Mass Effect 2 Armor and Weapons Dissapointment
#1
Posté 03 février 2010 - 08:27
Even more to my dissapointment, at a certain part of the story you get to choose a bonus weapon, I chose one of my first playthrough and was looking forward to gain another one on my second. Much to my dismay, they removed that option to get another weapon on the second playthrough.
Sure ME1 had waaay too many weapons that felt all the same and armors that were almost identical...but ME2 doesn't have anywhere near enough of the amount of weapons and armor it should have. It seems they stripped ME2 of some of the RPG elements in order to make things better and easier for lazy gamers.
#2
Posté 03 février 2010 - 08:42
I was so dissapointed when I saw that there is only one type of armor. I wanted to scream at Bioware at that moment.
#3
Posté 03 février 2010 - 08:54
#4
Posté 03 février 2010 - 08:59
The number of relevant options you have for armor and weapons has actually gone up, not down. Whereas you only ever use the Spectre weapons for the first game, and usually only the weapons you get points in, in the second game, you're forced to use all the weapons, more or less. A Geth Rifle isn't necessarily better than a Vindicator Rifle, though it is better than an Avenger. Likewise, a Carnifex Handcannon isn't necessarily better than a Predator pistol.
#5
Posté 03 février 2010 - 09:00
#6
Posté 03 février 2010 - 09:05
Admoniter wrote...
For what it's worth we know that the Eviserator shotgun is going to be introduced via the Cerberus network. Hopefully bioware will be regularly updating the game with new armor and weapons.
That and Jesse Houston posted that there are more weapons/armor coming
#7
Posté 03 février 2010 - 09:11
*Many of the non-default armor bits are big and bulky. Not everyone played a soldier Shep wearing heavy armor--and some of it seems to have gone beyond that into "massive". Where's the light/medium armor for adepts and vanguards, etc? Especially needed for FemSheps, who just plain look weird sometimes with gigantic boots and shoulders--and especially the giant collar poking below their chin.
PS---why isn't BLACK an option for the pattern/stripe/camo color? Huge omission. Yes, you can put any color "accent" on black armor. But what about colored armor with black accents?
PPS----how about giving us the "opening 5 mins of the game" armor? ME 1 retro armor!
Modifié par David Hingtgen, 03 février 2010 - 09:16 .
#8
Posté 03 février 2010 - 11:31
Roxlimn wrote...
SippyKup:
The number of relevant options you have for armor and weapons has actually gone up, not down. Whereas you only ever use the Spectre weapons for the first game, and usually only the weapons you get points in, in the second game, you're forced to use all the weapons, more or less. A Geth Rifle isn't necessarily better than a Vindicator Rifle, though it is better than an Avenger. Likewise, a Carnifex Handcannon isn't necessarily better than a Predator pistol.
Yea, the customization options for the armor has gone up. But it's not really worth the decrease of different types of armors. And yes, the weapons do have different traits, but there should be a lot more different types of weapons as well. You shouldn't have both the game's pistols within the first hour of the game. And let's not forget the bonus weapons, restricting the amount you can have to only one is stupid. But i do agree with you on the customization options
#9
Posté 03 février 2010 - 11:42
#10
Posté 03 février 2010 - 11:46
They used the same system on weapons, biotic, and tech amps. making ME1 far more customisable than ME2.
#11
Posté 04 février 2010 - 12:52
Also, I enjoyed the research feature, but sort of expected something similar to ME1 with bits and pieces or what have you. Build your own weapon upgrades, or research ones that are better than those you normally find throughout the game ( and for the huge pain in the rear it can be to accumulate minerals, they'd best be worth it, right?).
In any case, it's a wonderful game, but I liked the system in ME1 more - just that simple. Something closer to it would be wonderful.
Modifié par EladarLens, 04 février 2010 - 12:54 .
#12
Posté 04 février 2010 - 01:55
#13
Posté 04 février 2010 - 02:03
#14
Posté 04 février 2010 - 02:06
#15
Posté 04 février 2010 - 02:07
The heavy machine gun is different now too, 150 rounds a clip, but weaker damage twice the ROF.
Also changed the scimitar shotgun to fire twice as fast too with 12 rounds in a clip.
Just makes the game more interesting trying to make each weapon unique.
Id love to figure out how to add new armour, but thats going to take time :<
Modifié par Dansayshi, 04 février 2010 - 02:09 .
#16
Posté 04 février 2010 - 02:14
Roxlimn wrote...
SippyKup:
The number of relevant options you have for armor and weapons has actually gone up, not down. Whereas you only ever use the Spectre weapons for the first game, and usually only the weapons you get points in, in the second game, you're forced to use all the weapons, more or less. A Geth Rifle isn't necessarily better than a Vindicator Rifle, though it is better than an Avenger. Likewise, a Carnifex Handcannon isn't necessarily better than a Predator pistol.
You are equiping for an entire party, not just yourself. Armor for the half naken chick and fully repaired armor for Garrus would have been nice.
#17
Posté 04 février 2010 - 02:23
#18
Posté 04 février 2010 - 02:29
#19
Posté 04 février 2010 - 02:31
But again, how relevant was armor in the first game to begin with? Mainly you just equipped whichever armor was best, and there was usually only one which was best. Occasionally you had to make a minor decision on whether to prioritize shields or armor, but that was rare, and going for either choice didn't make much of a difference, anyway.
Don't get me wrong. I would've loved more choices, but I like more real choices, not a ton of palette swaps or level upgrades.
#20
Posté 04 février 2010 - 02:47
loboME2 wrote...
It's strange to see that because a game has an 'ultimate' version of weapons and armor, there is thus only 'one' set of each... what kind of logic is that?
only one LOGICAL set of each.
after all, if you can have the best and have it easily, why settle for second best? you'd have a point when these ultimate gear are hard to come by, except in ME1, they are not. ME1 had an inventory system up until the point when these "ultimate" gear show up, which is generally before the half-way mark. after that, the inventory system becomes an endless "convert to omni-gel" button mashing fest.
ME2 has less gear options. this is true. however, every weapon feel distinctly different from each other. there are very few cases where one weapon of a certain type is ALWAYS better than another. case in point, sometimes the viper is better than the widow, and sometimes the widow is better than the viper. gear in ME2 requires an actual choice based on personal preferences, instead of constantly climbing to the next rung of the ladder.
#21
Posté 04 février 2010 - 02:58
#22
Posté 04 février 2010 - 03:02
tehmoriz wrote...
loboME2 wrote...
It's strange to see that because a game has an 'ultimate' version of weapons and armor, there is thus only 'one' set of each... what kind of logic is that?
only one LOGICAL set of each.
after all, if you can have the best and have it easily, why settle for second best? you'd have a point when these ultimate gear are hard to come by, except in ME1, they are not. ME1 had an inventory system up until the point when these "ultimate" gear show up, which is generally before the half-way mark. after that, the inventory system becomes an endless "convert to omni-gel" button mashing fest.
ME2 has less gear options. this is true. however, every weapon feel distinctly different from each other. there are very few cases where one weapon of a certain type is ALWAYS better than another. case in point, sometimes the viper is better than the widow, and sometimes the widow is better than the viper. gear in ME2 requires an actual choice based on personal preferences, instead of constantly climbing to the next rung of the ladder.
I would rather have choice.. Lets say there are 8 weapons in each group.. it could go with 1>2>2>3 in choice by tiers, for instance would you want a shotgun that owns up close with a buff to melee damage as well.. Ala Claymore with a bayonet on it.. Or a shotgun that has a tighter spread but weaker damage, but it is versatile in dealing with medium range targets more efficently.. To me outside some skill tweaks this is my really only big gripe for the game is just the sheer lack of choices in the system.. I can live with armor to a extent, but to me it seems mighty lazy to not have these choices when it would have taken them minimal amount of effort to the game..
Modifié par Skemte, 04 février 2010 - 03:03 .
#23
Posté 04 février 2010 - 03:13
#24
Posté 04 février 2010 - 03:16
Maj Gant wrote...
I had the same complaint with DA:O and that was a real RPG. Bioware has gotten away from this for some reason.
... How is DAO a "REAL" rpg, and ME2 isn't?
#25
Posté 04 février 2010 - 03:18
If Bioware carry on this way in ME3 there will be just one weapon called "Gun"




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