wlcina wrote...
1) COOP play, Bioware is stupid if they didnt add multiplayer to DA. Why ? It will make game playable 10 times longer ! Just have look at the Neverwinter Nights (1) - people are still playing over internet, modding comunity is working on their new mods. This is just fact. Each good multiplayer game lasts much longer. Single player ? - you will win 2 - 3 times and you will never return to game again.
I know this might shock you, but I
don't want multiplayer in DA. Multiplayer requires quite a bit of extra coding (cue lots of people who don't know anything about software claiming it could be done in a week) and ends up requiring strange balancing and odd mechanics for the "non-primary" player. I'd much rather have a good single player game.
wlcina wrote...
2) Tactics - there is ONE!! command action. I do not understand such this thing. Why just one ? This is called tactics ? horrible, just imagine they were at least 3, what a nice combos you can create.
Yes, there is one "Attack" action. It makes you attack with your weapon(s). Then, there are loads of other attacks (Well, just six on the consoles) that are immediately available.
Or are you saying you want: Hit, Jump & Hit, Twirl about & Hit, Hit and then Twirl, and Hit then Jump and do a Jig?
If so, then I'm afraid you've misunderstood the fighting style in DA. DA is not a fighting sim. It's not an FPS. Its not a hack & slash. It's not about button mashing the right combination of buttons to unleash The Uber-Sweep-Kick-Sword-Bash. Its about putting your characters in the right positions and using the right strategy to defeat enemies.
wlcina wrote...
3) User interface why on each side of my monitor, not ergonomic. You will have to run with you mouse here, then there, then there again.
Right... it's so much worse than.... which other game do you want to hold up as the shining example? Certainly not WoW, Oblivion or BG2? Now, I've got the XBox version, but even that has a better interface than every other RPG I've seen for the console. From what I've seen of the PC version, it's remarkably good. Quite a few players and reviewers agree with me. In fact, you're the first person I've heard complaints from... if we're to consider the fact that you have to
mouse around the screen a complaint.
wlcina wrote...
4) Predefined paths , exploration killed. In RPG ? great ways to destroy one of great RPG elements.
Apparently you've never played: Baldur's Gate, Baldur's Gate 2, KotOR, KotOR 2, or Jade Empire. This was "destroyed" long before DA ever came along. I suppose DA will have to be content to be counted in with such RPG failures as BG2 and KotOR.
Seriously, sandbox RPGs are a recent invention, and for as fun as exploration might be, it comes at the expense of story narrative. It is a different style and if you do your research, you'll find that the "linear" RPGs are the standard form, and its the sandbox RPGs which are the one's deviating from the norm.