does anyone know if you have to have it on hardcore through the whole mission or can you turn it on right before you get to that area?if this has been asked sorry i didnt see it.
Geth Pulse rifle in ME2
Débuté par
Guest_ctsaxon1983_*
, févr. 03 2010 01:49
#51
Posté 31 janvier 2011 - 10:33
#52
Posté 31 janvier 2011 - 10:35
I put in hardcore before selecting the mission just to be safe and it appeared. Actually hardcore was not much different to veteren (my standard) maybe more things had shields but I never really noticed.
#53
Posté 31 janvier 2011 - 10:56
shinobi602 wrote...
How would you guys rate the Geth pulse rifle against the Revenant?
I cant' remember how they compare on non-Insanity, but on Insanity a Soldier with Revenant and AR and Assault Rifle Accuracy upgrades slices through enemies in seconds.
#54
Posté 31 janvier 2011 - 10:58
DarthSliver wrote...
Haha, no gun is worth that much work in my opinion.
The Colossus on Insanity really isn't that hard.
Run up the right side and take cover on the right side... he doesnt repair.
#55
Posté 01 février 2011 - 12:27
Tali's recruitment mission is really easy if you take the right squaddies. I usually roll with Zaeed for squad disruptor ammo and Garrus for overload, and both of them sporting the highest rate of fire/base damage ARs I've got which is usually the Mattock, if you don't have that give them the Avenger. The more rounds they put out the more often they will cause geth weapons to jam thanks to disruptor ammo, and then there's the additional benefit of quickly stripping shields. It's a cake walk even on insanity. Oh and giving Garrus area overload helps with the flying drones that accompany the geth primes.
Modifié par marshalleck, 01 février 2011 - 12:33 .
#56
Posté 01 février 2011 - 05:03
Hrm, thought you had to play on hardcore from the very start.
GPR is interesting to me in the fact that the sine wave in it's description is actually there when you fire, giving you variable dps depending on when in that wave you are hitting the enemy.
GPR is interesting to me in the fact that the sine wave in it's description is actually there when you fire, giving you variable dps depending on when in that wave you are hitting the enemy.





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