
...I originally drew this for my brother's birthday card, hence the asari and Miranda's ass.

Guest_Jessica1995_*
Emeraldfern wrote...
Jessica1995 wrote...
Wait, in Mass Effect 2 didn't Thane mention that the Hanar were working on a cure for Kepral's Syndrome?
He did.
Iirc, He said: "The hanar should be able to adapt us." and: "The project has only been running for a few years. I doubt that my body will still draw breath by the time it bears fruit."
Note: Not a verbatim quote, so I could have forgotten something or misquoted it.
All of this is just my view on it though. Disappointed that he go shafted since he was my second fav. Thane and Samara had a bunch of memorable quotes and interesting backgrounds, just wish they were put to use better.
Modifié par Roxy, 11 décembre 2012 - 08:31 .
Jessica1995 wrote...
Thane and Samara had a bunch of memorable quotes and interesting backgrounds, just wish they were put to use better.
Modifié par Vlk3, 12 décembre 2012 - 11:22 .
Modifié par coldwetn0se, 11 décembre 2012 - 11:56 .
Sable Rhapsody wrote...
IMO part of the problem began with the structure of ME2. Don't get me wrong, it's my favorite game of the series, but twelve squaddies is really overkill.
Modifié par giftfish, 12 décembre 2012 - 12:50 .
giftfish wrote...
Sable Rhapsody wrote...
IMO part of the problem began with the structure of ME2. Don't get me wrong, it's my favorite game of the series, but twelve squaddies is really overkill.
I see this reasoning a lot, but I don't buy it. Overkill, not overkill, whatever. It is no excuse.
1. BW knew when making ME2 that there would be an ME3. They knew while they were building these characters, making various ones romanceable, etc, that players would have an expectation that they would be carried into ME3.
2. BW gave players the ability to save every squadmate in ME2. It wasn't even that hard. Everyone can survive the "suicide mission". If they didn't want to deal with the headaches of 12+ squadmates in ME3, then they should have thought about it in ME2 and adjusted the ending accordingly, The fact that players COULD save every squadmate further heightened the expectation that they would all be back in their current roles in ME3.
3. I frequently see players defending BW, saying that it would be "impossible" for them to code for all the variables, for the 12 squadmates to get them to work in ME3 (I've also seen plenty of computer geek programmer folks retort that it would be quite possible, lol). The ME1 squad is no different than the ME2 squad when it comes to this. Both Ashley or Kaidan could be dead in ME1. Garrus, Liara, and Tali could have never been recruited in ME1. Garrus or Tali could have both been lost on the suicide mission in ME2. There are plenty of issues to account for with the ME1 squad, as well. The ME2 squad doesn't deserve any less.
4. From all the sales figures I see, ME2 was the most popular game of the series. Many players BEGAN the series with ME. Some of them didn't even go back to play ME1 prior to ME3. It makes ZERO sense to demote the characters that a large majority of your audience grew to love during their first ME experience, to the small cameo roles they had in the last installment of the series.
Long story short, BW did a poor job of planning, and EA likely put them on an excessively short timeline to get the game out sooner rather than later.
The result: the ME2 squad and their fans got screwed.
What really pisses me off is that instead of working with the existing ME2 squad and prioritizing, they spent the dev time creating new characters: Vega, Javik, Cortez, and Traynor -- not to mention Allers. That right there could have been Miranda, Jack, Thane, Jacob, and Samara -- all ME2 LIs. That leaves 8 ME2 squaddies remaining, 3 of who are fully integrated into ME3: Garrus, Tali, Liara. Now we have 5 left: Grunt, Mordin, Legion, Kasumi, and Zaeed -- all of which I would have been "ok" with the current content considering that none of them were LIs. Don't get me wrong, I was upset that they didnt' have more, but if sacrifices had to be made, trimming the content for the ME2 squad who weren't LIs (or even in the vanilla version of the game) would have been a good way for them to go.
Instead, between the demotion to cameos and the ignored plot elements that were expanded upon in ME2 from ME1, BW essentially retconned the ME2 squad and storyline.
Guest_Jessica1995_*
Jessica1995 wrote...
@Sable
I do see where you're coming from, but I feel that overkill from a previous game isn't really an excuse for a massive amount of content to not be considered on BioWare's part. Honestly, when I was anticipating Mass Effect 3, I was expecting an extremely large amount of content because of what we were given in Mass Effect 2. If you look at ME2, we were spoiled with replayability and character development whereas ME3 is pretty dry.
coldwetn0se wrote...
I don't know if the non-romanceables necessarily got less content. Take Mordin for example; I can "nearly" get a new convo from him after most missions...moreso than Garrus and Tali.
Modifié par Sable Rhapsody, 12 décembre 2012 - 06:41 .
Sable Rhapsody wrote...
Jessica1995 wrote...
@Sable
I do see where you're coming from, but I feel that overkill from a previous game isn't really an excuse for a massive amount of content to not be considered on BioWare's part. Honestly, when I was anticipating Mass Effect 3, I was expecting an extremely large amount of content because of what we were given in Mass Effect 2. If you look at ME2, we were spoiled with replayability and character development whereas ME3 is pretty dry.
I'm not defending what they did. I just think twelve squaddies was too many to begin with. Though that's more of a personal preference--I like smaller parties like DA2 with greater depth. But regardless of whether you prefer breadth or depth in your squad selection, it's like giftfish said: it smacks of poor planning. They wrote themselves into a corner by adding so many variables to ME2.
Upon starting ME3, what they SHOULD have done is spend more time on the game to make more content for the ME2 characters possible. They didn't have to all be squaddies again, but they should've at least done the characters justice. (Axing Javik and shifting his word budget between the ME2 squaddies could've fixed some of the more egregious problems.) What they did instead (cutting the ME2 characters out except for cameos) was very suboptimal.coldwetn0se wrote...
I don't know if the non-romanceables necessarily got less content. Take Mordin for example; I can "nearly" get a new convo from him after most missions...moreso than Garrus and Tali.
Sorry, I should've clarified. I think the ME2 crew had less content than the party members in ME1, not compared to the ME2 party members who are from ME1. The ME1 party members get conversations upon recruitment, then one after each major plot planet for an average of 5 each, 6-7 if romanced, and more interjections on plot planets. Thane actually gets precious few conversations if he's not romanced, though his content isn't romance-locked as badly as Jack's. I believe Miranda is the LI whose conversations and character development suffer the least from not romancing her.
Guest_Jessica1995_*
Jessica1995 wrote...
On a completely unrelated note, I'm adopting a Husky Puppy after work today!! Got to get her checked up to date to. I'm telling everyone cause I'm so excitied!
Oh yeah one thing. If anyone played the Omega DLC, can you visit Omega after you completed the DLC or is it just a done-deal DLC? Kinda stinks if you're still stuck with purgatory.
Modifié par Vlk3, 12 décembre 2012 - 03:41 .
Vlk3 wrote...
Jessica1995 wrote...
On a completely unrelated note, I'm adopting a Husky Puppy after work today!! Got to get her checked up to date to. I'm telling everyone cause I'm so excitied!
Oh yeah one thing. If anyone played the Omega DLC, can you visit Omega after you completed the DLC or is it just a done-deal DLC? Kinda stinks if you're still stuck with purgatory.
Omega: No, you can't even visit the star system where Omega is. Also, Aria is back at Purgatory. So much for hating this place...
Husky: Remember to post a photo of this sweetie:) They're so cute. I have two Huskies (that's how the plural form looks, right?) One is still a puppy and her mum is 4 years old. I absolutely love these dogs and I was always more of a cat person.
Edit: a poll
Modifié par JECW, 12 décembre 2012 - 05:14 .
Roxy wrote...
Voted!
Off-topic: Coldi if you come in here today...I have seen on the newsa about that crazy guy shooting at people in the mall near Portland,he killed 2 and critically injured a teenage girl,GOD rest their soul.
@Jessica Husky....aaaaw they are so adorable,I wanted to get one some years back but I decided not to cause where I live I didn't think the weather would be good for the dog,anyways I hope you will share some pics with us.
@JECW It is silly...and ridiculous you figure after the mission is over she would stay at Omega but then again now that I'm thinking of it what if you do the mission before dealing with the mercenary groups for war assets...I'm thinking now maybe that's why they have kept her there....Idk I could be wrong.