Aller au contenu

New Specializations?


58 réponses à ce sujet

#51
Darkemorrow

Darkemorrow
  • Members
  • 147 messages
The only problem with having a spirit damage focused tree is that there are already way more spells and spell combos that do spirit damage than any of the other 4 elements.

For fire you have 3 damage spells (Fire Blast, Fireball, Inferno) and 1 combo (Grease Fire).
For nature, you have 2 damage spells (Stonefist, Stinging Swarm) and no combos.
For cold, you have 3 damage spells (Winter's Grasp, Cone of Cold, Blizzard) and no combos.
For electricity, you have 4 damage spells (Lightning, Shock, Tempest, Chain Lightning) and 1 combo (Storm of the Century).

For Spirit damage, on the other hand, you have all of the following:

Arcane Bolt
Mana Clash
Walking Bomb (Does spirit damage in-game despite the description that says nature)
Virulent Walking Bomb (Ditto)
Crushing Prison
Drain Life
Curse of Mortality
Death Cloud

Then if you include specializations:

Blood Wound
Blood Control (if the target resist the mind control)

And if you include the Power of Blood spells:

Bloody Grasp

And of course there are spell combos:

Entropic Death
Improved Life Drain
Nightmare
Shockwave (It does do a tiny amount of spirit damage)

So thats 11 spirit damage spells, and 4 spell combos that do spirit damage. Compared to the 12 damage spells and 2 combos of the other 4 elements combined.

Which is why I personally would prefer a blaster specialization that adds more primal damage spells than one that gives my mage even more reason to stack +% to spirit damage items to the exclusion of everything else.

Modifié par Darkemorrow, 09 février 2010 - 04:03 .


#52
Guest_AssassinMaster_*

Guest_AssassinMaster_*
  • Guests
Rogue - 1)Archer(range backstab) 2)Monk(Light style)
Mage - 1)Necromancer(Undead\\\\Curse) 2)Demonologist(Demon summon\\\\Attack spells)
Warrior - 1)Weapon master 2)Monk(Heavy style)

Modifié par AssassinMaster, 09 février 2010 - 11:00 .


#53
draxynnus

draxynnus
  • Members
  • 338 messages
I see what you're coming from, Darkemorrow, but...



The problem with using an elemental damage type (fire, lightning, cold) is that unless it's very well set up, then that's basically making it a Primal specialisation. If it was more of a "smite your foes with (holy?) light" thing, though, this is something that could be applicable to a range of characters - a primal mage may see it as just another elemental branch, a cleric-like creation mage might see it as a fitting offensive line, while a spirit mage might see it as a means of dishing out damage that's a little less specialised than Clash, Bomb and Prison.



Ideally, it'd be a new damage type, but that may be a bit fiddly to implement at this point, and Spirit has the advantage that, AFAIK, nothing is completely immune to it ('twould be frustrating to have a foe that just laughs at your specialisation). Fire would work as a damage type for light, but then rage demons and possibly others would have immunity to it - possibly a mix of fire and spirit would work as a compromise?

#54
Darkemorrow

Darkemorrow
  • Members
  • 147 messages
Well I certainly wouldn't object to adding more spirit damage spells (my next mage is going to be a spirit-focused blood mage, so that would be perfect as a second spec for me) but I think you would have to add more primal spells, either as another specialization, or to the base trees, to balance things out. Otherwise, there just isn't much incentive to focus on any damage type other than spirit.



Of course having both a primal focused specialization AND and spirit focused specialization would be the best of all possible worlds. As I said before, once you have a good mix of specializations with universal appeal, you can have some with more specific appeal as well.

#55
ReshyShira

ReshyShira
  • Members
  • 205 messages
I'd prefer they focus more on making the specializations actually give more then a single

'tree'.

#56
worksa8

worksa8
  • Members
  • 571 messages
So far I've only seen one new spell. That move Ander does is pretty cool, and honestly I wonder why it wasn't in the original xD

Edit: Oh yeah and I really think talking Darkspawn as a race + Necromancer class should really be in there. I mean, at first I thought that might be asking much, but considering what has been cut, and the removal of companions, dlc, etc...the lack of much backwards compatability...They could probably get away with adding these things.

Modifié par worksa8, 10 février 2010 - 09:32 .


#57
Demx

Demx
  • Members
  • 3 738 messages
Ooo I want this Talent for the Rouge

Blackmail Blacksmith
Getting the dirt on someone is a breeze with your mastery of coercion and stealth. Your rouge is now able to carry chests back to a Blacksmith to have them opened. A further bonus is applied when you mention his family.

Modifié par Siradix, 10 février 2010 - 10:02 .


#58
draxynnus

draxynnus
  • Members
  • 338 messages

Darkemorrow wrote...

Well I certainly wouldn't object to adding more spirit damage spells (my next mage is going to be a spirit-focused blood mage, so that would be perfect as a second spec for me) but I think you would have to add more primal spells, either as another specialization, or to the base trees, to balance things out. Otherwise, there just isn't much incentive to focus on any damage type other than spirit.

Of course having both a primal focused specialization AND and spirit focused specialization would be the best of all possible worlds. As I said before, once you have a good mix of specializations with universal appeal, you can have some with more specific appeal as well.

I'd expect more primal spells to appear by extending the base trees.

And I agree with your second point - once you've got a half dozen or so specialisations with the more universal appeal, then I could certainly see Elementalist, Thaumaturgist, Hexer and Conjurer appearing as specilisations. However, there should be a reasonable selection of more general-appeal specialisations first.

#59
PendragonV

PendragonV
  • Members
  • 91 messages

Ferret A Baudoin wrote...

There will definitely be new specializations. I'm looking forward to being able to talk about them. The new specs can add a lot to your tactical possbilities. :)


Looks like even bioware staff are excited by this:wizard::wizard::wizard::wizard: