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Face Creation is Extremely Frustrating Due to Unskippable Intro Cutscenes


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#176
fLoki

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Yup.. what everyone else said..

Oh yeah and fix the code for PC.. annoying too

Modifié par fLoki, 27 mars 2010 - 07:23 .


#177
Darkhour

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Biowares sees your "complaints"...

...and rasies you an "ignore".

They already have your money. They don't care if you reload the game 40 times to get a decent face at this point. Sad, but true...

#178
Element Zero

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Darkhour wrote...

Biowares sees your "complaints"...

...and rasies you an "ignore".

They already have your money. They don't care if you reload the game 40 times to get a decent face at this point. Sad, but true...


I'm not sure we're being ignored. I think it's simply a case of their already having "screwed the pooch". They can't go back and fix it now, but I doubt we'll see the character creator buried behind 11 minutes of unskippable cutscenes in ME3.

For all it's gameplay improvements, ME2 has some glaring flaws. I think our complaints will be heard, and we'll see an altered (hopefully improved) product in ME3.

#179
Darkhour

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tallrickruush wrote...

Darkhour wrote...

Biowares sees your "complaints"...

...and rasies you an "ignore".

They already have your money. They don't care if you reload the game 40 times to get a decent face at this point. Sad, but true...


I'm not sure we're being ignored. I think it's simply a case of their already having "screwed the pooch". They can't go back and fix it now, but I doubt we'll see the character creator buried behind 11 minutes of unskippable cutscenes in ME3.

For all it's gameplay improvements, ME2 has some glaring flaws. I think our complaints will be heard, and we'll see an altered (hopefully improved) product in ME3.


People have been complaining about this since ME1 and they made it even worse in ME2.  Expect an hour long unskippable cutscene before you get to the character creator in ME3.

Modifié par Darkhour, 28 mars 2010 - 03:43 .


#180
Liquid Paradox

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I am having similar problems, due to the lack of customization
to my imported ME1 face. Actually, I am quite frustrated; I thought for sure
that it would be possible to tweak my existing face, like lipstick colour or
hair style, little things to give live to my "new" Sheppard. Unfortunately,
the option simply does not exist. In fact, judging by the way my imported face
lacks an id code, I would almost say that Bioware simply doesn’t want[/i] me to tweak my existing face, like it was intentional.

Now, I’m no programmer, I can’t claim to know how this
works... but the fact is, the imported face is right there... so, to my
understanding, there is no technical reason as to why I cannot tweak my
imported face in ME2.

It probably won’t happen, since this message will either be
ignored or overlooked, but it occurs to me that a simple patch would make a lot
of people quite happy. All you would have to do is modify the default custom
face to represent the imported face, rather then the existing default face.

 

Seriously, all I want to do is change my hair... 2 years in
a coma, yet I still have a military buzz?

#181
Your Synthetic Superior

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Liquid Paradox wrote...





I am having similar problems, due to the lack of customization
to my imported ME1 face. Actually, I am quite frustrated; I thought for sure
that it would be possible to tweak my existing face, like lipstick colour or
hair style, little things to give live to my "new" Sheppard. Unfortunately,
the option simply does not exist. In fact, judging by the way my imported face
lacks an id code, I would almost say that Bioware simply doesn’t want[/i] me to tweak my existing face, like it was intentional.

Now, I’m no programmer, I can’t claim to know how this
works... but the fact is, the imported face is right there... so, to my
understanding, there is no technical reason as to why I cannot tweak my
imported face in ME2.

It probably won’t happen, since this message will either be
ignored or overlooked, but it occurs to me that a simple patch would make a lot
of people quite happy. All you would have to do is modify the default custom
face to represent the imported face, rather then the existing default face.

 

Seriously, all I want to do is change my hair... 2 years in
a coma, yet I still have a military buzz?



Someone said that it is because ME2 LACKS customizations that ME1 had.

But I've taken printscreens of the imported face in each position (up, down, left, right, center) and positioned the paint document directly over the ingame character creator and recreated the face by flipping back and forth until I couldn't tell any difference.  So the possible does exist. The only thing ME2 lacks is the eye color selection of ME1 which hardly seems like that should impede editing imported faces. Whoopty doo, the eye color changes.  

#182
Liquid Paradox

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Your Synthetic Superior wrote...

Liquid Paradox wrote...





I am having similar problems, due to the lack of customization
to my imported ME1 face. Actually, I am quite frustrated; I thought for sure
that it would be possible to tweak my existing face, like lipstick colour or
hair style, little things to give live to my "new" Sheppard. Unfortunately,
the option simply does not exist. In fact, judging by the way my imported face
lacks an id code, I would almost say that Bioware simply doesn’t want[/i] me to tweak my existing face, like it was intentional.

Now, I’m no programmer, I can’t claim to know how this
works... but the fact is, the imported face is right there... so, to my
understanding, there is no technical reason as to why I cannot tweak my
imported face in ME2.

It probably won’t happen, since this message will either be
ignored or overlooked, but it occurs to me that a simple patch would make a lot
of people quite happy. All you would have to do is modify the default custom
face to represent the imported face, rather then the existing default face.

 

Seriously, all I want to do is change my hair... 2 years in
a coma, yet I still have a military buzz?



Someone said that it is because ME2 LACKS customizations that ME1 had.

But I've taken printscreens of the imported face in each position (up, down, left, right, center) and positioned the paint document directly over the ingame character creator and recreated the face by flipping back and forth until I couldn't tell any difference.  So the possible does exist. The only thing ME2 lacks is the eye color selection of ME1 which hardly seems like that should impede editing imported faces. Whoopty doo, the eye color changes.  


haha, even so, lacking the customizations that ME1 had is a pretty bad excuse... thats like saying you missed court because you were robbing a store. Not being able to do somthing you should be able to do because you lack the origonal resourses needed to do it... when those resourses were right there... Bioware should have improved on the origonal design, not simply re-created it.

I worked for three hoours, trying to get a sheppard that looked like the origonal, only taking a bit of time into account. I thought I had it right... untill gameplay started. Now, she only resembles the origonal at the proper angle, like a bad celebrety look alike.

#183
Vanilla Delights

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Agree with all of the above. This is actually more important to people than DLC

lol

#184
Your Synthetic Superior

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Liquid Paradox wrote...

Your Synthetic Superior wrote...

Liquid Paradox wrote...





I am having similar problems, due to the lack of customization
to my imported ME1 face. Actually, I am quite frustrated; I thought for sure
that it would be possible to tweak my existing face, like lipstick colour or
hair style, little things to give live to my "new" Sheppard. Unfortunately,
the option simply does not exist. In fact, judging by the way my imported face
lacks an id code, I would almost say that Bioware simply doesn’t want[/i] me to tweak my existing face, like it was intentional.

Now, I’m no programmer, I can’t claim to know how this
works... but the fact is, the imported face is right there... so, to my
understanding, there is no technical reason as to why I cannot tweak my
imported face in ME2.

It probably won’t happen, since this message will either be
ignored or overlooked, but it occurs to me that a simple patch would make a lot
of people quite happy. All you would have to do is modify the default custom
face to represent the imported face, rather then the existing default face.

 

Seriously, all I want to do is change my hair... 2 years in
a coma, yet I still have a military buzz?



Someone said that it is because ME2 LACKS customizations that ME1 had.

But I've taken printscreens of the imported face in each position (up, down, left, right, center) and positioned the paint document directly over the ingame character creator and recreated the face by flipping back and forth until I couldn't tell any difference.  So the possible does exist. The only thing ME2 lacks is the eye color selection of ME1 which hardly seems like that should impede editing imported faces. Whoopty doo, the eye color changes.  


haha, even so, lacking the customizations that ME1 had is a pretty bad excuse... thats like saying you missed court because you were robbing a store. Not being able to do somthing you should be able to do because you lack the origonal resourses needed to do it... when those resourses were right there... Bioware should have improved on the origonal design, not simply re-created it.

I worked for three hoours, trying to get a sheppard that looked like the origonal, only taking a bit of time into account. I thought I had it right... untill gameplay started. Now, she only resembles the origonal at the proper angle, like a bad celebrety look alike.


Did you use screenshots from all 5 angles and overlay it precisely over the in-game character creator? Didn;t take me 3 hours and it looked the same. You have to match it to all angles and you have to set it up so that you can instantly switch back and forth to compare them in realtime.

#185
Titan98RG

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oh man, especially so when the game crashes.

#186
Liquid Paradox

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Your Synthetic Superior wrote...

Liquid Paradox wrote...

Your Synthetic Superior wrote...

Liquid Paradox wrote...





I am having similar problems, due to the lack of customization
to my imported ME1 face. Actually, I am quite frustrated; I thought for sure
that it would be possible to tweak my existing face, like lipstick colour or
hair style, little things to give live to my "new" Sheppard. Unfortunately,
the option simply does not exist. In fact, judging by the way my imported face
lacks an id code, I would almost say that Bioware simply doesn’t want[/i] me to tweak my existing face, like it was intentional.

Now, I’m no programmer, I can’t claim to know how this
works... but the fact is, the imported face is right there... so, to my
understanding, there is no technical reason as to why I cannot tweak my
imported face in ME2.

It probably won’t happen, since this message will either be
ignored or overlooked, but it occurs to me that a simple patch would make a lot
of people quite happy. All you would have to do is modify the default custom
face to represent the imported face, rather then the existing default face.

 

Seriously, all I want to do is change my hair... 2 years in
a coma, yet I still have a military buzz?



Someone said that it is because ME2 LACKS customizations that ME1 had.

But I've taken printscreens of the imported face in each position (up, down, left, right, center) and positioned the paint document directly over the ingame character creator and recreated the face by flipping back and forth until I couldn't tell any difference.  So the possible does exist. The only thing ME2 lacks is the eye color selection of ME1 which hardly seems like that should impede editing imported faces. Whoopty doo, the eye color changes.  


haha, even so, lacking the customizations that ME1 had is a pretty bad excuse... thats like saying you missed court because you were robbing a store. Not being able to do somthing you should be able to do because you lack the origonal resourses needed to do it... when those resourses were right there... Bioware should have improved on the origonal design, not simply re-created it.

I worked for three hoours, trying to get a sheppard that looked like the origonal, only taking a bit of time into account. I thought I had it right... untill gameplay started. Now, she only resembles the origonal at the proper angle, like a bad celebrety look alike.


Did you use screenshots from all 5 angles and overlay it precisely over the in-game character creator? Didn;t take me 3 hours and it looked the same. You have to match it to all angles and you have to set it up so that you can instantly switch back and forth to compare them in realtime.


I didn't do it that way, no... probably would have saved me time, lol. I just kept switching between my imported face and my custom face, and Like I said, I thought I fad it perfect... right up untill I saw her face in a full 360*. It wouldn't be such a problem if they, I don't know... let me rotate her head in the face builder? Sort of like oblivion... I LOVED the face creater in Oblivion, best part of the game, and I have never seen a face creater that good again, even in fallout 3 (stupid tv thing)

I'm getting sidetracked... the point is, this would theoretically be a very easy fix, just a little patch to make the fans happy. Not that that matters or anything.

#187
HexHammer

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When I first got ME2 I could remove the offending long and tideous cutscenes, with recent patch it seems the movie has reappeard and can't be found to be removed again.



I just think BioWare is insane for doing this.

#188
Inquisitor Recon

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One of my characters had a nasty scar underneath his left eye, that didn't transfer over so I suppose everything wasn't replicated in ME2.

#189
psyman

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Hey guys, sorry for not posting in a while. I was still replaying ME1 up until about a month ago (working fulltime doesn't leave a lot of gaming time!), so when I had finally finished and created a face I liked, I really just wanted to play ME2 and move away from the whole face creator thing for a little bit (also interested to see if the thread could revive itself without me bumping every day!). It got to the point where I was running the introduction of ME2 in the background as soon as I got home from work and just guiding Shepard where necessary and hammering (X) to get to character creation. It took about a dozen reloads until I was satisfied, but at least I never had to actually waste time waiting around, unlike the poor people who were ready to start playing at launch.

During my tinkering with ME2's face creator I discovered a very interesting bug with imported ME1 Shepards. Once in the Character Creator, if you scroll down and enter the facial presets screen, select a face, then go back out and instead choose your imported face, you will be assigned the preset face's identity code in the squad screen once ingame!. I tested this with two faces and took pictures as proof (apologies for the bad quality).

First preset face, with ID code on the bottom left:
Image IPB

Image IPB

Image IPB

Here is my squad screen once ingame:
Image IPB

Second preset face:
Image IPB

Image IPB

Image IPB

Squad screen again with preset face code:
Image IPB

Squad screen after straight import:
Image IPB

Yes my Shep is named Leeloo, what of it? :P

My guess is that imported faces are not assigned an ID code simply because the customization screen is bypassed when importing, which is just bizarre. This would explain why the ID bug occurs; by accessing the custom face screen, a code is generated, which then persists even if you back out and select a straight import.

After really trying think about this lately from the perspective of the devs, I've come up with a theory on why this wasn't addressed; our suggestions are WORKAROUNDS for a problem, not SOLUTIONS. During production of ME2, if the dev team admitted internally that there was a problem within their own software carried over from ME1, it would obligate them to fix the problem, not create a workaround before the product had even been launched. However, fixing the problem would involve adding 360' zoom/rotate & variable lighting to the face creator, because THAT is the solution. THAT is the way it should have been planned from the start. Then they could legitimately ask "why would players need to re-access the creator/restart first level from face creator/skip intro etc etc. if we have a face preview there for them?."

This is all we need:
For existing ME1 players > assign a face code to imported faces.
For everyone > in the first Cerberus Base, modify the "Restart Mission" option in the Load menu to restart at Character Creation. The cutscenes afterwards are skippable so players could be back in-game within seconds, saving an immense amount of time.

Modifié par wierzbowski88, 01 avril 2010 - 04:20 .


#190
questioneer

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just here to agree with the O.P. and bump

#191
Kaylord

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I cannot believe that Bioware just ignores this complaint! This should be so easy to fix! Just enable spacebar-skip also for the intro! :((

#192
Vildayvin

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I agree with this post 100%. When i first loaded up ME2 the opening scene was awesome! I then decided after a bit I wanted to test out the other classes....the second viewing of the cutscene was....ok. The third, fourth, fifth.....you get the drift....SUCKED! It got to the point I would start it up, and log onto my computer and something until the few points during the opening where you have to do something and then once i did it, go back to my computer and then slam the X button once I got to the medical station.

#193
Astarothkun

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I agree

#194
sonsonthebia07

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Cutscenes should always be skippable after the first run through of any game. I can understand them not wanting us to skip through the cutscenes on the first run, but after having seen the scenes before, they should be skippable.



This is indeed frustrating - not to mention the high probability of the game freezing right before you get the edit character screen option.



Another cool thing to add would be a small open area right after you create your character (or during I guess) in which you can move around and check how he or she looks in the squad status menu.

#195
sonsonthebia07

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ReconTeam wrote...

One of my characters had a nasty scar underneath his left eye, that didn't transfer over so I suppose everything wasn't replicated in ME2.


I'm pretty sure that none of the scars from ME1 were transferred because of how the new scarring system works in ME2.

#196
Alex_SM

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I played with the first face i've done, but then i found ME2 unskippable intro quite annoying while trying to test ME2 performance in different computers.

#197
Guest_Flies_by_Handles_*

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Your Synthetic Superior wrote...
Did you use screenshots from all 5 angles and overlay it precisely over the in-game character creator? Didn;t take me 3 hours and it looked the same. You have to match it to all angles and you have to set it up so that you can instantly switch back and forth to compare them in realtime.

 

   Are you absolutely sure your character looks the same as the original? Five angles alone are not enough. Try comparing the faces at various 3/4 viewing angles.... Maybe it's just me but I attempted the face recreation 3 times and over a few hours yet the game won't allow me to adjust certain contours for a 100% match. Scroll through these four images I posted in my ablbum for an example: social.bioware.com/1562460/albums/682965/26091  .
I don't plan on trying for the fourth time; at least not for a long while. I think I  became a bit obsessive about the problem actually!Image IPB 

Modifié par Flies_by_Handles, 07 avril 2010 - 02:35 .


#198
psyman

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I'm cooking up a guide on how to use Gibbed's save editor for Xbox 360 users. It requires absolutely no modifications, only an Xbox transfer cable which are about USD$5/AUD$10 incl. shipping off ebay.

Over the weekend I used the head morph import feature to fix a little niggle on my Sheps face about 10 hours into a game. You can also use it to play ME1 by proxy, among other things. For enterprising players, the thread for the 360 editor is here: http://www.se7ensins...e__hl__gibbed. You will need a program called Modio, plus Xport 360 (use Google). Modio tut is here: http://www.game-tuts...l- For-Newbie-s.

Modifié par wierzbowski88, 08 avril 2010 - 05:04 .


#199
TuringPoint

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Agreed.

#200
Fiery Phoenix

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Off-topic, but speaking of long cutscenes and whatnot, is it just me or does this game seem to have a lot more cutscenes than its predecessor? I could literally count the number of real cutscenes in ME1 on the one hand; ME2, not so much.

Modifié par FieryPhoenix7, 08 avril 2010 - 05:22 .