Multiplayer in the context of the game?
I could obviously see your guy friend responding to conversations in the camp as Morrigan telling you to come join him in his tent because it's cold... Multiplayer would alter a severely important portion of the game. What would you put in lieu of the normal dialog? Since I would be unusable in a MP environment.
Alterable UI.... ok, fair enough, it could use modifications but it is well laid out and functionnal... I hope your dislike of the game does not rest only on such benine factors...
Command Queing? You do realize they allow you (and even moreso the higher your level becomes) to program the way your party acts on its own, yes? With the build in "macro" editor you can make your party quite self-sufficient and enjoy your own character in a true RPG fashion. (well from my perspective - I am the player, not the rest of the party)
On your RPG standpoint... Final Fantasy #, Chrono Trigger? You, sir, are comparing apple with oranges... and like the ING guy says... wait... lost my train of thought here...
Back on point... DA:O portrays a RPG style that is heavy on the player and its story-driven involvement in a world that reacts to it... in FF or CT the world does not see you any different if you kill a boss before another boss... it is all scripted, not reactive... and as a previous poster stated : "Does FF or CT allow you to play multiplayer despite being a party game? No? Then your point is invalid."
RPG's do not mean Open-world sandbox either... RPG's do not mean you will see a feature that you found in another game and you liked... Open-World is merely a feature CERTAIN titles harbor... Oblivion would obviously not have worked in the same structure as DA:O, why? Because it was not designed to be as such... Thing is, I rather think DA:O works well in a semi-restrictive fashion... not the best of games to compare but Fable worked well in that way too and that is another RPG if there is one that wants you to be the hero...
Notice this last word... design... the game was not designed to please what YOU specifically wanted in the title... it aimed to be a great game that a large spectrum of players would appreciate, it takes elements from former games made or not by bioware... it is how it is, not because they wanted to displease you, because they Designed it to be how it is.... is it without flaw? Of course not... nothing is without flaw, not even you and your opinions.
<Edit> From what I read from you, I am not sure what your definition of a RPG game is... for me "role playing game" depicts you getting in the skin of a character and playing him without thinking on how you SHOULD play it but play it like you would in his/her shoes... its immersion, what so many games lack today... it is the core of a RPG game for me... how much you are drawn in the skin of your character.
</Edit>
Take the game for what it is, not what you thought it would be, or what features you think are missing from them.... because you sir must not like many games if you always evaluate in this optic.
I am a sci-fi player, I do not usually like fantasy medieval contexts, yet this game has me hooked... guess its to each his own heh?
Also, I often see posts that post false information or are flame generators be removed.... sensible and constructive comments are not... proof... this thread reached close to 8 pages.
You seem like one of these MMO players that feels the need to tell others they are quitting the game despite knowing no one on the server and acting surprised when the flames begin to spread... what sort of response did you expect posting against a game on its very community site?
Cheers.
Modifié par Arcadionn, 06 novembre 2009 - 07:14 .