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Face Creation is Extremely Frustrating Due to Unskippable Intro Cutscenes


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#201
TuringPoint

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a lot of the conversations are like cut scenes in this game.

#202
Fromyou

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 ya i was think the same thing with the face creation social.bioware.com/brc/884185

#203
Neo Hex Omega

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I agree with everything in the original post.




#204
Siansonea

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I also think that the face creation methodology needs work. It is still one of the best one out there, but it's not perfect by any means. Improvement in this area would be welcomed.

#205
psyman

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wierzbowski88 wrote...

Hey guys, sorry for not posting in a while. I was still replaying ME1 up until about a month ago (working fulltime doesn't leave a lot of gaming time!), so when I had finally finished and created a face I liked, I really just wanted to play ME2 and move away from the whole face creator thing for a little bit (also interested to see if the thread could revive itself without me bumping every day!). It got to the point where I was running the introduction of ME2 in the background as soon as I got home from work and just guiding Shepard where necessary and hammering (X) to get to character creation. It took about a dozen reloads until I was satisfied, but at least I never had to actually waste time waiting around, unlike the poor people who were ready to start playing at launch.

During my tinkering with ME2's face creator I discovered a very interesting bug with imported ME1 Shepards. Once in the Character Creator, if you scroll down and enter the facial presets screen, select a face, then go back out and instead choose your imported face, you will be assigned the preset face's identity code in the squad screen once ingame!. I tested this with two faces and took pictures as proof (apologies for the bad quality).

First preset face, with ID code on the bottom left:
Image IPB

Image IPB

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Here is my squad screen once ingame:
Image IPB

Second preset face:
Image IPB

Image IPB

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Squad screen again with preset face code:
Image IPB

Squad screen after straight import:
Image IPB

Yes my Shep is named Leeloo, what of it? :P

My guess is that imported faces are not assigned an ID code simply because the customization screen is bypassed when importing, which is just bizarre. This would explain why the ID bug occurs; by accessing the custom face screen, a code is generated, which then persists even if you back out and select a straight import.

After really trying think about this lately from the perspective of the devs, I've come up with a theory on why this wasn't addressed; our suggestions are WORKAROUNDS for a problem, not SOLUTIONS. During production of ME2, if the dev team admitted internally that there was a problem within their own software carried over from ME1, it would obligate them to fix the problem, not create a workaround before the product had even been launched. However, fixing the problem would involve adding 360' zoom/rotate & variable lighting to the face creator, because THAT is the solution. THAT is the way it should have been planned from the start. Then they could legitimately ask "why would players need to re-access the creator/restart first level from face creator/skip intro etc etc. if we have a face preview there for them?."

This is all we need:
For existing ME1 players > assign a face code to imported faces.
For everyone > in the first Cerberus Base, modify the "Restart Mission" option in the Load menu to restart at Character Creation. The cutscenes afterwards are skippable so players could be back in-game within seconds, saving an immense amount of time.


Anyone else encountered this bug?

Modifié par wierzbowski88, 09 avril 2010 - 04:30 .


#206
kreite

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 I know it took me countless tries to get my maleshep to look right but I was stubborn so I got it right eventually and I'm a perfectionist

#207
Tup3x

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It would be nice if we could edit imported faces.

#208
fulgdezapada

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I'm new to ME and ig got me right away! I've only played a little at my friend PC but I've spent a day only on ME(1) and I said I'd buy it too. It's actually the best game ever I played, litterally. But I realised the MOST IMPORTANT feature that adds to game immersion is just the head of the player. It's a feature too painful to get over. I saw the limited power of ME built-in editor and I'm not satisfied. The tricky thing is that I saw the player face appears often close-up and all the details are visible. Thus, a fine-tuning editor is a must! I decided to delay ME purchase untill I can see MY face in-game!
I'm looking for a such editor (so, external). I learned of Gibbed Save Editor rev25 and read about it. It says it could save/change heads but I don't know whether I can EDIT (mesh/bones/texture) them.
Please, whoever has the knowledge, tell me if it's possible and the directions. I'd be interested in ME1 if possible. If not, at least in ME2.
Is there a way to export the head to an editable 3d object in 3DMAX or alike and then put it back in the game?
If I'll succeed, I promise I'll buy all the series ME unlimitedly.

In my oppinion, the intro movies needn't been encountered unless you want to edit your head. So the editing the head ONCE and for good but with the mention <doing it PERFECT> should solve the intro movies too. They're ment for single watch. Why skip them? Why editing the face later? So do it at the very start and do it perfect. So the built-in editor isn't a match for the high standard to be stuck with the initial head. So instead of lowering the standard, raise the quality to match the standard ;)

Thanks in advance.

Modifié par fulgdezapada, 27 avril 2010 - 10:15 .


#209
psyman

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I believe directly editing the your head/face mesh in Gibbed's editor is very complicated to do manually, except for changing hairstyle (to Kelly's hair for example), or eyes (Illusive Man's for example) and some other facial colouring. There are definitely no sliders to adjust yet. To actually tweak head shape, you would need to start a New Game, get to the face creator, input your current face code, make changes, then create a save in the starting med lab room.



Afterwards, access both current and new saves with Modio, extract the save files, then open up Gibbed's editor. Load the new save, go to Toolbox, click Export and save the head morph as a file. Next, open up your current save but this time, select Import in the Toolbox and choose the head morph file you saved earlier. Load it all back into Modio, and rehash/resign .



Your changes will be reflected instantly when you load up the current save in ME2 :-). It's not much better, but at least the Normandy has well lit dialogue scenes for testing purposes, like talking to Chakwas.

#210
fulgdezapada

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Sorry, I'd be interested in the PC version. I think there are more possibilities. I could see that the output format for Gibbed's editor is 'me2headmorph'. Can't it just be converted somehow to a 3d obj? Or at least, is there a way to choose from more eyes/noses than the ME2 offers?

#211
Phex

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Ugh, the unskippable intros in both ME1 and 2 are doing my head in now. I've played both games through twice so I know what's going on and just want to make a nice, unique Shepard to do more playthroughs with but especially in ME2 the character creating progress takes ages...



It would be nice if we could get a separate character creator for ME2 as they did with Dragon Age, so you could design your Shepard, copy the face code (that was a great idea by the way) and then start the game... It wouldn't hurt to be able to do a 360 view of your Shepard as well.

#212
LadyAlekto

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since ive gone through me2 a couple and restarted probaly 3 times as much to get the perfect head i find it very stupid that there is no option to disable something that is nice the first time and an absolute nuisance the second time, as if you devs did not think someone might prefer to not ****ing do nothing and navigate your dieng ship a four thousand times

#213
ambroseaz

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Absolutely. I agree 100%!!! A "skip cutscene" option. An ingame face editor. Three-quarter preview option in addition to full profile. Maybe even an "emotion" animator that scrolls through some of the different facial expressions during character creation. Mousewheel magnification for close-ups. RGB slider hair and eye colors wouldn't break my heart either. In additon, I wouldn't mind seeing a body type option like in NWN2, where you can have a thin and wirey, or a beefy muscular male Shepard. Or in female Shepards case, lean or voluptous.

#214
khathaway71

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I too was so frustrated with the character creation set up. Enough so that I begged for a creation code from fellow players. (So demeaning for an evil lady such as myself) I hope Bioware takes this thread into consideration ASAP!!!!

#215
Bhatair

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I'd be happy with being able to gradually rotate the head, rather than the few angles we get to look at.



Nothing like spending half an hour tweaking a face only to be totally crushed when you realize their cheekbones stick out like side view mirrors, or their forehead looks like a water balloon. :P

#216
LadyJaneGrey

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I cannot speak to the PC character creator, but the 360 character creator does not allow the player to see the back of the head. A small thing, but it cost me a good bit of cut scene time. Once I started actually playing the game and saw the hairstyle back I'd be staring at for a couple dozen hours or so, I deleted my poor femshep and started over. I don't mind watching the introduction scene...if I can see my character afterwards.

Modifié par LadyJaneGrey, 21 juin 2010 - 05:57 .


#217
Deviation88

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I have slight OCD and I literally cannot play the game because you can't edit your face in the middle of a game. I'm 8 hours in and I'm thinking about quitting because my character eyes are too far apart.

#218
rorrim180

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Here's the general consensus from Bioware - If we can't charge you for it, we don't give a ****.

Modifié par rorrim180, 17 juillet 2010 - 06:48 .


#219
ZephSunstrider

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Um, not sure if it was mentioned, but you CAN make the intro movies skippable without removing them... I posted that in a thread a few days ago.

rorrim180 wrote...

Here's the general consensus from Bioware - If we can't charge you for it, we don't give a ****.


Huh? Did they charge money for the patches? Did they charge money for the Cerberus Network (assuming you bought ME2 new)? Did they charge money for the dozen small additions for DA? Did they charge money for the Toolkit? Musta ninja'd my bank account while I wasn't watching.

BW creates some of the best games out there, and their Customer Service isn't that bad. I've seen worse. Lots worse. Derogatory statements like that don't help. If you want to vent frustration, hit something. Or play a fast-paced, extremely violent first person shooter. Works miracles, I tell you :whistle:

Modifié par ZephSunstrider, 17 juillet 2010 - 10:31 .