Something Akin to Duncan's beard I reckon, a closer cropped beard.
Anyone else missing the missing link between beard stubble and Full on beard
Débuté par
Guest_Hudson115_*
, oct. 15 2009 09:39
#1
Guest_Hudson115_*
Posté 15 octobre 2009 - 09:39
Guest_Hudson115_*
#2
Posté 15 octobre 2009 - 09:42
yep, me
#3
Posté 15 octobre 2009 - 11:27
I really wish you change the length of regular hair and beard hair independently. Also, I really wish you could change beard and hair color separately, like you can change stubble and hair. Fingers crossed for a full-game version with more features?
#4
Posté 16 octobre 2009 - 03:08
Count me in. I`m impressed that a short full beard was not an option.
#5
Posté 16 octobre 2009 - 09:29
there is not enough beard options period. i also don't like the fact that if you choose to have a beard they switched off all chin and cheek options to make them fit, which would be sortof understandable if some of the beards wouldn't be hovering from some angles...
#6
Posté 16 octobre 2009 - 09:37
Yep, the beard options are lacking, to say the least.
I'd also like a slider for stubble intensity. If you only wan't a slight five o'clock shadow you have to go for a certain preset and then don't touch any of the beard & stubble sliders at all.
All the actual "stubbles" look like more of a beard than most people have in real life, with the "real" beards ranging from viking to woodchopper.
That goes for humans, dwarves turned out decent enough
I'd also like a slider for stubble intensity. If you only wan't a slight five o'clock shadow you have to go for a certain preset and then don't touch any of the beard & stubble sliders at all.
All the actual "stubbles" look like more of a beard than most people have in real life, with the "real" beards ranging from viking to woodchopper.
That goes for humans, dwarves turned out decent enough
Modifié par Fulgrim88, 16 octobre 2009 - 09:38 .
#7
Posté 16 octobre 2009 - 09:41
At least we get beards. Some other character generators just won't allow for them (like Oblivion's).
I really don't see what the problem is, it isn't any harder to include a morph for scaling a beard versus a nose, it must have something to do with how it's connected and how the engine deals with that.
I really don't see what the problem is, it isn't any harder to include a morph for scaling a beard versus a nose, it must have something to do with how it's connected and how the engine deals with that.
#8
Posté 05 août 2010 - 05:58
Twitchmonkey wrote...
At least we get beards. Some other character generators just won't allow for them (like Oblivion's).
I really don't see what the problem is, it isn't any harder to include a morph for scaling a beard versus a nose, it must have something to do with how it's connected and how the engine deals with that.
Actually in oblivion you can have a five o clock shadow if you want and besides having a much ebtter variety of hairstyles you can adjust the hair length.





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