Are the over bloated cut-scenes and dialogue killing ME?
#201
Posté 06 février 2010 - 07:02
#202
Posté 06 février 2010 - 07:06
If there was real choice in this game, especially in regards to paragon and renegade, the first option would be to agree to work with Cerberus, or tell them to get stuffed, and you would then work with the alliance. The game would then split into either doing mission with the alliance or cerberus. However, you have no choice.
Modifié par Taiko Roshi, 06 février 2010 - 07:07 .
#203
Posté 06 février 2010 - 07:15
#204
Posté 06 février 2010 - 07:25
Also, if it's a VIDEO game, isn't that suggesting the VIDEO part is more important? Ah, well, just bein' funny.
But seriously, I did like how much gameplay there was in DAO relative to cutscenes, but ME 2 is much more balanced towards gameplay than you seem to think. I guess you didn't pay much attention to the plot, which would certainly make one not enjoy playing this game.
I can kinda see where you're coming from, not having much choice in dialogues, but you may be overestimating the difference choices made in other Bioware games. There was never any option to work for one organization or another at the beginning, making for two totally different games - you work for the Grey Wardens in DA:O, and in every other game there is one basic goal with a little variation. The ME series has more longterm consequences for players in the plot than any previous Bioware game, or even many games. Those are illustrated with cutscenes and dialogue rather than text explanations.
But yes, there are fewer dialogue options in each dialogue, and in some dialogues there isn't even a choice. It is still a powerful journey, in my opinion.
Modifié par Alocormin, 06 février 2010 - 07:34 .
#205
Posté 06 février 2010 - 09:09
To me the longest cut-scenes would be the beginning/omega relay/ending , which are not long at all.Other than that you could literally choose one text option for every conversation and be done within 10-30 seconds.None of the conversation's feel like they just wanted to add one in just to waste time , they all make sense.
As far as romance goes.Does the Mass Effect games need to turn into the GTA games ?
Modifié par LOST SPARTANJLC, 06 février 2010 - 09:14 .
#206
Posté 06 février 2010 - 09:34
LOST SPARTANJLC wrote...
Ok , I think got the conversations or (cut-scenes).Now I get it , they can last seconds to maybe 1-2 minutes if you want to here all the text choices.
To me the longest cut-scenes would be the beginning/omega relay/ending , which are not long at all.Other than that you could literally choose one text option for every conversation and be done within 10-30 seconds.None of the conversation's feel like they just wanted to add one in just to waste time , they all make sense.
As far as romance goes.Does the Mass Effect games need to turn into the GTA games ?![]()
I agree. The problem is that those cut-scenes take up a huge amount of memory space which could of been used to flesh out the combat in both main and side missions.
#207
Posté 06 février 2010 - 10:27
Taiko Roshi wrote...
The problem is that the bulk of the extended cut-scenes have no real "dialogue" options in them, you just get the opportunity to ask basic question which could of been included within the over-bloated cut-scene. There is no real choice in much of the dialogue, just the illusion of choice. Whether you choose paragon or renegade makes no real difference to the story at all in many of the over-bloated cut-scenes and dialogue sequences. All you are doing is filling up a bar and opening up "more dialogue options" which have no real impact on the character or the progression of the story.
If there was real choice in this game, especially in regards to paragon and renegade, the first option would be to agree to work with Cerberus, or tell them to get stuffed, and you would then work with the alliance. The game would then split into either doing mission with the alliance or cerberus. However, you have no choice.
So the solution would be to remove the "illusion" of choice, instead giving the player even less choice than before?
Your suggestion simply isn't practical from a business, or even a technological standpoint. Giving the player the freedom to choose two very different story arcs without both arcs following the same structure would be suicide for the dev team, and not even worth attempting when you consider that they are expanding the story over three 40-hour games.
Unless you want three 10-hour games with lots of choice? Or three 7-hour games with lots of huge choices? Or three very unpolished games? Or a trilogy that takes fifteen years to make?
When you're voicing your opinion on how you think the game should have been made, try not to throw factors such as business and resources out the window.
#208
Posté 06 février 2010 - 03:27
ModProp wrote...
Let's face it folks. Mass Effect 2 is neither an RPG or a Shooter. Hey, it's not even a game. BioWare should just quit making games so that we may all be appeased. Yep. That's the only option here.
Did the forumites kick up this much stink when Jade Empire came out? JE: less than 10 weapon styles, no direct control of party members, only one follower at a time, bare bones stats, no character creation, no armors (only diff gems to put into an amulet), linear game world with little back-tracking, only two ways to play closed fist/open palm, etc.
#209
Posté 06 février 2010 - 03:41
#210
Posté 06 février 2010 - 03:51
There are other 'Video games' that the OP himself recommended. Good, go play those if thats what you want. You don't go to L4D and complain, hey there are no racing cars to drive. It's a different game!
But there is no game like Mass Effect, not of the quality I demand at least. So don't make it like all the other games.
And Taiko Roshi, they are real choices. Not so much plot choices, but character choices. Not what I want to do, but who I want to be.
Modifié par Booban, 06 février 2010 - 03:54 .
#211
Posté 06 février 2010 - 04:00
More DIalgoue, More Story plz.
#212
Posté 06 février 2010 - 10:23
The combat is pretty good how much more combat could you possibly want.I'll agree having mostly point a to b can get repetitive , but I actually like those.
All cut-scenes take up space whether their in game or not.But even then a shooter/rpg game , if you don't like rpg's no matter how bare-bones they are the word(RPG) should tell you what your getting.If you took out the cut-scenes and added more combat the value of the game would just go down.
#213
Posté 06 février 2010 - 10:32
*accompanying action here*
No, it's not. It's an RPG, for all that those elements have been pruned in ME2 over ME1, which is naturally going to have a focus on dialogue and cutscenes, and they were all well done and good. I can't think of a single one that bored me. Honestly, you're coming across as the kinda ADHD kid who hears dialogue and thinks "WORDSWORDSWORDS GIMME ACTION".
#214
Posté 06 février 2010 - 10:46
#215
Posté 06 février 2010 - 10:51
#216
Posté 06 février 2010 - 10:53
Sorry OP... you're wrong!
#217
Posté 06 février 2010 - 10:53
#218
Posté 06 février 2010 - 11:23
I challenge your assertion that significantly more game time is in dialogue and cut scenes than in combat. In fact, I challenge the assertion that the time in dialogue is longer than the time in combat at all.
An aside--
Why do people assume that shooter players are stupid, have short attention spans, etc? I love a good shooter like Half Life 2. I also love every RPG ever put out by Bioware except for Sonic, which I didn't try b/c I'm not interested in handheld gaming.
#219
Posté 06 février 2010 - 11:23
Modifié par Chris_Really_Rocks, 06 février 2010 - 11:23 .
#220
Posté 06 février 2010 - 11:29
Taiko Roshi wrote...
So I have just finished the game. I will admit that it was a good game but not great. The main problem I have with this game is that there is more cut-scenes and dialogue than there is combat. In fact it feels like the VIDEO GAME is the exact opposite of most games I play, in so far as the dialogue outweights the action 3:1. Usually, for a VIDEO GAME, the action outweights the dialogue 3:1. Take DA:O as a good example of a good ratio for a VIDEO GAME.
When I first heard that the game would have 2 disc for the Xbox I was genuinely excited. Here I was thinking that that would mean oddles and oddles of combat. I mistakenly assumed this because I thought I was buying a VIDEO GAME. However, to my disappointment what I got was little more than a SOAP OPERA in space.
To say that the developers focused on the ROMANCE instead of the COMBAT in this game is a gross understatement. That is all this game, and I use the word GAME very loosely, is. To think of the potential that ME universe has as a VIDEO GAME the mind boggles as to why it is wasted on ROMANCE! Surely those who want this much ROMANCE in a game can find other games more suitable, like SIMS 3 for example.
For me, ROMANCE is killing ME. ME 2 is just plain boring when it comes to playing a VIDEO GAME. I might as well watch a movie because a VIDEO GAME ME 2 is not! It is instead a SOAP OPERA and BSG is a much better experience than ME will ever be if you want a SOAP OPERA in space.
So, to the devs. Please ignore all the nerd-rage and give us back a VIDEO GAME for ME 3 not a SOAP OPERA. Some of us do have a life and don't need to live vicariously through a VIDEO GAME playing house. I, foe one, would much prefer the developers concentrated on COMBAT instead of pandering to the demands of the noisy minority who, for some strange reason, think its fun to play a game that is little more than a SOAP OPERA!
ROLE PLAYING game.
#221
Posté 06 février 2010 - 11:29
Taiko Roshi wrote...
The problem is that the bulk of the extended cut-scenes have no real "dialogue" options in them, you just get the opportunity to ask basic question which could of been included within the over-bloated cut-scene. There is no real choice in much of the dialogue, just the illusion of choice. Whether you choose paragon or renegade makes no real difference to the story at all in many of the over-bloated cut-scenes and dialogue sequences. All you are doing is filling up a bar and opening up "more dialogue options" which have no real impact on the character or the progression of the story.
If there was real choice in this game, especially in regards to paragon and renegade, the first option would be to agree to work with Cerberus, or tell them to get stuffed, and you would then work with the alliance. The game would then split into either doing mission with the alliance or cerberus. However, you have no choice.
The Alliance was hiding Shepard away at the beginning of the game, forcing Shepard and the Normandy crew to do unimportant crap to keep you from scaring everyone with Reaper talk. Much like the Council, they don't want Shepard around, and they don't want to acknowledge the Reaper threat. The Alliance is also in the process of rebuilding the fleet (especially if you decided to save the Council), so they their own concerns. In the eyes of both the Council and the Alliance however, you're a total pariah (and the Council at least actively seems to be trying to make it look as if you're delusional).
Working with them is not an option because they flat-out don't want you to come back in any way, shape, or form (even getting your Spectre title back is just placation and a nominal way to keep the peace). If you somehow expected a warm welcome from the Alliance and/or the Council, that's just not the way it is. Frankly, I think it reflects the reaction you'd get from a real-world government trying to sweep things under the rug. So yes, you are forced to work with Cerberus because there is no viable alternative. Of course, you could try wishing the Alliance and the Council into behaving the way you think they should or being what you want, but unfortunately, they're not the shiny, happy people who have faith in Shepard that you seem to want them to be. *shrug*
Modifié par AtreiyaN7, 06 février 2010 - 11:49 .
#222
Posté 06 février 2010 - 11:34
Taiko Roshi wrote...
It is instead a SOAP OPERA
It's actually called Space Opera, which is an actual subgenre of sci-fi which originated back in the Golden Age of sci-fi with people like Heinlein. It continues today with authors like David Weber and Elizabeth Moon.
#223
Posté 06 février 2010 - 11:49
I agree with above poster. This is the dumbest complaint thread so far (and that's saying something). What next: 'ME2 too orange! Bioware has ruined my life! Asari are too blue in ME2! Never buying another Bioware product'
I'm ashamed I'm even responding to this ridiculousness
#224
Posté 07 février 2010 - 12:22
I found that the talking was great. Mordin in particular was just funny as hell. Miranda and Jacob had the best side quests to my mind. None of that lead to any kind of romance for me because I did not take the dialog options for it.
Just in real life, you can choose to hit on someone (if you are game) or not. You just choose not to "take that dialog option".
ME2 is a Space Opera. Bab5 and BSG are Space Operas. All three have action, romance, a great story, interesting people to watch and some great special effects (Bab5 was ahead of its time in the 1990's).
Key words. Space Opera.
If you want Starwars or Star Trek styled game play and story, by which I mean that you want action and a little bit of storyline, then you should go and get Knights of The Old Republic rather than Mass Effect. Maybe go back and play Baldurs Gate 1, 2 and TOB. Maybe Torment....? Fallout 2? The Witcher....now there is a game with a tone of romance
Me....I love all the games and shows that I have mentioned. I just fail to see that "romance is killing this game". It is the same as it was in the first game. Also, you must admit that the combat in this game is by far and wide, much more superior the first game. Tactical control (I use the term loosely) in this version is much better than ME1. Weapons and custom armor are great as well.
I do want to stress that this post is voiced in a pleasant and friendly manner. I do not intend any sarcasm what so ever. If it comes across like that then I appologise.
Modifié par Nogaurd, 07 février 2010 - 12:23 .
#225
Posté 07 février 2010 - 04:41
and this topic here. Its funny how different the experience was for both of them. I'm gonna post this in the other thread as well.




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