Two Paragon/Renegade events don't add up
#1
Posté 02 février 2010 - 10:47
In Legion's Side quest, saving the geth was good, but destroying the geth was bad.
At the end of the game, saving the base is bad, but destroying the base is good...
why are these two events complete opposite? I feel like keeping the geth around would be a bad idea... I get why saving enemy technology is bad, but saving a potential enemies was a good choice...
#2
Posté 02 février 2010 - 10:50
Base Issue - Giving Advanced Tech to what has been called a terrorist group = Bad; Not doing that = good
#3
Posté 02 février 2010 - 10:50
With the Collector base it is Paragon to destroy it because you're not wiping out any sort of people, but valuable information that could be deadly in the wrong hands. (I went Renegade on both of these btw)
#4
Posté 02 février 2010 - 10:51
That can be achieved with the Geth by destroying them, or reprogramming them, but the reprogramming allows them to live.
#5
Posté 02 février 2010 - 10:54
darkwonders wrote...
In Legion's Side quest, saving the geth was good, but destroying the geth was bad.
At the end of the game, saving the base is bad, but destroying the base is good...
Because the geth are people and saving them is good. The base is not a person; it's a structure.
It's the difference between blowing up an empty battleship and blowing up a cruise ship full of people.
#6
Posté 02 février 2010 - 10:54
#7
Posté 02 février 2010 - 10:55
There is also the fact that reaper technology has a tendency to drive people nutso, and since apparently the base can build a reaper its not all that unthinkable that it can indoctrinate people. There is also the fact that the technology is pretty morally reprehensible, what with turning people into goo as some kind of power source or something.
#8
Posté 02 février 2010 - 10:55
#9
Posté 02 février 2010 - 10:58
#10
Posté 02 février 2010 - 10:59
I wouldn't give it to TIM, but I think Bioware kinda made me... not entirely sure what happens to it since the game ends there. If i had my way, i would have full oversight of the base's research (I do have the only ship capable of getting there, so i am pretty sure i already do have complete control of who gets to play with the reaper factory.)
#11
Posté 02 février 2010 - 11:01
Giving the Collector base to the Illusive Man just can't possibly end well.
#12
Posté 02 février 2010 - 11:01
#13
Posté 02 février 2010 - 11:02
darkwonders wrote...
In Legion's Side quest, saving the geth was good, but destroying the geth was bad.
No, Leave those geth alone = Bad, do something about it (blow them up or rewrite)= Good
Your action wasn't a choice of Good vs Bad. Both actions are good since it stops those Geth from helping the Reavers, reavers are the bad guys in ME (from PC's pov anyways).
#14
Posté 02 février 2010 - 11:02
#15
Posté 02 février 2010 - 11:02
Vaenier wrote...
I am a 100% paragon player, and i chose to save the collector base. What moron would destroy the key to understanding how reapers are made, and the only way to figure out their weaknesses?
I wouldn't give it to TIM, but I think Bioware kinda made me... not entirely sure what happens to it since the game ends there. If i had my way, i would have full oversight of the base's research (I do have the only ship capable of getting there, so i am pretty sure i already do have complete control of who gets to play with the reaper factory.)
What bigger idiot would give this base to a man known to do experiments on humans even thou he a pro human , Did you play ME1? Did you see the Rachni? Thorian creepers? HUSK!? All of them used to try to make a stronger human you may stop the reaper but you may have just put a worse threat in power.
#16
Posté 02 février 2010 - 11:02
ArcanistLibram wrote...
Saving the geth doesn't just save their lives, it frees them from the influence of the Reapers.
Giving the Collector base to the Illusive Man just can't possibly end well.
Except possibly the preservation of all life in the galaxy, but hey, what's saving the galaxy compared to sticking it to the man to feed your reckless idealism.
#17
Posté 02 février 2010 - 11:04
#18
Posté 02 février 2010 - 11:06
Keeping the base basically means that Cerberus now has a both Collector Technology and a base on par with the likes of Omega and the Citadel. knowing their stance on aliens, that can't be good for the non human members of the galaxy.
#19
Posté 02 février 2010 - 11:08
ArcanistLibram wrote...
Saving the geth doesn't just save their lives, it frees them from the influence of the Reapers.
And puts them under the influence of the other geth. Forcibly. I did it anyway, too valuable a resource against the reapers to throw away, but still, you're not doing them any favors.
Giving the Collector base to the Illusive Man just can't possibly end well.
It is our only source of data on the reapers. It is incredibly valuable. The paragon choice should have been to hand it over to the alliance/council, not destroy it.
Modifié par Deuterium_Dawn, 02 février 2010 - 11:09 .
#20
Posté 02 février 2010 - 11:09
Invalidcode wrote...
darkwonders wrote...
In Legion's Side quest, saving the geth was good, but destroying the geth was bad.
No, Leave those geth alone = Bad, do something about it (blow them up or rewrite)= Good
Your action wasn't a choice of Good vs Bad. Both actions are good since it stops those Geth from helping the Reavers, reavers are the bad guys in ME (from PC's pov anyways).
But the geth have always been thought of evil well before the reapers... quarians hate them, they stay at the edge of the universe for a reason because they were hostile towards organics...
One of the team members said it would change their mind... for now...
Even Legion said that the heretics who followed the reapers weren't wrong. They just had a different logical view. It just seems that having synthetics around at all is a bad idea based on everything that is shown about them...
#21
Posté 02 février 2010 - 11:11
Btw, the Geth seem like a semi-reasonable group. The Heretic Geth are the ones that are (were) trouble. I wouldn't be surprised if Legion's alliance with Shepherd eventually leads to negotiations between the Quarians and the Geth in ME3, considering having Legion was basically having the support of the entire Geth network. Then again I wouldn't be surprised if that's not the case either.
Modifié par Exploding8, 02 février 2010 - 11:13 .
#22
Posté 02 février 2010 - 11:12
Exploding8 wrote...
Considering the fact that the Illusive Man wants Humanity to take over the entire galaxy, it seems pretty easy to figure out that giving him his key to doing that is a renegade move.
What? Cerberus is about human survival and advancement, not galactic conquest.
#23
Posté 02 février 2010 - 11:12
I agree. I would rather destroy the base then give it to TIM. But I would rather keep the base for myself then destroy it. I am not sure exactly what happens with TIM and the collector base at the end of ME2, it seems like by saving it, you automaticaly give it to him, but i am confused how.VettoRyouzou wrote...
Vaenier wrote...
I am a 100% paragon player, and i chose to save the collector base. What moron would destroy the key to understanding how reapers are made, and the only way to figure out their weaknesses?
I wouldn't give it to TIM, but I think Bioware kinda made me... not entirely sure what happens to it since the game ends there. If i had my way, i would have full oversight of the base's research (I do have the only ship capable of getting there, so i am pretty sure i already do have complete control of who gets to play with the reaper factory.)
What bigger idiot would give this base to a man known to do experiments on humans even thou he a pro human , Did you play ME1? Did you see the Rachni? Thorian creepers? HUSK!? All of them used to try to make a stronger human you may stop the reaper but you may have just put a worse threat in power.
I own the Reaper IFF that is required to get there. I am the only one able to get researchers there to study it. So I believe that I am the owner of the reaper baby factory.
If somehow TIM can get to the base without the IFF, I am guna be so ****ing pissed off. That stupid thing cost me my crew in my first playthrough, it better be required.
#24
Posté 02 février 2010 - 11:16
#25
Posté 02 février 2010 - 11:17
The Collector base is a very hard choice on one hand there is the adv. tech and on the other Collectors killed tens of thousands in a gruesome way and used their bodies to make a reaper. You can make a choice where you stand on that.
Modifié par Intelwolves, 02 février 2010 - 11:17 .




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