New York Times gives middling review to ME2
#1
Posté 02 février 2010 - 11:56
http://www.nytimes.c...effect.html?hpw
Money quote:
"Hybrids are certainly possible. The original Mass Effect was a role-playing game that BioWare was ambitiously, almost rambunctiously, trying to cram into the form of an action game. With Mass Effect 2, by contrast, BioWare clearly decided to build the game as a shooter type first, leaving in only the lightest of customization options for each character — with far fewer skill options than in the first game — and fuse them with a combat system that can be played almost entirely as a real-time shooter. In terms of the combat dynamics, imagine Gears of War lite with some science-fiction magic powers.
There’s nothing wrong with that; it works well. But it leaves Mass Effect 2 feeling a bit generic. By role-playing-game standards, it is unacceptably thin in its core play systems. ...
Mass Effect 2 is a wonderful example of what a world-class developer can produce when it wants to create a comfortably popular and profitable sequel in an established mass-market franchise. It is not, however, an example of what a world-class developer can produce when it challenges itself to new heights. BioWare, we’re waiting."
#2
Posté 02 février 2010 - 11:58
#3
Posté 02 février 2010 - 11:59
Like Dragon Age perhaps? Maybe they should go play that.It is not, however, an example of what a world-class developer can produce when it challenges itself to new heights. BioWare, we’re waiting."
#4
Posté 03 février 2010 - 12:01
Agent_Dark_ wrote...
Like Dragon Age perhaps? Maybe they should go play that.
Dragon Age or any kind of similar RPG isn't a new challenge. Mass Effect 1 was a challenge. And it is unique. ME2 is not. Read completely first.
Modifié par lyravega, 03 février 2010 - 12:04 .
#5
Posté 03 février 2010 - 12:01
#6
Posté 03 février 2010 - 12:01
novaseeker wrote...
Yes, the NYT is not a gaming publication, but its game reviewer, Seth Schiesel, is quite good, generally, in his appraisal of games. I think it was a balanced review and well worth reading:
http://www.nytimes.c...effect.html?hpw
Money quote:
"Hybrids are certainly possible. The original Mass Effect was a role-playing game that BioWare was ambitiously, almost rambunctiously, trying to cram into the form of an action game. With Mass Effect 2, by contrast, BioWare clearly decided to build the game as a shooter type first, leaving in only the lightest of customization options for each character — with far fewer skill options than in the first game — and fuse them with a combat system that can be played almost entirely as a real-time shooter. In terms of the combat dynamics, imagine Gears of War lite with some science-fiction magic powers.
There’s nothing wrong with that; it works well. But it leaves Mass Effect 2 feeling a bit generic. By role-playing-game standards, it is unacceptably thin in its core play systems. ...
Mass Effect 2 is a wonderful example of what a world-class developer can produce when it wants to create a comfortably popular and profitable sequel in an established mass-market franchise. It is not, however, an example of what a world-class developer can produce when it challenges itself to new heights. BioWare, we’re waiting."
Pretty much agree fully!
Appearently NYT didnt get their cheque in the mail to give it a 10/10 rating
#7
Posté 03 février 2010 - 12:01
Modifié par Kalfear, 03 février 2010 - 12:02 .
#8
Posté 03 février 2010 - 12:05
#9
Posté 03 février 2010 - 12:07
Kalfear wrote...
Pretty much agree fully!
Appearently NYT didnt get their cheque in the mail to give it a 10/10 rating
Yes, it makes plenty of sense that if BW/EA was paying off reviewers that they would start qith Eurogamer Portugal (which gave it a 10) and just never managed to get around to the NYT.
Getting away from Kalfear's inane ramblings, it's pretty much the same debate that consumes these forums. What I did find interesting is that the reviewer equates removing some of ME2's traditional RPG systems with something of a safe move. I would argue that sticking with the same systems that RPGs have used for decades would have been safer.
#10
Posté 03 février 2010 - 12:09
How was ME1 a challenge? You're telling me there have been no third person shooters with a cover system? Or no shooter/rpg hybrids before? Hell, it was even done on licensed technology (Unreal engine) which meant much easier development.lyravega wrote...
Dragon Age or any kind of similar RPG isn't a new challenge. Mass Effect 1 was a challenge. And it is unique. ME2 is not. Read completely first.
Dragon Age was built from the ground up in an entirely new engine with an extensive and consistent lore made up for it. It's hardly similiar to any RPG that's come out in recent years, but more like the older school ones. I'd say Bioware challenged themselves fairly decently both technically and artistically on that. Oh and what about the MMO they're developing? Considering it's their first, I'd say there's a bit of challenge in that despite I guess now being able to draw on Mythic's experience in that genre.
#11
Posté 03 février 2010 - 12:11
#12
Posté 03 février 2010 - 12:12
ME 2 is a good game, but it is a shooter with some rpg elements. And the biotics need work on higher difficulty levels.
I love the cinematics.
#13
Posté 03 février 2010 - 12:13
#14
Posté 03 février 2010 - 12:13
Twitchmonkey wrote...
What I did find interesting is that the reviewer equates removing some of ME2's traditional RPG systems with something of a safe move. I would argue that sticking with the same systems that RPGs have used for decades would have been safer.
That's an interesting point. BioWare, a tried and true RPG developer, took more "risk" or "challenge" in making more of the same with Mass Effect, and less risk in doing something almost completely different with Mass Effect 2. If making a game that shares traits with a genre is all this reviewer needs to qualify something as not innovative, innovation won't ever happen in his opinion.
#15
Posté 03 février 2010 - 12:14
#16
Posté 03 février 2010 - 12:15
And his thoughts on what a world class game dev "can/should" be doing...SPOT ****ING ON
#17
Posté 03 février 2010 - 12:15
#18
Posté 03 février 2010 - 12:17
maladosteo wrote...
And his thoughts on what a world class game dev "can/should" be doing...SPOT ****ING ON
BioWare challenging itself to new heights would be to repeatedly make single player RPGs?
#19
Posté 03 février 2010 - 12:18
#20
Guest_Ryuuichi009_*
Posté 03 février 2010 - 12:18
Guest_Ryuuichi009_*
I never understood the appeal of single player shooters :/
#21
Posté 03 février 2010 - 12:19
#22
Posté 03 février 2010 - 12:19
YEAH MASS EFFECT 2 SHOULD HAVE BEEN MOAR LIEK FALLOUT 3 THAT IS TRU RPG COS I HAV ITEMZVeex wrote...
BioWare challenging itself to new heights would be to repeatedly make single player RPGs?
#23
Posté 03 février 2010 - 12:19
Veex wrote...
That's an interesting point. BioWare, a tried and true RPG developer, took more "risk" or "challenge" in making more of the same with Mass Effect, and less risk in doing something almost completely different with Mass Effect 2. If making a game that shares traits with a genre is all this reviewer needs to qualify something as not innovative, innovation won't ever happen in his opinion.
I don't know that dumbing down the rpg part was a risk though, at least not for the sell of ME 2. The ME 1 fans were going to buy it and hope for the best.
I think their gamble is if what they did in ME 2 will drive away more rpg fans than they gain by going more shooter. They won't really know that until ME 3. Some rpg fans are going to at least delay buying ME 3 until they see what it is like. Some of the shooter fans they gained will be bored by the long conversations, scanning, ect and so might not stay with the series.
#24
Posté 03 février 2010 - 12:19
This is an example when people set a standard way too high.
Modifié par Darkmoone1, 03 février 2010 - 12:21 .
#25
Posté 03 février 2010 - 12:20
No, your not that important. You don't warrant your own special thread.
In some ways, I agree with the review, and its refreshing to see a critic be more...critical, so bioware has a better idea with what to do with the sequel. The tone it sets in many ways is is incredibly funny to read, if somewhat unproffesional.
Modifié par newcomplex, 03 février 2010 - 12:21 .




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