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Face Creation is Extremely Frustrating Due to Unskippable Intro Cutscenes


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#1
psyman

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Character customization in ME2 still suffers from the same problems that made face creation in ME1 so frustrating and time-consuming, especially for creating female faces due to the added complexity of more rounded face lines. The face creator preview simply does not accurately represent what you will see in-game due to the lighting scheme used and the limited 4-way head control. This wouldn't be so much of a problem if we could bypass the opening intro after having viewed it previously, but we still can't. As evidenced here, players are once again having to start the game from scratch over & over again to just to make a few small tweaks!.

The main issue is players' inability to edit Shepard’s face once we have confirmed it in the face creator. Everything might look fine until you go in-game, get a good 360-degree view at different distances and discover there's just couple of tweaks you'd like to make. Maybe your cheekbones look weird, or don't like how the back of your hair looks, or your lips are too big?. The only option is to start a whole new game just like in ME1 with an unskippable intro (that's now twice as long) yet again!. The posts in this thread clearly demonstrate that the same level of frustration is still being experienced in ME2.

If we could zoom in/out and rotate our character with different light sources in the face creator, we wouldn't need to re-access the face creator because we would be able to see a good, full view of our Shepards!. These functions don't exist though, hence why there IS an issue, one that has plagued the face creator since the release of ME1. Just since buying ME1 late last year, I've already seen this issue brought up numerous times in Mass Effect discussions on this forum and others I visit.

My experence: I imported my femShep from ME1, but because you cannot tweak your existing Shepard’s face, I had to recreate her from scratch. I was sure the face looked just right & near identical, but then got in-game and noticed her cheekbones were bulging out really unnaturally. I didn't want to continue with the face I ended up with (I even finished the tutorial level to be sure), so my option?; restart the game and go through the 12 minute opening (13+ minutes with importing & code entry) again just to make one little change.

We could make much better faces, much more quickly if it was just easier to experiment with & modify our creations in Mass Effect 2. I've come up with a number of solutions to the problem below. Even just implementing one of these would be immensely appreciated:

1. Allow players to skip non-interactive parts of the introduction, after having viewed the opening sequence at least once previously. It could be implemented via a flag set in the system files independent of savegames.

2. Modify the "Restart Mission" save in the Cerberus Base first level to start at character creation, rather than afterwards; This way, if we want to make a small adjustment, all we need to do is reload from that autosave and enter our identity code, then go from there.

3. Allow players to re-access the face creator within the starting room; This is different to the autosave solution, in that we wouldn't need to re-enter our identity code to make tweaks, but instead just edit Shepard’s current face by going back and forth as many times as needed between the creator and in-game.

4. Allow players to modify Shepard’s face at the end of the tutorial level; An autosave could be made just before a pop-up appears as the players moves into the last room, asking if we would like to make any changes to Shepard before finishing, just like in Fallout 3.

5. Provide a once-off option to tweak Shepards face through the Med-Lab upgrade interface; This would be an excellent addition for existing ME2 players who are deep into the game but unhappy with their faces. Of course, a save would be created beforehand so players can reload if they're still not satisfied with Sheps face.

6. Separate face creator program similar to Dragon Age: Origins, with additional zoom+rotate & lighting options. Players would then record the generated identity code and enter it into the existing ME2 face creator.

7. Allow players to save while in the prologue; I tried to do this in multiple locations, but the option was always greyed out.

I feel I should state that I think Mass Effect 2 is an absolutely fantastic game and that it's not my intention to nitpick. My gripe with the game is solely regarding the face creator, which I believe may just be an honest oversight by the devs.

Modifié par wierzbowski88, 09 avril 2010 - 04:07 .


#2
David Hingtgen

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Seconded. I replayed the opening to ME 1 some 40 times (yup) making my "perfect" Shepard face. And I already went through ME 2's opening 2 or 3 times on the last run (that's a lot of time now) just trying to tweak one or two tiny things (mainly colors, not shapes). It's very discouraging to try to "fine tune" things, when it takes 20 mins to see the results of making 1 little change. (eye/makeup/skin color especially looks different in-game than in the face creator--and it doesn't help that importing vs using the creator leads to a different eye color pallette for some reason)

I will give them points for one thing---I do like that having the head turn left/right in the creator now gives more of a true profile view, compared to how ME 1 did it.

Modifié par David Hingtgen, 03 février 2010 - 02:20 .


#3
psyman

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40 reloads, wow!. I thought my 15 or so was getting out-of-hand. I eventually found the trick was to push the Facial Structure slider all the way to the right. Only needed 3 or 4 reloads after that for a nice looking full face.

#4
David Hingtgen

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I was doing the "trying to match an actress" thing (which is a lot harder), but then later switched to "trying to eliminate jaggies/polygons in the cheeks"---THAT took a long, long time. I tried darn near every combination of "+1 here, -1 there, 0 there" compared to "+2 here, -1 there, -1 there" to try to get it as jaggy/angle-free as possible in cutscenes--very subtle changes while maintaining the look.  Cheek width, cheek bones, cheek gaunt.  Those were the big 3 that "interact" with each other---changing one affects them all, sometimes in unexpected ways.  The goal was to smooth things out as much as possible, but while only straying a few "notches" either way in order to maintain the likeness.  Smooth wasn't my only goal, it was "as much smoothness as possible without really altering the face".  So yeah, many tiny, tiny tweaks to optimize it.  If I'd tossed out any desire for a likeness, I could have gotten "maximum smoothness" much quicker.     

But hey, I used those settings for 3 plays of ME 1, and already 1 play of ME 2, and probably 2 more plays of ME 2. I'm sure getting my use out of it! I wouldn't have spent near that time for just a single playthrough, but I planned to use the "perfect" face all the way through ME 3.

Modifié par David Hingtgen, 03 février 2010 - 03:51 .


#5
maladosteo

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Yea its just another example of the poorly thought out mess that is ME2. Don't get me wrong, the game is fun(lots of fun), but its just VERY poorly executed in TOO many places to make it a game worthy of the reviews its getting.

#6
Seiaya

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I'll admit that I reloaded quite a few times myself to recreate my character, but nothing close to 40. Ugh I couldn't imagine reloading it 40 times lol. I'd go into eternal depression since I feel sad every time I watch my Shepard get spaced...



I agree however, allowing us to skip the intro and go straight into character customization or something similar would be a most welcome change.

#7
Jaysonie

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maladosteo wrote...

Yea its just another example of the poorly thought out mess that is ME2. Don't get me wrong, the game is fun(lots of fun), but its just VERY poorly executed in TOO many places to make it a game worthy of the reviews its getting.

^
Was that necessary, because I think you missed the point of this thread.

Anyway, i agree. Im at about the 10th try. It gets annoying after a while.

Modifié par Jaysonie, 03 février 2010 - 05:48 .


#8
Lyrandori

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I really would like to be able to re-adjust some facial features of my ME1 character import in ME2, but it cannot be done. I wanted to do something as simple as changing the lips colors and overall facial skin tone but nooooooo... either start from scratch or get stuck with what you had in ME1, and to add insult to injury some of the facial features I had chosen in ME1 are gone in ME2 entirely such as the scars, which gave my ME1 Shepard a very unique look, now in ME2 she's full of scars I don't like and completely healed of the only one she should have retained for life.

#9
Brian.H

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could we also get the same options that were available in the first game?

i have found it impossible to recreate my mass effect 1 character (save files lost due to bad hard drive) and it is making it impossible for me to play (i cant just change my dude!)

the problem i found, was that in the new creator, the nose option for the third and last are exactly the same, as a result, my nose from the first game is missing, and it makes a huge difference.

edit: the person above me seems to be having the same problem

Modifié par Brian.H, 03 février 2010 - 05:51 .


#10
n4d4n

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/Agreed

#11
Guest_Dadriell_*

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Agreed.

I'm always being a little fanatic about customizing my char's face, and going through all this cinematics and stuff again and again just to make another small tweak is just killing me.

#12
Brian.H

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bump

#13
SinHound

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Obviously, I agree.

#14
Cornelian

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Lyrandori wrote...

I really would like to be able to re-adjust some facial features of my ME1 character import in ME2, but it cannot be done. I wanted to do something as simple as changing the lips colors and overall facial skin tone but nooooooo... either start from scratch or get stuck with what you had in ME1, ...


I agree.

I would like to see the imported face ID of my Shepard for little adjustment into the face creator.

#15
lv427

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Maybe give Shepard a sample scene within the face creator so you can see the face in motion, speaking and emoting. Similar to the voice selector in DA:O.

#16
breakthru7

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I hope someone come out with a mod to do so , re-editing the character's face anytime in the game as he see fit .

#17
TheRastapopolous

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had the same excact thing with me1, lucky for me I could import the face this time.

#18
alicyn sterling

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Agreed

#19
tommythetomcat

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I'm with you. As much as I like the intro I don't like having to replay it because I want to fix my damn nose from protruding 6 feet from my face or have the cheek structure of a meth addict.

/agree as well

Modifié par tommythetomcat, 03 février 2010 - 04:09 .


#20
XxRTEKxX

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What about a medical interface upgrade that would allow changes for a price or cost of elements?



we already have the upgrade to remove all scars, might as well have one for facial cranium changes.

#21
psyman

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I thought I was really smart thinking I could just import my Shep straight in, then copy the identity code on the Squad screen once I got in game, then restart and use that to "tweak" my ME1 Shepard. Alas, imported Sheps are not assigned a face code it would seem.

I can understand the reasons why they did this, but the sliders in ME2 are really not that much different to the ones in ME1. Scars are gone and a couple of things have changed like noses, but everything else that I've played with seems to be identical. They could provide a 4th option in the face creator that allows you to edit an approximation of your ME1 character, maybe?

Also, I shot off an email to massinfo@bioware.com linking them to this thread. Here's hoping we can get a devs thoughts on this.

Modifié par wierzbowski88, 04 février 2010 - 01:48 .


#22
Kepha

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I spent a very long time toggling between Import and Custom to get my Shepard to look pretty darn close to how she did in ME1, but this way I could generate the facecode, so I can recreate it and tweak it. But that's only because I was really attached to my original Shepard's look, but the weird thing her cheeks were doing looked even worse in ME2 and I wanted to get as close as possible to the old look while still be able to fix her cheek.



But it is really annoying to have to replay the whole intro sequence again just to fix the face. I've taken to being really mean to Kaiden and Joker to vent my annoyance.

#23
psyman

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lv427 wrote...

Maybe give Shepard a sample scene within the face creator so you can see the face in motion, speaking and emoting. Similar to the voice selector in DA:O.

Hmm, this could be a DLC kind of thing. Not sure how it would work on the 360, but on PC's you could have a separate face creator that features an in-game testing room with a few different light sources and full camera control.

Kepha wrote...

I spent a very long time toggling between Import and Custom to get my Shepard to look pretty darn close to how she did in ME1, but this way I could generate the facecode, so I can recreate it and tweak it. But that's only because I was really attached to my original Shepard's look, but the weird thing her cheeks were doing looked even worse in ME2 and I wanted to get as close as possible to the old look while still be able to fix her cheek.

But it is really annoying to have to replay the whole intro sequence again just to fix the face. I've taken to being really mean to Kaiden and Joker to vent my annoyance.

That's how I did it too. Got pretty tedious going back and forth having to select the hard drive save location each time.

Modifié par wierzbowski88, 04 février 2010 - 06:03 .


#24
David Hingtgen

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For the 360 you can just hit B and not select a hard drive, it'll immediately close that menu and take you right back to the face selection, you don't even have to wait for it to finish searching, just hit B the moment the outline of the menu pops up.  If you're going back and forth, it'll save a bit of time.

Also, for those who have found notable differences between ME 1 and ME 2 face options---are those issues all for male Sheps? For female Shep face options, mine are all EXACTLY the same, as I have them all written down from ME 1, and I re-counted the number of options for each category. Or I'm just lucky, and every nose/eye/mouth option I chose wasn't changed. (but then again, if there were changes---importing shouldn't work as they'd look different) Has anyone had a successful import, that didn't look like it did in ME 1?

For a female Shep at least, the fastest way right now to tweak may be to use ME 1's face editor, note the slider positions, and use those settings in ME 2. As ME 1's opening is a lot shorter than ME 2's.   Even though the nomenclature is different, the actual slider settings for my Shep in ME 1 and ME 2 are identical.     If anyone wants to see/compare, I can post pics of the imported face, and the same face re-created from scratch in ME 2 using the ME 1 slider settings.  

Modifié par David Hingtgen, 04 février 2010 - 06:49 .


#25
amrose2

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Luckily you can use -nostartmovies for the PC version and getting to the Face Creation doesn't take that long - but I really wish you could save beforehand.



Or better yet, make the med station upgrade let you change your face