Why the finite amount of heavy weapons ammo? Why can't the Normandy recharge them?
#1
Posté 03 février 2010 - 04:35
From a gameplay perspective, the only way to recharge heavy weapons is through crates. So let's say that you really want to use the Cain on the last boss. Thing is, you can't because it is sitting on 96 percent power and you can't find any crates to recharge it with. It just seems awfully limiting to the player.
Perhaps DLC will give us some kind of weapons cache or someting like that that we can choose to take and use as an unlimited source of heavy weapons ammo.
#2
Posté 03 février 2010 - 04:38
#3
Posté 03 février 2010 - 04:38
Modifié par AngryTigerP, 03 février 2010 - 04:39 .
#4
Posté 03 février 2010 - 04:39
#5
Posté 03 février 2010 - 04:39
T
#6
Posté 03 février 2010 - 04:43
#7
Posté 03 février 2010 - 04:44
Divine Flame wrote...
Yeah cause unlimited Cain Ammo wouldn't be OP at all...
Well I'm not saying that we should have unlimited Cain ammo for while we're in the mission but to start the mission with it fully recharged wouldn't be OP'd imo. I mean, with full upgrades, you get two shots so thats two waves of enemies out of multiple rooms that you have to clear.
My main gripe is why the Normandy can't recharge heavy weapons. Ugh, it just doesn't make sense.
#8
Posté 03 février 2010 - 04:47
Wrexercise wrote...
ive got exactly 200 ammo for my cain right now going into the final mission. just get all the heavy weapon upgrades and use the armor that gives you extra heavy weapon ammo storage. ammo should never be a problem.
I think that my main problem is not that I can't use the Cain for the final boss, that was more of an example that I just put out there. My gripe is that with finite heavy ammo, you will come to a point in the game where all heavy weapons become useless. Why? Because the GALAXY ran out of crates for you to look through.
I would rather that heavy weapons come fully stocked for the mission but we cannot find anymore heavy ammo throughout a mission.
#9
Posté 03 février 2010 - 04:55
kennyme2 wrote...
Divine Flame wrote...
Yeah cause unlimited Cain Ammo wouldn't be OP at all...
Well I'm not saying that we should have unlimited Cain ammo for while we're in the mission but to start the mission with it fully recharged wouldn't be OP'd imo. I mean, with full upgrades, you get two shots so thats two waves of enemies out of multiple rooms that you have to clear.
My main gripe is why the Normandy can't recharge heavy weapons. Ugh, it just doesn't make sense.
Ok that makes a little more sense to me. My question to you though...would you then remove the Heavy ammo weapon crates from the missions? Cause if you start out with max heavy weapon ammo i don't think you should be able to refill it in game. I don't mind it the way it's setup currently because if you notice at times before theres gonna be a big fight you'll run across some heavy weapon crates. Kinda alerting you to "hey big fight coming up you might want this ammo for your BFG"
#10
Posté 03 février 2010 - 05:06
Odd, though, how heavy weapon ammo transmogrifies from grenade to missile to high explosive slug to liquid fuel as your preferred heavy weapon needs. It's like Shepard is trapped in some sort of video game!
Modifié par Nukenin, 03 février 2010 - 05:07 .
#11
Posté 03 février 2010 - 05:11
There is only so much resources in the game.
By making each heavy ammo round costing around 500 to 1000 in certain resources would allow players to "stock up" on them, but still prevent people from abusing heavy weapons.
Modifié par Secane, 03 février 2010 - 05:14 .
#12
Posté 03 février 2010 - 05:13
Thats a good idea. I wish we could purchase surpluses of regular ammo as well at the cost of resources.Secane wrote...
Why not allow the Normandy to "make" ammo at the cost of resources?
There is only so much resources in the game.
By making each heavy ammo round costing around 500 to 1000 in certain resources would allow players to "stock up" on them, but still prevent people from abusing heavy weapons.
#13
Posté 03 février 2010 - 05:14
#14
Posté 03 février 2010 - 05:15
#15
Posté 03 février 2010 - 05:23
#16
Posté 03 février 2010 - 05:25
Modifié par david46, 03 février 2010 - 05:27 .
#17
Posté 03 février 2010 - 05:36
Divine Flame wrote...
Yeah cause unlimited Cain Ammo wouldn't be OP at all...
the cain you can only fire twice if ur equipped fully but you should still be able to recharge it in the ship. so his logic about recharge isnt wrong and the cain would b OP still.
#18
Posté 03 février 2010 - 05:43
Unless I was using the cain I never got that "OMG PWNED!" feeling.
#19
Posté 03 février 2010 - 05:44
#20
Posté 03 février 2010 - 05:46
I thought it was a bug at first, but it doesn't seem to get fixed soon, and it's a little too obvious.
#21
Posté 03 février 2010 - 05:49
#22
Posté 03 février 2010 - 05:49
#23
Posté 03 février 2010 - 05:56
Still, this is only the very last part of the game, so I somewhat agree that the mission should start with full ammo-stock, with much less ammo to be found through the level.
#24
Posté 03 février 2010 - 05:57
#25
Posté 06 juin 2010 - 07:35
But Heavy Weapons are different. Starting out with a finite amount at the beginning of the mission gives it better strategy. Because on some missions where I'd like to use Heavy Weapons I can't because I start at zero and there's none to find.
And there's nothing worse than running out of ammo against a Praetorian and then you go to the next mission and you can't use that weapon.
I'd also like to be able to store the ammo I collect. Just because the weapon I'm using now is full, don't give me a hundred credits, ship that crate to the Normandy and reload my next weapon.
The best solution though is just let me make my own. There are so many planets that you can collect resources from. Even before the brilliant patch to scanning to speed it up I would happily scan worlds to up my ammo. And make each ammo type respond to a different raw material. Like obviously the Blackstorm should use Eezo fuel, and have other weapons like use combination of materials. Or fuel. H3 for the Avalanche.





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