Mass Effect 2 Armor and Weapons Dissapointment
#26
Posté 04 février 2010 - 03:21
Bioware bring back the classic armors and incorporate them into your "scan and store" database abroad the normandy.
#27
Posté 04 février 2010 - 03:24
MassEffect762 wrote...
I agree 1000%(not a typo) with the op.
Bioware bring back the classic armors and incorporate them into your "scan and store" database abroad the normandy.
Yes please, what they said!
#28
Posté 04 février 2010 - 03:48
This new system was definitely an imporovement over ME's system.
The fact that you could customise the look of your armor in ME2 was a big plus over ME1.
the inventory in ME1 was tedious and anoying. in ME1 95% of the items that you were carrying were items that you didn't need. (I once had 7 copies of the same gun in ME1) in ME2 you are garunteed that you and your squad are always carrying the strongest weapons possible.
in ME1 you switched you weaker weapons out as soon as you aquired a stronger weapon with the goal being to have the strongest weapon in your arsenal. The new system in ME2 accomplishes just that and it does in in a way that is much more seamless and natural. ME2 also does away with all of that un necessary junk that you had to carry around in ME1.
#29
Posté 04 février 2010 - 03:51
#30
Posté 04 février 2010 - 03:55
Oh, and has anyone ever gotten thier armor like the enemies in insane mode? You know, you got your health-color red then your armor-yellow then your shield-blue or barrier-purple (depends on your class). I don't know i never tried getting all those upgrades when again you CAN"T KEEP them in the next playthrough.
#31
Posté 04 février 2010 - 05:21
Skemte wrote...
Maj Gant wrote...
I had the same complaint with DA:O and that was a real RPG. Bioware has gotten away from this for some reason.
... How is DAO a "REAL" rpg, and ME2 isn't?
I am surprised that you have played both and still ask this question. ME2 is about as light as you can get with RPG and still call it an RPG. It is basically a 1st/3rd person game with an RPG like story-line. No levels, no stats, no inventory, no real personal upgrades (outside of a very few areas), etc. It doesn't bother me if people want to call it an RPG, but one has to admit that many of the elements that make something an RPG are not present in this game. Doesn't mean it isn't a good game, but it is what it is.
#32
Posté 04 février 2010 - 05:14
might just be me but that would make up for the choice of guns.
Though i wouldnt mind a few more .
#33
Posté 04 février 2010 - 05:48
1. i could put armor on my squad and they were not "fighting" in their casual stuff
2. there is almost as much promo gear as actual gear in the game...
#34
Posté 04 février 2010 - 05:49
Maj Gant wrote...
Skemte wrote...
Maj Gant wrote...
I had the same complaint with DA:O and that was a real RPG. Bioware has gotten away from this for some reason.
... How is DAO a "REAL" rpg, and ME2 isn't?
I am surprised that you have played both and still ask this question. ME2 is about as light as you can get with RPG and still call it an RPG. It is basically a 1st/3rd person game with an RPG like story-line. No levels, no stats, no inventory, no real personal upgrades (outside of a very few areas), etc. It doesn't bother me if people want to call it an RPG, but one has to admit that many of the elements that make something an RPG are not present in this game. Doesn't mean it isn't a good game, but it is what it is.
The leveling system for the most part was quite similar, there are many flaws to DAO as much as I would argue as ME2.. You just are trying to overlook that..
#35
Posté 04 février 2010 - 05:57
Modifié par Arruda 11, 04 février 2010 - 06:52 .
#36
Posté 04 février 2010 - 05:59
#37
Posté 04 février 2010 - 06:08
Nothing can fix gear problems in ME2, its a lost cause. Gear-based DLC will feel cheap - "pay $10 and you can find some armor <here>" Oh yay...
Hopefully ME3 can effectively combine the good parts of ME1 (immersion, stats/gear) with the good parts of ME2 (combat, cutscenes, graphics)
#38
Posté 04 février 2010 - 06:12
I rather my enemies scale up in difficulty than have to update my weapon or armour every level. Honestly, the AR that does 200 damage or 205... which one will you use? Accuracy never mattered in ME and neither did any of the other stats, just damage. Same can be said for armour according to what you needed. ME2 simply streamlined the decision making and thank god they did because switching armour/weapons around like an idiot every stage of the game was worse than that damn Mako.
The only complaint I can agree with is that most of your companions don't wear armour in combat. It felt like one of those Japanese dating games with "Oh boy! Unlocked a new outfit!" rather than "Right on, she now has extra ammo clips attached now." I thought that little element was silly.
#39
Posté 04 février 2010 - 06:18
There are thousands of weapons in actual existence, right now, in real life.
Implement Borderland's solution, with more effects/sprites/decals w/e and more models.
BTW, this same thing can be said for the locations in ME2... it is set in the largest arena we know of (space)... yet there are so many limited locations/areas that it actually sticks out in the game as distinctly lacking.
BTW 2, both of these things were better in ME1.
#40
Posté 04 février 2010 - 06:35
I was think n wow this armor must be powerful compared 2 the others n the gasme
I was floored when I found out no others 2 change n 2 no weapons selections no upgrades like n me1
I luv the game but now it feels like a shooter n not a rpg I hope 4 me3 bioware puts those elements back n the game , I guess ppl b**ch so much about it that they removed it from the game
When all they needed 2 do was just tone it down sum
Hell part of the replay vaule was try n 2 find the rare items
As gamers we need 2 voice this 2 EA/Bioware so that me3 will be great
#41
Posté 04 février 2010 - 06:40
smudgedhorizon wrote...
I miss all the weapon choice too. I don't care if it seems silly to deliberate over +5 extra damage or +3 extra shots - I love it, and I find ME2 lacking without it. Gearbox made a new franchise with Borderlands based on the love of loot and guns - so it's definitely not just me!!
If Bioware carry on this way in ME3 there will be just one weapon called "Gun"
You had four guns in ME1. You have 19 in ME2. Do the math.
Oh sure, you had a millions different versions of assault rifles, but they all operated the same way. Only with minute differences in heat and accuracy.
ME2 has 3 seperate types of ARs alone. Even has Space Desert Eagles.
#42
Posté 04 février 2010 - 06:52
JaegerBane wrote...
smudgedhorizon wrote...
I miss all the weapon choice too. I don't care if it seems silly to deliberate over +5 extra damage or +3 extra shots - I love it, and I find ME2 lacking without it. Gearbox made a new franchise with Borderlands based on the love of loot and guns - so it's definitely not just me!!
If Bioware carry on this way in ME3 there will be just one weapon called "Gun"
You had four guns in ME1. You have 19 in ME2. Do the math.
Oh sure, you had a millions different versions of assault rifles, but they all operated the same way. Only with minute differences in heat and accuracy.
ME2 has 3 seperate types of ARs alone. Even has Space Desert Eagles.
Please. If anything, there's less difference between weapons in ME2 than there was in ME1, at least in ME1 the weapons had stats that differentiated them, in ME2, like any other shooter, there's no difference that you can see except clip size.
#43
Posté 04 février 2010 - 06:54
But still give u the upgrade system 4 weapons n armor (me1) but give u the opt. 2 still mod the look of your armor n weapons (ME2) , it would be cool 2 have both options n the game
But really sucks is the menu interface , why is the txt so small , if u don't have hi def ur in trouble
#44
Posté 04 février 2010 - 07:08
Just fire few shots with each gun, the differences are clear enough. The text descriptions point out the differences as well.Gatt9 wrote...
Please. If anything, there's less difference between weapons in ME2 than there was in ME1, at least in ME1 the weapons had stats that differentiated them, in ME2, like any other shooter, there's no difference that you can see except clip size.
For sniper rifles, there's two distinct guns, the low-ammo heavy hitters that fire slow, and the rapid-fire low damage rifle.
For assault rifles, the short bursting ARs, and the Geth assault rifle that has full-auto, making it more effective against shields, but bit weaker against armor.
Heavy weapons are ALL very different from eachother. Flamers, "nukes", rocket launchers, pewpewlazers, etc.
I haven't toyed around with shotgun, but I'd assume they'd have the similar fast-firing/low damage and slow-firing/high damage split.
None of that was in ME1, they all shot the same way, but had different damage numbers.
#45
Posté 04 février 2010 - 07:10
But I do like the look of the graphics, in backdrop of ME2 better it doesn't look like ur n the same 3 buildings all the time like n ME1
#46
Posté 04 février 2010 - 11:29
Gatt9 wrote...
Please. If anything, there's less difference between weapons in ME2 than there was in ME1, at least in ME1 the weapons had stats that differentiated them, in ME2, like any other shooter, there's no difference that you can see except clip size.
Good lord. Did you manage to miss things like differences in fire rate, burst fire, auto fire, damage differences?
I would suggest that you give the arsenal a chance before condemning it. Trying to claim that the only difference between the Heavy Shotty and the Assault shotty was clip size is frankly, one of the most dubious things I've heard on these forums.
How can you justifiably claim that the weapons in ME1 were *more* different? Tell me, how did *any* of the pistols differ, tactically? What pistol was better for what situation? As I recall they just gradually got better. The nearest to tactical differences I can remember was that Kassa stuff was balanced, Armax could be fired for a bit longer and Rosenkov packed the most punch. The rest was trash.
That isn't really a persuasive argument in favour of enhanced choice. Every assault rifle did the same thing. Every sniper rifle did the same thing. Every shotty did the same thing. At no point was the player presented with a realistic tactical choice. Just bigger is better.
ME2 had you choosing weapons based on gaps in your arsenal. ME1 had you choosing weapons based on what you found most recently.
#47
Posté 04 février 2010 - 11:29
Modifié par newcomplex, 04 février 2010 - 11:31 .
#48
Posté 05 février 2010 - 11:43
cheers
#49
Posté 05 février 2010 - 08:48
#50
Posté 05 février 2010 - 09:52




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