Kalfear wrote...
sedrikhcain wrote...
OK, here's what I don't get about all the complaints regarding RPG elements -- or lack thereof. The people who don't like Mass Effect 2 on these grounds appear to be RPG purists, if that's the right word, who want extensive customization of skills and gear and are missing that in mass effect 2. What puzzles me about this is that they keep saying things about how the game is a letdown or is disappointing, which is odd because by traditional RPG standards even ME1 was not heavy on these elements. The hardcore RPG aspects showed up much more in storytelling, dialogue, character interaction and such. The inventory system was never really all the customizable and you spent most of the game discarding supposed "upgrades" as junk because you were already fully outfitted with Level X spectre gear and medigel and had a full bank account -- that you didn't need anyway.
Given all that, why are these RPG fans all so "disappointed" that ME2 stripped away some of what was already RPG-lite, if you will, in the first place. It seems to me that if whole skill point/inventory customization paradigm is what gets you going the ME franchise was never your cup of tea to begin with. If that's what you want, go play KOTOR or NeverwinterNights 2 again, or DA: O (so I'm told, haven't played it yet). Or rail on the whole ME franchise, but don't act surprised that this game isn't something neither in the franchise has been.
*sighs* no one ever listens
No the RPG elements are not there
In BIOWARE GAMES you effect your surroundings and influence those around you. Every choice you make changes how your game ends
In Bioware games you earn the trust of your companions through influence checks and long conversations were you learn about them, their hopes, their dreams, what makes them tick. You just dont do a predetermined loyalty quest and all is good.
In Bioware games, squadmates interact (positively or negatively) while your out and about through out the universe, not just in predetermined cutscreens 1 or 2 times a game!
So no, the RPG elements were not in ME2 and if you played any Bioware RPGs you would know this
Oh and shove you know what up your you know what
Bioware has stated many times this is SUPPOSE TO BE equal parts shooter and RPG so YES, it is what we asking for, with guns! They just havent found the right mix yet!
What on earth are you talking about. All those elements are present in ME2, beyond the scope of any past bioware game. Need I remind you in ME1, Tali had two sets of dialogue, and so did garrus? As a result of your action with squadmates in ME2, you can a)Cause a shift in miranas personality by having her talk to her sister b)Make jacob become a better leader (aka grow a spine), let garrus succumb or defeat his obsession for revenge, choose to let the potential genophage cure survive or die, choose whether Morinth or Samara lives, a free spirited hedonist who was born with a genetic disorder, or a justicar who is haunted by past mistakes causing her to have to hunt her daughter, romance Jack and show her that it is possible to be loved and to love, or to reaffirm her sadomachistic worldview and sexually abuse her, determine Talis future relationship with her species and government, help Thane attone for his past crimes before he dies, determine the future of millions of geth on heretic station, as well as the major plot decision of choosing whether or not to keep the Reaper tech on the Occulus. Plus, their are more subtle interactions, but obviously wont significantly alter anything, like how you treat people.
HINT:
When critisizing the game, you should try to act more like this reviewer then an angry basement nerd. Your complaints might be taken more seriously.
Modifié par newcomplex, 03 février 2010 - 01:11 .




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