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Whats the excuse to start at ground zero in ME3 going to be?


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#51
shinobi602

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I trust Bioware. I'm sure they've taken all options into consideration. They KNOW fans are attached to these characters now, and a cameo would NOT suffice.

#52
durasteel

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Drew Karpyshyn told me that between ME2 and ME3, Shepard will be showering in the commander's private suite and the water will short out Shep's cybernetics.  Total amnesia.  I'm a big fat liar.

If you think about it, your ME2 crew will lose a few characters between games.  Mordin is reaching retirement age, Thane has lung cancer, Samara's oath has been fulfilled and she will likely return to Asari space.  Zaeed is only around through the completion of his contract, and Legion will probably return to his synthetic people.

Wrex will not leave his clan at this point, but you have Grunt to replace him.  You will pick up Liara as you help her destroy the Shadow Broker, and you will pick up Ashley/ Kaidan as you rescue them from a betrayal of some sort on the part of the Alliance.  Tali and Garrus, as well as Miranda and Jacob, will either be in your starting crew (if they survived) or will just need to be picked up, if they have gone to run errands or something.

I think that Mordin will actually return, but not as a party member.  He will be like the doctor or the yeoman.  If he died in your import from ME2, he will be replaced by a generic science officer.

Think about it in terms of places on the Normandy for crew members to be.  Ashley/Kaidan will take Zaeed's cabin, Liara can take Samara's area.  There is another similar place on the other side of the ship for a new crew member, and you could conceivably have someone in the shuttle bay area.  The AI core seems an unlikely area for anyone, unless Legion returns.

#53
vigna

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I don't care really. The fact is they could just say. well, the villains are tougher so essentially you are level 1. What's the difference?

Isn't the story the most important aspect?

They may change inventory, leveling, powers/skills yet again.

#54
marshalleck

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There doesn't need to be an excuse, skill points and levels are arbitrary.



Does your Shepard go around introducing him or herself as "Shepard, level 23 soldier with 2,379 XP"?

#55
Headcount

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shinobi602 wrote...

I trust Bioware. I'm sure they've taken all options into consideration. They KNOW fans are attached to these characters now, and a cameo would NOT suffice.


Considering they're planning to release ME3 in 2011 (is that right?) barely a year from now, they must be using the current crop of characters on hand to finish it.  ME3 is the last installment of this epic story and the ending has to be epic.  That means Shepard's allies from 1 and 2 coming together to stand against the Reapers.

I shouldn't have to say this but BW, please don't disappoint us...  No more needless squad recruiting.  I like the ones I have now.

#56
TyDurden13

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I don't know about "resetting Shepard to zero." Honestly if his abilities are reset or gimped at the start it won't bother me because that's a game mechanic and does not break story immersion. However they want to handle it is fine by me. Or if we can just continue from lvl 30 on, that's fine too.



As for the characters: I agree that Thane, Samara, Mordin, and Zaeed all have pretty good reasons to leave after the Collector mission and will as a result have reduced roles. I like most of them and LOVE Mordin, but that's just the way I see it. I don't think Wrex can leave ruling Clan Urdnot either. I hope everyone else is recruitable, plus 3 or 4 new characters.

#57
Gill Kaiser

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It seems to me that much of ME2 was designed with ME3 in mind. There's lots of foreshadowing about story elements (Dark Energy, dying sun, Quarian vs. Geth, Krogan clans uniting, etc.) and gameplay elements seem to leave enough room for higher levels in ME3. I could see Shepard starting at his real level at the beginning of ME3, and the level cap being raised to 60 again.

#58
Doug84

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AngryTigerP wrote...

Well,

The lazarus project was really smart. It gave a legitmate excuse why shepard should start at or near ground zero with skills and morality.


That's the crux of it. Most people DON'T think it was smart at all, from what I gather from all the "Cyborg Zombie" jokes/seriousness you can find.


Really? Oh... hmm.... I thought it was smart myself. Oh well, gives me another reason to avoid these forums, especially around the time of release of Mass Effect 3/Dragon Age 2.

#59
Gill Kaiser

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I thought it was pretty smart, myself. Some people are just less accepting of outlandish sci-fi concepts.

#60
Guest_Elithranduil_*

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Why do you think they chose to cap it off at 30 this time round?



60 will be the cap in ME3. You heard it here first.

#61
raven2510

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Well if they do make us get a whole new team again...I'm gonna be extremely disappointed in Bioware. It would make all of what your team/Shepard did in ME2 pointless.

#62
Unato

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only problem with continuing is what they are going to do with the evolved powers



even heavier warp? err yea ok that works



it's Bioware, I have faith in what they do

#63
RandomPot322

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AngryTigerP wrote...

Well,

The lazarus project was really smart. It gave a legitmate excuse why shepard should start at or near ground zero with skills and morality.


That's the crux of it. Most people DON'T think it was smart at all, from what I gather from all the "Cyborg Zombie" jokes/seriousness you can find.

I don't think taking people on this forum, or forums on the internet is a scientific way to study if Lazarus project was smart. And even then, good ideas can be made fun of. Calling Shep "Cyborg Zombie" is not necissarily a condemnation of the story element. Just making fun of it. You can make fun of good things too.

#64
Gill Kaiser

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Unato wrote...

only problem with continuing is what they are going to do with the evolved powers

even heavier warp? err yea ok that works

it's Bioware, I have faith in what they do


With the shared cooldowns etc, they could theoretically just add 6 more skills for every class and it would work fine.

#65
Unit-Alpha

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Shepard needs a Vacation wrote...

the game will probably take place 3-5 years after the events of ME2 anything could happen


That's really unlikely considering *spoilers* the final cutscene sequence is of the Reaper fleet approaching the Milky Way. It won't take 3-5 years for that.

#66
nicodeemus327

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RandomPot322 wrote...

AngryTigerP wrote...

Well,

The lazarus project was really smart. It gave a legitmate excuse why shepard should start at or near ground zero with skills and morality.


That's the crux of it. Most people DON'T think it was smart at all, from what I gather from all the "Cyborg Zombie" jokes/seriousness you can find.

I don't think taking people on this forum, or forums on the internet is a scientific way to study if Lazarus project was smart. And even then, good ideas can be made fun of. Calling Shep "Cyborg Zombie" is not necissarily a condemnation of the story element. Just making fun of it. You can make fun of good things too.


So true. I typically make fun of good things. Bad things I just don't care about.

#67
Gill Kaiser

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Unit-Alpha wrote...

Shepard needs a Vacation wrote...

the game will probably take place 3-5 years after the events of ME2 anything could happen


That's really unlikely considering *spoilers* the final cutscene sequence is of the Reaper fleet approaching the Milky Way. It won't take 3-5 years for that.


Why not? It could take centuries or millennia for all we know. Of course it won't for story reasons, but there's no reason to think it wouldn't in-universe.

#68
DaeJi

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Unit-Alpha wrote...

That's really unlikely considering *spoilers* the final cutscene sequence is of the Reaper fleet approaching the Milky Way. It won't take 3-5 years for that.


Actually, looking at how far away they are from the Milky Way, it would take them a few hundred years to reach us (at least) given from what I could gage of the speed of the faster than light travel in Mass Effect.

#69
binaryemperor

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SidNitzerglobin wrote...

Most of ME 1 and all of ME2 was actually all a dream sequence induced by Shepard's exposure to the prothean artifact on Eden Prime.

The real rest of the game has just begun


Lol, in Mass Effect 3 you wake up in the med bay with Chakwas and Anderson standing over you. And you basically replay ME1 with the new game mechanics.

#70
binaryemperor

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Unit-Alpha wrote...

Shepard needs a Vacation wrote...

the game will probably take place 3-5 years after the events of ME2 anything could happen


That's really unlikely considering *spoilers* the final cutscene sequence is of the Reaper fleet approaching the Milky Way. It won't take 3-5 years for that.


You kidding? you could see the entire milky way coherently. By that scale distance it would take a conventional ship with FTL probably hundreds or thousands of years to reach it.

Given, these ARE the Reapers. They probably have their own special methods of travel, but it's still probably going to take a while for them to get there.

Modifié par binaryemperor, 03 février 2010 - 04:37 .


#71
RandomPot322

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binaryemperor wrote...

SidNitzerglobin wrote...

Most of ME 1 and all of ME2 was actually all a dream sequence induced by Shepard's exposure to the prothean artifact on Eden Prime.

The real rest of the game has just begun


Lol, in Mass Effect 3 you wake up in the med bay with Chakwas and Anderson standing over you. And you basically replay ME1 with the new game mechanics.

And Instead it ends with Saren using his ship at virmire to blow up the Normandy (or keep it in a fire fight long enough) so you all die in a nuclear blast.

#72
binaryemperor

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Actually it turns out the prothean beacon was their version of a hollywood movie and there was only 1 reaper, a giant prop left over. So basically Shepard, Saren, and the Geth were fighting over nothing.

#73
RandomPot322

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Ohhh I like that, but i still like everyone Saren showing some knowledge of what's going on, and keeping Normandy from swooping in to save everyone.

#74
Gill Kaiser

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binaryemperor wrote...

Unit-Alpha wrote...

Shepard needs a Vacation wrote...

the game will probably take place 3-5 years after the events of ME2 anything could happen


That's really unlikely considering *spoilers* the final cutscene sequence is of the Reaper fleet approaching the Milky Way. It won't take 3-5 years for that.


You kidding? you could see the entire milky way coherently. By that scale distance it would take a conventional ship with FTL probably hundreds or thousands of years to reach it.

Given, these ARE the Reapers. They probably have their own special methods of travel, but it's still probably going to take a while for them to get there.


Some people really don't seem to understand that space is large.

#75
DaeJi

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Gill Kaiser wrote...

Some people really don't seem to understand that space is large.


Which is funny, since Mass Effect goes through great lengths to point out how large space really is.