Screw you Insanity Mode.
#1
Posté 03 février 2010 - 07:51
Yeah, im sure there are plenty of threads on this topic already, but im too frustrated to try and even locate the search button, wherever that may be, so this is my thread to vent. Its either this, or throw my controller against a wall.
I guess i had this coming. I always said that ME1 was pretty easy, even on Insanity mode, at least for me it was. The only times i ever died on ME1 was when i did something stupid. So ME2 must be karma catching up to me. I Beat ME2 on normal, and now im going back through it on Insanity Mode. I made it up to the Derelict Collector Ship, and honestly, i havent had too much trouble up until now. Sure, there were a few parts here and there that took me awhile, but nothing TOO frustrating. I fugured if the rest of the game on Insanity kept that pace, i would be fine.
Oh how wrong i was. I cant even make it past the first wave of Collectors on the flying platforms. Yeah, its that bad. I start shooting a collector, and wouldnt you know it, right before im about to finish one off, Harbinger takes control and its back up to full armor and health. Fantastic waste of ammo. And since Harbinger is a one man wrecking crew, and uses his singularities to push me out of cover so i can picked off by the 4 other collectors hanging about, i decide to focus my attacks on him. Unfortunately, that is when both of my idiotic teammates decide to die on me, so im left with a choice of reviving them or try anduse my geth shield to not die. But oh wait...the shield has a 12 second cooldown, so while im hiding in cover near death waiting to revive my teammates, Harbinger is just walking right up to me and boom...im dead again.
Seriously, i have not been this frustrated at a game in a long time. I would say the "Mile High Club" achievement on Call of Duty 4 is a close contender to this level of frustration. But it feels good to vent. And if anyone was wondering, im using a Soldier, i have the upgraded shotgun, Sniper, and the Battle Rifle from the Collector ship, Full Geth Shield and Full Adrenaline rush, and all the ammos, with Grunt and Jack as my squad. So if anyone has any tips for that, that would be appreciated (i can restart the level with a different squad i think). If not, i have to figure out how to get past this gawd awful level.
#2
Posté 03 février 2010 - 07:55
#3
Posté 03 février 2010 - 07:55
#4
Posté 03 février 2010 - 07:59
That's all I really know to say, hope it helps. :/
#5
Posté 03 février 2010 - 07:59
Fallen311 wrote...
I haven't gotten that far in Insanity yet, but if i have one piece of advice, it's kill the other collectors before the harbringer controlled one, or else by the time you finally kill that one and use most of your ammo, the harbringer will control another of the collectors that you have ignored while trying to kill the harbgringer. If you kill the others first, then after the harbringer one is dead, there will be no more collectors for him to control.
Yeah, i tried that. What happens is you start with two platforms...one has 3 collectors on it, and the other is a scion just shooting random shockwave blasts. I can usually pick off one collector right as the platform lands, throw up my geth shield, take out a second, but Harbinger either controls the second as im shooting it, or takes over the 3rd if i can kill the 2nd, so then its just Harbinger and the scion, which wouldnt be bad, except for the fact that as soon as that happens, another platform comes with 4 more collectors on it.
Its just ridiculous, i spent 2 hours on it before i gave up for now.
#6
Posté 03 février 2010 - 08:01
Kordras wrote...
The most important things IMO are Incinerate/Inferno Ammo to strip away armor, Overload/Disruptor Ammo to strip away shields, and Warp to knock out barriers (probably the most important for you since Collectors use barriers over shields). Concentrate on taking out all the other Collectors before taking out Harbinger if at all possible. Otherwise, he'll just keep taking control of them.
That's all I really know to say, hope it helps. :/
Yeah, im using Inferno Ammo, it does help. I dont really have a problem killing them per se, i have a problem of my teammates dying and then being swarmed by harbinger and collectors.
#7
Posté 03 février 2010 - 08:05




After the first wave was cleared I moved my squad up to the edge of the first platform while I held down the back and took out collectors quickly with the sniper rifle.
Modifié par woah_geez, 03 février 2010 - 08:09 .
#8
Posté 03 février 2010 - 08:06
#9
Posté 03 février 2010 - 08:07
Kronner wrote...
Learn to play.
I already know how to play, so thats not the problem. ass.
#10
Posté 03 février 2010 - 08:07
Kronner wrote...
Learn to play.
Now now, this IS Insanity mode..Most grown men would break down in tears at this point.
#11
Posté 03 février 2010 - 08:10
neubourn wrote...
Kronner wrote...
Learn to play.
I already know how to play, so thats not the problem. ass.
apparently not, you brought bad party members when considering your class

#12
Posté 03 février 2010 - 08:12
woah_geez wrote...
neubourn wrote...
Kronner wrote...
Learn to play.
I already know how to play, so thats not the problem. ass.
apparently not, you brought bad party members when considering your class
Perhaps. But they have worked really well up until that point, even on Horizon against the Collectors there, so i dont see why they wouldnt work again on the ship.
#13
Posté 03 février 2010 - 08:12
Collectors Derelict Ship is almost impossible.
#14
Posté 03 février 2010 - 08:13
You really, really want to take out the Drones, Assassins, and Guardians before you kill Harbinger. That way you only have to kill him once. I know it isn't always possible (his AI is weird -- sometimes he'll go to cover like a normal enemy while other times he will head straight for you, which is far more annoying), but it makes things much easier.
But yeah: key point is take squad members with abilities that match the mission. If you haven't played through before to know what you'll be facing, then I'd play on a lower difficulty first.
#15
Posté 03 février 2010 - 08:16
stillnotking wrote...
Insanity is no joke. The key is to bring squadmates that have abilities that match the mission. For example, on the Collector ship I took Grunt and Miranda: Grunt is amazing against Husks with his shotgun, Concussive Shot, ridiculous health pool, and krogan charge, while Miranda's maxed Warp can take out Collector barriers with just one or two hits.
You really, really want to take out the Drones, Assassins, and Guardians before you kill Harbinger. That way you only have to kill him once. I know it isn't always possible (his AI is weird -- sometimes he'll go to cover like a normal enemy while other times he will head straight for you, which is far more annoying), but it makes things much easier.
But yeah: key point is take squad members with abilities that match the mission. If you haven't played through before to know what you'll be facing, then I'd play on a lower difficulty first.
Thanks, ill give that a try here in a few minutes.
The problem with taking out the collectors first is that Harbinger just walks right up to where im at and knocks me out of cover. So, i found it to be easier to take him out FIRST, then worry about the other ones. But ill see if its possible to take out the others before he walks over to me.
#16
Posté 03 février 2010 - 08:17
tbh using jack against the collectors is dumb when you already have grunt and youre a soldier, get some warp in your life, and fast.neubourn wrote...
woah_geez wrote...
neubourn wrote...
Kronner wrote...
Learn to play.
I already know how to play, so thats not the problem. ass.
apparently not, you brought bad party members when considering your class
Perhaps. But they have worked really well up until that point, even on Horizon against the Collectors there, so i dont see why they wouldnt work again on the ship.



Modifié par woah_geez, 03 février 2010 - 08:17 .
#17
Posté 03 février 2010 - 08:21
The hardest difficulty of a game like this can be immensely frustrating, but rewarding. If you decide on your next playthrough to play a new class on a lower difficulty, it will likely feel fantastically easy.
#18
Posté 03 février 2010 - 08:21
#19
Posté 03 février 2010 - 08:26
#20
Posté 03 février 2010 - 08:27
#21
Posté 03 février 2010 - 08:27
Seppiee wrote...
I'm just asking, what about the Scions and Praetorians, Those should be hard too or am I wrong?
Surprisingly, they aren't that bad. They're slow and every time you fight one the game gives you a wide area with plenty of cover. They tend to kill your squaddies (NPCs aren't good about understanding Praetorian AOE for example) but they are pretty easy. It just takes a while.
#22
Posté 03 février 2010 - 08:29
#23
Posté 03 février 2010 - 08:30
stillnotking wrote...
Seppiee wrote...
I'm just asking, what about the Scions and Praetorians, Those should be hard too or am I wrong?
Surprisingly, they aren't that bad. They're slow and every time you fight one the game gives you a wide area with plenty of cover. They tend to kill your squaddies (NPCs aren't good about understanding Praetorian AOE for example) but they are pretty easy. It just takes a while.
I found sniping their head and sniping those two glowing blue dots on their chest helps. Not sure about the dots, but Im sure headshots hurt them more.
#24
Posté 03 février 2010 - 08:31
#25
Posté 03 février 2010 - 08:32
Just kill the lackeys before you kill him and you should be fine, and stay moving when he shoots the black thing.





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