New York Times gives middling review to ME2
#101
Posté 03 février 2010 - 01:45
I don't mean to look like I'm attacking, its just I have had to deal with this kind of situations over and over again. It gets tiring especially when everything dies down and everyone looks back and asks what they were thinking back then.
#102
Posté 03 février 2010 - 01:46
kiyyto wrote...
An honest review.
You found a review that agrees with you, so clearly it's the only review where the reviewer was honest. Everyone else was lying because it's impossible for anyone to have different tastes and like a game that you dislike.
#103
Posté 03 février 2010 - 01:47
#104
Posté 03 février 2010 - 01:49
Orogenic wrote...
Hard and confusing does not mean good.
Many of the fans of the original Mass Effect are unhappy because the storyline and character development in that game were very detailed and allowed for an "emotional immersion" in the game that is (in my experience) without equal. ME 1 was literally the only reason I did not give my xbox away.
While the production values of ME 2 are fantastic and the game may be a pretty good third person shooter, it is nothing like ME 1 with regard to storytelling and immersion. Some people never cared about that in the first place, and for them ME 2 is almost certainly a better game. I happy for them- I just wish they would quit attacking anyone that doesn't think ME 2 is the flawless second coming : )
we disagree. I absolutely LOVE the storytelling and immersion in both these games. I feel like I'm inhabiting the character when I play and I care about my team members. What specifically is different this time around that is killing the sense of immersion for you?
#105
Posté 03 février 2010 - 01:50
I could care less about genre and expectation... it's a game, and my feelings about it are purely empirical.
For me, it is just plain not as much fun as ME 1.
You guys can take the debate about game genres and elements and flush it.. seriously, who cares?
#106
Posté 03 février 2010 - 01:50
RockingKraut wrote...
I guess it comes down to genres....I came into videogames through FPS games, and then got into Sci-Fi through Half Life, I by chance got the original Mass Effect and loved it. This time round I believe it is the spiritual successor, it removed the parts of the game that really made it feel clunky and unneeded and fixed the problems I had with it.
I don't mean to look like I'm attacking, its just I have had to deal with this kind of situations over and over again. It gets tiring especially when everything dies down and everyone looks back and asks what they were thinking back then.
If the whole idea of having shove games into "genres" just went away, we'd all be a lot better of -- well, all of us except the marketing people.
#107
Posté 03 février 2010 - 01:56
sedrikhcain wrote...
we disagree. I absolutely LOVE the storytelling and immersion in both these games. I feel like I'm inhabiting the character when I play and I care about my team members. What specifically is different this time around that is killing the sense of immersion for you?
Well, without getting into spoilers...
The end of ME 1 was EPIC.
They pretty much flushed everything that you "achieved" in that game and came up with a VERY contrived "new beginning." This makes it very hard to restablish the same level of connection with the characters.
The new characters (while VERY well produced) are stiff and one dimensional. You simply don't care about them as much as you did the characters in ME 1.
The biggest thing is that, for the lack of a better description, this game feels like HALO....
Which is to say that it is FUN... but has very little emotional "weight."
To each his own I suppose.
#108
Posté 03 février 2010 - 01:58
Grumpy Old Wizard wrote...
Guaritor wrote...
*I didn't count weapon skills from ME1 because they are integrated into ME2 by class
**I didn't count Ammo skills from ME2 because ammo was in ME1 but not in the form of talents, I ALSO didn't count any evolutions of powers in ME2. Plus charm and intimidate are still in ME2, just in the form of class skills.
Sorry, but that is just a flat out misrepresentation. The weapon and armor skills are gone. Each class has fewer skills. Misrepresent things all you want though.
Not to mention that most of the biotic skills are useless past Normal difficulty.
Yes, weapon and armor skills are gone... but now we have ammo skills and evolutions.
And sure each class has fewer skills... but each class is different instead of an adept with a shotgun, and engineer with immunity, an adept with hacking etc.
#109
Posté 03 février 2010 - 01:59
Orogenic wrote...
sedrikhcain wrote...
we disagree. I absolutely LOVE the storytelling and immersion in both these games. I feel like I'm inhabiting the character when I play and I care about my team members. What specifically is different this time around that is killing the sense of immersion for you?
Well, without getting into spoilers...
The end of ME 1 was EPIC.
They pretty much flushed everything that you "achieved" in that game and came up with a VERY contrived "new beginning." This makes it very hard to restablish the same level of connection with the characters.
The new characters (while VERY well produced) are stiff and one dimensional. You simply don't care about them as much as you did the characters in ME 1.
The biggest thing is that, for the lack of a better description, this game feels like HALO....
Which is to say that it is FUN... but has very little emotional "weight."
To each his own I suppose.
Where are you getting all this two demionshionality from. Seriously. Tali had ONE CONVERSATIONS THE ENTIRE GAME, AND GARUSS HAD TWO.
Your imagining their personalities when a significant in game one simply did not exist. In ME2, almost all characters have fully fleshed out back stories. Also, I just flat out disagree when you say they are "one demensional". Each character is presented to you as a stereotypical ramboing badass, and each develop into deep complex characters with their own motivations.
Personally, I think your wearing nostalgia tinted glasses. Go back and play mass effect 1 again. Your literally imagining themes and complexity where none existed. Even if you count the inter-squad random dialogues, most of them are generic quips that don't reveal any distinctive charactersistic of the characters, though they did add more livelyhood to your squad.
Your perfectly entitled to your own opinion on how its "less fun", but I REALLY don't get where the "less deep" comes from. If you want to entertain this argument then, could you point out a specific example of a subject, plot device or theme that Mass Effect 1 covered "more deeply" then ME2?
Modifié par newcomplex, 03 février 2010 - 02:04 .
#110
Posté 03 février 2010 - 02:03
Orogenic wrote...
The end of ME 1 was EPIC.
Cheesy. The fight was incredibly easy and the ending was literally the most cliched thing BioWare has ever finished with.
Doesn't mean I didn't enjoy the game immensely, just my opinion.
#111
Posté 03 février 2010 - 02:03
newcomplex wrote...
Where are you getting all this two demionshionality from. Seriously. Tali had ONE CONVERSATIONS THE ENTIRE GAME, AND GARUSS HAD TWO.
Your imagining their personalities when a significant in game one simply did not exist. In ME2, almost all characters have fully fleshed out back stories. Also, I just flat out disagree when you say they are "one demensional". Each character sort of is presented to you as a stereotypical ramboing badass, and each develop into deep complex characters with their own motivations.
Yelling? Personal insults? Gross inaccuracies? Typical.
Young poster? Perhaps.
Take seriously? Doubtful.
Salarians process emotional conflicts much more rapidly than humans....
(edit- sorry, as soon as I started typing Mordin popped into my head : )
Modifié par Orogenic, 03 février 2010 - 02:07 .
#112
Posté 03 février 2010 - 02:04
No inventory. (Omni-gel was stupid in ME1, but they didn't have to scrap the inventory alltogether)
No custom weapon mods. (Replaced with static "upgrades" in ME2. Dumb. No customization.)
No custom armor mods. (Armor and armor drops replaced with static pieces. No customization.)
No power stacking. (Reduced cool-down is great and all, but it's useless when ALL your powers have to cool down as well. No strategy, and just as bad as the weapon cool-down in ME1)
Armory is required to equip/change weapon load out. (Who decided this? Now players have to board the Normandy and wait through two cutscenes or find one half-way into the mission just to change armor or weapons. Dumb.)
Weapon Locker is required to equip/change armor. (Read above.)
Overall, the combat is better, the story is great, the graphics are better, but a lot of functionality has been removed. It's a very claustrophobic and linear experience compared to ME1, in my opinion.
Modifié par Permutation, 03 février 2010 - 02:08 .
#113
Posté 03 février 2010 - 02:05
Veex wrote...
Orogenic wrote...
The end of ME 1 was EPIC.
Cheesy. The fight was incredibly easy and the ending was literally the most cliched thing BioWare has ever finished with.
Doesn't mean I didn't enjoy the game immensely, just my opinion.
Yep, I'll stand by my "epic" assessment.
#114
Posté 03 février 2010 - 02:06
Orogenic wrote...
Yelling? Personal insults? Gross inaccuracies? Typical.
Young poster? Perhaps.
Take seriously? Doubtful.
Salarians process emotional conflicts much more rapidly than humans....
There isn't a single personal insult in his post, and your continuing practice of sidestepping valid arguments shows you have no intention of engaging in any legitimate discussion.
#115
Posté 03 février 2010 - 02:07
....Orogenic wrote...
newcomplex wrote...
Where are you getting all this two demionshionality from. Seriously. Tali had ONE CONVERSATIONS THE ENTIRE GAME, AND GARUSS HAD TWO.
Your imagining their personalities when a significant in game one simply did not exist. In ME2, almost all characters have fully fleshed out back stories. Also, I just flat out disagree when you say they are "one demensional". Each character sort of is presented to you as a stereotypical ramboing badass, and each develop into deep complex characters with their own motivations.
Yelling? Personal insults? Gross inaccuracies? Typical.
Young poster? Perhaps.
Take seriously? Doubtful.
Salarians process emotional conflicts much more rapidly than humans....
Seriously? You can't yell over the Internet, and at what point in what point do I make a personal insult?
If your not willing to defend a opinion, don't bother posting it. Read my post carefully, at what point do I make ANY insult towards you? I think its hilarious too, because you just previously posted:
Orogenic wrote...
I've finally realized that you can pretty much ignore anyone in a forum that uses the word "troll" or "hater."
And if you think I'm lieing about tali and garrus, that just reinforces my point of nostalgia tinted glasses. When you recruit tali, she has standard investigation dialogues. Then, she offers a single formal dialogue prompt about herself. Then she shuts up for the rest of the game until you do her personal quest, in which the response isn't a new dialogue, but rather a "thank you", followed by the choice of asking what shes gonna do with it and ending the conversation. Garrus starts off with investigate dialogues, and opens up two more dialogues that have to do with his past. After killing Dr.Heart, he responds with a "thanks shepherd", with no new meaningful dialogue, and glitches out and says "thanks shepherd" for the rest of the game.
Modifié par newcomplex, 03 février 2010 - 02:12 .
#116
Posté 03 février 2010 - 02:08
newcomplex wrote...
Their is a thread for reviews stickied onto the top of the forum.
No, your not that important. You don't warrant your own special thread.
Lighten up, Francis.
#117
Posté 03 février 2010 - 02:09
newcomplex wrote...
....Orogenic wrote...
newcomplex wrote...
Where are you getting all this two demionshionality from. Seriously. Tali had ONE CONVERSATIONS THE ENTIRE GAME, AND GARUSS HAD TWO.
Your imagining their personalities when a significant in game one simply did not exist. In ME2, almost all characters have fully fleshed out back stories. Also, I just flat out disagree when you say they are "one demensional". Each character sort of is presented to you as a stereotypical ramboing badass, and each develop into deep complex characters with their own motivations.
Yelling? Personal insults? Gross inaccuracies? Typical.
Young poster? Perhaps.
Take seriously? Doubtful.
Salarians process emotional conflicts much more rapidly than humans....
Seriously? You can't yell over the Internet, and at what point in what point do I make a personal insult?
If your not willing to defend a opinion, don't bother posting it. Read my post carefully, at what point do I make ANY insult towards you? I think its hilarious too, because you just previously posted:
caps = yelling
calling me delusional = personal insult
one conversation with Tali? Everyone knows this is hogwash.
have a nice day
#118
Posté 03 février 2010 - 02:10
ME2 is great, but its just been stripped and redesigned for a larger market, it sucks, but its just the way the industry works. I have enjoyed it tho, messing around with mods atm. Just wish we had a proper toolkit.
#119
Posté 03 février 2010 - 02:13
Orogenic wrote...
newcomplex wrote...
....Orogenic wrote...
newcomplex wrote...
Where are you getting all this two demionshionality from. Seriously. Tali had ONE CONVERSATIONS THE ENTIRE GAME, AND GARUSS HAD TWO.
Your imagining their personalities when a significant in game one simply did not exist. In ME2, almost all characters have fully fleshed out back stories. Also, I just flat out disagree when you say they are "one demensional". Each character sort of is presented to you as a stereotypical ramboing badass, and each develop into deep complex characters with their own motivations.
Yelling? Personal insults? Gross inaccuracies? Typical.
Young poster? Perhaps.
Take seriously? Doubtful.
Salarians process emotional conflicts much more rapidly than humans....
Seriously? You can't yell over the Internet, and at what point in what point do I make a personal insult?
If your not willing to defend a opinion, don't bother posting it. Read my post carefully, at what point do I make ANY insult towards you? I think its hilarious too, because you just previously posted:
caps = yelling
calling me delusional = personal insult
one conversation with Tali? Everyone knows this is hogwash.
have a nice day
ctrl+f "delusional"=
calling me delusional = personal insult
Maybe you are delusional O.o
Also, you have one conversation with tali, not including investigates. Go boot up Mass Effect. Try it.
Modifié par newcomplex, 03 février 2010 - 02:14 .
#120
Posté 03 février 2010 - 02:15
I'm done arguing about this.. you are welcome to your opinions, just try to be a bit more adult about expressing them.
#121
Posté 03 février 2010 - 02:15
#122
Posté 03 février 2010 - 02:18
Agent_Dark_ wrote...
YEAH MASS EFFECT 2 SHOULD HAVE BEEN MOAR LIEK FALLOUT 3 THAT IS TRU RPG COS I HAV ITEMZVeex wrote...
BioWare challenging itself to new heights would be to repeatedly make single player RPGs?
Lol, that's what I think anytime someone complains about ME2.
#123
Posté 03 février 2010 - 02:18
newcomplex wrote...
Your literally imagining themes and complexity where none existed.
Were you dropped on your head as a child?
For the love of god, please look up delusional and apply said definition to your above statement.
I'm leaving this thread before my IQ starts to drop.
Have a nice day.
#124
Posté 03 février 2010 - 02:20
Orogenic wrote...
And by the way, check your spelling. People will always pass judgment on you for poor spelling. No this isn't fair. Yes, it is still true.
I'm done arguing about this.. you are welcome to your opinions, just try to be a bit more adult about expressing them.
Your probably the most obnoxious poster I've met. First I respectfully say that nostalgia is effecting your judgement because I replayed ME1 recently and Tali has, literally, one peice of dialogue. Then you say i'm calling you names, when all i said was that you are imagining things due to your nostalgia from playing ME1 (which isn't an insult at all), yelling at you, and you're unwilling to address my points.
Then, you **** on my spelling (which isn't even that terrible except for mispelling garrus and the like a couple times), and fail to address what is not an opinion, but a fact, that Tali only has one piece of dialogue with sheperd onces she is on board the normandy.
Then, you insult my intellect while still failing to address any of my arguments, or the perfectly valid fact about tali you can comfirm in 10 seconds if you still have a ME1 save.
Modifié par newcomplex, 03 février 2010 - 02:25 .
#125
Posté 03 février 2010 - 02:22
Spin****e wrote...
Agent_Dark_ wrote...
YEAH MASS EFFECT 2 SHOULD HAVE BEEN MOAR LIEK FALLOUT 3 THAT IS TRU RPG COS I HAV ITEMZVeex wrote...
BioWare challenging itself to new heights would be to repeatedly make single player RPGs?
Lol, that's what I think anytime someone complains about ME2.
If this is true then it is clear that none of you understands some of our criticisms of the game on even the most basic levels.
You are, however, quite good at rude and stupid insults that make you look worse than the intended targets.
This is actually both good and funny, so keep up the good work.




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