Aller au contenu

Photo

ME1 and ME2 'vehicles' for ME3: Speculation


  • Ce sujet est fermé Ce sujet est fermé
Aucune réponse à ce sujet

#1
OpDDay2001

OpDDay2001
  • Members
  • 153 messages
Yea... wall of text warning. I'd recommend reading it anyway, if only to give THOUGHTFUL criticisms or comments. Or to voice your own opinions.


Having played through and beaten ME1 and ME2, it becomes rather clear that those games seem to be just vehicles to get you to the third "real" game/story. While fun, engaging, and awesome, none of the decisions you made have any real major impact. ME1 barely affected ME2 and some of the decisions made in ME2 were seemed nearly inconsquential when looking at the larger picture (for now anyway). The story could play out completely different depending on the choices you made in 1 and 2.


For example, if you let the Rachni live, if you converted the Heretics, if you persuaded the Quarians away from war, if you 'saved' Wrex, and were Paragon through the whole series (let council live, destroyed base, etc) so far you'd have several advantages and disadvantages working for and against you. You'd have a Rachni Army, Quarian Migrant Fleet, Geth Army, Council Fleet, and the support of the Clan Urdnot (under Wrex) with superior numbers (assuming you saved the Genophage cure data). But you'd be lacking the Collector Tech, the help of Cerberus, have a slightly weakened Alliance Military (but stronger relations with Council races), and you'd probably be tasked with a seemingly harder job of getting all the Council races to first believe in the reapers, and second getting them to actually mobilize in an organized fashion against the threat. You'd be playing a preparation game. Recruiting more allies (think Dragon Age where you recruited and supplied armies), getting supplies, laying traps, and making important strategic plans. It'd be a game where you are build up your forces to prepare for this massive battle that you still might not even win.


With a pure Renegade playthrough, you'd be looking at a completely different game. It'd be about damage control. Either you need to subjugate or repair relations with other races. You'll have the amazing advantage of Collector Tech, a strong Alliance Fleet, control of the Council (and thereby C-Sec). You'd have a lot more enemies, but you are stronger for it. You actions will basically lead to a military build up by the Alliance, the Council races who distrust humans, and a rogue Krogan element (since Grunt isn't much of a leader yet, and Clan Urdnot is likely to fail to unify the Krogen without Wrex, but Grunt would make a good puppet in which to control at least some of the Krogen anyway). It'd be a dangerous galaxy, but there are benefits here as well. You'd be more prepared in equipment, armaments, but Humanity would be basically going it alone unless some major damage control/diplomacy/subjugation goes on.


Assuming, and that's a big assumption, that those are the two possible extremes that exist then a players actual game can fall anywhere in between that. It's really quite daunting to think about. Between Humanity trying to control the Galaxy AND fight off the Reapers alone with the resources gained from that, or making nice with all the Council races but being without the Collector tech to help you defeat the Reapers.
Thinking about those possible outcomes and how the story can progress to a beyond epic scale (the Quarian fleet alone is 50,000 ships, even if only 1/4th of them are usable military vessels that's a massive fleet) makes me think that even are smallest actions in ME1 and ME2 will playout in unexpected ways in ME3. In that sense the stories of 1 and 2 were merely background, filler. They were there to build to and influence the 3rd game. They are vehicles through which we use to reach the "true" story of Mass Effect, and the story of Shepard and his crew as they face possible extinction or salvation.

Modifié par OpDDay2001, 02 février 2010 - 11:12 .