Abriael_CG wrote...
Cheita_Corps wrote...
Thats why you save beforehand. Interrupts are spontaneous, paragon or renegade. Like you said, not many of them have foreshadowing but this particular interrupt was pretty predictable considering the context established from encountering her in the first ME.
To be honest I doubt a player should have to save before every single dialogue. That's simply bad design...If it were a paragon interrupt it might have involved the camera.
Not really. Punching the camera is still a violent action that falls perfectly into the renegade "ethos". Punching a woman that's just talking in a civilian environment isn't "renegade" it's "chaotic [stillnotking wrote...
I'm tired of your disingenuous assertions!
If in your opinion they are disingenuous, and you're so tired, by all means, don't read them. I promise I won't punch you in the face if you ignore me :innocent:
If you think punching her is bad wait till you see what you do to the guy in the interrogation room if you interrupt.
There was plenty of foreshadowing for this particular interrupt if you played the first ME not to mention it showing itself as renegade.
Aside from that, are basing your assumption of the renegade option involved here off the one you did with Veetor in the colony mission? If so I can see why you expected the renegade option to fire a shot at the camera.





Retour en haut




