Face Creation is Extremely Frustrating Due to Unskippable Intro Cutscenes
#101
Posté 24 février 2010 - 12:55
#102
Posté 24 février 2010 - 06:32
#103
Posté 24 février 2010 - 06:40
#104
Posté 25 février 2010 - 01:11
Even with an independant face creator, we would still have to start a new game over & over again to tweak Shepards appearance via the in-game face creator unless the program offered some kind of in-game preview, like a small test room with different lighting options.Nolorfin wrote...
Well, I work in the industry and most of the solutions provided by the OP are basicaly impossible to implement at this stage. But there is one that would work - developing an independent Character Editor to get an ID Code to enter on ME2. A working ME1 ID Code (that doesn't recreate a completely random face) would also be nice.
#105
Posté 25 février 2010 - 09:48
wierzbowski88 wrote...
Even with an independant face creator, we would still have to start a new game over & over again to tweak Shepards appearance via the in-game face creator unless the program offered some kind of in-game preview, like a small test room with different lighting options.
Great idea. An enhanced version of DAO's stand-alone creator with some preview talking, lightsettings and anim would be great and (presumably) kills the need to dramatically alterate the main game code.
Modifié par Jed Q, 25 février 2010 - 09:50 .
#106
Posté 26 février 2010 - 06:25
"I would like to bring your attention to a thread on the Bioware Social Network forums that I created over 3 weeks ago regarding an issue with character customization in Mass Effect 2. In a nutshell, the preview that players see in the face creator does not accurately resemble what Shepard will actually look like in-game due to the limited head control & lighting scheme, forcing players to start a new game from scratch over & over again just to make small tweaks; exactly the same problem as in ME1. It is even more pronounced now because the opening is over 12 minutes long. As evidenced in the now 5-page thread, this is causing a great deal of frustration among players, as it has been since Mass Effect 1.
On behalf of the fans of Mass Effect, I ask if you would consider some of the solutions to the problem that have been posted in the thread for inclusion in any upcoming patches. Placing an autosave before the face creator during the introduction would be a great improvement and allow players to quickly create the exact face they want using the identity code feature you have implemented. Even just being able to tweak our imported ME1 face rather than having to start from the base default face would alleviate the issue for many players. Alternatively, a way to skip through the non-interactive parts of the opening would be greatly appreciated."
If any of you guys want to send it off your own copy to Bioware, that would be awesome. Every bit helps.
I'm not going to give up on this.
EDIT: Also, here is the BBCode for my signature. Click 'Quote' on this post, then click 'BBCode' on the next screen and copy-paste the text below. Support the cause!
Shepard's face not turn out the way you expected after character creation in Mass Effect 2?
Tired of starting a new game over & over again just to make a few small tweaks?
Let's change that! -> Face Creation is Extremely Frustrating Due to Unskippable Intro Cutscenes
Modifié par wierzbowski88, 26 février 2010 - 06:51 .
#107
Posté 26 février 2010 - 09:10
Habelo wrote...
i have made the perfect face, but i dont know how to copy the identity code to other characters that i will make from scratch, anyone knows how to?
copy
alt+tab
open notepad
paste
save
#108
Posté 26 février 2010 - 09:16
#109
Posté 26 février 2010 - 09:47
All that deleting and reinstalling plus having to go through that damn intro sequence several times before I can actually get into my new game is really putting me off future playthroughs.
#110
Posté 26 février 2010 - 09:59
Hey, wierzbowski88! I thought you were taken and died on LV 426!
#111
Posté 26 février 2010 - 10:43
#112
Posté 26 février 2010 - 10:45
Also as bad as it is to wait to get to character creation, I'm more irritated by the general lack of decent customization options.
#113
Posté 26 février 2010 - 11:45
#114
Posté 26 février 2010 - 11:53
#115
Posté 26 février 2010 - 11:55
<-----
An auto-save feature or a skippable intro would be amazing too.
#116
Posté 26 février 2010 - 11:57
Don't introduce a face change option inside the game. It would be very unrealistic. You have to stick to the face you chose in the beginning.
So the solution would be a character creator system, accessible from the opening screen. I haven't played Dragon Age and from what I'm reading it sounds like something similar to this. My idea would be that you could create any number of character faces you choose and build your own gallery of presets. You should have an option to see the character in full view in a small testing room with dynamic lighting before saving.
Then, when you started playing ME2 (or 3), you could choose one of the characters from your personal gallery or create a character from scratch (as it happens right now). From that point on, and through the whole story, you wouldn't be able to edit that character anymore.
Reasonable?
#117
Posté 26 février 2010 - 11:57
Crap lighting during character creation is inexcusable and having to sit through the intro every time is just plain frustrating. Even the fact that I can't skip the logos when starting up the game is annoying me.
#118
Posté 26 février 2010 - 01:22
#119
Posté 26 février 2010 - 01:32
#120
Posté 26 février 2010 - 02:40
I gave up and just used the default.
#121
Posté 26 février 2010 - 02:43
#122
Posté 26 février 2010 - 06:20
even the option of getting a character code for my ME1 faces would make me very happy
I think I started ME1 about 50 times to get 2 decent faces
in ME2 I just gave up after 4 or 5 intros and imported my ME1 characters witch resulted in a lot of carreers with the same name(adept, sentinel, paragon, ...) witch is probably gonna be a lot of 'fun' importing to ME3, certainly if the intro keeps growing as it did.
I can understand you make it unskippable the first time, it really threw me of my feet but after the third, well you get the point
then I discovered gibbed massEffect2SaveEdit
http://mod.gib.me/ma...eedit_rev25.zip
still would be nice to be able to tweak those faces though
#123
Posté 26 février 2010 - 06:23
s
#124
Posté 26 février 2010 - 06:27
amrose2 wrote...
...snip...
Or better yet, make the med station upgrade let you change your face
amen to that
#125
Posté 26 février 2010 - 07:00
I hope that Bioware will pay attention to this very accurate thread...




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