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#526
Hoffburger

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sinosleep wrote...

In regards to the soldier, the question is how often can a soldier truly make any good use out of a shotgun? I ask this because even though I haven't ran a soldier playthrough to it's conclusion, I have dabbled in it and basically any weapon was of better use than the shotgun because getting into close enough range to use it effectively wasn't nearly as easy to do on a soldier as it was to do on a vanguard.


Too slow on the % post, har.

Soldiers get a storm speed bonus so they can close distance really quickly.

#527
sinosleep

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Hoffburger wrote...

Too slow on the % post, har.

Soldiers get a storm speed bonus so they can close distance really quickly.


Not in my experience, and not without taking damage the entire time. Again, I haven't played one through to conclusion, but based on what I've experienced in my soldier playthrough it wouldn't be worth. Would be way better off with a medium range or long range weapon.

Modifié par sinosleep, 11 février 2010 - 04:41 .


#528
Hoffburger

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sinosleep wrote...

Hoffburger wrote...

Too slow on the % post, har.

Soldiers get a storm speed bonus so they can close distance really quickly.


Not in my experience, and not without taking damage the entire time. Again, I haven't played one through to conclusion, but based on what I've experienced in my soldier playthrough it wouldn't be worth. Would be way better off with a medium range or long range weapon.


The thing is, once you've played through once you know when and where enemies will spawn so you can get close to them before they can even get into position. There are a few situations where you can't but in those situations Charge usually wont work either.

There is also lots of cover all over the place to make your way to the enemy.

#529
sinosleep

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Hoffburger wrote...
The thing is, once you've played through once you know when and where enemies will spawn so you can get close to them before they can even get into position. There are a few situations where you can't but in those situations Charge usually wont work either.

There is also lots of cover all over the place to make your way to the enemy.


I you are stopping to use cover to get to the enemies you're losing time that you wouldn't lose with charge or by simply shooting them with a ranged weapon. That's what I'm arguing here. I don't think the damage bonus you get with a soldier and a shotgun when combined with the longer amount of time it's going to take to get to each enemy is worth it when you could simply attack from range with that same soldier or charge with a vanguard.

Modifié par sinosleep, 11 février 2010 - 04:58 .


#530
Hoffburger

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sinosleep wrote...

Hoffburger wrote...
The thing is, once you've played through once you know when and where enemies will spawn so you can get close to them before they can even get into position. There are a few situations where you can't but in those situations Charge usually wont work either.

There is also lots of cover all over the place to make your way to the enemy.


I you are stopping to use cover to get to the enemies you're losing time that you wouldn't lose with charge or by simply shooting them with a ranged weapon. That's what I'm arguing here. I don't think the damage bonus you get with a soldier and a shotgun when combined with the longer amount of time it's going to take to get to each enemy is worth it when you could simply attack from range with that same soldier or charge with a vanguard.


It's not really a damage bonus so you're probably right. Infiltrators might do well with it though. The Claymore isn't available to the Infiltrator but the new M-22 is amazing and nearly does as much damage as the Widow if at point blank range. It also has 3 shots per magazine so we shall see.

#531
MANoob

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sinosleep wrote...
In regards to how % are done up


That info is only about how +% power damage affects ammo. +% shields and health work in a different way. And it's still unknown how +% weapon damage works. Even then if clarifies nothing, because it doesn't show how multiple bonuses work (say we have +50% damage bonus from ammo and 3 +15% power damage bonuses. Final ammo damage can be: 0.5*(1+0.15*3) - additive or 0.5*(1.15)^3 - multiplicative).



Trefecka wrote...

How are they affected tho? Additively or multiplicatively?

Say for Tungsten Ammo (max level AP) w/ 15% power bonus::

70% + 15% = 85%

or

70%*1.15% = 80.5%

While
the first one (additive bonuses) would be awesome, for some reason I'm
more inclined to think that it would be multiplicative. Either way,
amazing to hear that ammo powers do benefit from +power damage.


The whole example is done badly. +weapon damage bonuses affect base weapon damage which is 100%. Power damage bonuses affect power base damage which is 70% of the weapon damage in case of tungsten ammo. So assuming we have 3 power damage bonuses x y and z additive bonuses should look like 0.7*(1+x+y+z) and multiplicative  0.7*(1+x)*(1+y)*(1+z). In any case they shouldn't work like in the 1st example.

Modifié par MANoob, 11 février 2010 - 10:09 .


#532
Hoffburger

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MANoob wrote...

sinosleep wrote...
In regards to how % are done up


That info is only about how +% power damage affects ammo. +% shields and health work in a different way. And it's still unknown how +% weapon damage works. Even then if clarifies nothing, because it doesn't show how multiple bonuses work (say we have +50% damage bonus from ammo and 3 +15% power damage bonuses. Final ammo damage can be: 0.5*(1+0.15*3) - additive or 0.5*(1.15)^3 - multiplicative).



Trefecka wrote...

How are they affected tho? Additively or multiplicatively?

Say for Tungsten Ammo (max level AP) w/ 15% power bonus::

70% + 15% = 85%

or

70%*1.15% = 80.5%

While
the first one (additive bonuses) would be awesome, for some reason I'm
more inclined to think that it would be multiplicative. Either way,
amazing to hear that ammo powers do benefit from +power damage.


The whole example is done badly. +weapon damage bonuses affect base weapon damage which is 100%. Power damage bonuses affect power base damage which is 70% of the weapon damage in case of tungsten ammo. So assuming we have 3 power damage bonuses x y and z additive bonuses should look like 0.7*(1+x+y+z) and multiplicative  0.7*(1+x)*(1+y)*(1+z). In any case they shouldn't work like in the 1st example.


Wrong, Additive would be .7+x+y+z, multiplicative would be .7*x*y*z.

70%+5% > 70%*1.05

#533
MANoob

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Hoffburger wrote...

Wrong, Additive would be .7+x+y+z, multiplicative would be .7*x*y*z.

70%+5% > 70%*1.05


Wrong. Ammo damage bonus would be 1*(0.7+x+y+z) only if x, y and z would be applied to weapon base damage which is 1 (100%). But since they are POWER DAMAGE bonuses they are applied to power base damage wihich is 0.7*weapon base damge. So 0.7*(1+x+y+z)<0.7*(1+x)*(1+y)*(1+z).

Modifié par MANoob, 11 février 2010 - 02:16 .