So.....if you cast this power you get a status (like "weakened"--a red icon appears in your status area), but other than to tell you that you've "lost health" there is no explanation. Injury kits do not remove the status effect. Perhaps resting in camp will, perhaps time will, but I'm gonna be unhappy if I've permanently lost health without being told that this would happen. I would not have used the power as its only middling effective.
This lack of info (both for the min/maxers among us and for regular players) is annoying and overdone.
Come on developers, tell us what Bloody Grasp does and exactly what that status effect is and how long it will remain. (And even the strategy guide, not to mention the manual, is silent on this power.)
Bloody Grasp (WK DLC only power for mages) BIG downside
Débuté par
geisljapoa
, nov. 06 2009 05:25
#1
Posté 06 novembre 2009 - 05:25
#2
Posté 06 novembre 2009 - 06:30
let me hijack ye thread =D
my animate undead doesnt work either. i tried to animate some wolf's corpse/bandit's corpse/hurlock's corspe, but doesnt work. please tell us how it works?
my animate undead doesnt work either. i tried to animate some wolf's corpse/bandit's corpse/hurlock's corspe, but doesnt work. please tell us how it works?
#3
Posté 06 novembre 2009 - 06:32
My bloody grasp is showing as a buff, not a debuff.
#4
Posté 06 novembre 2009 - 07:56
animate dead bug? wont raise corpses sometimes (most of the time...) when out of combat
#5
Posté 06 novembre 2009 - 08:01
Animate dead is tricky - it only seems to raise human(oid) corpses, and only ones with something in them. It's not as cool as I'd hoped it would be.





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