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Why the finite amount of heavy weapons ammo? Why can't the Normandy recharge them?


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29 réponses à ce sujet

#1
kennyme2

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As I was playing, I noticed that heavy weapons ammo is finite. Why? It doesn't make sense. If the Normandy can replicate weapons then why can't it recharge/reload heavy weapons?

From a gameplay perspective, the only way to recharge heavy weapons is through crates. So let's say that you really want to use the Cain on the last boss. Thing is, you can't because it is sitting on 96 percent power and you can't find any crates to recharge it with. It just seems awfully limiting to the player.

Perhaps DLC will give us some kind of weapons cache or someting like that that we can choose to take and use as an unlimited source of heavy weapons ammo.

#2
Divine Flame

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Yeah cause unlimited Cain Ammo wouldn't be OP at all...

#3
AngryTigerP

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In terms of "Why doesn't it make (in-universe) sense?", sure, whatever. good question. In terms of reality, it simply causes players to think hard about whether they want to use heavies on a target (which is a great way of adding, if not strategy, then tactics).

Modifié par AngryTigerP, 03 février 2010 - 04:39 .


#4
FriendofGarrus

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Because using a nuke on every level would cause galaxy warming.

#5
tr0nzor

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I agree. Making heavy weapons work on an entirely different ammo system than regulars just makes no sense. Don't get me wrong, the ammo SHOULD be limited while playing, otherwise they would be obviously overpowered, but starting a level with a "full clip" would not have this effect. It would just mean you're more willing to use it on the big guys.



T

#6
Wrexercise

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ive got exactly 200 ammo for my cain right now going into the final mission. just get all the heavy weapon upgrades and use the armor that gives you extra heavy weapon ammo storage. ammo should never be a problem.

#7
kennyme2

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Divine Flame wrote...

Yeah cause unlimited Cain Ammo wouldn't be OP at all...


Well I'm not saying that we should have unlimited Cain ammo for while we're in the mission but to start the mission with it fully recharged wouldn't be OP'd imo. I mean, with full upgrades, you get two shots so thats two waves of enemies out of multiple rooms that you have to clear.

My main gripe is why the Normandy can't recharge heavy weapons. Ugh, it just doesn't make sense.

#8
kennyme2

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Wrexercise wrote...

ive got exactly 200 ammo for my cain right now going into the final mission. just get all the heavy weapon upgrades and use the armor that gives you extra heavy weapon ammo storage. ammo should never be a problem.


I think that my main problem is not that I can't use the Cain for the final boss, that was more of an example that I just put out there. My gripe is that with finite heavy ammo, you will come to a point in the game where all heavy weapons become useless. Why? Because the GALAXY ran out of crates for you to look through.

I would rather that heavy weapons come fully stocked for the mission but we cannot find anymore heavy ammo throughout a mission.

#9
Divine Flame

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kennyme2 wrote...

Divine Flame wrote...

Yeah cause unlimited Cain Ammo wouldn't be OP at all...


Well I'm not saying that we should have unlimited Cain ammo for while we're in the mission but to start the mission with it fully recharged wouldn't be OP'd imo. I mean, with full upgrades, you get two shots so thats two waves of enemies out of multiple rooms that you have to clear.

My main gripe is why the Normandy can't recharge heavy weapons. Ugh, it just doesn't make sense.


Ok that makes a little more sense to me. My question to you though...would you then remove the Heavy ammo weapon crates from the missions? Cause if you start out with max heavy weapon ammo i don't think you should be able to refill it in game. I don't mind it the way it's setup currently because if you notice at times before theres gonna be a big fight you'll run across some heavy weapon crates. Kinda alerting you to "hey big fight coming up you might want this ammo for your BFG"

#10
Nukenin

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Power cell crates seem always placed such that I don't think it's necessary to have the Normandy recharge heavy weapon ammo stocks before missions.

Odd, though, how heavy weapon ammo transmogrifies from grenade to missile to high explosive slug to liquid fuel as your preferred heavy weapon needs.  It's like Shepard is trapped in some sort of video game! :whistle:

Modifié par Nukenin, 03 février 2010 - 05:07 .


#11
Secane

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Why not allow the Normandy to "make" ammo at the cost of resources?

There is only so much resources in the game.

By making each heavy ammo round costing around 500 to 1000 in certain resources would allow players to "stock up" on them, but still prevent people from abusing heavy weapons.

Modifié par Secane, 03 février 2010 - 05:14 .


#12
FriendofGarrus

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Secane wrote...

Why not allow the Normandy to "make" ammo at the cost of resources?

There is only so much resources in the game.
By making each heavy ammo round costing around 500 to 1000 in certain resources would allow players to "stock up" on them, but still prevent people from abusing heavy weapons.

Thats a good idea. I wish we could purchase surpluses of regular ammo as well at the cost of resources.

#13
aeetos21

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I agree with the OP. When I first read about the HW system (many moons ago) it said you have a select amount of ammo at the beginning of each mission and that's what you get. There was nothing about HW reloads or anything, but I guess that got changed at some point.

#14
Phoots

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I think Aeetos21 got the best solution bay far!

#15
ReplicantZero

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Personally like the idea of no crates and just starting the mission with full HW ammo.

#16
david46

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With a quater of a million useless units of palladium on my ship I think this is a great idea.

Modifié par david46, 03 février 2010 - 05:27 .


#17
jayeto

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Divine Flame wrote...

Yeah cause unlimited Cain Ammo wouldn't be OP at all...


the cain you can only fire twice if ur equipped fully but you should still be able to recharge it in the ship. so his logic about recharge isnt wrong and the cain would b OP still.

#18
aeetos21

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The idea behind heavy weapons was to give the player something that "when you kill a guy you kill him a thousand times over" and the only weapons that really let me feel that were the particle cannon, the cain, and occasionally the blackstorm (though that tended to leave me more frustrated than happy). The launcher I'd use for taking out those two missile turrets on the bridge to the pent house where you meet Thane but otherwise?



Unless I was using the cain I never got that "OMG PWNED!" feeling.

#19
ReubenLiew

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Whats a little bit of OPness in direct conflict with IT'S FREAKIN'LY FUN!

#20
xMister Vx

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It's stupid that you don't get full ammo before heading out on a mission. Imagine commandos going in with only one clip, saying that "they'll pick some up on the way".



I thought it was a bug at first, but it doesn't seem to get fixed soon, and it's a little too obvious.

#21
NovaZero

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... isn't it the same gig with Medi-gel?

#22
SpideyKnight

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What's funny is there are 2-3 crates of Heavy Weapon ammo in the cargo hold of the ship. As witnessed late in the game. So the ammo is in there, it makes very little logistical sense that our heavy weapon ammo isn't filled along with our regular ammo. This might be in the coalesced file somewhere, if so it is only a matter of time.

#23
FaneOfKouldor

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Well, you get full heavy ammo when leaving Normandy during the last mission and the harbringer drops heavy ammo during the last boss.



Still, this is only the very last part of the game, so I somewhat agree that the mission should start with full ammo-stock, with much less ammo to be found through the level.

#24
Gabey5

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they are supposed to be rare last resort type of weapons.3.

#25
Amamaru

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They had a medi-gel dispenser in the med lab on the Normandy in the first game, which made sense, since in the early goings that was the only way you were gonna get healed quickly. Now since you only use it for Unity that makes sense. You don't need it as much.



But Heavy Weapons are different. Starting out with a finite amount at the beginning of the mission gives it better strategy. Because on some missions where I'd like to use Heavy Weapons I can't because I start at zero and there's none to find.



And there's nothing worse than running out of ammo against a Praetorian and then you go to the next mission and you can't use that weapon.



I'd also like to be able to store the ammo I collect. Just because the weapon I'm using now is full, don't give me a hundred credits, ship that crate to the Normandy and reload my next weapon.



The best solution though is just let me make my own. There are so many planets that you can collect resources from. Even before the brilliant patch to scanning to speed it up I would happily scan worlds to up my ammo. And make each ammo type respond to a different raw material. Like obviously the Blackstorm should use Eezo fuel, and have other weapons like use combination of materials. Or fuel. H3 for the Avalanche.