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Mass Effect 2 Armor and Weapons Dissapointment


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#1
SippyKup

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This game is a great game, and overall I think it's better then the first Mass Effect. but my largest complaint with the game was the huge lack of weapons that were included with the game. Sure the first ME had a ton of weapons that all felt the same, but ME2 has barely any weapons at all! Not only that, the sheer amount of armors and ways you could customize them were stripped away.

Even more to my dissapointment, at a certain part of the story you get to choose a bonus weapon, I chose one of my first playthrough and was looking forward to gain another one on my second. Much to my dismay, they removed that option to get another weapon on the second playthrough.

Sure ME1 had waaay too many weapons that felt all the same and armors that were almost identical...but ME2 doesn't have anywhere near enough of the amount of weapons and armor it should have. It seems they stripped ME2 of some of the RPG elements in order to make things better and easier for lazy gamers.

#2
Vedaz

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I completely agree with you. I loved ME1 but I loved it because of Mako, armors,weapons, story and missions. ME2 has better story and missions but it lacks Armors and Weapons.

I was so dissapointed when I saw that there is only one type of armor. I wanted to scream at Bioware at that moment.

#3
neoxus299

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+1

#4
Roxlimn

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SippyKup:



The number of relevant options you have for armor and weapons has actually gone up, not down. Whereas you only ever use the Spectre weapons for the first game, and usually only the weapons you get points in, in the second game, you're forced to use all the weapons, more or less. A Geth Rifle isn't necessarily better than a Vindicator Rifle, though it is better than an Avenger. Likewise, a Carnifex Handcannon isn't necessarily better than a Predator pistol.

#5
Admoniter

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For what it's worth we know that the Eviserator shotgun is going to be introduced via the Cerberus network. Hopefully bioware will be regularly updating the game with new armor and weapons.

#6
Kronner

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Admoniter wrote...

For what it's worth we know that the Eviserator shotgun is going to be introduced via the Cerberus network. Hopefully bioware will be regularly updating the game with new armor and weapons.


That and Jesse Houston posted that there are more weapons/armor coming :)

#7
David Hingtgen

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There better be a lot more armor coming, if I can get a ton of sleek* armor for Shep, that will almost (but not) make up for the lack of armor for party members. If I could have just 1 thing in ME 3, it'd be to bring back choosing armor for companions.

*Many of the non-default armor bits are big and bulky. Not everyone played a soldier Shep wearing heavy armor--and some of it seems to have gone beyond that into "massive". Where's the light/medium armor for adepts and vanguards, etc? Especially needed for FemSheps, who just plain look weird sometimes with gigantic boots and shoulders--and especially the giant collar poking below their chin.

PS---why isn't BLACK an option for the pattern/stripe/camo color?  Huge omission.  Yes, you can put any color "accent" on black armor.  But what about colored armor with black accents?   

PPS----how about giving us the "opening 5 mins of the game" armor?  ME 1 retro armor! 

Modifié par David Hingtgen, 03 février 2010 - 09:16 .


#8
SippyKup

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Roxlimn wrote...

SippyKup:

The number of relevant options you have for armor and weapons has actually gone up, not down. Whereas you only ever use the Spectre weapons for the first game, and usually only the weapons you get points in, in the second game, you're forced to use all the weapons, more or less. A Geth Rifle isn't necessarily better than a Vindicator Rifle, though it is better than an Avenger. Likewise, a Carnifex Handcannon isn't necessarily better than a Predator pistol.


Yea, the customization options for the armor has gone up. But it's not really worth the decrease of different types of armors. And yes, the weapons do have different traits, but there should be a lot more different types of weapons as well. You shouldn't have both the game's pistols within the first hour of the game. And let's not forget the bonus weapons, restricting the amount you can have to only one is stupid. But i do agree with you on the customization options

#9
Daeion

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I still prefer ME over ME2 but that's not to say ME2 isn't a great game. ME to me was a 9.5 and this is a 9. I wouldn't say there were too many items in the first game, it's just that you were able to tell by the manufacturer if you were going to keep an item or scrap it. ME2 has too few items and really hurts the replay because there's nothing new to find your second time through. They could have kept the unique feel of the different weapons but added levels to them. I hate when people use the specter weapon with frictionless materials argument. First, you had to build to that, you had to earn, you didn't start out with it, you had to earn it, and no one said you had to use frictionless materials, you made the choice to do so.

#10
Coldcall01

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I miss the armour with slots in which you could mix and match what upgrades and bonuses effected the suit.



They used the same system on weapons, biotic, and tech amps. making ME1 far more customisable than ME2.








#11
EladarLens

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Agree with Coldcall01, the upgrade slots are missed; the ability to interchange bits and pieces over a huge selection of equipment really made ME1 a better game for me. While aesthetic customization is grand, and I -do- enjoy that feature (not just that you can now kill your enemies in hot pink with purple accents), being able to change your omnitool to increase decryption time limits, or swap various upgrades on/off your weapons and armour adds a lot to the game, in my eyes.

Also, I enjoyed the research feature, but sort of expected something similar to ME1 with bits and pieces or what have you. Build your own weapon upgrades, or research ones that are better than those you normally find throughout the game ( and for the huge pain in the rear it can be to accumulate minerals, they'd best be worth it, right?).

In any case, it's a wonderful game, but I liked the system in ME1 more - just that simple. Something closer to it would be wonderful.

Modifié par EladarLens, 04 février 2010 - 12:54 .


#12
Grimhallow

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I agree HUGE disappointment with weapon and armor selection... didn't feel like was progressing in either =(

#13
Sych0n0ught

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I feel the same, but I also think you could go out with the hundreds of guns. Maybe like a range of 10-15 for everything. But you would have to do amazing things for them. Loyalty quests, finishing the game. Import into ME2 from ME1 than Import that into ME3.

#14
Terwox_

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Only thing ye need is abit more variety in the different weapon categories and armors. And it'll be fine. I don't miss picking up that 99999999999999999999999999999999999th useless assault rifle or crap armor in ME 1

#15
Dansayshi

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Iv actually began tweaking my ini file to make each weapon more unique. 1 of my smg's is an accurate 3 round burst with good "ish" damage, while the other with 50 rounds now goes through the "thermal clip" in about a second but its accuracy is tweaked to be worse.

The heavy machine gun is different now too, 150 rounds a clip, but weaker damage twice the ROF.

Also changed the scimitar shotgun to fire twice as fast too with 12 rounds in a clip.

Just makes the game more interesting trying to make each weapon unique.

Id love to figure out how to add new armour, but thats going to take time :<

Modifié par Dansayshi, 04 février 2010 - 02:09 .


#16
Killian Kalthorne

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Roxlimn wrote...

SippyKup:

The number of relevant options you have for armor and weapons has actually gone up, not down. Whereas you only ever use the Spectre weapons for the first game, and usually only the weapons you get points in, in the second game, you're forced to use all the weapons, more or less. A Geth Rifle isn't necessarily better than a Vindicator Rifle, though it is better than an Avenger. Likewise, a Carnifex Handcannon isn't necessarily better than a Predator pistol.


You are equiping for an entire party, not just yourself.  Armor for the half naken chick and fully repaired armor for Garrus would have been nice.

#17
WarAxe7

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Knowing the stats for my weapons and armor when choosing which to use would have been helpful, too. :-/

#18
loboME2

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It's strange to see that because a game has an 'ultimate' version of weapons and armor, there is thus only 'one' set of each... what kind of logic is that?




#19
Roxlimn

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Killian Kalthorne:



But again, how relevant was armor in the first game to begin with? Mainly you just equipped whichever armor was best, and there was usually only one which was best. Occasionally you had to make a minor decision on whether to prioritize shields or armor, but that was rare, and going for either choice didn't make much of a difference, anyway.



Don't get me wrong. I would've loved more choices, but I like more real choices, not a ton of palette swaps or level upgrades.


#20
tehmoriz

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loboME2 wrote...

It's strange to see that because a game has an 'ultimate' version of weapons and armor, there is thus only 'one' set of each... what kind of logic is that?


only one LOGICAL set of each.

after all, if you can have the best and have it easily, why settle for second best? you'd have a point when these ultimate gear are hard to come by, except in ME1, they are not. ME1 had an inventory system up until the point when these "ultimate" gear show up, which is generally before the half-way mark. after that, the inventory system becomes an endless "convert to omni-gel" button mashing fest.

ME2 has less gear options. this is true. however, every weapon feel distinctly different from each other. there are very few cases where one weapon of a certain type is ALWAYS better than another. case in point, sometimes the viper is better than the widow, and sometimes the widow is better than the viper. gear in ME2 requires an actual choice based on personal preferences, instead of constantly climbing to the next rung of the ladder.

#21
Skemte

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This is pretty much the only real big criticism I have about it.. What in the hell were they thinking of having such a limited selection of armor pieces and weapons.. This isn't suggesting that I want the Mass Effect 1 system back (which was awful and limited in its own ways).. But having some 4 to 6 weapons in each catagory instead of 2 to 3 weapons in each catagory is pretty ridiculous.. To me this just seems like a mark of laziness if anything else.. I would have traded the whole Zaeed DLC if it meant I would get 5 to 6 weapons in each catagory not neccesarly better straight advancement but actual choice.. Along with some armor choices, maybe another 3 to 4 in each slot, especially with more interesting bonuses.. To me this could have been easily done, and would have been far easier in time and resources to make then anything Zaeed had.

#22
Skemte

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tehmoriz wrote...

loboME2 wrote...

It's strange to see that because a game has an 'ultimate' version of weapons and armor, there is thus only 'one' set of each... what kind of logic is that?


only one LOGICAL set of each.

after all, if you can have the best and have it easily, why settle for second best? you'd have a point when these ultimate gear are hard to come by, except in ME1, they are not. ME1 had an inventory system up until the point when these "ultimate" gear show up, which is generally before the half-way mark. after that, the inventory system becomes an endless "convert to omni-gel" button mashing fest.

ME2 has less gear options. this is true. however, every weapon feel distinctly different from each other. there are very few cases where one weapon of a certain type is ALWAYS better than another. case in point, sometimes the viper is better than the widow, and sometimes the widow is better than the viper. gear in ME2 requires an actual choice based on personal preferences, instead of constantly climbing to the next rung of the ladder.


I would rather have choice.. Lets say there are 8 weapons in each group..  it could go with 1>2>2>3 in choice by tiers, for instance would you want a shotgun that owns up close with a buff to melee damage as well..  Ala Claymore with a bayonet on it.. Or a shotgun that has a tighter spread but weaker damage, but it is versatile in dealing with medium range targets more efficently..    To me outside some skill tweaks this is my really only big gripe for the game is just the sheer lack of choices in the system..  I can live with armor to a extent, but to me it seems mighty lazy to not have these choices when it would have taken them minimal amount of effort to the game.. 

Modifié par Skemte, 04 février 2010 - 03:03 .


#23
Maj Gant

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I had the same complaint with DA:O and that was a real RPG. Bioware has gotten away from this for some reason.

#24
Skemte

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Maj Gant wrote...

I had the same complaint with DA:O and that was a real RPG. Bioware has gotten away from this for some reason.


... How is DAO a "REAL" rpg, and ME2 isn't?:crying:

#25
smudgedhorizon

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I miss all the weapon choice too. I don't care if it seems silly to deliberate over +5 extra damage or +3 extra shots - I love it, and I find ME2 lacking without it. Gearbox made a new franchise with Borderlands based on the love of loot and guns - so it's definitely not just me!!



If Bioware carry on this way in ME3 there will be just one weapon called "Gun"