The big armor poll
#26
Posté 12 février 2010 - 02:26
http://social.biowar...178/polls/1700/
#27
Posté 12 février 2010 - 02:51
#28
Posté 12 février 2010 - 02:53
there should be an option in the poll for expanding Shepard's customization, but keeping the squadmates the same.
#29
Posté 13 février 2010 - 11:31
#30
Posté 13 février 2010 - 11:33
diskoh wrote...
putting armor on the squadmates will completely lose their specific look and feel and make them into generic squadmates.
there should be an option in the poll for expanding Shepard's customization, but keeping the squadmates the same.
The point is that the squadmates have their own modular armor, so they still look unique.
The third option is the option you want.
#31
Posté 13 février 2010 - 11:35
#32
Posté 14 février 2010 - 03:11
#33
Posté 15 février 2010 - 09:01
The poll is at:
http://social.biowar...178/polls/1700/
#34
Posté 15 février 2010 - 12:44
#35
Posté 15 février 2010 - 02:43
Shepard gets the modular N7, with the option to choose between light-, medium- and heavy-N7. Squadmates get 2-3 different unique armors each, with ME 1 style upgrades, maybe 3 upgrade slots per armor. This way there could be lots of different upgrades for the squadmates, and the squadmates would retain their unique look.
So basically this is the compination between ME 1 and ME 2 armor systems. If you like this option, give your opinion on this thread or in the polls comment section.
The poll is at:
http://social.biowar...178/polls/1700/
#36
Posté 15 février 2010 - 03:10
Even simple color and pattern changes, like Shep's N7 would be nice, but I'm guessing this is something that should've been implemented from the get go and is impossible to do now.
#37
Posté 15 février 2010 - 03:34
sherban1988 wrote...
I could do with some customisation options for the team's arm... well can't really call Miranda's armor, so outfits.
Even simple color and pattern changes, like Shep's N7 would be nice, but I'm guessing this is something that should've been implemented from the get go and is impossible to do now.
The poll concerns ME 3, since it's too late to chance ME 2. Added it into poll description.
#38
Posté 16 février 2010 - 09:23
Poll at:
http://social.biowar...178/polls/1700/
#39
Posté 16 février 2010 - 10:04
Hence, my personal wish would be '**** the companions, I want properly modular armor for Shepard to begin with'.
That said, I could also go for more than mere reskins in the way of options for each squadmate. But a full modular system seems too much. Two or three sets of combat and casual clothing each and a choice of headgear if any would be fine, I think.
#40
Posté 18 février 2010 - 10:04
I think this was an unnecessary dumbening of the system. Sometimes I think Bioware made it on purpose, just so they could fix it for ME 3.
The poll at:
http://social.biowar...178/polls/1700/
PS. Don't forget the fifth option.
PPS. Saw the "trailer" for Halo:Reach yesterday. The Spartans have modular customizable armor in it, the different parts grant different abilities for the Spartans. It's kind of funny, that in a straight up shooter there is a more complex armor system than in a rpg like ME.
#41
Posté 18 février 2010 - 06:37
#42
Posté 18 février 2010 - 06:42
#43
Posté 18 février 2010 - 07:03
#44
Posté 18 février 2010 - 07:07
Or maybe they could've devoted effort to the outfits rather than making so many goddam planets to scan, each with a little codex entry. I mean... it got to a point where I even stopped reading those new planet discriptions...
Modifié par Fluffeh Kitteh, 18 février 2010 - 07:10 .
#45
Posté 18 février 2010 - 07:09
I could, sort of, understand if the games were the other way around, eg. ME2 comes before ME1, but they're not, they didn't have to write any code, it was already there.
#46
Posté 18 février 2010 - 07:13
Which is why I'd still prefer helmets on only in scenarios which require a breather apparatus (like the case with squadmates). And to avoid complications, scrap the idea of helmets that boost stats to avoid complications. and make helmets purely aesthetic.
Modifié par Fluffeh Kitteh, 18 février 2010 - 07:13 .
#47
Posté 18 février 2010 - 07:21
Big_Stupid_Jelly wrote...
I can't understand why they would have removed armour options for your squad anyway? It just doesn't make any sense to me.Coupling that withe the inability to remove your helmet is a complete shot in the foot for Bioware.
I could, sort of, understand if the games were the other way around, eg. ME2 comes before ME1, but they're not, they didn't have to write any code, it was already there.
Maybe they went on the opposite side of the spectrum on purpose, just to see what people think. And then find the "perfect" balance between ME 1 and ME 2 systems for ME 3 (at least I hope so).
#48
Posté 18 février 2010 - 07:24
Ocelot83 wrote...
Big_Stupid_Jelly wrote...
I can't understand why they would have removed armour options for your squad anyway? It just doesn't make any sense to me.Coupling that withe the inability to remove your helmet is a complete shot in the foot for Bioware.
I could, sort of, understand if the games were the other way around, eg. ME2 comes before ME1, but they're not, they didn't have to write any code, it was already there.
Maybe they went on the opposite side of the spectrum on purpose, just to see what people think. And then find the "perfect" balance between ME 1 and ME 2 systems for ME 3 (at least I hope so).
Maybe? But its still a very stupid decision in my view.
I'm not going to be over-critical of ME3, where-as I bought ME1 and 2 at launch.
#49
Posté 18 février 2010 - 07:51
So I prefer keeping the squadmates looking unique, with more options for Shepard.
#50
Posté 18 février 2010 - 08:01
TerribleTruth wrote...
Every piece of customizable armour they made for a squad made would probably mean one less for Shepard.
So I prefer keeping the squadmates looking unique, with more options for Shepard.
Would you like this option?
Shepard gets the modular N7, with the option to choose between light-,
medium- and heavy-N7. Squadmates get 2-3 different unique armors each,
with ME 1 style upgrades, maybe 3 upgrade slots per armor. This way
there could be lots of different upgrades for the squadmates, and the
squadmates would retain their unique look.





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