Modifié par n4d4n, 04 février 2010 - 01:20 .
Face Creation is Extremely Frustrating Due to Unskippable Intro Cutscenes
#26
Posté 04 février 2010 - 01:19
#27
Posté 04 février 2010 - 02:02
I swore when I saw the same gimmick for the character creation. The lighting felt better to me but only being able to somewhat see in 4 directions... I had to restart a bunch of times, it took me 1h30-2h just to get to something not repulsive.
"This looks peachy!" and after you take control of Shepard (both ME1 and ME2) : "Good GOD what IS that?!"
Especially the cheeks, cheekbones and jaw. You can't gauge them correctly from the front or completely from the side. We need a 3D rotation and then it's all good.
Having to start from scratch when customizing your imported character is prettty bad too. I can live with it but I also would have loved to have my ME1 face in there and only change the hair or something.
#28
Posté 04 février 2010 - 02:46
wierzbowski88 wrote...
The only option is to start a whole new game just like in ME1 with an unskippable intro (that's now twice as long) yet again!.
Oh god yes.... This is indeed a huge blunder on Bioware's part. I am not very critical of ME2, but this just makes me angry.
If I want to experiment with a a new face, I have to sit through the entire opening sequence, which as you pointed out is not skippable. What were they thinking? Seriously, I would never have expected this kind of stupidity from Bioware.
#29
Posté 04 février 2010 - 02:50
#30
Posté 04 février 2010 - 02:50
#31
Posté 04 février 2010 - 02:57
#32
Posté 05 février 2010 - 11:54
Anyway, let's keep the ball rolling guys!
Modifié par wierzbowski88, 05 février 2010 - 11:58 .
#33
Posté 06 février 2010 - 12:04
#34
Posté 06 février 2010 - 01:50
The problem with that is you don't access your quarters until well after character creation though.
Modifié par wierzbowski88, 06 février 2010 - 01:55 .
#35
Posté 06 février 2010 - 02:01
I was also trying to find the right class.
Being able to try out a class before having the option to change would be nice.
But yes, it is very annoying, a simple autosave would fix it.
#36
Posté 06 février 2010 - 02:05
#37
Posté 06 février 2010 - 02:46
While Bioware implements this (if it's implemented) there's a savegame editor made by Gibbed, it lets you change your face, export and import faces and it's really a time-saver. More important, you can unlock with the editor Kelly's hair and some other hairs that looks great,
here's a screenshot of my femshep with a non standard hair that looks awesome(100% spoiler free)
yfrog.com/04femshepj
Modifié par Vikotoru, 06 février 2010 - 02:47 .
#38
Posté 06 février 2010 - 02:49
Also, this. Once I found out how much of a cumbersome pain in the ass it was to tweak Shepard's face, I just gave up and stuck with my imported face. Now I'm already a fair bit through the game.amrose2 wrote...
Or better yet, make the med station upgrade let you change your face
One more thing: Does anyone else find the identity codes provided in the squad menu for your imported Shepard to be completely useless for tweaking? I tried copying the code from the squad menu and then using it in a new game (hooray for unskippable cutscenes) in order to edit my imported Shepard but it came out all wrong. Most sliders were off by a few levels. To think that all I wanted was to make some fine adjustments...
Modifié par Clorex, 06 février 2010 - 02:49 .
#39
Posté 06 février 2010 - 02:51
#40
Posté 06 février 2010 - 04:23
Argh, damn you PC players!. I should have done more research, because I knew something like that would be created sooner or later.Vikotoru wrote...
Agreed! My first thoughts after the introduction were: WTF, each time I want to create a new Shepard, do I have to view everything?. Something should be done because it's really hard to imagine how your custom shepard is going to look outside the character creator.
While Bioware implements this (if it's implemented) there's a savegame editor made by Gibbed, it lets you change your face, export and import faces and it's really a time-saver. More important, you can unlock with the editor Kelly's hair and some other hairs that looks great,
here's a screenshot of my femshep with a non standard hair that looks awesome(100% spoiler free)
yfrog.com/04femshepj
I guess that sorts out the PC players then. Still out of luck on the 360 and I'm worried about this talk of the identity codes not reproducing faces properly. Has anyone else experienced that?. Maybe having a save before the face creator isn't such a good idea then, over other possible implementations.
Modifié par wierzbowski88, 06 février 2010 - 04:33 .
#41
Posté 06 février 2010 - 04:29
amrose2 wrote...
Luckily you can use -nostartmovies for the PC version and getting to the Face Creation doesn't take that long - but I really wish you could save beforehand.
What's this now?
#42
Posté 06 février 2010 - 11:40
#43
Posté 07 février 2010 - 01:58
any detailed instructions on how to modify appearance using that face editor?Vikotoru wrote...
Agreed! My first thoughts after the introduction were: WTF, each time I want to create a new Shepard, do I have to view everything?. Something should be done because it's really hard to imagine how your custom shepard is going to look outside the character creator.
While Bioware implements this (if it's implemented) there's a savegame editor made by Gibbed, it lets you change your face, export and import faces and it's really a time-saver. More important, you can unlock with the editor Kelly's hair and some other hairs that looks great,
here's a screenshot of my femshep with a non standard hair that looks awesome(100% spoiler free)
yfrog.com/04femshepj
#44
Posté 07 février 2010 - 02:03
#45
Posté 07 février 2010 - 02:19
Seems to be a code you put into the properties of your ME2 shortcut to skip the intro if I'm guessing correctly. Alternatively, you can replace (not delete or your game will not load) all the .bik files associated with the game intro with blank .biks.Khavos wrote...
amrose2 wrote...
Luckily you can use -nostartmovies for the PC version and getting to the Face Creation doesn't take that long - but I really wish you could save beforehand.
What's this now?
#46
Posté 07 février 2010 - 08:57
There's a link to a guide on this page I posted previously www.annakie.com/me/mods.htm. The main site is a repository for ME1 savegames, originally set up for the Mass Effect 2 thread on the Something Awful forums.Agent_Dark_ wrote...
any detailed instructions on how to modify appearance using that face editor?Vikotoru wrote...
Agreed! My first thoughts after the introduction were: WTF, each time I want to create a new Shepard, do I have to view everything?. Something should be done because it's really hard to imagine how your custom shepard is going to look outside the character creator.
While Bioware implements this (if it's implemented) there's a savegame editor made by Gibbed, it lets you change your face, export and import faces and it's really a time-saver. More important, you can unlock with the editor Kelly's hair and some other hairs that looks great,
here's a screenshot of my femshep with a non standard hair that looks awesome(100% spoiler free)
yfrog.com/04femshepj
#47
Posté 07 février 2010 - 09:15
A mid-game option wouldn't be necessary if it were an autosave and we were allowed to skip the cinematic. My first face, a near carbon copy of my ME1 face, looked fine but then, not long into the actual game, I noticed quickly that there were some features that didn't translate well into ME2.. So I had to wait through the long beginning again.
I understand how they could say they want us to experience the intro. It's cool. I enjoyed it. But after a few fresh starts it gets a little tiring having to wait it out.
Modifié par Savage-Alien, 07 février 2010 - 09:27 .
#48
Posté 07 février 2010 - 09:32
Modifié par wierzbowski88, 07 février 2010 - 09:35 .
#49
Posté 07 février 2010 - 10:32
DeepGray wrote...
Seems to be a code you put into the properties of your ME2 shortcut to skip the intro if I'm guessing correctly. Alternatively, you can replace (not delete or your game will not load) all the .bik files associated with the game intro with blank .biks.Khavos wrote...
amrose2 wrote...
Luckily you can use -nostartmovies for the PC version and getting to the Face Creation doesn't take that long - but I really wish you could save beforehand.
What's this now?
How can we use this code using the Steam platform?
I know there is a tweak so we can add a command line to the shortcut, but then, the intro still goes on...
#50
Posté 07 février 2010 - 10:57




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