Aller au contenu

Photo

Thane Fanclub. Keep Thane Alive and in ME3!!!


  • Veuillez vous connecter pour répondre
16751 réponses à ce sujet

#13851
DragonSlayer63

DragonSlayer63
  • Members
  • 62 messages
Oh, so Emerald has a birthday today? I think I've got a perfect picture for this...

Posted Image

...I originally drew this for my brother's birthday card, hence the asari and Miranda's ass. :P But look, there is Thane in the right lower corner! He looks more than weird though -- that was one of the first times I tried drawing him LOL. Regardless, happy birthday Emerald!

#13852
Guest_Jessica1995_*

Guest_Jessica1995_*
  • Guests

Emeraldfern wrote...

Jessica1995 wrote...

Wait, in Mass Effect 2 didn't Thane mention that the Hanar were working on a cure for Kepral's Syndrome?


He did.

Iirc, He said: "The hanar should be able to adapt us." and: "The project has only been running for a few years. I doubt that my body will still draw breath by the time it bears fruit."
Note: Not a verbatim quote, so I could have forgotten something or misquoted it.


I checked and he did mention it.
It's disappointing since BioWare didn't need to make a full cure, but it'd be completely reasonable for the Hanar to progress far enough to develop something that would suppress it enough so that Thane's life was lengthened. I really don't see anyone complaining about Thane being alive throughout the ME3 campaign because, as the game has shown, there are much more important things to address that don't make sense.
Knowing BioWare, if they did add a cure...I know exactly how they'd do it
Posted ImageAll of this is just my view on it though. Disappointed that he go shafted since he was my second fav. Thane and Samara had a bunch of memorable quotes and interesting backgrounds, just wish they were put to use better.

#13853
Roxy

Roxy
  • Members
  • 2 872 messages
I really want Thane and Jacob fixed,yes Javik and James would have been good for a LI choice but my choice got thrown away like it didn't matter and I want it fixed! Bioware did a ****** poor job with Thane and Jacob and that isn't fair to us Thane fans and Jacob fans. I'm not all that interested in James and Javik as an LI,I don't hate them I really like them but not interested in them...I just really hope that they will work on fixing Thane and Jacob as of the other ME2 characters that got little attention in ME3. I'm not throwing in the towel just yet!

@Emerald Happy Birthday Emerald I hope you have a good one.

@dineboo I like your chibi Thane it's cute! ^^

@Dragonslayer I think you did very good at drawing Thane for your first time. :)

Modifié par Roxy, 11 décembre 2012 - 08:31 .


#13854
majchicu

majchicu
  • Members
  • 6 messages
 *few pages back* Thane merchandise?!!! <3 Oh my. I know what Im gonna get myself for xmas :)
I have a lot of catching up to do.. so many new pages... :o
@DragonSlayer63
What an awesome bday card :D

@Jessica1995  I agree with your opinion, especially with the comment about memorable quotes.
I would've never thought but many fictional characters affected my outlook on life.

*still staring at Chris Priestly's tweet* :blush:

#13855
Sable Rhapsody

Sable Rhapsody
  • Members
  • 12 724 messages

Jessica1995 wrote...
Thane and Samara had a bunch of memorable quotes and interesting backgrounds, just wish they were put to use better.


IMO part of the problem began with the structure of ME2.  Don't get me wrong, it's my favorite game of the series, but twelve squaddies is really overkill.  LIs who weren't romanced or were wrong gender got a lot less content, and the new characters who were not romanceable had considerably fewer conversations and interactions than the companions back in ME1.

The problem compounded in ME3, and unfortunately they "fixed" it by relegating most of the ME2 squad to cameo roles.  I was ok with a smaller squad--I think that was actually a good choice given how unwieldy the ME2 squad got.  But there should've been a rotating slot or additional dialogue or SOMETHING to fulfill the potential of the ME2 characters.

#13856
Vlk3

Vlk3
  • Members
  • 958 messages
I think that removing ME2 LI's from squad was terrible. We didn't deserve to be pushed away. And no thinking man removes the character from future games that was awarded as the character of the year. ... Yeah, I mean Thane, and I learned about it just a few days ago. Can't believe Thane has so little support now...

It's not player's fault that there were so many squadmates. We shouldn't be the ones who pay for this. I'd love a cure for Thane but what I want the most is Thane as a squadmate...even late in game, it would be just perfect. I'd love this game with all my heart. But no, better add more Liara and Garrus. ;/

It wouldn't hurt BioWare to make an expansion with ME2 love interests as squadmates...

Modifié par Vlk3, 12 décembre 2012 - 11:22 .


#13857
coldwetn0se

coldwetn0se
  • Members
  • 5 611 messages
I don't know if the non-romanceables necessarily got less content. Take Mordin for example; I can "nearly" get a new convo from him after most missions...moreso than Garrus and Tali. I actually have thought about making at true assessment of convos for each of the squaddies in ME2 (started to a while back, but got distracted.....*grimace*)

Based solely on memory (so, most likely wrong...LOL) it seemed like the following got the most on-ship talk time:

Mordin
Thane
Samara
Miranda
Jacob

then....

Garrus
Tali
Grunt
Legion (though the number of convo's aren't terribly high, the dialogue "seems" longer...could just be my perception. *shrug*)

Jack is "kinda" an anomoly....just like with other romanceable characters, she can get more screentime if romanced. BUT, she can also be a "fling" for M!Shep, giving her another route for a bit of extra dialogue (outside of being romanced).

Of course, this isn't including cutscene stuff when getting ready for battle.....I'm only counting where the dialogue wheel actually pops up, when these characters are around (and only the ones on the ship).

#13858
coldwetn0se

coldwetn0se
  • Members
  • 5 611 messages
*SNIP*


lol.....k, the post showed up.Posted ImagePosted Image

Modifié par coldwetn0se, 11 décembre 2012 - 11:56 .


#13859
giftfish

giftfish
  • Members
  • 1 554 messages

Sable Rhapsody wrote...
IMO part of the problem began with the structure of ME2.  Don't get me wrong, it's my favorite game of the series, but twelve squaddies is really overkill. 


I see this reasoning a lot, but I don't buy it.  Overkill, not overkill, whatever.  It is no excuse.

1. BW knew when making ME2 that there would be an ME3.  They knew while they were building these characters, making various ones romanceable, etc, that players would have an expectation that they would be carried into ME3.

2. BW gave players the ability to save every squadmate in ME2.  It wasn't even that hard.  Everyone can survive the "suicide mission".  If they didn't want to deal with the headaches of 12+ squadmates in ME3, then they should have thought about it in ME2 and adjusted the ending accordingly,  The fact that players COULD  save every squadmate further heightened the expectation that they would all be back in their current roles in ME3.

3. I frequently see players defending BW, saying that it would be "impossible" for them to code for all the variables, for the 12 squadmates to get them to work in ME3 (I've also seen plenty of computer geek programmer folks retort that it would be quite possible, lol).  The ME1 squad is no different than the ME2 squad when it comes to this.  Both Ashley or Kaidan could be dead in ME1.  Garrus, Liara, and Tali could have never been recruited in ME1.  Garrus or Tali could have both been lost on the suicide mission in ME2.  There are plenty of issues to account for with the ME1 squad, as well.   The ME2 squad doesn't deserve any less.

4. From all the sales figures I see, ME2 was the most popular game of the series.  Many players BEGAN the series with ME.  Some of them didn't even go back to play ME1 prior to ME3.  It makes ZERO sense to demote the characters that a large majority of your audience grew to love during their first ME experience, to the small cameo roles they had in the last installment of the series.

Long story short, BW did a poor job of planning, and EA likely put them on an excessively short timeline to get the game out sooner rather than later. 

The result:  the ME2 squad and their fans got screwed.

What really pisses me off is that instead of working with the existing ME2 squad and prioritizing, they spent the dev time creating new characters: Vega, Javik, Cortez, and Traynor -- not to mention Allers.  That right there could have been Miranda, Jack, Thane, Jacob, and Samara -- all ME2 LIs.  That leaves 8 ME2 squaddies remaining, 3 of who are fully integrated into ME3:  Garrus, Tali, Liara.  Now we have 5 left:  Grunt, Mordin, Legion, Kasumi, and Zaeed -- all of which I would have been "ok" with the current content considering that none of them were LIs.  Don't get me wrong, I was upset that they didnt' have more, but if sacrifices had to be made, trimming the content for the ME2 squad who weren't LIs (or even in the vanilla version of the game) would have been a good way for them to go.

Instead, between the demotion to cameos and the ignored plot elements that were expanded upon in ME2 from ME1, BW essentially retconned the ME2 squad and storyline.

Modifié par giftfish, 12 décembre 2012 - 12:50 .


#13860
JECW

JECW
  • Members
  • 1 455 messages

giftfish wrote...

Sable Rhapsody wrote...
IMO part of the problem began with the structure of ME2.  Don't get me wrong, it's my favorite game of the series, but twelve squaddies is really overkill. 


I see this reasoning a lot, but I don't buy it.  Overkill, not overkill, whatever.  It is no excuse.

1. BW knew when making ME2 that there would be an ME3.  They knew while they were building these characters, making various ones romanceable, etc, that players would have an expectation that they would be carried into ME3.

2. BW gave players the ability to save every squadmate in ME2.  It wasn't even that hard.  Everyone can survive the "suicide mission".  If they didn't want to deal with the headaches of 12+ squadmates in ME3, then they should have thought about it in ME2 and adjusted the ending accordingly,  The fact that players COULD  save every squadmate further heightened the expectation that they would all be back in their current roles in ME3.

3. I frequently see players defending BW, saying that it would be "impossible" for them to code for all the variables, for the 12 squadmates to get them to work in ME3 (I've also seen plenty of computer geek programmer folks retort that it would be quite possible, lol).  The ME1 squad is no different than the ME2 squad when it comes to this.  Both Ashley or Kaidan could be dead in ME1.  Garrus, Liara, and Tali could have never been recruited in ME1.  Garrus or Tali could have both been lost on the suicide mission in ME2.  There are plenty of issues to account for with the ME1 squad, as well.   The ME2 squad doesn't deserve any less.

4. From all the sales figures I see, ME2 was the most popular game of the series.  Many players BEGAN the series with ME.  Some of them didn't even go back to play ME1 prior to ME3.  It makes ZERO sense to demote the characters that a large majority of your audience grew to love during their first ME experience, to the small cameo roles they had in the last installment of the series.

Long story short, BW did a poor job of planning, and EA likely put them on an excessively short timeline to get the game out sooner rather than later. 

The result:  the ME2 squad and their fans got screwed.

What really pisses me off is that instead of working with the existing ME2 squad and prioritizing, they spent the dev time creating new characters: Vega, Javik, Cortez, and Traynor -- not to mention Allers.  That right there could have been Miranda, Jack, Thane, Jacob, and Samara -- all ME2 LIs.  That leaves 8 ME2 squaddies remaining, 3 of who are fully integrated into ME3:  Garrus, Tali, Liara.  Now we have 5 left:  Grunt, Mordin, Legion, Kasumi, and Zaeed -- all of which I would have been "ok" with the current content considering that none of them were LIs.  Don't get me wrong, I was upset that they didnt' have more, but if sacrifices had to be made, trimming the content for the ME2 squad who weren't LIs (or even in the vanilla version of the game) would have been a good way for them to go.

Instead, between the demotion to cameos and the ignored plot elements that were expanded upon in ME2 from ME1, BW essentially retconned the ME2 squad and storyline.


I completely agree with you on this.

Let's not forget the money they spent giving EDI a new body, and then putting her on your squad. I didn't think that was necessary at all. I liked EDI, but I still don't know why out of everyone from ME2 they chose her.

#13861
Guest_Jessica1995_*

Guest_Jessica1995_*
  • Guests
@Sable
I do see where you're coming from, but I feel that overkill from a previous game isn't really an excuse for a massive amount of content to not be considered on BioWare's part. Honestly, when I was anticipating Mass Effect 3, I was expecting an extremely large amount of content because of what we were given in Mass Effect 2. If you look at ME2, we were spoiled with replayability and character development whereas ME3 is pretty dry.

Don't get me wrong, Mass Effect 3 by itself is a great game and BioWare struck gold with many things (mainly voice acting, facial expressions, and beautiful music). However, in my opinion, when I compare ME3 to the previous two games then I feel that it doesn't live up remotely as much as them.
I also feel that sometime during the creation of Mass Effect 2 that BioWare had to of at some point considered the amount of content that would have to go into the third game. I do get that they bit-off more than they can chew with the release date, and they stated that they were tight on budget which I'm not too sure of because EA was their publisher, but I feel that they should have extended the deadline for a better overall game. I even read a post by the writer for Samara in Mass Effect 3 stating that he would've wished to write her better because he didn't realize how much her fanbase cared for her, but said the time constraints and budget didn't allow him to do as much as he wished. (I'm mostly certain he said that and I'll try to find the post to double check and edit if I'm wrong).

Extended the deadline of a game isn't unheard of either. The Sims 3 for console was originally to be released in February but got extended into October. I'm also certain the true Mass Effect fanbase would understand them extending the release date and, for the most part, wouldn't have a problem. On the other hand the people who were anticipating ME3 and, it being their first ME game to play, they would probably be agitated. However, it would give them a good deal of time to play the first two games and develop a liking for the series making the third game even more anticipated in a good way. Not only that, but the game would (most likely) be better, have a more satisfied fanbase, and most likely increased sales for the game and future DLC. In my opinon, extending the deadline looks like a win-win-win situation.

Also, I don't feel that twelve squadies in ME2 was overkill. The way I view it is more replayability and exploration with different squadmates. I also liked the feel of having a full ship with a bunch of awesome people rather than a seemingly vacant ship with...Kaiden where Samara should be -.-
With twelve squadies on the ship I actually felt like I could be an actual "head honcho" especially with the almost in-depth conversations with each squadmate and few crew-members. In ME3 it's just auto-dialogue and I feel like one of those awkward people that stands outside the circle at a party not part of the conversation =/

#13862
Twilight_Princess

Twilight_Princess
  • Members
  • 3 474 messages
Not to be crass but I feel they put more thought and effort into edi’s ****** than they did with Thane’s character.  Allers I was indifferent to before the release because I thought there was NO WAY they would prioritise such a pointless character over the established ones Posted Image.

Now when I see her I think “the time wasted making your pixels could have been spent giving tali a proper face” or “The time wasted recording your lines could have gone to characters I wanted to talk to” and “The room you ‘re taking up could have been given to a character that I actually cared about (that’s anyone but YOU btw)”. 

Their focus was just so OFF and still is (Omega DLC) They keep putting lots of effort into things that aren't going to be appreciated despite the masses telling them what they actually do want! All I keep reading around here is "MORE ME2 CONTENT"  (ok mostly ending dlc but this comes second) even from people that don't have a ME2 love interest, they just want more time with the characters we've grown to love.

#13863
coldwetn0se

coldwetn0se
  • Members
  • 5 611 messages
Hey Hyrule_Gal...I may need you for something! Let me know if it is ok to give you a buzz..(via PM). It's regarding your first play through (the one where you didn't talk to Thane BEFORE the Citadel Coup). :)

#13864
Twilight_Princess

Twilight_Princess
  • Members
  • 3 474 messages
Of course PM away!

#13865
coldwetn0se

coldwetn0se
  • Members
  • 5 611 messages
ThankyouThankyou....consider yourself "pmmmed" LOL XD

#13866
Sable Rhapsody

Sable Rhapsody
  • Members
  • 12 724 messages

Jessica1995 wrote...
@Sable
I do see where you're coming from, but I feel that overkill from a previous game isn't really an excuse for a massive amount of content to not be considered on BioWare's part. Honestly, when I was anticipating Mass Effect 3, I was expecting an extremely large amount of content because of what we were given in Mass Effect 2. If you look at ME2, we were spoiled with replayability and character development whereas ME3 is pretty dry.


I'm not defending what they did.  I just think twelve squaddies was too many to begin with.  Though that's more of a personal preference--I like smaller parties like DA2 with greater depth.  But regardless of whether you prefer breadth or depth in your squad selection, it's like giftfish said: it smacks of poor planning.  They wrote themselves into a corner by adding so many variables to ME2.

Upon starting ME3, what they SHOULD have done is spend more time on the game to make more content for the ME2 characters possible.  They didn't have to all be squaddies again, but they should've at least done the characters justice.  (Axing Javik and shifting his word budget between the ME2 squaddies could've fixed some of the more egregious problems.)  What they did instead (cutting the ME2 characters out except for cameos) was very suboptimal.

coldwetn0se wrote...

I don't know if the non-romanceables necessarily got less content. Take Mordin for example; I can "nearly" get a new convo from him after most missions...moreso than Garrus and Tali.


Sorry, I should've clarified.  I think the ME2 crew had less content than the party members in ME1, not compared to the ME2 party members who are from ME1.  The ME1 party members get conversations upon recruitment, then one after each major plot planet for an average of 5 each, 6-7 if romanced, and more interjections on plot planets. Thane actually gets precious few conversations if he's not romanced, though his content isn't romance-locked as badly as Jack's.  I believe Miranda is the LI whose conversations and character development suffer the least from not romancing her.  

Modifié par Sable Rhapsody, 12 décembre 2012 - 06:41 .


#13867
gearseffect

gearseffect
  • Members
  • 1 592 messages

Sable Rhapsody wrote...

Jessica1995 wrote...
@Sable
I do see where you're coming from, but I feel that overkill from a previous game isn't really an excuse for a massive amount of content to not be considered on BioWare's part. Honestly, when I was anticipating Mass Effect 3, I was expecting an extremely large amount of content because of what we were given in Mass Effect 2. If you look at ME2, we were spoiled with replayability and character development whereas ME3 is pretty dry.


I'm not defending what they did.  I just think twelve squaddies was too many to begin with.  Though that's more of a personal preference--I like smaller parties like DA2 with greater depth.  But regardless of whether you prefer breadth or depth in your squad selection, it's like giftfish said: it smacks of poor planning.  They wrote themselves into a corner by adding so many variables to ME2.

Upon starting ME3, what they SHOULD have done is spend more time on the game to make more content for the ME2 characters possible.  They didn't have to all be squaddies again, but they should've at least done the characters justice.  (Axing Javik and shifting his word budget between the ME2 squaddies could've fixed some of the more egregious problems.)  What they did instead (cutting the ME2 characters out except for cameos) was very suboptimal.

coldwetn0se wrote...

I don't know if the non-romanceables necessarily got less content. Take Mordin for example; I can "nearly" get a new convo from him after most missions...moreso than Garrus and Tali.


Sorry, I should've clarified.  I think the ME2 crew had less content than the party members in ME1, not compared to the ME2 party members who are from ME1.  The ME1 party members get conversations upon recruitment, then one after each major plot planet for an average of 5 each, 6-7 if romanced, and more interjections on plot planets. Thane actually gets precious few conversations if he's not romanced, though his content isn't romance-locked as badly as Jack's.  I believe Miranda is the LI whose conversations and character development suffer the least from not romancing her.  



Well folks forgive me or don't but it came up and now I'm gonna say what I've said since well hell before ME3 came since them heavy leaks and the lame endings popped out. 

There is no reason/excuse that ME3 was not the game we were told/lead to believe it would be. None, no reason that ME2 chatacters/cast got shafted, no reason our choices didn't matter, no reason at all. NONE. I don't care how many variables ME2 threw into the mix, BW knew full well how complext they made things, if I'm wrong please correct me,
I seem to remember reading interviews right after ME2 came out where they (BW) were asked flat out if they'd be able to import such huge choices and outcomes into the thrid game

if I'm not mistaken more than one time the person from BW had answered that when ME2 was in the finale stages of development (or whatever the proper techincal term is) they'd started work on ME3 and the import save game thing so that the hardest part of the 3rd game would be done not long after ME2's release.


Unless I'm getting something confused here I remember reading things like that on more than once occasion. 

Now for the damn budget issue I call BS if it was a budget issue then why tell me WHY did they waste extensive resources and spending the budget to do things like Action Mode, and the Multiplayer Componet? Why did they waste lord knows how much on that massively huge advertising campaign? I mean the live action trailers, the twitter campaign where they killed Emily Wong off, the massively huge out of control live action trails and the stupid spared no expense marketing and advertising? One would probably have a heart attack if they knew how much went into the advertising and marketing campaign, I'd guess it was close to a quater of a million on the damn advertising and marketing campaigin alone.

Not to mention all the lame back scratching, backroom handjobs, and money passing to get "Positive Feedback", "Critical Acclaim", "The best game, the best story in history",  "Awards", and "So good my head exploded it was da best ting ever cince britney spears" oh and lots not forget all them people who lied and defended and claimed to be fans and there wasn't anything wrong with the game we just don't understand their art and are butthurt cause we didn't pick the right LI Liara. 

SO there is no damn excuse for why ME3 isn't the game we were told it would, no reason it wasn't so good and powerful and had such massive reply value that our @sses haven't been glued to our gaming system of choice replaying the hell out of ME1, ME2, and ME3, no reason at all that this game wasn't what it was passed off as,, no reason at all that this game didn't give every true ME fan a just and proud ending to THEIR SHEPARDS STORY!!! 

ALl that can be said is that BW and EA decided to have a massive shift in what this series was and it resulted in no brains involved in making this game unless they were in the rectum of the nearest cow cash cow, trying to copy that thing. 

#13868
mythlover20

mythlover20
  • Members
  • 1 115 messages
So... just letting you know that I may not be here for a while. Mum and I leave for our trip in... 7 hours.

Holy **** seven hours?! I'm not even packed yet!

Right, quickly then. Everyone have a wonderful christmas and new year if I don't talk to you before then. However I probably will.... from mnomaha's computer, using her id. HA HACKED!!! ;)

Yes, I'm going to go see mnomaha, and sit in her lounge helping her pack while pigging out on cheesecake and trifle and arguing over whether or not a fish is an animal and therefore it's flesh is meat.

Anyway, I'll probably be logging on from everywhere. I have a feeling I'll be spending more on hotel wifi than food. XD

Oh crap, this was supposed to be quick, wasn't it. All right. Love you love you love you LOVE you all, and I'll be back when I can.

Keelah Se'lai

And please, while I'm offline... hold our drell for me.

Peace!

...

okay. I'm going now.



...


now.

..



for reals this time....



gods damn it.


okay... gone!

#13869
Guest_Jessica1995_*

Guest_Jessica1995_*
  • Guests
@Sable
Oh no, I know you're not defending what they did. I was just giving my view on it. I probably should have made addressed that, sorry about that o.O
I do see why you prefer less squadies. I thought the depth for them was fine ONLY because I thought they were going to expand on them in Mass Effect 3. Well clearly I was wrong. Like you said it's a personal preference, and if try we're squad mates I really liked then I'd prefer a smaller team without. I liked nearly every squad mate in ME2 so that's why I prefer the larger crew.

@myth
Have a fun trip and Happy Holidays in advanced. Stay safe and watch out for them elderly drivers >.> Trust me
Speaking of which, I leave to my family in 9 days. Christmas dinner with my family and my bestie with her family. It's going to be one AWKWARD Christmas but I'm looking forward to it :D

On a completely unrelated note, I'm adopting a Husky Puppy after work today!! Got to get her checked up to date to. I'm telling everyone cause I'm so excitied!

Oh yeah one thing. If anyone played the Omega DLC, can you visit Omega after you completed the DLC or is it just a done-deal DLC? Kinda stinks if you're still stuck with purgatory.

#13870
Vlk3

Vlk3
  • Members
  • 958 messages

Jessica1995 wrote...


On a completely unrelated note, I'm adopting a Husky Puppy after work today!! Got to get her checked up to date to. I'm telling everyone cause I'm so excitied!

Oh yeah one thing. If anyone played the Omega DLC, can you visit Omega after you completed the DLC or is it just a done-deal DLC? Kinda stinks if you're still stuck with purgatory.


Omega: No, you can't even visit the star system where Omega is. Also, Aria is back at Purgatory. So much for hating this place...

Husky: Remember to post a photo of this sweetie:) They're so cute. I have two Huskies (that's how the plural form looks, right?) One is still a puppy and her mum is 4 years old.  I absolutely love these dogs and I was  always more of a cat person. :)

Edit: a poll

Modifié par Vlk3, 12 décembre 2012 - 03:41 .


#13871
JECW

JECW
  • Members
  • 1 455 messages

Vlk3 wrote...

Jessica1995 wrote...


On a completely unrelated note, I'm adopting a Husky Puppy after work today!! Got to get her checked up to date to. I'm telling everyone cause I'm so excitied!

Oh yeah one thing. If anyone played the Omega DLC, can you visit Omega after you completed the DLC or is it just a done-deal DLC? Kinda stinks if you're still stuck with purgatory.


Omega: No, you can't even visit the star system where Omega is. Also, Aria is back at Purgatory. So much for hating this place...

Husky: Remember to post a photo of this sweetie:) They're so cute. I have two Huskies (that's how the plural form looks, right?) One is still a puppy and her mum is 4 years old.  I absolutely love these dogs and I was  always more of a cat person. :)

Edit: a poll


So after they had Aria go on and on about how much she hated being on the Citadel she just ends up back in Purgatory.

How silly is that. Does she give any kind of reason or is she just back in purgatory saying the same lines she gives in the game?

Modifié par JECW, 12 décembre 2012 - 05:14 .


#13872
mnomaha

mnomaha
  • Members
  • 4 309 messages
Yes, yes Aria is back on her ass in Purgatory as if nothing ever happened. :( Faiiiillllll

also, definitely worth a listen. I'm may take their advice and play straight through, with all the dlc. I really want to see if some of what they said is true. It won't bring back my Drell, but I'm really really really pissed off because of what I've heard on this podcast.

http://www.giantbomb...?full_site=true

#13873
coldwetn0se

coldwetn0se
  • Members
  • 5 611 messages
Got a new QOTW up on the Cosmic Love blog, and they are Thane comments (who knows, one of YOUR comments may have been chosen....come see!).Posted Image

As for the podcast, I think I know what it is about, but I haven't listened to it yet.  Will go and do that........

#13874
Roxy

Roxy
  • Members
  • 2 872 messages
Voted!

Off-topic: Coldi if you come in here today...I have seen on the newsa about that crazy guy shooting at people in the mall near Portland,he killed 2 and critically injured a teenage girl,GOD rest their soul.

@Jessica Husky....aaaaw they are so adorable,I wanted to get one some years back but I decided not to cause where I live I didn't think the weather would be good for the dog,anyways I hope you will share some pics with us.

@JECW It is silly...and ridiculous you figure after the mission is over she would stay at Omega but then again now that I'm thinking of it what if you do the mission before dealing with the mercenary groups for war assets...I'm thinking now maybe that's why they have kept her there....Idk I could be wrong.

#13875
coldwetn0se

coldwetn0se
  • Members
  • 5 611 messages

Roxy wrote...

Voted!

Off-topic: Coldi if you come in here today...I have seen on the newsa about that crazy guy shooting at people in the mall near Portland,he killed 2 and critically injured a teenage girl,GOD rest their soul.

@Jessica Husky....aaaaw they are so adorable,I wanted to get one some years back but I decided not to cause where I live I didn't think the weather would be good for the dog,anyways I hope you will share some pics with us.

@JECW It is silly...and ridiculous you figure after the mission is over she would stay at Omega but then again now that I'm thinking of it what if you do the mission before dealing with the mercenary groups for war assets...I'm thinking now maybe that's why they have kept her there....Idk I could be wrong.


The shooting was at Clackamas Mall.  The gunman in question killed himself in Macy's, I believe, after shooting three people and killing two.  His gun had jammed (possibly more than once), and I think that may have been what prompted him to shoot himself (with a pistol, not the AR) after shooting at so few people.  He had enough ammo to have done a significant amount of damage, but for a strange twist of fate.  Thoughts go to those injured and the families of the two who passed.