The main issue is players' inability to edit Shepard’s face once we have confirmed it in the face creator. Everything might look fine until you go in-game, get a good 360-degree view at different distances and discover there's just couple of tweaks you'd like to make. Maybe your cheekbones look weird, or don't like how the back of your hair looks, or your lips are too big?. The only option is to start a whole new game just like in ME1 with an unskippable intro (that's now twice as long) yet again!. The posts in this thread clearly demonstrate that the same level of frustration is still being experienced in ME2.
If we could zoom in/out and rotate our character with different light sources in the face creator, we wouldn't need to re-access the face creator because we would be able to see a good, full view of our Shepards!. These functions don't exist though, hence why there IS an issue, one that has plagued the face creator since the release of ME1. Just since buying ME1 late last year, I've already seen this issue brought up numerous times in Mass Effect discussions on this forum and others I visit.
My experence: I imported my femShep from ME1, but because you cannot tweak your existing Shepard’s face, I had to recreate her from scratch. I was sure the face looked just right & near identical, but then got in-game and noticed her cheekbones were bulging out really unnaturally. I didn't want to continue with the face I ended up with (I even finished the tutorial level to be sure), so my option?; restart the game and go through the 12 minute opening (13+ minutes with importing & code entry) again just to make one little change.
We could make much better faces, much more quickly if it was just easier to experiment with & modify our creations in Mass Effect 2. I've come up with a number of solutions to the problem below. Even just implementing one of these would be immensely appreciated:
1. Allow players to skip non-interactive parts of the introduction, after having viewed the opening sequence at least once previously. It could be implemented via a flag set in the system files independent of savegames.
2. Modify the "Restart Mission" save in the Cerberus Base first level to start at character creation, rather than afterwards; This way, if we want to make a small adjustment, all we need to do is reload from that autosave and enter our identity code, then go from there.
6. Separate face creator program similar to Dragon Age: Origins, with additional zoom+rotate & lighting options. Players would then record the generated identity code and enter it into the existing ME2 face creator.
I feel I should state that I think Mass Effect 2 is an absolutely fantastic game and that it's not my intention to nitpick. My gripe with the game is solely regarding the face creator, which I believe may just be an honest oversight by the devs.
Modifié par wierzbowski88, 09 avril 2010 - 04:07 .




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