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FAIL: Companion's Opinion on the Collector's Base


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#1
Thaddeus Mynor

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I think the most ridiculous thing about choosing
to save or destroy the collector's base is that it seems like the whole game is
geared toward you destroying it.



You get extra dialogue with Miranda and the Illusive Man if you destroy the
base, and on top of that EVERY SINGLE ONE of your party members
tells you that you made the right choice in destroying that base.



That’s not so bad. What is horrible though, is choosing to keep the base.



If you keep the base, there is no extra dialogue w/ Miranda or anybody. And to
add insult to injury, EVERY SINGLE ONE of your party members
tells you that you made the WRONG choice in giving it over to the Illusive
Man.



WHAT is that?! In ME1 party members supported me if i saved the council or
killed them. It was fair either way. And now, even the more renegade members of
my team are condemning me for taking the renegade ending. Its not like when we
started ME2 people told Shepard he made wrong choices w/ Feros, Rachni,
Virmire, the council, etc.



I'm just upset at this and i was wondering how the community felt about this?



(i personally wish there's a dlc to have people on your side)

Modifié par Thaddeus Mynor, 03 février 2010 - 08:01 .


#2
PingoBlack

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I say better to have TIM by the ... quads ... then to let him grab that thing and have himself indoctrinated. :)



We can only wait to ME3 to find out though.

#3
CmdrFenix83

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That's because they understand that it was an obscenely stupid idea to keep the base. Every bit of Reaper tech that's been recovered has led to indoctrination. It's bad. Just bad. Keeping it is beyond stupid... (Though both Garrus and Mordin so far have suggested it might be worth keeping to me.) Still... it's dumb to keep it.

#4
JasonPogo

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Well when I took Zaeed with me he told me when someone gives you a wepon you don't complain it is dirty you just use it. And the IM agreed with him. But look at it this way. They sent a team into the dead Reaper. The were all mind ****ed. What makes you think a Collecter base that is run by Reapers in a part of space that is next to imposible to get to will in any way help you? Everyone they send to the base would just end up slaved to the Reapers.

#5
Jigero

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it's because in this game Renegade meant the ends justifies the means, besides it wasn't like the base was designed to turn humans into milk shakes or anything... o wait..

#6
Commisar_V

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A large amount of your allies are aliens. TIM is a very vocal and influential member of cerberus. Your teamates have seen what reapers can do, or at least understand it to some degree. TIM obviously thinks he can control it.

Any sentient being with 2/3rds of a working brain would say giving it to TIM would be a bad idea. Most of your teamates fit said requirement.

#7
Gill Kaiser

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CmdrFenix83 wrote...

That's because they understand that it was an obscenely stupid idea to keep the base. Every bit of Reaper tech that's been recovered has led to indoctrination. It's bad. Just bad. Keeping it is beyond stupid... (Though both Garrus and Mordin so far have suggested it might be worth keeping to me.) Still... it's dumb to keep it.


...and even if it didn't cause indoctrination, it's still handing over extremely advanced technology to a completely ruthless man who's arguably a terrorist.

#8
Plomino

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You pretty much forgot that Cerberus is an ethnocentrist organization.

All the aliens: They do not trust Cerberus.

Grunt: He thinks the IM is a coward. That's why

Jacob: He never hid his distrust for Cerberus

Legion: He thinks that races should achieve evolution by themselves.

Mordin: He distrust Cerberus and have pretty much the same opinion as legion.

The only strange reaction could be Miranda's. Reaction which is explained by the fact that being loyal, she is now loyal to Shepard more than to the IM.



Moreover if you speak to the crew, you can see that most of them are in Cerberus because they think Cerberus is the only organization doing something for humanity right now. If you destroy the base, you can clearly see that the IM wants by capturing the base, is to make humans the strongest and dominant specie in the galaxy...

Therefore it is only logical that they agree with the base's destruction.

#9
Endo322

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I wish there was a 3rd option where you keep the base but don't hand it to Cerberus.

Guess that's too much to ask though :(

#10
SDNcN

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Thaddeus Mynor wrote...
WHAT is that?! In ME1 party members supported me if i saved the council or
killed them. It was fair either way. And now, even the more renegade members of
my team are condemning me for taking the renegade ending. Its not like when we
started ME2 people told Shepard he made wrong choices w/ Feros, Rachni,
Virmire, the council, etc.



I'm just upset at this and i was wondering how the community felt about this?



(i personally wish there's a dlc to have people on your side)


Oh no my companions aren't mindless automations that will approve of every choice I make!

Seriously you just handed over a cache of advanced technology to a terrorist "think-tank" group known for dubious experiments and xenophobia. What exactly do you think will happen when the Illusive Man can replicate things like the effects of indoctrination? Miranda admits that Cerberus attempted to breed complient Rachni to serve as shock troops, what would stop the Illusive Man from doing the same with thing other non-human species like the Krogan with that type of technology?

Modifié par SDNcN, 03 février 2010 - 08:33 .


#11
marshalleck

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It doesn't take Charles Darwin with his brilliant powers of observation to realize that Shepard and TIM are playing with fire by keeping that base around and trying to use it.

#12
sapphyreelf

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There was no hesistation on my part. That base went up like a bunch of fireworks on the Fourth of July in my game. No way I was going to let Reaper tech just waltz into anyone's hands. (And that would have included the Alliance. It's not safe).



I made the same decision about another base shortly before going into the Omega 4 relay.

#13
Thaddeus Mynor

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I guess i was just thinking that. Aliens on your team in ME1 still supported you sacrificing the council, because it could have been for "the greater good".



Now saving the Collector's Base, could still be for the greater good. Using advanced technology to battle the true evil of the galaxy. I don't want mindless robots agreeing with me. but i think its pretty shallow to just have such a huge bias with this choice.

#14
marshalleck

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It's not just "advanced technology." It's freaking Reaper technology. The kind of technology that only Reapers understand. The kind of technology that is known for its ability to twist organic beings into husks or mindless, indoctrinated thralls.

#15
TuringPoint

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Mordin disagrees with destroying it, as I recall. Legion disagrees with destroying it as far as I can tell, but isn't emotional in its response.

#16
marshalleck

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Alocormin wrote...

Mordin disagrees with destroying it, as I recall. Legion disagrees with destroying it as far as I can tell, but isn't emotional in its response.


If you're refering to the decision to blow the base or keep it, you can't take that dialogue at face value. It's like in ME1 where one squad member will argue for the Paragon choice, the other will argue for the Renegade, and sometimes they will even flip from what they said last time if you bring a different team member the second time around.

Modifié par marshalleck, 03 février 2010 - 08:55 .


#17
fligenpils

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I just blew it up for the "Bang"

#18
Kwonnern

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Thaddeus Mynor wrote...
I think the most ridiculous thing about choosing
to save or destroy the collector's base is that it seems like the whole game is
geared toward you destroying it.


Well, i am sure that if you used that save (where you kept the base) it will totally change the ME3-experience should you desire to import. :)

#19
Barquiel

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I wondered the same thing.

Even Miranda thinks we should destroy the base...
-she isn't a idealistic paragon
-she is pro-human
-she knows TIM/Cerberus.

I think it's a bad idea to keep the base ;)

Modifié par Barquiel, 03 février 2010 - 09:02 .


#20
D3thray

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Gill Kaiser wrote...

CmdrFenix83 wrote...

That's because they understand that it was an obscenely stupid idea to keep the base. Every bit of Reaper tech that's been recovered has led to indoctrination. It's bad. Just bad. Keeping it is beyond stupid... (Though both Garrus and Mordin so far have suggested it might be worth keeping to me.) Still... it's dumb to keep it.


...and even if it didn't cause indoctrination, it's still handing over extremely advanced technology to a completely ruthless man who's arguably a terrorist.


One man's terrorist is another man's founding father.  What do you think continental congress was to the British during the war for independence.  The fact that there are so many threads on this topic speaks to the genius of the writers in my opinion.  I kept the base by the way, and I am pretty sure I will keep that decision for my ME3 import save.

#21
Adanu

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Um... since when does *all* reaper tech suddenly indoctrinate? We know that the ships do, and that those husk devices do. Thats *it*. Even then, TIM is NOT an idiot, contrary to what most people seem to think. If I were him, the first thing you should do is strap multiple nukes to that base in case it really *does* have indoctrination fields in it... then put in failsafes so that if one is tampered with, the whole base would go boom.



You people are acting as if Cerberus and IM are a bunch of idiots. If they were, the Alliance would have caught them by now.

#22
Proud Larry

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You know how whenever squadmates comment on a moral decision while in the active squad they always pick one to support one option and another to support the other, based on the RELATIVE renegade/paragon attitude of your squadmates?

I thought it was a bit silly for the same squadmate who says keeping the base might be a good idea still tells you that you made the right choice in the end if you destroy it. But ultimately I feel this is indicative of what happens in ME3 if you keep the base.

I say there must be a reason that they did NOT go the path of ME1 and have your party approve of what you did no matter what choice you make. Destroying the base IS the paragon path, and I expect dramatically different results in ME3 based on your choice.

#23
marshalleck

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Do you really want someone to post a list of each one of TIM's ideas that blows up in Shepard's face, or which Shepard had to clean up in the first game?

TIM is a veritable cornucopia of Bad Ideas.

Modifié par marshalleck, 03 février 2010 - 09:07 .


#24
Frotality

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Endo322 wrote...

I wish there was a 3rd option where you keep the base but don't hand it to Cerberus.

Guess that's too much to ask though :(


who says you did?

i kept it on the (maybe bad) assumption that in ME3 we can make the rest of the galaxy privy to its existence. you destroy it, you destroy the only potential evidence of the reapers (yea, so this super-advanced human-sovereign hybrid in collector space in the middle of the galaxy? dont think its from the geth you dumba** council monkeys). its not like studying reapers hasnt blown up in the face of everyone who has tried it, hell you cant study dead ones without being enslaved; so it may be better off gone, but not before i finally get those council douches to see why.

#25
Homebound

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D3thray wrote...

Gill Kaiser wrote...

CmdrFenix83 wrote...

That's because they understand that it was an obscenely stupid idea to keep the base. Every bit of Reaper tech that's been recovered has led to indoctrination. It's bad. Just bad. Keeping it is beyond stupid... (Though both Garrus and Mordin so far have suggested it might be worth keeping to me.) Still... it's dumb to keep it.


...and even if it didn't cause indoctrination, it's still handing over extremely advanced technology to a completely ruthless man who's arguably a terrorist.


One man's terrorist is another man's founding father.  What do you think continental congress was to the British during the war for independence.  The fact that there are so many threads on this topic speaks to the genius of the writers in my opinion.  I kept the base by the way, and I am pretty sure I will keep that decision for my ME3 import save.


I kept the base too, but after listening to my crew, and hearing what paragon Shepard had to say, I now believe destroying it was for the best.  Like paragon Shepard said.  I wont be manipulated by fear to rationalize keeping a giant human smoothie maker to be a good idea.:innocent: