wlcina wrote...
I am writing again, why I consider this game as "average":
1) COOP play, Bioware is stupid if they didnt add multiplayer to DA. Why ? It will make game playable 10 times longer ! Just have look at the Neverwinter Nights (1) - people are still playing over internet, modding comunity is working on their new mods. This is just fact. Each good multiplayer game lasts much longer. Single player ? - you will win 2 - 3 times and you will never return to game again.
I happen to agree with you there to a point. I wish there were multiplayer, and I think it could have been done without ruining what Bioware was trying to do. However, maybe they'll add such a thing in a future patch, and in any event, it really doesn't diminish what this game is. It's tremendous fun to play, and the characters you meet are every bit as interesting as some of the jackholes you'd end up playing with online anyway.

2) Tactics - there is ONE!! command action. I do not understand such this thing. Why just one ? This is called tactics ? horrible, just imagine they were at least 3, what a nice combos you can create.
The operative words there are "[you] do not understand such this thing [sic]." Learn the combat tactics. You add ranks to your ability and you get more options. Savvy?
3) User interface why on each side of my monitor, not ergonomic. You will have to run with you mouse here, then there, then there again.
Not following you there. The principal part of the UI that you routinely use is on the left half of the screen along the bottom. The party members are lined up along the left edge (where in NWN and NWN2 they were lined up along the right side). You have the local map on the top right corner, that you don't need to interact with anyway, and then you have the icons across the top middle for those who can't remember I = Inventory, J = Journal, etc. Don't see what your problem is. At all.
4) Predefined paths , exploration killed. In RPG ? great ways to destroy one of great RPG elements.
Hmmm, there are some predefined paths, yes, and the world is certainly not nearly as wide open as Oblivion and its predecessor, Morrowind, but I'd contend the thousands-times-better gameplay and interesting story more than makes up for that. RPGs are about a lot more than wandering around in the woods hoping to find a Ring of Fire Resistance nestled in one pixel out of millions way off the beaten path.
... more are coming...
We all wait with breathless anticipation.