The main question is "How to flag an event to be processed during pause ?".
I am using SignalEvent function inside EVENT_TYPE_EQUIP.
EVENT_TYPE_EQUIP can be processed while the game is in pause but the custom event I send to the same character is processed only after the pause.
case EVENT_TYPE_EQUIP:
{
event ev = Event(CUSTOM_EVENT);
SignalEvent(OBJECT_SELF, ev);
break;
}
Events processing during pause
Débuté par
anakin5
, févr. 03 2010 01:58





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