I'm wearing
Kuwashii Visor headpiece +10% headshot damage (10% damage is nice on a shotgun)
Capicitor Chestplate reduces shield regeneration delay by 10% (shields are kind of a big part of being a vanguard)
N7 shoulder guards + 3% damage
Off hand ammo pack gauntlets +10% ammo capacity (low capacity shotguns are my primary weapon, nothing better currently any way)
Stimulator Conduits +10% storm speed (get to cover if charge messes up)
Was lvl 11 during the collector vid stats were
heavy charge 4 first thing I maxed out, slomo helps with lining up headshots, charge replenishes shields to 100% which is often what keeps my alive. You can be in the red on health all day long so long as you have shields left, which is why I often leave cover before I recover all my heatlh. There's no need to wait cause you can't get damaged while charging and your shields are recharged when you get there.
shockwave
0 Will get later one. Once I replace Jacob with Samara shockwave becomes VERY hand. There are many stages with cliffs, particularly towards the mid-late stages of the game. It's very easy to get rid of groups of 3-4 husks/collectors when all you have to do is have Samara use mass reave to remove their defenses then use heavy shockwave (the 2.5 meter radius is all you'll need for groups of husks/collecters) will send them sky high and off to instant death off of cliffs.
pull 0 don't much care for pull on my vanguard, that's a squad only power for me
Assault 4 (destroyer)
+15% health
+15% weapon damage
-9% power recharge time
+70% paragon/renegade
+15% power damage
Took it for the weapon damage. Again, flat % boosts to weapons are more effective on high base damage weapons than on lower base damage weapons. 10% of 100 is more than 10% of 50. So damage boosts make a big impact on the katana and claymore shotguns.
After finishing up horizon I respecced into the champion version of assault to test out the further reduced charge cool down time. Will test it for a few missions before deciding whether to go back to destroyer or not.
Put two points in AP ammo since I will be recruiting Samara soon and need to have my ammo sorted since Jacob will no longer be coming along on missions.
I used the Katana shotgun in every vid I've made bar ONE, where I was specifically making a vid about claymore shotgun damage. As evidenced in this video,
www.youtube.com/watch the claymore shotgun will kill your average enemy in ONE shot with lvl 4 AP ammo (tungsten) . Tested both on geth and vorcha, every mob that wasn't some kind of elite was toast. Elites like geth hunters take all of 2 shots. The claymore is a beast, and I tend to use the Katana until I get it. I've never been a big fan of the assault shotgun, so I basically never use it.
Miranda has
Area overload lvl 4, if I wasn't ignoring her powers just to make a point I'd finish stages even quicker in my videos cause she can one shot non-elite mobs shields in one over load, takes elites shields down to about half
warp lvl 1 good for setting off biotic explosions helping with armor
cerberus officer lvl 2 +5% squad health +5% squad damage at level 4 I think the bonuses are 20 or 25% . I think it's the best ability in the game and why Miranda will be staple no matter what class I'm playing. Between this and overload she has 2 of the best powers in the game.
Slam lvl 0
stats are
incendiary ammo 1 (placed there by default will get rid off as soon as re-spec is available)
cryo ammo 0
Jacob has
pull lvl 2, if I wasn't making a point of it to not use his powers in vids I would also steamroll through levels even quicker pull is good or both emergency saves (surrounded by guys, kill most, only one left but one more shot will kill you a pull will save your ass. Also good for setting off a biotic explosion with Miranda's warp and great for people in areas you can't charge to. Nothing is simpler than having Miranda overload/warp away defenses then having Jacob pull the enemy off the ledge and to their doom.)
incendiary ammo lvl 4 squad edition I use his ammo power while I work on my non ammo powers, then get rid of him once I get my tungsten ammo for myself
cerberus operative lvl 1
barrier 1
Modifié par sinosleep, 07 février 2010 - 06:50 .