On my second playthrough I wanted to focus on playing my main character, a dual wield warrior, so I changed groupcomposition and focused on tactics setup for the group - one of the goals was to only pause the game in emergency situations, so combat would be more fluid.
It's two diffetent playstyles really and the difficulty of the game is affected a lot by these playstyles - hence the many discussions about difficulty we see on these forums.
With the group I currently use for fluid gameplay with no pauses and focus on only controlling the main I've done this: Shale as tank - Morrigan as healer and single target damage spells (remember crowd control spells requires pauses and micromanaging so this is a playthrough with not much aoe crowdcontrol) Dog as support and damage and myself as dual wield warrior.
To setup tactics I simply asked myself why I just paused the game. I paused every time I wanted the dog to use aoe stun when surrounded by many enemies. I paused everytime I wanted Shale to taunt etc. Usually there is some tactics that fit if you keep it simple. Result is that I usually just control my warrior and kill a lot of enemies
As I said before it's too different playstyles and micromanaging the whole party actually makes the game a lot harder, IMO.





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