When commanding a teammate to launch a biotic or tech attack and say there is a stair rail(like just before you bypass the large doors on Horizon to speak with a survivor hiding behind crates, I believe it's after the first encounter with Harbinger), though your target is in plain site and your teammate has clear line of sight on your target if your reticle is anywhere near even a wall or in this case stair railing the attack will hit the rail or low wall despite your target being in plain sight. I cant get my teammates attacks/biotics to arch like my own biotic attacks. Not sure that this can be fixed or tweaked. It's just frustrating to waste a biotic/tech power to an instant fail because of the way the targeting is set up unlike ME1 where you could have your target reticle over your target and select an attack and regardless of your LOS your teammate had a good chance of hitting the desired target.
The Ish quest on Omega, if after getting the required items for delivery to Ish, you initiate dialog and go through Paragon(not sure if Renegade as well) dialog, you get the XP and $ for the quest but it remains active in your journal.
I'll try giving him the delivery and then using Paragon dialog to see if this changes the status in the Journal on my new playthrough to see.
My teammates particularly Garrus though ordered to a low wall or a place to use cover will stop moving, sometimes a regroup command will fix it, though on Horizon while defending the tower he just stopped moving completely and though he was alive he would not use powers or fire on any targets, even after he is slaughtered and revived he just stands or crouches in the open until he gets slaughtered yet again.
Sometimes when ordering a teammate to cover they will either use cover momentarily and then just stand up and will not even get back into cover while getting wasted, thus they die, or they'll move to that position and just stand there until incapacitated. Usually if I stop ordering positions they go to cover nearby but then often then not they run right into the haze of gunfire and then once again use up medigel for revive. It isnt a big deal on Veteran or assuming lower difficulties but on insanity the enemy will rip you a new one when you're not in cover so, I'm finding myself burning through ammo quickly having to fight forces off by myself, and when having to bring down not only shields but armor then health by yourself you run out quickly.
Biotic Targeting, Bug with Archangel, and the Ish quest not clearing(Spoilers)
Débuté par
xODD7BALLx
, févr. 02 2010 11:12
#1
Posté 02 février 2010 - 11:12
#2
Posté 03 février 2010 - 12:55
I've run into the first 2 problems myself ( i even made a thead about the Ish quest, though with only One item retrieved, same outcome). And both problems really suck.
#3
Posté 03 février 2010 - 03:25
another problem is in a situation like the last stage of Horizon, defending the tower, you are made aware that enemy forces will draw into your location to stop your attempt to bring the towers online to fire on the Collector ship, so theoretically as with any squad based game involving tactics you should place your troops into defensible positions prior to the enemy counter assault.
However when you place squadmate A in said position, and you move to position your other squadmate, I find that squadmate A has discarded the order to hold the position designated by me and returned to follow in formation. So unless you are intended to stand in the open trigger the counter attack and then while in heavy combat position your squad who'll likely be incapacitated under fire because it seems the PC is the only one able to sprint then tactical is not the word for combat in ME2.
And no I'm not whining, I'm just stating a reasonable flaw, may not be a big deal to those who play on normal, but to those on Insanity it "can" be a huge issue when : A- Medigel is low B- Low on rounds C- Losing team members because of this and being under heavy fire with "finite" small arms munitions resulting into running like a crazy bastard to find ammo out in the open(yes I'm dissapointed that the original "idea/concept" was to have constant means of firepower but have heatsinks to replace when your weapon overheats rather than waiting for cooldown was scrapped, though I'd be happy to have the ability to purchase/load up or sacrifice another weapon(s) ammo count for preferred weapon systems, yes upgraded both munitions upgrades and for some reason though they are equipped no difference in ammo count).
ME2 like ME1 rocks, it really does, I enjoy both thoroughly, however like any game available to a wide spectrum of player types certain aspects may have been overlooked a tad in my opinion. I understand this isnt Rainbow 6, or Ghost Recon, but there are elements of a tactical shooter within ME1 and 2, and when you cant very well keep your squad in decent firing positions because of lacking the ability to command your squad both in and out of combat it becomes an issue.
I'm sure there will be a "deal with it", "you suck, that's why your team gets annihilated on insanity", or "go play Rainbow 6 then". But hopefully not.
However when you place squadmate A in said position, and you move to position your other squadmate, I find that squadmate A has discarded the order to hold the position designated by me and returned to follow in formation. So unless you are intended to stand in the open trigger the counter attack and then while in heavy combat position your squad who'll likely be incapacitated under fire because it seems the PC is the only one able to sprint then tactical is not the word for combat in ME2.
And no I'm not whining, I'm just stating a reasonable flaw, may not be a big deal to those who play on normal, but to those on Insanity it "can" be a huge issue when : A- Medigel is low B- Low on rounds C- Losing team members because of this and being under heavy fire with "finite" small arms munitions resulting into running like a crazy bastard to find ammo out in the open(yes I'm dissapointed that the original "idea/concept" was to have constant means of firepower but have heatsinks to replace when your weapon overheats rather than waiting for cooldown was scrapped, though I'd be happy to have the ability to purchase/load up or sacrifice another weapon(s) ammo count for preferred weapon systems, yes upgraded both munitions upgrades and for some reason though they are equipped no difference in ammo count).
ME2 like ME1 rocks, it really does, I enjoy both thoroughly, however like any game available to a wide spectrum of player types certain aspects may have been overlooked a tad in my opinion. I understand this isnt Rainbow 6, or Ghost Recon, but there are elements of a tactical shooter within ME1 and 2, and when you cant very well keep your squad in decent firing positions because of lacking the ability to command your squad both in and out of combat it becomes an issue.
I'm sure there will be a "deal with it", "you suck, that's why your team gets annihilated on insanity", or "go play Rainbow 6 then". But hopefully not.
Modifié par Operative84, 03 février 2010 - 03:31 .
#4
Posté 03 février 2010 - 05:29
bump- anyone else with similar issues?
#5
Posté 03 février 2010 - 05:58
The first thing is because team powers work weird. They do *not* depend on the teammate's LOS, but YOURS. They fire from your position. It's extremely bizarre and I don't really understand why this is the case, but yeah. If you have a rail in front of you or something, it will block the teammate's powers.
Modifié par WarlockSoL, 03 février 2010 - 06:58 .
#6
Posté 03 février 2010 - 06:08
It seems like if they are fired from the PC, they should have the same ability to "arch" the attack as if you were using your own powers right? That is messed up, I cant see how nobody in testing didnt encounter this and say " hey guys uh this is pretty jacked up ".
#7
Posté 03 février 2010 - 06:58
Operative84 wrote...
It seems like if they are fired from the PC, they should have the same ability to "arch" the attack as if you were using your own powers right? That is messed up, I cant see how nobody in testing didnt encounter this and say " hey guys uh this is pretty jacked up ".
Yeah, it's amusing because you can keep both of them in a completely different room, nowhere near the enemy, and use their powers all you want and they will hit stuff you aim at. Like I said, it's very bizarre.
Modifié par WarlockSoL, 03 février 2010 - 06:58 .





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