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The little things that bothered me about RTO


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#76
PatT2

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Aldridgeguy wrote...

I have a question on this issue....The gaping hole in the floor in the tower of Ishtar explains how the darkspawn managed to capture the tower in the first place, what I want to know is why isn't it there when you are running through the tower iat the start of the game during the battle ??!!??!!


It is. I just played a new char through that  part. It was smaller, but it was there.

#77
Addai

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PatT2 wrote...

Aldridgeguy wrote...

I have a question on this issue....The gaping hole in the floor in the tower of Ishtar explains how the darkspawn managed to capture the tower in the first place, what I want to know is why isn't it there when you are running through the tower iat the start of the game during the battle ??!!??!!


It is. I just played a new char through that  part. It was smaller, but it was there.

This was added to your begin game by RtO, yes?  I don't remember noticing it before, but did see it on a new playthrough.

#78
CalJones

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Yes, the hole was there.

As for the barricades - darkspawn must be incredibly efficient. ;)

I suspect the barricades around the original camp were set up by surviving humans - Wynne says (in an earlier conversation) that she was wounded and then stayed on there to help the injured before returning to the Circle. In this context, one must assume the horde was satisfied with its victory at Ostagar and moved north through the wilds (to Lothering) leaving a few human injured to hole up for a while and then escape when it was safe - however, a few darkspawn hung around for some unknown reason.

The whole DLC doesn't seem terribly well thought-out - it seems rather rushed. I didn't mind it though.

#79
Guest_mrfoo1_*

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CalJones wrote...

Yes, the hole was there.
As for the barricades - darkspawn must be incredibly efficient. ;)
I suspect the barricades around the original camp were set up by surviving humans - Wynne says (in an earlier conversation) that she was wounded and then stayed on there to help the injured before returning to the Circle. In this context, one must assume the horde was satisfied with its victory at Ostagar and moved north through the wilds (to Lothering) leaving a few human injured to hole up for a while and then escape when it was safe - however, a few darkspawn hung around for some unknown reason.
The whole DLC doesn't seem terribly well thought-out - it seems rather rushed. I didn't mind it though.


I don't think they hung around as much as they are a smaller band like the War Bands mentioned at the end of the game.

#80
Sabriana

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@ Addai

I don't own RtO, but I do have the hole in the floor at the begin-game - battle of Ostagar.

#81
Maria Caliban

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Image IPB

SusanStoHelit wrote...

16. Why do they have one of the characters say 'hung' when referring to Cailan instead of 'hanged'? This really irks me. Meat is hung - a man may be 'well hung' (or not, as the case may be) - but a human being who has been suspended by some means is hanged.

*Puts a big red line through the script and subtracts 5 marks.*


[Edited for clarity.]


BY the cross, on which suspended,
With his bleeding hands extended,
Hung that Son she so adored,
Stood the mournful Mother weeping,
She whose heart, its silence keeping,
Grief had cleft as with a sword.
Jacobus de Benedictis. Tr. D. F. Maccarthy (13th–14th Century)
Stabat Mater
Harverd classics




We are the mock and the sport of time!
Yet why should I complain!—
For a Jew that they hung on the bloody cross,
He also died in vain.
The Jewish Conscript
Florence Kiper Frank



Christ redeemed us from the curse of the law by becoming a curse for us, for it is written: "Cursed is everyone who is hung on a tree."
Galatians 3:13
New International Version

Modifié par Maria Caliban, 20 février 2010 - 10:51 .


#82
Daneres

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melkathi wrote...

I'll pretend I can't use the search engine because it isn't (easily) accessible ;)
Truth is, the RTO thread I found that was feedback orientated was in the no spoiler section...

The things that bothered me will look trivial to most I think. So be warned. Oh yes and of course Spoilers.

1) Inside the tower of Ishal:
The door leading to the stairway to the upper floor has been barricaded from the inside. Of course from a design point, they wanted an excuse to lock off that part of the map, but: The tower was overrun by darkspawn before Loghain's retreat. So who barricaded that door from the inside? Barricading is done to keep stuff out. But the darkspawn were in control of the tower and I seriously doubt one group of darkspawn would barricade themselves in to keep the other darkspawn out.
Does that mean Flemeth's rescue of Alistair and you, had enough of a death toll among the present darkspawn that it was possible, when soldiers were falling back from the battle, not knowing the tower had been overrun, they sought to make a last stand there and fought their way past those doors and barricaded them?

2) In the tunnels:
I know map pieces, textures and stuff get recycled. But giant roots under the tower of Ishal? Those roots look great underneath the Brescilian Forest, but here they are completly out of place. When I stepped into the tunnels my first thought was "oh look, the dalish origin dungeon".

3) Cailan's burial:
You get three options what to do.
1. say that he is of royal blood and deserves better
2. say that he's dead, you'll cut him down, but leave him to the wolves
3. say that the darkspawn can have their fun with him
Really? Are those the options? What happened to "Noone deserves to be treated like this?" I ran through this with a dalish character, she couldn't care less about human lords, but that doesn't mean she'll be a **** about it. Even if she was inclined to just leave him to the wolves, she would have burned the body for Alistair's sake if nothing else. But having to be royalty to not deserve to get crucified by darkspawn is really sad.


That's it really.
I was of course a bit dissappointed that none of the fun characters had anything to say. It's unlikely Morrigan would not have some snide remark to make about Cailan's situation. But that's a budget matter and I'll accept that.

The good news though:
Following the logic of the Duncan's alive crowd:
Since there are hardly any bodies anywhere, it seems almost everyone survived the battle :whistle:


The bodies were probably eaten. Morrigan tells your PC that the darkspawn swarmed the bodies, feeding. Or so she assumed. Another explanation is that those bodies were taken away and somehow turned into darkspawn themselves. They're supposedly "intelligent" in Awakening. Maybe this is how the darkspawn manage to "elevate" themselves into something else, after their Archdemon is dead.

#83
Daneres

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melkathi wrote...

SnipeyMcGee wrote...

I thought that the darkspawn ate the bodies, or immediately made to drag them underground at least. If I remember, after the battle Morrigan says something along the lines of "You don't want to see what's going on in that valley right now..." when you first awaken in her hut, which I thought implied that the darkspawn do sinister things to the corpses. Cailan was left because he was a king, crucified and pincussioned at the ruins of the fortress he failed to defend. A symbol for any that dared to sneak back into the ruins.


That's the way I see it as well. My remark was mostly a snide one for the people who believe that Duncan's body had to be there otherwise he couldn't be dead.
Still, without bodies, it doesn't look very battlefieldy...


I haven't played Return to Ostagar yet. However, I always wondered if Duncan was indeed dead. It was implied that he was in the end movie, but never conclusive. I'm starting to wonder if he may be among the "intelligent" darkspawn that have seemed to evolve in Awakening. Again, I say, maybe this is how they become evolved.

#84
CalJones

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I wondered about that too.


#85
mousestalker

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 There are no bearded darkspawn in the new screenshots. So probably not....

:D

#86
Maria Caliban

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Obviously they're not going to *show* us the bearded darkspawn. That would be like having a Knights of the Old Republic trailer where Bastila calls the PC Riven.

#87
Daneres

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Lakmoots wrote...

Okay, people... we are getting *alot* more sophisticated here than the graphics sets allow...

Personally, I blame Sue... silly aussie girls. Image IPB

*ahem*

An example of "statues" simply being "graphics"... The statue that you find in the Dalish Elf prologue is described as being a "representation of Elvish Gods in a human ruin".

These statues are re-used both in the Deep Roads... and as icons of Blood Magic in a series of encounters with Blood Mages in Denerim.

This, of course, leads to my "Wild Theory no. 16" - wherein the Elven Forgotten Ones and the Tevinter Gods are actually facets of the same divinities... meaning that the Black City is Arlathan, and the Maker is in fact the Trickster Wolf God...

Or... they use the same graphics... Image IPB

Of course, this comes from a silly aussie boy, so...Image IPB


Whoa! I LOVE that theory of yours.

#88
melkathi

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Daneres wrote...


Whoa! I LOVE that theory of yours.


I wouldn't be surprised if that theory was true.
The DAO writers have been going to great lengths to show that there are always different ways to view history.