MinosFan wrote...
Kalledon wrote...
I don't think it would be that difficult for them to do one option where Alistar is king and another option where Anora is queen. As to the becoming consort/wife then it is easily explained off that you broke it off with them when you returned to Amarathine to help the Wardens rebuild.
I believe this is the whole reason for allowing an Orlias Warden creation. In case you chose to let yourself die at the end of your playthrough.
Given his pentiante for escaping the circle. It seems pretty obvious that he was just away from the Circle when all the Blood Mage stuff happened. Even when you side with the Templars they point out that there are always mages abound and it's entirely reasonable to expect there were legal ones away from the tower as well. Just recall them and rebuild.
1. How can it not be difficult to have Alistair & Anora be interchangeable?
Beside animating every sequence twice, they have to: get the Anora actress in to record corresponding dialogue, have an alternate recording/writing of every reference to the coronation & current head of state...
And that's before pondering the plot ramifications: Alistair has Grey Warden status & powers (e.g. prophetic dreams) while Anora doesn't, Alistair knows the Grey Warden's secrets while Anora doesn't, Alistair can participate in fight scenes while Anora can't, Alistair can lead an army while Anora can't, Alistair is intimately familiar with the Warden and original companions while Anora isn't etc.
2. Yep, along with allowing people to play the expansion without having to finish the core campaign - but there's no way they're going to prohibit importing of characters who sacrificed themselves, or tell players "tough luck - should have kept a back-up save from before you turned down Morrigan." So there's going to be a lot of imported characters starting in a whole new line of continuity, where they're simply the new guy/gal in town.
3. I don't mean siding with the Templars (as I've never really fully understood the ramifications of that myself); I mean that when you finish the campaign as a (live) Mage you can use your royal wish to liberate the Circle from Templar & Chantry control - in which case Anders isn't a rogue since there's no bar t his free movement, and the Circle couldn't possibly command the Chantry's Templars to go retrieve a categorically non-blood mage even if they wanted to.
Re: Interviews.
There's a lot of talk of "reactivity", and that's certainly promising, but "reactivity" is not the same as alternating some pretty huge sweeping sections of content to accomodate all the lovely alternate endings of the core campaign.
Case in point: one companion is guaranteed to return to the party...
Alistair - can be executed by Anora or die sacrificing himself.
Dog - can die from Darkspawn blood exposure.
Leliana - can (presumably) die in Lothering or (definitely) die when attacking the ashes' despoiler.
Oghren - can be killed challenging the Warden out of disapproval.
Sten - if left in Lothering, "he remained in his cage to await death, and most likely found it."
Wynne - can be killed in the tower (at 2 opportunities) or die when attaking the ashes' despoiler.
Zevran - can be killed in his attempt, or after betraying the party to Taliesen.
Shale - can be left as a statue or die defending Caridin.
Loghain - can be executed or die sacrificing himself.
The only companion who cannot die (to my knowledge) is Morrigan and, since this campaign is set "several months" after the original, she can be heavily pregnant & possessing no sane reason to risk her own life or that of the child fighting Darkspawn.
So unless importing a character can cost a campaign 1/6ths of its companions and the returning companion is in no-way integral to the campaigns plot (their being alive or dead has no impact at all), then categorically there are limitations as to what "reactivity" constitutes.
N.B. I am a fan of continuity and epic stories by the way - it's simply the logistics of creating videogames that are downgrading my expectations from 'certainty' > 'would be a pleasant surprise.'
Assuming you are very thorough and go for the best ending in Dragon Age Origins, you learn from Wynne that she is going to accompany Shale to Weisshaupt Fortress, where Shale hopes to find a way to reverse, for lack of a better word, her golemification. Presumably, the troubles in Ferelden bring her back before the start of Awakening, but she's caught up with trying to prevent a mage civil war. This is possibly a reference to Dragon Age Three.
Ognren goes on to be a general in Ferelden's army, but eventually decides to become a Grey Warden before the start of DAO:A.
Sten returns to his people in the end, too. What happens to the others is unknown to me, but I figured I might as well correct you with what I do know.
The character I have played through Awakening with is Elissa Cousland, Queen of Ferelden. Going to carry on my human mage campaign next and see if I learn anything about Leliana.





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