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Screw you Insanity Mode.


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#126
dan107

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Where are you stuck exactly? What class are you using?

#127
Blue_dodo

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this is why the description says "this mode is only recommend for players who I beaten hardcore", and wouldn't you know it the description was not a bluff.



try hardcore or veteran

#128
Yantze

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Lord Atlia wrote...

I started a new character, infiltrator, and was having a good time up until the collector base which I beat but it required a lot of luck, a lot of dieing and sneaky infiltrator tricks. I've got two quick questions for those that have beat it on insanity, should I switch ap ammo for warp (solo or party), and which other stages should I be prepared for (i.e. are harder than others)?


I would take warp over ap any day.  Warp tears through barrier along with armor. That makes killing collectors a joke.  I had solo for my soldier and did just fine with it. 

#129
Lord Atlia

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Yantze wrote...

Lord Atlia wrote...

I started a new character, infiltrator, and was having a good time up until the collector base which I beat but it required a lot of luck, a lot of dieing and sneaky infiltrator tricks. I've got two quick questions for those that have beat it on insanity, should I switch ap ammo for warp (solo or party), and which other stages should I be prepared for (i.e. are harder than others)?


I would take warp over ap any day.  Warp tears through barrier along with armor. That makes killing collectors a joke.  I had solo for my soldier and did just fine with it. 


TY, that is what I've been reading here and elsewhere, that collector ship trap would make Admiral Ackbar proud. 

#130
dan107

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Lord Atlia wrote...

Yantze wrote...

Lord Atlia wrote...

I started a new character, infiltrator, and was having a good time up until the collector base which I beat but it required a lot of luck, a lot of dieing and sneaky infiltrator tricks. I've got two quick questions for those that have beat it on insanity, should I switch ap ammo for warp (solo or party), and which other stages should I be prepared for (i.e. are harder than others)?


I would take warp over ap any day.  Warp tears through barrier along with armor. That makes killing collectors a joke.  I had solo for my soldier and did just fine with it. 


TY, that is what I've been reading here and elsewhere, that collector ship trap would make Admiral Ackbar proud. 


Notwithstanding the fact that if the guy in charge wasn't a complete idiot (or this wasn't a massive plot hole), the Collector ship would simply seal the doors once you're inside, blast the Normandy and fly away. :P

#131
Mr.Skar

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Yantze wrote...

Lord Atlia wrote...

I started a new character, infiltrator, and was having a good time up until the collector base which I beat but it required a lot of luck, a lot of dieing and sneaky infiltrator tricks. I've got two quick questions for those that have beat it on insanity, should I switch ap ammo for warp (solo or party), and which other stages should I be prepared for (i.e. are harder than others)?


I would take warp over ap any day.  Warp tears through barrier along with armor. That makes killing collectors a joke.  I had solo for my soldier and did just fine with it. 


Huh, guess I'll switch out what my newly made Soldier has for Warp ammo than. Strange that this bit of advice pops up in a thread with the title "Screw you Insanity Mode" :P.

#132
Peer of the Empire

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If you have a low performing computer you will be screwed in combat, not only in the usual ways but also in targetting powers.

See these threads for tweaks:
http://social.biowar...6/index/784595/
http://social.biowar...06/index/834703

Modifié par Peer of the Empire, 04 février 2010 - 03:49 .


#133
Crimson Shame

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Yeah, Insanity is annoying the tar out of me right now. So boring, and so frustrating at the same time. I'm stuck on the Garrus mission. Every time I get close to beating the last wave of mercs, he decides to poke his head out and stay there until he gets killed. >:(

#134
ZennExile

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It's going very well for me using a Vanguard, Mord, and Garrus. I die when I don't hit cover fast enough or I forget to prepair for the next wave, but I'm not really finding it frustrating yet. I haven't killed the Collossus yet though so maybe I'll smash my face against the wall for that one but I don't really see having much issue beyond that.



It's a little mroe challenging on the 360 than the PC just because I am a mouse and keyboard kinda guy, but I'm really not seeing why so many people find insanity impossible. Then again all the hacking and bypassing mini games were super easy for me to pick up too and people cry in every other thread about them.

#135
Fulgrim88

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Blue_dodo wrote...

this is why the description says "this mode is only recommend for players who I beaten hardcore", and wouldn't you know it the description was not a bluff.

try hardcore or veteran

I can't be assed to play through it harder than necessary, more often than necessary.
Apart from that insanity isn't all that bad once you get used to it.

Still it bugs me that my Renegade&Paragon points are gone. It's the same with every NG+, though, unrelated to difficulty

#136
Ferocious7

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there's no real advantage or disadvantage of playing Insanity on NG+ or from a new game or import.... yes the enemies are tougher if you start off at a higher level, BUT SO ARE YOU. Not to mention, if you already beat the game... you have an advantage that those who haven't don't.... you know how ME2 plays, weaknesses of the enemies, the guns, the missions, what to expect in combat, etc... if anything a brand new playthrough/import new playthrough on Insanity as your first go is the "hardest" way to go. Every mission is unexpected, no clue what you're up against.. who is the best to bring, will there be mostly organics, synthetics, or both, etc.... but for those who have beaten it already, there's no way that you can go back and try that out unless your first play through was on Insanity as well as is your NG+. I did Insanity for my first playthrough, NG+ seems to be even easier bcuz I know exactly what to do.



I have been and am still using a Vanguard..... charge can be amazing IF you know how and when to use it properly... if not I suggest you find an area with a lot of tough enemies that you have a save right before.... and keep reloading the save, practicing different techniques til you find your niche. That's what I did and I can't tell you in words how well Charge has worked for me whenever needed.



I was switching up a lot until I got Grunt, now I always use Grunt and instead of choosing Warp ammo.. I take Jack and give her the evolved Warp Ammo that grants it to the whole team. This way I can use barrier/fortification/geth shield... while enemy fire can tear right through them on Insanity... if you press it at the right time you will get enough protection to make it back to cover using one of those three.



But that's my play style.. also when I did the Collector's Vessel (where you can choose to learn a/r, s/r, or get the claymore shotgun.... I chose the a/r and I will say I have tested each of the A/R's..... the one that seems to come through the most with non-stop headshots tearing through barriers, shields, and armor is the Collector's Assault Rifle (from the Collector's Edition). The other ones I'm not so crazy about. But rapid fire headshots are so easy with that gun once you adjust to it which should be very quickly.



For the area mentioned (I didn't lookat all posts, just the second or third page) where you get ambushed by the collector's on the floating gyro's... or w/e u wanna call them... well I found two methods helpful without the sniper rifle. Save your pistol ammo for the scions... I used fire ammo (level one or two)... took out all of the regular collector's.... stayed in cover in the far back left corner for the first wave (the futhest left you can have some real cover from that upside down almost square U.... the dlc blackstorm gun can one shot everyone off of the platform... or u can just pick them off, have your team focus fire on the harbringer while u focus on the others... get the scions down to low health (the first then the second).. and as the final wave approaches... take them out then just clean up the rest... after that it was a lot less intense. At least for me it was. I had no ammo, no teammates.... I had medigel but didn't wanna waste it LOL... so I had a shockwave battle with the scion before the husks.... took a while.. eventually got him as I charged in for the final blow.... then with the husks... my team wasn't moving, they were shooting far off enemies while getting hit constantly.... dunno y but it happened, so I ran/melee'd past them all, using charge with the slow mo option when I got surrounded.... and for the last group blocking the entrance, I charged all the way down the ramp/hill and jump onto the rescue vehicle... it actually looked awesome as if I plotted it haha.... definitely doing a few playthroughs, not sure how many times on Insanity.. I'd love to do a Casual run soon just to stomp crap out and run out into the open spraying my gun and powers just for kicks..... gotta play tight and quick on Insanity, but it's fun.. imo at least.



Sry for the novel haha

#137
TCBC_Freak

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The best way to handle Insanity, be a Sentinel. Tech-armor is your best friend, it boosts your shield higher than the Geth Shield and last until it's depleted and it has the same recharge time, it's better than the Geth Shield. Take Warp ammo as your bonus power, it burns past barrier and armor which is Harbinger and in makes the SMG and Assault Rifle's unstoppable. But since you are already a soldier I'd start the level over and use the upgrade station to switch to Fortification over Geth Shield. Take Grunt and Thane, they are the best against Collectors and Husks. Make sure Grunt has his special shotgun and Thane has the starting sniper rifle, it does more damage per shoot than the semi-auto and since he doesn't run out of ammo it's better for him. Also Thane has warp and is stronger than Miranda and Overload is not going to help you as much as Thane's strength will in the long haul. It's also useful to turn off squad auto power usage, mange it on your own, you have to be more mindful which is just smart anyway. It's slows the pass a little if you don't map the powers right but keeps the squadies from being stupid and wasting powers. Nothing is worse than opening the power wheel and finding out Miranda has just used a power is in cool down because she used warp on a guy who was one shoot from death when another guy has a fully charged barrier that you need to bring down...

#138
GGForce

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I got through hardcore with a Soldier without much problem, but I knew Insanity would throw a whole new world of trouble my way. If you think about that logically, you'd probably guess that I carried my Soldier over for the next playthrough for Insanity. Oh my, would you be wrong. Somewhere along the way I got distracted by the new features of other classes; I decided to go with an Infiltrator from god damn scratch. I still have no idea why.



Needless to say, I've put that one on hold for right now because I decided to do it the right way ie. Test out the Adept's capabilities on an easy setting, build it up to lvl 30 and continue on. And then I got distracted again because, ever since I've seen what max Overload does to shields (giving opportunity to use other biotics to finally take out an enemy), I've wanted it for my own character instead of having to rely on bringing a squadmate. So now, I'm on my 5th playthrough (technically speaking, I've only finished 2) with a Sentinel at a lower level. I don't know if I'll be able to get through all the conversations, recruitment/loyalty quests, scanning for resources, etc. when I finally decide I want to git 'er dun on Insanity.

#139
stillnotking

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Mmw04014 wrote...

I'm on the collector ship too and I can't seem to get past it. Insanity has not been too much trouble so far but as SOON as I get to the collector ship, I can't seem to win. I've tried over and over different tactics but nothing seems to work.

I think what's so maddening is that I never chose to go there. I figured I would go after I completed a lot of missions and was at a higher level but I couldn't because the galaxy map was cut off from me and the only thing I could do was go straight there. I'm only on level 15. Why in the world the game FORCES you to go to the collector ship without even giving you a say in the matter is beyond me.


The secret to beating Collectors on Insanity is to have a lot of biotics available, specifically Warp.  They all use Barriers, and Warp shreds them.  The Collector missions are the one part of the game where biotics really shine.

For Husks, anything that knocks them down (after their armor is gone) kills them instantly.  Pull, Throw, Concussive Shot, Shockwave, etc.  Also, Husks are not very maneuverable and can easily be dodged or kited if you don't let them trap you in a corner.

#140
stillnotking

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deimosmasque wrote...

I wasn't having too many problems with Insanity until it came to recruiting Tali. That last part with the Geth Colossus is just kicking my butt. I beat it once but Kal died and I refused to continue the game if he was going to be dead.


That part is very tough on Insanity.  The way to keep Kal alive is to tell him to "stay down" at the start of the mission (requires a Paragon interrupt).  As far as beating the mission, it's one of those infinite-spawn areas where the winning tactic is to sprint ahead as quickly as possible.  I found the left side to be easiest.  You have to pass a certain point to force the geth to stop spawning.  Having a squad member run ahead generally works best.  Ironically, the Colossus isn't really the issue: if you can get to cover at the end of the walkway, the Colossus is cake.  It stops repairing itself when you are close and just focuses on trying (fruitlessly) to shoot you.

#141
Relinquished2

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I don't get how so many people can find insanity THAT hard. You just need to think and act uppon your previous playthrough. what do u find on the collector ship? the harbinger. he's easy to take down, just have Mordin with you and max his incinerate skill and any biotic who has warp maxed. The warp will take care of the Harbinger's barrier and Mordin's incinerate will take care of his armor while you pick off the remaining collectors.

Also, on insanity it's wise to take a defensive mastery skill, preferably geth shielding as it not only ups you shield, but also gives your weapons 10% extra damage for a short period of time on level 4.

EDIT: Concussive shot is good against barriers aswell, advice taking either Zaeed or Grunt with you. A maxed out Concussive Blast can knock down squads also making it easier to pick them off.

Modifié par Relinquished2, 05 février 2010 - 04:21 .


#142
Titan98RG

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the avalanche has been the answer to all my problems on insanity so far.

#143
LightweightJustice

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Killed a lot of brain cells beating insanity.

Sniping and sniping and again sniping. (Mantis or Viper + Head Shot Booster visor)

Took Garious and Zaeed with DLC sniper rifle.

#144
Fulgrim88

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Titan98RG wrote...

the avalanche has been the answer to all my problems on insanity so far.

Didn't do much for me on my first playthrough, apart from freezing enemies i'd be able to kill anyway. The bigger ones seemed to be immune, even after charging the avalanche for a period of time that would definetely be unhealthy on Insanity.

So far it's Assassins Cloak & the good old Widow, paired with Mirandas +dmg & warp that took me through the game

Modifié par Fulgrim88, 05 février 2010 - 05:36 .


#145
Madcat46

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I don't know if it's been said already or not but you can dodge the singularities while staying behind cover. If you start moving to the other side of what you're hiding behind and the singularity follows you most of the time it will fly over the object and pass you completely

#146
Wildeyes

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Started a NG+ with a soldier. The difficulty has been just right. The only part that was frustrating was the N7: Wrecked Merchant Freighter, because I had Jacob + Miranda (to unlock the Tactician achievement) and tried to rush toward the shuttle between waves of endless mechs; after two failed attempts, I realized that patience and caution were my best assets in Insanity.

I've been using the Heavy Inferno Grenade quite successfully; I can deal damage without wasting thermal clips, hit them even when there isn't a direct line of sight, and a direct hit shreds enemies' armor/health. I plan to swap for Warp Ammo for the Collector missions.

The only thing I would have done differently was re-spec into an Infiltrator, as I've been using pistols and sniper rifles almost exclusively. Of course, this playstyle may change when I start to recover some of my lost upgrades; for the time being, I am still quite squishy.

Modifié par Wildeyes, 05 février 2010 - 06:36 .


#147
Cpl_Facehugger

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neubourn wrote...

i have the upgraded shotgun, Sniper, and the Battle Rifle from the Collector ship,


Wait, you've got the claymore heavy shotgun, the widow anti-material rifle, and the machine gun? How did you manage that?  

#148
neubourn

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Cpl_Facehugger wrote...

neubourn wrote...

i have the upgraded shotgun, Sniper, and the Battle Rifle from the Collector ship,


Wait, you've got the claymore heavy shotgun, the widow anti-material rifle, and the machine gun? How did you manage that?  


What i meant was i had the upgraded Shotgun and Sniper (upgraded damage/accuracy etc). AND the Battle Rifle from the collector ship.

And i did finally get through that part and finished off insanity. It wasnt too bad, but that Collector Ship was the worst part in the whole Insanity run through, the rest of the game wasnt too bad.

#149
Paeyvn

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neubourn wrote...

but that Collector Ship was the worst part in the whole Insanity run through, the rest of the game wasnt too bad.


I'd have to agree there. The part you originally mentioned and the praetorian were irritating...praetorian wasn't so bad, husks weren't so bad, but the damn collectors shooting me in the back while I cover from the big flying tank of death sucked. Found a fairly decent way of doing it though finally.

#150
Isaantia

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I love maxed out Reave.