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New York Times gives middling review to ME2


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#251
Orogenic

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Crawling_Chaos wrote...

Orogenic wrote...

Obviously I was kidding.. but the thought process is identical in both cases.  I have only taken your logic to its ultimate conclusion.  I welcome an intelligent rebuttal, but my recent experince on this forum indicates that this is (sadly) unlikely.


Unfair to expect an intelligent rebuttal when you don't supply any in the first place.


Hmmm.. to respond to baseless insult or not?

Ah, what the hell....

He originally said the new system made sense because it would be logical for an organization like cerberus to already have the best equipment.

The operative logic here would seem to be that the gathering of never and better weapons and armor by your character was a waste of time because cerberus would have already done this.

You have essentially changed the game to a situation where the "destination" is more important than the "journey."

Taking this to its logical conclusion... one could assume that bettering your character and team are not at all an important part of the gaming experience (as many seem to argue here) and that just showing up and shooting is what the game is all about.  If you make it all about the destination instead of the journey, why not just skip to the end and bask in the afterglow?

Honestly, the end boss in ME 2 was so pathetically easy that the game almost really does feel this way.

And for all you angry youngsters getting your panties in a bunch... I am posting here with a sense of humor.  Lighten up for god's sake... this is a conversation about a video game... it means nothing.  The personal attacks and insults are certainly funny to read but they would seem to indicate that you are taking this much too seriously ; )

#252
Mezinger

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Cloaking_Thane wrote...

Fair enough I would direct you to my post above. I've yet to get a satisfactory answer that I could see if not agree w/ other than the typical "because RPG says so".


They took massive liberty in the first game, in terms of sniping.


Yes an N7 soldier which would be Navy Seal/ Green Beret caliber, should be profiecient in all areas of gun/ Combat

Including aiming


There's clearly an argument here to be made here, but I think what it boils down to is what's more important to an RPG... realism or character progression? To my mind it's character progression... ME2 combat is far from realistic anyway... if you wanted military realism you'd play whatever the US army's military sim is or something else you wouldn't be playing an RPG-Shooter... or I guess what is now a Shooter-RPG

Modifié par Mezinger, 03 février 2010 - 03:26 .


#253
mikey3k

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jtd00123 wrote...

Whats funny is that some people in here are trying to use this article
as an example of someone who hated the game...when if you actually read
it you'll see the guy clear likes the game, he just wishes some
mechanics and aspects of it were different. It's still very much a
positive review of the game. He basically says it just wasn't as good
as HE THOUGHT it was going to be, NOT that the game was a horrible
piece of trash/rubbish that some people in here are trying to say.


Well, quite honestly its based off of the OP's (out of context?) quote. Not everyone feels like reading the entire article, and to me that paragraph just seems inaccurate...

What doesn't get me is the reviewer himself, but the fact that the OP and others seem to raise this writer on a golden pedestal simply because he has a differing opionion and works for a large publication.   In the end, the credibility of the reviewer to an individual is ultimately based off of whether or not the review agrees with his opinion or not (me included).


QFT. I just replayed ME1 again and god I hated the Mako parts which are involved in 75% of sidequests. Travelling around a boring randomly generated enviroment with the Mako's crappy physics system was the height of boring to me. It was an artificial game length booster IMHO. Even the buildings had the exact same layout in 90% of the planet quests.

I also found it hella boring spending 30 minutes after every other mission to go through my inventory in each category (each weapon class, armor upgrades and ammo upgrades). You couldn't sort the loot in the way you wanted either so it was a pain to tell how many of each type you had. And when selling them, scrolling down the list was so damn slow. Don't get me wrong, I love loot as most RPG fanboys do! But not when it is for the most part boring and tedious. The only real strategy to the loot besides equip the best peice was picking the right ammo but even that was pretty straight forward.

Considering this is Bioware we are talking about, I have confidence that they will take everyones feedback and refine the system in ME3 so it takes the best from both worlds so to speak and combine them. Maybe they should have refined the system instead of redoing it but I can understand why they did so. The majority of complaints were about the Mako and the inventory system.

Modifié par mikey3k, 03 février 2010 - 03:31 .


#254
Bigeyez

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Orogenic wrote...

Cloaking_Thane wrote...

In the first game Shep, the best human soldier in the galaxy couldnt aim a sniper rifle or hit anything else 2/3rds of the time.

I love progression and char dev as much as the next person, but for a game involving guns where a soldier is already the Elite of the Elite it makes little sense to progress Accuacy of Stability


So once again, by your logic all combat soldiers are snipers?  I thought it added a bit of realisim that your character had to "develop" familiarity with different weapon types to be skilled with them... and that spending points on these skills would take away other potential benefits.  For instance, I liked the fact that you couldn't have an expert marksman who was also a master of conversation with maxed out charm.

To each his own.


Familiarity and being able to hold a weapon without the thing rocking back and forth as if you were in a car with blown shocks driving down a dirt road are two very different things. I certainly don't mind weapon skills that make characters better as they put more points into them, but you have to at least see how the sniper rifle int he first game was a bit dumb.

Even someone with no knowledge of firing weapons can at least *hold* the gun steadier then what was in the first game. That was just a bad way to go about implementing a weapon skill. Taking it out completely may not have been the *best* option for ME 2, but you have to admit the way it was implemented in ME 1 wasn't the best either.

As far as "an expert marksman who was also a master of conversation with maxed out charm" goes, you certainly could. In fact you never even needed to spend a single point into either Charm or Intimadate. You simply needed to spend enough time with the game to get those points for free. Hell once the Noveria bug became widespread knowledge you could get full charm/intimadate in one playthrough.

#255
Orogenic

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Cloaking_Thane wrote...

Fair enough I would direct you to my post above. I've yet to get a satisfactory answer that I could see if not agree w/ other than the typical "because RPG says so".


They took massive liberty in the first game, in terms of sniping.


Yes an N7 soldier which would be Navy Seal/ Green Beret caliber, should be profiecient in all areas of gun/ Combat

Including aiming


Interesting.. you may want to roll down to Little Creek and have a talk with them about their training programs then.  Get them up to speed and such.

#256
PSRdirector

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I have to agree with the review, Mass Effect 2 isnt as good or creative as the first, it is to much of a FPS not enough RPG. Personally if Mass Effect 3 goes any more FPS I wont get it till it costs 15 bucks or less, because it wont be worth any more then that.

#257
Orogenic

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Bigeyez wrote...

In fact you never even needed to spend a single point into either Charm or Intimadate. You simply needed to spend enough time with the game to get those points for free. Hell once the Noveria bug became widespread knowledge you could get full charm/intimadate in one playthrough.


I see... I should have used the exploit.

My bad.  I didn't do it right.

And by the way, if you wanted to resolve certain situations in ME 1 peacefully then you did need to spend points in charm (never got past 25% renegade so I can't speak for intimidate.  Every time I started playing renegade I started hating my Shep so much I was rooting for the geth and the reapers : )

#258
Ski Mask Wei

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I almost took that review seriously until he mentioned Dante's Inferno (a blatant GoW ripoff with more ******) being the risky game to release. NYT please put your journalists on important things like special interest running our country into the ground although I don't know if I'd trust that writer's opinion on the subject or any for that matter.

#259
Cloaking_Thane

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Orogenic wrote...

Cloaking_Thane wrote...

Fair enough I would direct you to my post above. I've yet to get a satisfactory answer that I could see if not agree w/ other than the typical "because RPG says so".


They took massive liberty in the first game, in terms of sniping.


Yes an N7 soldier which would be Navy Seal/ Green Beret caliber, should be profiecient in all areas of gun/ Combat

Including aiming


Interesting.. you may want to roll down to Little Creek and have a talk with them about their training programs then.  Get them up to speed and such.


So none of those soldiers could aim a sniper rifle better than was portrayed in the first game? BTW I'm sure you know you can't just apply to become a Green Beret, they are the Elite of the Rangers.

I can tell we are effectively talking to each other as brick walls.

Modifié par Cloaking_Thane, 03 février 2010 - 03:35 .


#260
Bigeyez

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Orogenic wrote...

Bigeyez wrote...

In fact you never even needed to spend a single point into either Charm or Intimadate. You simply needed to spend enough time with the game to get those points for free. Hell once the Noveria bug became widespread knowledge you could get full charm/intimadate in one playthrough.


I see... I should have used the exploit.

My bad.  I didn't do it right.

And by the way, if you wanted to resolve certain situations in ME 1 peacefully then you did need to spend points in charm (never got past 25% renegade so I can't speak for intimidate.  Every time I started playing renegade I started hating my Shep so much I was rooting for the geth and the reapers : )


If you wanted to do that on your first playthrough then yes, yes you did need to spend points. With New Game + however you didn't need to spend a single point in charm or intimidate. Paragon/Renagade points gave you skill points Charm/Intimidate. I started many characters in ME 1 where I didn't spend a single point in either persuasion skill and by my third playthrough I was max charm/intimidate. It wasn't that hard.

Your saying it can't be done when it obviously can. Image IPB

Edit: In fact on the old mass effect forums the thread that listed the most efficient builds for the different classes went into a lengthy discussion on exactly this. The consensus was that putting points in charm/intimidate was a waste, because it would take you multiple playthroughs to hit level 60 and by then you'd get charm/intimidate for free.

Modifié par Bigeyez, 03 février 2010 - 03:40 .


#261
Guest_Crawling_Chaos_*

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Orogenic wrote...

Honestly, the end boss in ME 2 was so pathetically easy that the game almost really does feel this way.

And for all you angry youngsters getting your panties in a bunch... I am posting here with a sense of humor.  Lighten up for god's sake... this is a conversation about a video game... it means nothing.  The personal attacks and insults are certainly funny to read but they would seem to indicate that you are taking this much too seriously ; )


I don't recall a Bioware game where I was challenged by the final boss at all.

Same could be said to you about taking things too seriously.

Modifié par Crawling_Chaos, 03 février 2010 - 03:39 .


#262
Orogenic

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Bigeyez wrote...

Orogenic wrote...

Bigeyez wrote...

In fact you never even needed to spend a single point into either Charm or Intimadate. You simply needed to spend enough time with the game to get those points for free. Hell once the Noveria bug became widespread knowledge you could get full charm/intimadate in one playthrough.


I see... I should have used the exploit.

My bad.  I didn't do it right.

And by the way, if you wanted to resolve certain situations in ME 1 peacefully then you did need to spend points in charm (never got past 25% renegade so I can't speak for intimidate.  Every time I started playing renegade I started hating my Shep so much I was rooting for the geth and the reapers : )


If you wanted to do that on your first playthrough then yes, yes you did need to spend points. With New Game + however you didn't need to spend a single point in charm or intimidate. Paragon/Renagade points gave you skill points Charm/Intimidate. I started many characters in ME 1 where I didn't spend a single point in either persuasion skill and by my third playthrough I was max charm/intimidate. It wasn't that hard.

Your saying it can't be done when it obviously can. Image IPB


Got it.  Just need to play through 3 times on the same character and use exploits as required.  Thanks for the heads up!

#263
Orogenic

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Crawling_Chaos wrote...

Orogenic wrote...

Honestly, the end boss in ME 2 was so pathetically easy that the game almost really does feel this way.

And for all you angry youngsters getting your panties in a bunch... I am posting here with a sense of humor.  Lighten up for god's sake... this is a conversation about a video game... it means nothing.  The personal attacks and insults are certainly funny to read but they would seem to indicate that you are taking this much too seriously ; )


I don't recall a Bioware game where I was challenged by the final boss at all.

Same could be said to you about taking things too seriously.



I think the worst thing you can say about me is that I'm enjoying the discussions on this forum far too much...

What can I say, it's a guilty pleasure.  I really need to stop though.

#264
Bigeyez

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Orogenic wrote...

Bigeyez wrote...

Orogenic wrote...

Bigeyez wrote...

In fact you never even needed to spend a single point into either Charm or Intimadate. You simply needed to spend enough time with the game to get those points for free. Hell once the Noveria bug became widespread knowledge you could get full charm/intimadate in one playthrough.


I see... I should have used the exploit.

My bad.  I didn't do it right.

And by the way, if you wanted to resolve certain situations in ME 1 peacefully then you did need to spend points in charm (never got past 25% renegade so I can't speak for intimidate.  Every time I started playing renegade I started hating my Shep so much I was rooting for the geth and the reapers : )


If you wanted to do that on your first playthrough then yes, yes you did need to spend points. With New Game + however you didn't need to spend a single point in charm or intimidate. Paragon/Renagade points gave you skill points Charm/Intimidate. I started many characters in ME 1 where I didn't spend a single point in either persuasion skill and by my third playthrough I was max charm/intimidate. It wasn't that hard.

Your saying it can't be done when it obviously can. Image IPB


Got it.  Just need to play through 3 times on the same character and use exploits as required.  Thanks for the heads up!


Didn't HAVE to use the bug...it just made it easier Image IPB Good job ignoring my point though. You seem to be good at that. Image IPB

Edit: I like you by the way. You always make me laugh! Image IPB

Modifié par Bigeyez, 03 février 2010 - 03:44 .


#265
RavenholmeCP42

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T1l wrote...

I completely agree with what that particular reviewer said. It's calling a spade a spade.


Agreed, he's not calling it a roast duck dinner.

Don't get me wrong, I love ME2, but there are some things that disappoint me. The reducing of the RPG elements, for one, when ME1 had the nearly perfect blend already (It just could have used a little more polish)

#266
DKnightPortela

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Finally some good honest review that has not any fanboyrism, im starting to see that i must keep in check with this reviewer's work. ME2 is a good game nobody doubts that, its simply less of the epicness and boundary crushing that ME1 was with all his technical problems (all revolucionary games have them) ME2 at the end despite giving an enjoyable time makes wonder that its somewhat "blank" and not "epic" like the 1st one. Its something i cant just point a finger out but theres something wrong with the game to me that is not its gameplay, pearhaps its what the reviewer said, its generic when we know bioware could have done much better with their skills and break another frontier of gaming instead of going for the "safe" and already done.



In ME2 i have absolutly no curiosity to explore and even becomes boring, while in DA:O it comes as natural and interesting, pearhaps both teams would have exchanged some point of views and conceptions?

#267
xurukk

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WHER IS MAH BACKPACK OF INFINITE CAPACITY TO CARRY MAH ITEMZ, YO?! IZ NOT RPG WITHOUT DAT FEETCHURE! WHER IZ MAH AUTO ATTACK!?!11!

#268
Cloaking_Thane

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Youre obviously a big enough fan to come on message boards. Don't pretend like youve only played through once.





As per the Journey vs destination arg.



I have more open ended games such as fallout and oblivion etc for it, I wasn't particularly expecting ME 1 or 2 to follow this pattern given its hybrid nature.

#269
Guest_Crawling_Chaos_*

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Somebody like me is useless for developers, I spend too much time critically thinking and analyzing many things in university to bother doing that with my entertainment. When I play games I either enjoyed them, or I didn't. I don't go looking for faults in the games or bother with "disappointing" aspects. I just take it and enjoy it as a whole. As they say, ignorance is bliss.

#270
Orogenic

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Cloaking_Thane wrote...

Youre obviously a big enough fan to come on message boards. Don't pretend like youve only played through once.


As per the Journey vs destination arg.

I have more open ended games such as fallout and oblivion etc for it, I wasn't particularly expecting ME 1 or 2 to follow this pattern given its hybrid nature.


was this to me?

If so I've played through ME 1 at least a dozen times.

Only replayed characters to get to L60 for import into ME 2 though... after you get all of the level X gear the game gets a bit more boring.

Cloaking Thane, which point do you feel that I've ignored?  You seemed to be saying that there was no need to ever put points into charm or intimidate  and you yourself admit that this is only true with multiple playthroughs and/or exploits.  Seems you responded rather effectively to yourself there.

You guys really ought to realize by now that the only thing that draws me to posting here is the rabid and irrational attacks the ME 2 fans make on anyone posting criticism of the game.  It is funny and sad at the same time (and it is inappropriately fun to argue about).

#271
Orogenic

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xurukk wrote...

WHER IS MAH BACKPACK OF INFINITE CAPACITY TO CARRY MAH ITEMZ, YO?! IZ NOT RPG WITHOUT DAT FEETCHURE! WHER IZ MAH AUTO ATTACK!?!11!


Are you making fun of yourself here?  Typically it's the shooter types that tend to use broken quasi-english and all caps.  See earlier posts in this thread for examples.

#272
thompsonaf

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Mass Effect 2 Week One Sales Top 2 Million

Seems the public disagrees with the NYT.

Modifié par thompsonaf, 03 février 2010 - 04:29 .


#273
Orogenic

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thompsonaf wrote...

Mass Effect 2 Week One Sales Top 2 Million

Seems the public disagrees with the NYT.


American Idol is a reality television competition which finds new solo musical talent. It was created by Simon Fuller and debuted June 11, 2002, as American Idol: The Search for a Superstar on the Fox network. It has since become one of the most popular shows in the history of American television. It is currently the #1 TV show in the Nielsen ratings and is one of only three that have been #1 for five consecutive seasons.

And we all know that quality is interchangable with popularity, right?

#274
trope

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O.k. so here's what Seth Schiesel, seemingly the new hero on these forums, said about his game of the year in 2007:



http://www.nytimes.c...=th&oref=slogin



GAME OF THE YEAR: MASS EFFECT Story and characters aren’t everything, but these components of narrative have always been the weakest part of video games. For decades games have made up in frenetic action what they have lacked in dramatic depth. And that is a big reason why games have traditionally appealed most strongly to the demographic group that most enjoys frenetic action: young men. In its choice of milieu — science fiction — Mass Effect is not ambitious at all. But with its focus on character development, personal growth and moral tension, all fueled by a graphics system created to evoke emotional empathy, Mass Effect points the way forward. It may be a harbinger of a time when story and character are as important to video games as explosions.



"In its choice of milieu — science fiction — Mass Effect is not ambitious at all." Excuse me? Really? So Character development, personal growth and moral tension, he sites as the biggest reason why ME1 was chosen as game of the year. And now... he's ragging on ME2 for a lack of RPG elements? I'm sorry but this dude is lame. Oh also, I'm sorry but ME1s "milieu" as he calls it I thought was totally ambitious. "Not ambitious at all," give me a break. This guy is so full of himself.

#275
eduh

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surprising how someone that calls himself a game reviewer cant get past the fact that there is more to RPG's than gear/stat farming.

just like so many people on this forums he completely missed the point of the game, which is fair enough considering this is one of the first times the focus on the RPG is the emotional engagement and not a cluster**** of quests, gear and stats.  

Modifié par eduh, 03 février 2010 - 04:48 .