FAIL: Companion's Opinion on the Collector's Base
#401
Posté 08 février 2010 - 03:49
TIM is an idiot for wanting such dangerous technology. He shouldknow that all attempts to board or use Reaper tech have resulted in indoctrination and death. Or maybe he's like the council, and only hears what he wants to and ignores all of the facts.
#402
Posté 09 février 2010 - 12:04
My point about the malleability is that it is possible that every solution is right. Destroying the collector base is right in the resulting base-free universe, but that saving it is right in the base-saved universe. Likewise, both might be wrong in their associated universes. So, again, how can you apply logic to which is the proper decision when the metagame affects the universe?
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Good point...
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As for ME1, I don't think he needed a legion of Geth or Krogren. He took over the mass relay system, locks out the Alliance and other fleets, locks out the controls to close the Citadel, allows Sovereign to come through the relay, game over. If he really needed Geth to protect him while he did all that, you had their trick on Noveria where they were smuggled in as parts. I'm sure Saren, as a Spectre, could have had anything brough into the Citadel without inspection.
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Apparently he couldn't =P, otherwise, the story wouldn't make sense. Presuming that the story makes sense means that he needed to overwhelm the security in the citadel tower.
Well, that is to say, Sovereign didn't trust that he could do it, so it made him go the long way around that included a legion of krogan and geth.
Or, possibly, Sovereign did not know for sure what the conduit was, only that it disabled the signal to the citadel station. When it found out the conduit was a teleport gate, it decided that whatever happened at the citadel was a local reprogramming of the keepers, and decided to use the conduit since it was there, ready to use, anyway.
I think it's definitely possible to get the overarching story in me1 to make sense.
#403
Posté 09 février 2010 - 12:34
You'd think they'd hide it from the normal control system and make it so that only the keepers could do it from the "inaccessible core." If so, something needs to get access to it. Was Sovereign planning on cutting through it? Is that what he's busily doing as you work your way to the tower to confront Saren? I saw him moving his appendages, but never understood what Sovereign was doing.
#404
Posté 09 février 2010 - 12:36
#405
Posté 09 février 2010 - 12:50
I suppose you forgot about Ashley's objections to keeping the Rachni Queen alive.
#406
Posté 09 février 2010 - 01:05
In any event, if those were objections before I make my choice, that's normal. You often get two sides of the question to 'help' you decide.
#407
Posté 09 février 2010 - 01:16
deimosmasque wrote...
In regards to ME1 and your squad mates always agreeing with you:
I suppose you forgot about Ashley's objections to keeping the Rachni Queen alive.
I think one team member always makes comments against releasing her. I didn't bring Ashley any of the three play-throughs, but someone always made the "but they'll kill us all!" objection.
#408
Posté 09 février 2010 - 04:05
#409
Posté 09 février 2010 - 05:12
Jeremy Winston wrote...
Well.. the missing piece is how Sovereign was planning on activating the relay to Dark Space manually.
You'd think they'd hide it from the normal control system and make it so that only the keepers could do it from the "inaccessible core." If so, something needs to get access to it. Was Sovereign planning on cutting through it? Is that what he's busily doing as you work your way to the tower to confront Saren? I saw him moving his appendages, but never understood what Sovereign was doing.
he's trying to activate it manually, typically he could send orders through to the keepers to do it for him, but that's what the protheans hijacked.
The reason he takes over Saren is because he realises you've basically cut off his manual connection using the prothean virus.
#410
Posté 09 février 2010 - 11:31
#411
Posté 14 février 2011 - 04:13
For the people who destroyed the base you will probally agree with me, i dont trust the illusive man because he sends you to a collector base which he knows is a trap , and i think hes working with the reapers tbh
#412
Posté 14 février 2011 - 04:17
Additionally, all squadmates telling you that blowing the base was the right thing to do may be blatant foreshadowing.
Modifié par AdmiralCheez, 14 février 2011 - 04:37 .
#413
Posté 14 février 2011 - 04:18
#414
Posté 14 février 2011 - 04:30
Modifié par CC-Tron, 14 février 2011 - 04:30 .
#415
Posté 14 février 2011 - 04:36
#416
Posté 14 février 2011 - 05:12
Shepherd and his squad just went through hell and beyond, they were on a suicide mission and maybe even lost one or more of their allies and saw humans turned into goo at first hand...would you, in such a situation, consider the base being good for anything positive? I certainly wouldn't...not to mention that every reaper technology turned out to be evil before.
That's the paragon side though.
Renegade-wise, I recently started a Pro Human character who considers every alien worthless and inferior to the human race. He fully believes in what Cerberus stands for and in the end, he will let every non-human die in the suicide mission and finally keep the Collector's base to ensure human dominance in the galaxy with the all-human council and mighty reaper technology in Cerberus' hands.
Just...try not to see this is a shooter / FPS game alone, try having a look at different RP perspectives
#417
Posté 14 février 2011 - 05:22




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