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Two Paragon/Renegade events don't add up


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#1
darkwonders

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Ok... The two I'm referring to are Legion's Side quest, and the end of the game

In Legion's Side quest, saving the geth was good, but destroying the geth was bad.

At the end of the game, saving the base is bad, but destroying the base is good...

why are these two events complete opposite? I feel like keeping the geth around would be a bad idea... I get why saving enemy technology is bad, but saving a potential enemies was a good choice...

#2
bensmith91

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Geth Issue - Not Killing = Good; Killing = Bad

Base Issue - Giving Advanced Tech to what has been called a terrorist group = Bad; Not doing that = good

#3
ashmiranda3waymm

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Bioware wants you to believe that Geth are sentient beings with inherent value more than the metal they are made out of. I personally do not buy this but it is up for debate.

With the Collector base it is Paragon to destroy it because you're not wiping out any sort of people, but valuable information that could be deadly in the wrong hands. (I went Renegade on both of these btw)

#4
Surberus

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Ben summed it up quite nicely. Destroying the Collector station is removing a hostile threat/tech from the universe.



That can be achieved with the Geth by destroying them, or reprogramming them, but the reprogramming allows them to live.

#5
Maria Caliban

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darkwonders wrote...
In Legion's Side quest, saving the geth was good, but destroying the geth was bad.

At the end of the game, saving the base is bad, but destroying the base is good...


Because the geth are people and saving them is good. The base is not a person; it's a structure.

It's the difference between blowing up an empty battleship and blowing up a cruise ship full of people.

#6
Rastia

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What event that made no sense to me was the quest where you run into the 1 fan from the first game. The blue option comes up where you lie to this one chick alien into revealing herself. Then the blue option for lying comes up again for talking your 1# fan by telling him the other chick was a terrorist. I mean shouldn't that be a renegade quest no matter how you look at it?

#7
Maxiric

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Giving the collector base to TIM is just a horrible idea. Maybe if there was a way to have it studied by someone who is not basically Emperor Palpatine then that could be considered a Paragon option, but that is not really available.



There is also the fact that reaper technology has a tendency to drive people nutso, and since apparently the base can build a reaper its not all that unthinkable that it can indoctrinate people. There is also the fact that the technology is pretty morally reprehensible, what with turning people into goo as some kind of power source or something.

#8
TeaCokeProphet

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Thane was apt in pointing out that either way the Geth will die. One choice is simply more destructive.

#9
VettoRyouzou

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I Quite enjoyed destroying the ship, any Technology that could make.. Such abomination as the reapers is not one we should study.. It was also nice as a Paragon I got to tell TiM to "**** off" in the same term renegades told the council.

#10
Vaenier

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I am a 100% paragon player, and i chose to save the collector base. What moron would destroy the key to understanding how reapers are made, and the only way to figure out their weaknesses?

I wouldn't give it to TIM, but I think Bioware kinda made me... not entirely sure what happens to it since the game ends there. If i had my way, i would have full oversight of the base's research (I do have the only ship capable of getting there, so i am pretty sure i already do have complete control of who gets to play with the reaper factory.)

#11
ArcanistLibram

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Saving the geth doesn't just save their lives, it frees them from the influence of the Reapers.



Giving the Collector base to the Illusive Man just can't possibly end well.

#12
Jared_704

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If the Council or Anderson had asked for the collector technology I may have gave it to them but I didn't trust TIM throughout the entire game. A true paragon should know that guy can't be trusted.

#13
Invalidcode

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darkwonders wrote...

In Legion's Side quest, saving the geth was good, but destroying the geth was bad.


No, Leave those geth alone = Bad, do something about it (blow them up or rewrite)= Good

Your action wasn't a choice of Good vs Bad. Both actions are good since it stops those Geth from helping the Reavers, reavers are the bad guys in ME (from PC's pov anyways).

#14
sirisaacx

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Actually, Bioware decides who gets the reaper factory in ME3.

#15
VettoRyouzou

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Vaenier wrote...

I am a 100% paragon player, and i chose to save the collector base. What moron would destroy the key to understanding how reapers are made, and the only way to figure out their weaknesses?
I wouldn't give it to TIM, but I think Bioware kinda made me... not entirely sure what happens to it since the game ends there. If i had my way, i would have full oversight of the base's research (I do have the only ship capable of getting there, so i am pretty sure i already do have complete control of who gets to play with the reaper factory.)



What bigger idiot would give this base to a man known to do experiments on humans even thou he a pro human , Did you play ME1? Did you see the Rachni? Thorian creepers? HUSK!? All of them used to try to make a stronger human you may stop the reaper but you may have just put a worse threat in power.

#16
ashmiranda3waymm

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ArcanistLibram wrote...

Saving the geth doesn't just save their lives, it frees them from the influence of the Reapers.

Giving the Collector base to the Illusive Man just can't possibly end well.


Except possibly the preservation of all life in the galaxy, but hey, what's saving the galaxy compared to sticking it to the man to feed your reckless idealism.

#17
neubourn

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I guess you didnt understand the importance if the Legion mission. You are destroying Geth, you are destroying the Heretics.

#18
Shock35

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Brainwashing the Geth is simply the better of the two choices which are both bad.



Keeping the base basically means that Cerberus now has a both Collector Technology and a base on par with the likes of Omega and the Citadel. knowing their stance on aliens, that can't be good for the non human members of the galaxy.

#19
Deuterium_Dawn

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ArcanistLibram wrote...

Saving the geth doesn't just save their lives, it frees them from the influence of the Reapers.


And puts them under the influence of the other geth. Forcibly.  I did it anyway, too valuable a resource against the reapers to throw away, but still, you're not doing them any favors.

Giving the Collector base to the Illusive Man just can't possibly end well.


It is our only source of data on the reapers. It is incredibly valuable. The paragon choice should have been to hand it over to the alliance/council, not destroy it.

Modifié par Deuterium_Dawn, 02 février 2010 - 11:09 .


#20
darkwonders

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Invalidcode wrote...

darkwonders wrote...

In Legion's Side quest, saving the geth was good, but destroying the geth was bad.


No, Leave those geth alone = Bad, do something about it (blow them up or rewrite)= Good

Your action wasn't a choice of Good vs Bad. Both actions are good since it stops those Geth from helping the Reavers, reavers are the bad guys in ME (from PC's pov anyways).


But the geth have always been thought of evil well before the reapers... quarians hate them, they stay at the edge of the universe for a reason because they were hostile towards organics... 

One of the team members said it would change their mind... for now... 

Even Legion said that the heretics who followed the reapers weren't wrong. They just had a different logical view. It just seems that having synthetics around at all is a bad idea based on everything that is shown about them...

#21
Exploding8

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Considering the fact that the Illusive Man wants Humanity to take over the entire galaxy, it seems pretty easy to figure out that giving him his key to doing that is a renegade move.

Btw, the Geth seem like a semi-reasonable group. The Heretic Geth are the ones that are (were) trouble. I wouldn't be surprised if Legion's alliance with Shepherd eventually leads to negotiations between the Quarians and the Geth in ME3, considering having Legion was basically having the support of the entire Geth network. Then again I wouldn't be surprised if that's not the case either. 

Modifié par Exploding8, 02 février 2010 - 11:13 .


#22
Deuterium_Dawn

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Exploding8 wrote...

Considering the fact that the Illusive Man wants Humanity to take over the entire galaxy, it seems pretty easy to figure out that giving him his key to doing that is a renegade move.


What? Cerberus is about human survival and advancement, not galactic conquest.

#23
Vaenier

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VettoRyouzou wrote...

Vaenier wrote...

I am a 100% paragon player, and i chose to save the collector base. What moron would destroy the key to understanding how reapers are made, and the only way to figure out their weaknesses?
I wouldn't give it to TIM, but I think Bioware kinda made me... not entirely sure what happens to it since the game ends there. If i had my way, i would have full oversight of the base's research (I do have the only ship capable of getting there, so i am pretty sure i already do have complete control of who gets to play with the reaper factory.)



What bigger idiot would give this base to a man known to do experiments on humans even thou he a pro human , Did you play ME1? Did you see the Rachni? Thorian creepers? HUSK!? All of them used to try to make a stronger human you may stop the reaper but you may have just put a worse threat in power.

I agree. I would rather destroy the base then give it to TIM. But I would rather keep the base for myself then destroy it. I am not sure exactly what happens with TIM and the collector base at the end of ME2, it seems like by saving it, you automaticaly give it to him, but i am confused how.
I own the Reaper IFF that is required to get there. I am the only one able to get researchers there to study it. So I believe that I am the owner of the reaper baby factory.
If somehow TIM can get to the base without the IFF, I am guna be so ****ing pissed off. That stupid thing cost me my crew in my first playthrough, it better be required.

#24
El-Destructo

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Giving the collector base to the Illusive man is about as likely to end well as giving a certain anvil to a certain dwarf in a certain other bioware title. ;)

#25
Intelwolves

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Keep the Geth and have a bigger Allied Geth force against the reapers or wipe them out and have a smaller allied fight force.
The Collector base is a very hard choice on one hand there is the adv. tech and on the other Collectors killed tens of thousands in a gruesome way and used their bodies to make a reaper. You can make a choice where you stand on that.

Modifié par Intelwolves, 02 février 2010 - 11:17 .