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Optimality: Focused class Discussion


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#201
Graunt

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MANoob wrote...

Graunt wrote...
You can beat the game without using class specific abilties, that's not what's being discussed. 

In fact, I used combat drone extensively, because it pwns.

Now go play a Vanguard and you'll see exactly what I mean.  It would be
funny if he could show a video of his entire playthrough, because what
you're not seeing is all the times he did die.

Starded it allready. Was pretty tedious at the beginning, I almost gave up cause I played like a crappy soldier or sentinel. But it gets better later on (although I'm using barrier as my bonus power and I get squad ammo on one of the NPCs). Charge recharges your barrier, so the trick is to survive its cd somehow. With full barrier/charge and cd upgrades it may be very doable.

MGIII wrote...
 Dying is more about not making mistakes, and
having patience, than anything else. classes have little to do with it.
They can make it easier to survive, yes, but the best defensive
capability is something all classes have access to, which is cover.


In fact there are several scenarios in which cover doesn't help (and these are the only ones when I die). And your ability to survive these is highly dependant on your class.


Yes, I know how it plays, I wasn't just watching random videos and commenting about them.  You also have to be level 9 or so before you can even really afford to start dumping points into Barrier, which is also kind of funny because you're pretty much required to spend points on a survivability ability just to use your class ability more effectively.  I'd also suggest taking Geth armor over Barrier if you really must pick a shield type.  Also, I'm not sure who was saying a fully upgraded charge/champ had a 2 second cooldown but it's more like 4 and still pretty long in the middle of a fight.  You basically have enough time to charge, shoot, melee, shoot, melee before it's even back up.

Modifié par Graunt, 07 février 2010 - 01:17 .


#202
MGIII

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Just say no to Barrier on a Vanguard. The only bonus skill a Vanguard should ever have is Reave.

Modifié par MGIII, 07 février 2010 - 01:18 .


#203
sinosleep

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Graunt wrote...

Why wouldn't I believe it?  You can beat the game without using class specific abilties, that's not what's being discussed.  Now go play a Vanguard and you'll see exactly what I mean.  It would be funny if he could show a video of his entire playthrough, because what you're not seeing is all the times he did die.


It's painfully obvious that it doesn't matter what I post, you are going to find something to **** about regardless. I could record myself uninstalling the game, reinstalling the game, and going through the missions with no cuts whatsoever and you would find something to cry about.

Fact of the matter is I win this thread. Seriously. When all other attempts fail, when all other BS requirements I meet surpass, now you clowns accuse me of cheating just because you ****ing suck. I can beat the game, obviously on the same file, and record myself unlocking the insanity achievement and you still wouldn't believe me. SO really, what the hell is the point ?

#204
sinosleep

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Graunt wrote...

Why wouldn't I believe it?  You can beat the game without using class specific abilties, that's not what's being discussed.  Now go play a Vanguard and you'll see exactly what I mean.  It would be funny if he could show a video of his entire playthrough, because what you're not seeing is all the times he did die.


It's painfully obvious that it doesn't matter what I post, you are going to find something to **** about regardless. I could record myself uninstalling the game, reinstalling the game, and going through the missions with no cuts whatsoever and you would find something to cry about.

Fact of the matter is I win this thread. Seriously. When all other attempts fail, when all other BS requirements have been met and surpassed, now you clowns accuse me of cheating just because you ****ing suck. I can beat the game, obviously on the same file, and record myself unlocking the insanity achievement and you still wouldn't believe me. SO really, what the hell is the point ?

Modifié par sinosleep, 07 février 2010 - 01:53 .


#205
Hoffburger

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sinosleep wrote...

Graunt wrote...

Why wouldn't I believe it?  You can beat the game without using class specific abilties, that's not what's being discussed.  Now go play a Vanguard and you'll see exactly what I mean.  It would be funny if he could show a video of his entire playthrough, because what you're not seeing is all the times he did die.


It's painfully obvious that it doesn't matter what I post, you are going to find something to **** about regardless. I could record myself uninstalling the game, reinstalling the game, and going through the missions with no cuts whatsoever and you would find something to cry about.

Fact of the matter is I win this thread. Seriously. When all other attempts fail, when all other BS requirements I meet surpass, now you clowns accuse me of cheating just because you ****ing suck. I can beat the game, obviously on the same file, and record myself unlocking the insanity achievement and you still wouldn't believe me. SO really, what the hell is the point ?


umad?

#206
Graunt

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MGIII wrote...

Just say no to Barrier on a Vanguard. The only bonus skill a Vanguard should ever have is Reave.


I agree, it's too bad you can't start dumping points into it at the start of the game where it would be the most useful though.  Another thing, why is it that sometimes when I start a new character I get the option for a bonus skill and at other times I don't?  I've been importing the same ME character and I usually had a bonus skill, but for whatever reason my Vanguard did not have that option.  I'm kind of glad I didn't get it though because that's one more point I was able to spend on charge/passive sooner.

umad?


Everytime he posts, I just imagine him yelling.  

Modifié par Graunt, 07 février 2010 - 02:13 .


#207
sinosleep

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Gee I wonder why, I meet every stupid request made of me only to now be accused of cheating because you guys can't play the game for **** and I can. I mean seriously, what more do you want from me? If I record myself uninstalling, reinstalling, and then wrecking all the same sections of the game I already did would that be enough? Or would you come up with something else to cry about? You need me to do it blindfolded and only using one hand?

#208
Hoffburger

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Graunt wrote...

Everytime he posts, I just imagine him yelling.  


The funny thing is, he thinks we are arguing that Vanguards aren't viable on Insanity, poor guy.

Edited, felt too mean.

Modifié par Hoffburger, 07 février 2010 - 02:26 .


#209
Soruyao

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As far as optimality is concerned, once a class can be played in a way that is fun and varied and get through insanity with a minimum of difficulty, then it's optimal enough.



The only way catagorizing the last tiny differences would make a difference is if there was a new super insanity difficulty level, or pvp.



Sino has demonstrated that a vanguard fits this definition, and anything past that is nitpicking. Maybe I'll follow the trend and upload some adept videos later.

#210
Box Cutta

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 I really wish I read the thread before I started playing....:(

I play as an infiltrator, and I took Shotgun training over the Widow....:crying:

At the time, I just looked at it as the Shotgun being another weapon I could use, thought it filled in a small hole. I had no idea that this decision was going to be so important because it just came out of nowhere. No weapons stats didn't help either. 

On NG+, will I get to re-pick or stack these talents? Or am I pretty much going to have to start a new game? 

#211
Graunt

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Soruyao wrote...

As far as optimality is concerned, once a class can be played in a way that is fun and varied and get through insanity with a minimum of difficulty, then it's optimal enough.


I didn't know optimal fun was what was being discussed, although I'll conceed that that's really all that matters when playing a game.  Thing is, insanity isn't really all that much fun.

Modifié par Graunt, 07 février 2010 - 03:38 .


#212
sinosleep

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Hoffburger wrote...

Graunt wrote...

Everytime he posts, I just imagine him yelling.  


The funny thing is, he thinks we are arguing that Vanguards aren't viable on Insanity, poor guy.

Edited, felt too mean.


That's got nothing to do with it. The problem here has been the same all along. You guys whine about something, I prove it wrong, then you whine about something else, I prove that wrong, and then when you finally run out of out things to whine about, you accuse me of cheating. Did it ever occur to you that I'm just BETTER than either of you with a vanguard? Did you not notice I'm using the +10% headshot damage headpiece on vanguard? Did you not realize that 10% of the large base damage of shotgun is going to be a better benefit than say on other weapons? Did you not notice the squad incendiary ammo? Did you not know that the katana actually does MORE damage per shot than the assault shotgun? It's over time and the clip size that are the assault shotgun's advantages. Don't try to play the boohoo I'm misunderstood card. What you are is full of it.

Modifié par sinosleep, 07 février 2010 - 05:01 .


#213
gorga53

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sinosleep wrote...

Hoffburger wrote...

Graunt wrote...

Everytime he posts, I just imagine him yelling.  


The funny thing is, he thinks we are arguing that Vanguards aren't viable on Insanity, poor guy.

Edited, felt too mean.


That's got nothing to do with it. The problem here has been the same all along. You guys whine about something, I prove it wrong, then you whine about something else, I prove that wrong, and then when you finally run out of out things to whine about, you accuse me of cheating. Did it ever occur to you that I'm just BETTER than either of you with a vanguard? Did you not notice I'm using the +10% headshot damage headpiece on vanguard? Did you not realize that 10% of the large base damage of shotgun is going to be a better benefit than say on other weapons? Did you not notice the squad incendiary ammo? Did you not know that the katana actually does MORE damage per shot than the assault shotgun? It's over time and the clip size that are the assault shotgun's advantages. Don't try to play the boohoo I'm misunderstood card. What you are is full of it.


I just got this game today. Even pre-release, Vanguard was the class I wanted to play the most. All of the vanguard hate I've read on various forums made me change my mind, because I was afraid the class would just not be any fun at all to play on insane due to it's fail. However, your vanguard videos are pretty awesome and have made me reconsider. I see no reason to believe they are not legit. However, I do request you post your exact stats/gear layout for your Shepard, as well as your squadmates. I would like to try making a vanguard similar to yours.

Even if vanguard is not the optimal class for insane out of all the classes, should the videos prove to be legit, and from what I can see we have little reason to beleive they aren't, then I believe you can contribute to this 'optimal' thread by giving us your specific optimal vanguard build.

#214
sinosleep

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I'm wearing

Kuwashii Visor headpiece +10% headshot damage (10% damage is nice on a shotgun)
Capicitor Chestplate reduces shield regeneration delay by 10% (shields are kind of a big part of being a vanguard)
N7 shoulder guards + 3% damage
Off hand ammo pack gauntlets +10% ammo capacity (low capacity shotguns are my primary weapon, nothing better currently any way)
Stimulator Conduits +10% storm speed (get to cover if charge messes up)

Was lvl 11 during the collector vid  stats were

heavy charge 4 first thing I maxed out, slomo helps with lining up headshots, charge replenishes shields to 100% which is often what keeps my alive. You can be in the red on health all day long so long as you have shields left, which is why I often leave cover before I recover all my heatlh. There's no need to wait cause you can't get damaged while charging and your shields are recharged when you get there.

shockwave
0 Will get later one. Once I replace Jacob with Samara shockwave becomes VERY hand. There are many stages with cliffs, particularly towards the mid-late stages of the game. It's very easy to get rid of groups of 3-4 husks/collectors when all you have to do is have Samara use mass reave to remove their defenses then use heavy shockwave (the 2.5 meter radius is all you'll need for groups of husks/collecters) will send them sky high and off to instant death off of cliffs.

pull 0 don't much care for pull on my vanguard, that's a squad only power for me

Assault 4 (destroyer)
+15% health
+15% weapon damage
-9% power recharge time
+70% paragon/renegade
+15% power damage

Took it for the weapon damage. Again, flat % boosts to weapons are more effective on high base damage weapons than on lower base damage weapons. 10% of 100 is more than 10% of 50. So damage boosts make a big impact on the katana and claymore shotguns.

After finishing up horizon I respecced into the champion version of assault to test out the further reduced charge cool down time. Will test it for a few missions before deciding whether to go back to destroyer or not.

Put two points in AP ammo since I will be recruiting Samara soon and need to have my ammo sorted since Jacob will no longer be coming along on missions.

I used the Katana shotgun in every vid I've made bar ONE, where I was specifically making a vid about claymore shotgun damage. As evidenced in this video, www.youtube.com/watch the claymore shotgun will kill your average enemy in ONE shot with lvl 4 AP ammo (tungsten) . Tested both on geth and vorcha, every mob that wasn't some kind of elite was toast. Elites like geth hunters take all of 2 shots. The claymore is a beast, and I tend to use the Katana until I get it. I've never been a big fan of the assault shotgun, so I basically never use it.

Miranda has

Area overload lvl 4, if I wasn't ignoring her powers just to make a point I'd finish stages even quicker in my videos cause she can one shot non-elite mobs shields in one over load, takes elites shields down to about half

warp lvl 1 good for setting off biotic explosions helping with armor

cerberus officer lvl 2 +5% squad health +5% squad damage at level 4 I think the bonuses are 20 or 25% . I think it's the best ability in the game and why Miranda will be staple no matter what class I'm playing. Between this and overload she has 2 of the best powers in the game.

Slam lvl 0

stats are

incendiary ammo 1 (placed there by default will get rid off as soon as re-spec is available)

cryo ammo 0

Jacob has

pull lvl 2, if I wasn't making a point of it to not use his powers in vids I would also steamroll through levels even quicker pull is good or both emergency saves (surrounded by guys, kill most, only one left but one more shot will kill you a pull will save your ass. Also good for setting off a biotic explosion with Miranda's warp and great for people in areas you can't charge to. Nothing is simpler than having Miranda overload/warp away defenses then having Jacob pull the enemy off the ledge and to their doom.)

incendiary ammo lvl 4 squad edition I use his ammo power while I work on my non ammo powers, then get rid of him once I get my tungsten ammo for myself

cerberus operative lvl 1

barrier 1

Modifié par sinosleep, 07 février 2010 - 06:50 .


#215
gorga53

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sinosleep wrote...

I'm wearing

Kuwashii Visor headpiece +10% headshot damage (10% damage is nice on a shotgun)
Capicitor Chestplate reduces shield regeneration delay by 10% (shields are kind of a big part of being a vanguard)
N7 shoulder guards + 3% damage
Off hand ammo pack gauntlets +10% ammo capacity (low capacity shotguns are my primary weapon, nothing better currently any way)
Stimulator Conduits +10% storm speed (get to cover if charge messes up)

Miranda has

Area overload lvl 4, if I wasn't ignoring her powers just to make a point I'd finish stages even quicker in my videos cause she can one shot non-elite mobs shields in one over load, takes elites shields down to about half

warp lvl 1 good for setting off biotic explosions helping with armor

cerberus officer lvl 2 +5% squad health +5% squad damage at level 4 I think the bonuses are 20 or 25% . I think it's the best ability in the game and why Miranda will be staple no matter what class I'm playing. Between this and overload she has 2 of the best powers in the game.

Slam lvl 0

stats are

incendiary ammo 1 (placed there by default will get rid off as soon as re-spec is available)

cryo ammo 0

heavy charge 4 first thing I maxed out, slomo helps with lining up headshots, charge replenishes shields to 100% which is often what keeps my alive. You can be in the red on health all day long so long as you have shields left, which is why I often leave cover before I recover all my heatlh. There's no need to wait cause you can't get damaged while charging and your shields are recharged when you get there.

shockwave 0 Will get later one. Once I replace Jacob with Samara shockwave becomes VERY hand. There are many stages with cliffs, particularly towards the mid-late stages of the game. It's very easy to get rid of groups of 3-4 husks/collectors when all you have to do is have Samara use mass reave to remove their defenses then use heavy shockwave (the 2.5 meter radius is all you'll need for groups of husks/collecters) will send them sky high and off to instant death off of cliffs.

pull 0 don't much care for pull on my vanguard, that's a squad only power for me

Assault 4 (destroyer)
+15% health
+15% weapon damage
-9% power recharge time
+70% paragon/renegade
+15% power damage

Took it for the weapon damage. Again, flat % boosts to weapons are more effective on high base damage weapons than on lower base damage weapons. 10% of 100 is more than 10% of 50. So damage boosts make a big impact on the katana and claymore shotguns.

After finishing up horizon I respecced into the champion version of assault to test out the further reduced charge cool down time. Will test it for a few missions before deciding whether to go back to destroyer or not.

Jacob has

pull lvl 2, if I wasn't making a point of it to not use his powers in vids I would also steamroll through levels even quicker pull is good or both emergency saves (surrounded by guys, kill most, only one left but one more shot will kill you a pull will save your ass. Also good for setting off a biotic explosion with Miranda's warp and great for people in areas you can't charge to. Nothing is simpler than having Miranda overload/warp away defenses then having Jacob pull the enemy off the ledge and to their doom.)

incendiary ammo lvl 4 squad edition I use his ammo power while I work on my non ammo powers, then get rid of him once I get my tungsten ammo for myself

cerberus operative lvl 1

barrier 1


Thanks. I'll be rolling out a brand new insane vanguard pretty soon.

#216
sinosleep

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gorga53 wrote...

Thanks. I'll be rolling out a brand new insane vanguard pretty soon.


I just made some edits to the post since I posted some of the information out of order and elaborated on weapon choice.

#217
Graunt

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I don't understand the attraction to Jacob at all.  He brings the least amount of utility of any of the squad and can only use shotguns and the handgun which is arguably a worse setup than even what Miranda and Mordin have.  Pull is rarely used (that's ok, I'm sure you will post a video of the one fight in the entire game that has 2-3 enemies without protection) and he has Barrier...so he can take 2-3 more hits before dying.  Grunt can do this as well on top of doing more damage and can use rifles.  

The most useful characters to go with a Vanguard are Miranda, Garrus, Zaeed, Legion and Samara.  Jack's not that bad either for specific missions, but Jacob?  Really?

You guys whine about something, I prove it wrong


That's the thing, you haven't proven anything I've said to be false, you just keep claiming your opinion as fact and conveniently ignore what's actually being discussed.  Your videos change absolutely nothing about that.  And just an FYI, the Vindicator is beastly.  Even if the Claymore can 1-2 shot things at point blank range it's not a big advantage over the 3-6 shots the Vindicator does in almost the same amount of time.  You have to be point blank to get the full damage from a shotgun, and you have no disadvantage with the rifle after knocking someone back with a charge when there isn't something to stop their flight.  And the best thing about it is I now have an answer to crap at range...you know groups of enemies that you cannot charge in to and have to wait for the rest of your group to clear out or use a heavy weapon.

Modifié par Graunt, 07 février 2010 - 07:10 .


#218
sinosleep

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You really want to go down this route Graunt? Ok, I'll hang you with your own words.....

Graunt wrote...
  I can see how bouncing around would keep you alive, but it doesn't seem like it would do anything more than you being mobile "CC" while your team actually does the damage.  Charge in itself seems ok, but the implementation is poor because you really don't have a whole lot of viable options for damage once you're where you want to be.  Shotguns are very very mediocre in this game, and you don't need to charge into someone to use a submachine gun or sniper rifle.


Graunt wrote...

You were talking about the Claymore, yet
in the video use the Katana?  Not really proving anything doing it that
way.  You also almost die every time you get into range to use the
shotgun, so again...not really proving anything and it also looks like
you're letting Jacob just run around using a shotgun vs armored
enemies. 



My vids proved this to be whining. I play in real time, and haven't used any squad abilities whatsoever in the last three vids. I did so much damage with the katana that you and your cheerleader could do nothing but accuse me of cheating. Sorry, but you're full of it on that one.

Graunt wrote...

sinosleep wrote...

Shotguns are fine, I 2 shot fully armored enemies with the claymore shotgun just fine and dandy.


And I'm sure you have a really fun time searching for ammo for it too.


I have NEVER run out of ammo in any of my vids, even though I use the shotgun almost exclusively. Funny that, more whining. Sorry, you're full of it on that one.

Graunt wrote...

Yes, that's actually a lot more exicting
to watch than your first video, but it still shows how fragile a
Vanguard is except under "optimal" conditions i.e. you keep charging
solitary enemies, and even if you're caught in the crossfire have a
place to duck before the final shot that would kill you hits.


Charged into groups more than once, sorry more whining.

Graunt wrote...

Do you not see the irony in that
statement?  When the gameplay forces you into generic Soldier without
AR mode, it begs the question; why am I just not a Soldier or
Infiltrator?  I never said the class was completely useless at all
times, but it always has to have ideal setups to function in a way that
sets it apart from everyone else.  

All classes are obviously
better after weapon, armor and skill upgrades but the Vanguard doesn't
even seem like it's own character until level 8 at the very earliest
and even then it's not really all that until level 20+.  On the lower
levels and before 3/5 - 5/5 damage protection your shield gets ripped
to shreds and then you get down to 1/4 life if there's more than one
enemy within line of sight after a charge.  I'm sure after you have the
cooldown down to 2 seconds it's a lot more manageable, but up until
then it's really painful and slow (due to all of the critical mission
failure screens).  Plus it has a really annoying target bug associated
with the skill where you randomly can't "target" enemies that are right
in front of you that actually have the target frame around them.


My vids barring the claymore vid are at levels 9 and 11. And I do so good, that you accuse me of cheating. Then when I say, if a vanguard is just a gimped soldier without an AR, then howcome a soldier can't just storm around the battlefield shotgunning everything in site quicker than I can do it with charge? After all, a vanguard is just a gimpped soldier. You had nothing for it, my vids made you look stupid.

I could go on picking out responses of yours that made no sense whatsoever in light of my vids but why? I've already made you look plenty foolish.

#219
sinosleep

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Graunt wrote...

I don't understand the attraction to Jacob at all.  He brings the least amount of utility of any of the squad and can only use shotguns and the handgun which is arguably a worse setup than even what Miranda and Mordin have.  Pull is rarely used (that's ok, I'm sure you will post a video of the one fight in the entire game that has 2-3 enemies without protection) and he has Barrier...so he can take 2-3 more hits before dying.  Grunt can do this as well on top of doing more damage and can use rifles.  

The most useful characters to go with a Vanguard are Miranda, Garrus, Zaeed, Legion and Samara.  Jack's not that bad either for specific missions, but Jacob?  Really?


The attraction to Jacob is you get him early. But since unlike some other people in this thread I am actually willing to see when I could be wrong, I'll go ahead and admit that I overlooked Grunt. He can do Jacob's job (provide me with incendiary ammo until I get my own) while doing more damage and being hella tough. I'll be replacing Jacob with Grunt until I recruit Samara, which is next mission. And On subsequent playthroughs I'll get Grunt earlier.

And just an FYI, the Vindicator is beastly.  Even if the Claymore can 1-2 shot things at point blank range it's not a big advantage over the 3-6 shots the Vindicator does in almost the same amount of time.  You have to be point blank to get the full damage from a shotgun, and you have no disadvantage with the rifle after knocking someone back with a charge when there isn't something to stop their flight.  And the best thing about it is I now have an answer to crap at range...you know groups of enemies that you cannot charge in to and have to wait for the rest of your group to clear out or use a heavy weapon.


1. The point is the shotgun does what it's advertised to do. Kills things obscenely quickly at close range.
2. I practically never charge enemies with only health left any way so them flying away isn't an issue.
3. This pistol and squad mates works just fine for the few times where you can't charge. Overload and a couple of headshots do the trick just fine while allowing me to keep my signature weapon.
4. I don't use heavy weapons on people far away, I use heavy weapons on scions and the like.

Modifié par sinosleep, 07 février 2010 - 07:23 .


#220
Graunt

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Nevermind

Modifié par Graunt, 07 février 2010 - 07:59 .


#221
sinosleep

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Graunt wrote...

You are so unbelievably dense.  I'm whining?  How the hell is pointing out the downside of the Vanguard class and stating exactly what you keep doing again and again in your videos as whining?  It's more like you're whining that anyone dares say a negative word about your darling class that you have tons of fun with.  Then you go and post random videos doing the exact same thing I said you were doing while trying to "prove" that you aren't when we can all see it.  You also like to dance around all of the points about not being able to hit things at range or being able to do anything against clumped up enemies.  In every single video the most you've ever charged into is two, one of which was already over half dead.  Just because you enjoy playing that class, that doesn't somehow make it better than what it is no matter how much you would like to think otherwise.


I'm not going to bother breaking it down for you again cause it's all there quote by quote. You were talking out of your ass when it came to shotgun damage, reliance on squad abilites and damage, ammo management, what level a vanguard needed to be effective, etc, etc, etc. It's all there quote by bloody quote. Those aren't downsides with the class, those are things you knew nothing about that my vids run completely counter to. This reply is just another one in which you completely miss the damn point. Good job.

Modifié par sinosleep, 07 février 2010 - 08:00 .


#222
Graunt

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sinosleep wrote...

Graunt wrote...

You are so unbelievably dense.  I'm whining?  How the hell is pointing out the downside of the Vanguard class and stating exactly what you keep doing again and again in your videos as whining?  It's more like you're whining that anyone dares say a negative word about your darling class that you have tons of fun with.  Then you go and post random videos doing the exact same thing I said you were doing while trying to "prove" that you aren't when we can all see it.  You also like to dance around all of the points about not being able to hit things at range or being able to do anything against clumped up enemies.  In every single video the most you've ever charged into is two, one of which was already over half dead.  Just because you enjoy playing that class, that doesn't somehow make it better than what it is no matter how much you would like to think otherwise.


I'm not going to bother breaking it down for you again cause it's all there quote by quote. You were talking out of your ass when it came to shotgun damage, reliance on squad abilites and damage, ammo management, what level a vanguard needed to be effective, etc, etc, etc. It's all there quote by bloody quote. Those aren't downsides with the class, those are things you knew nothing about that my vids run completely counter to. This reply is just another one in which you completely miss the damn point. Good job.


You're right champ, you totally proved me wrong about the Vanguard constantly almost dying, you constantly having to sit there waiting for your health to return as well as all of the issues the class has dealing with ranged enemies.  And why do you keep bringing up squad abilities?  I never said anything about that once.  The only thing I ever said was that you had Jacob using a shotgun, which was garbage because he was shooting it from far away when the pistol would have been better.  You also proved that you never run out of shotgun ammo and that it's the only weapon you ever use.  Yep.  How many times did you have to record each of those runs until you got one without a death?

Modifié par Graunt, 07 février 2010 - 08:04 .


#223
sinosleep

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Graunt wrote...

You're right champ, you totally proved me wrong about the Vanguard constantly almost dying, you constantly having to sit there waiting for your health to return as well as all of the issues the class has dealing with ranged enemies.  And why do you keep bringing up squad abilities?  I never said anything about that once.  The only thing I ever said was that you had Jacob using a shotgun, which was garbage because he was shooting it from far away when the pistol would have been better.  You also proved that you never run out of shotgun ammo and that it's the only weapon you ever use.  Yep.  How many times did you have to record each of those runs until you got one without a death?


This is why replying to you is fun, cause you just love to make **** up. Watch the vids again and see how many times I come out of cover BEFORE MY HEALTH IS COMPLETELY REGENERATED in order to charge. I RARELY sit there waiting around on my health, I'm waiting on charge to come off of cool down. In regards to almost dying, for the millionth time, almost only counts in horseshoes and hand grenades. If I almost die 20 times a mission but never actually die then what the hell does it matter? Oh wait, it doesn't matter.

Moving on to how many times I recorded each vid to get one without dying, would you believe any number I gave you? Of course not. You flat out accused me of cheating when my vids were just too damned good for you to deal with. So why would you believe me about how many times I died? 

And as for why I keep bringing up squad abilites, are you really this dense or is this some kind of act? 

Graunt wrote...
 I can see how bouncing around would keep you alive, but it doesn't seem like it would do anything more than you being mobile "CC" while your team actually does the damage.


Uh, HELLO? 

And what about EVERY OTHER MORONIC post I quoted? Do I have to quote all of them again as well? And for the last time, Miranda cast overload or warp, I pop a couple of pistol head shots and presto, ranged enemies are dead. I mean, I'd make a goddamned vid but you would just find something about it to whine about.

Modifié par sinosleep, 07 février 2010 - 08:37 .


#224
Mordigan

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Sinosleep, whats your take on the effectiveness of custom armor vs preorder armor?

I would imagine that the Blood Dragon armor would be the most effective armor for the Vanguard, seeing as you get a 15% damage boost for your powers, and 10% boost for shields.

And don't listen to these idiots.. 

You, me and a bunch of other guys know that the Vanguard class is extremely capable and very powerful when played correctly Posted Image

Modifié par Mordigan, 07 février 2010 - 08:54 .


#225
Mordigan

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Hoffburger wrote...

@sino, I have yet to see a video of you showing the difficulty before starting a mission, you always show it mid mission, which means nothing because changing it mid mission doesn't do anything. You take waaaay too little damage and do way too much damage with that shotgun for it to be Insanity. This leads me to believe that you aren't playing on Insanity or have modified your armor/weapons (I seem to recall you talking in the shotgun mod thread, I could be wrong).



Um, no.  He is playing on insanity, because the Collector drones have barrier.  On Veteran and below, they don't have barrier I'm certain.  Only on hardcore and insanity.