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Too few companions


3 réponses à ce sujet

#1
Suilebhain

Suilebhain
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What I am reading so far makes me think there are too few companions. I like the ability to choose who I take with me, and the presence of more companions leads to greater replayability.

After RtO I am beginning to think that the team that originally created the game has moved on to other things and they brought in the second-stringers to continue the project, starting with RtO and on through Awakenings.

#2
David Gaider

David Gaider
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I sometimes think it would be more worthwhile to simply craft enough companions to fill out the party and leave it at that -- you could create *much* more content to fill out those characters with quests and integrate them more closely into the plot. Trying to offer more options just for the sake of options becomes tricky -- sometimes it really seems that the more options you provide the more some players see what's not there rather than what is. Give them one opening to the game and they accept it's the only one. Give them six and they wonder "why not seven? why not ten? why can't I be a human commoner or an apostate? If you give me choices I want all of them!"

Not to mention that resources become spread more thinly until the option you're providing is more a choice of faces and stats rather than fleshed-out characters... but maybe that's what some people want, I don't know. Depending on the game, it might be fine.

But I only sometimes think this. Image IPB

Modifié par David Gaider, 05 février 2010 - 09:31 .


#3
Ferret A Baudoin

Ferret A Baudoin
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We definitely wanted to focus on fewer companions with more interjection, banter, and involvement in the plots (and more of that elusive ingredient - TLC) than adding more to add more.

#4
David Gaider

David Gaider
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Merci357 wrote...
Out of curiosity, if you enable "upload gameplay feedback" ingame, don't you get solid data from us, what options went well, what companions were used more often, so you can evolve from there? Or is this gameplay feedback used for more basic information?

Yes, we have some pretty hard data regarding the companions used most often, where people spent their time, which classes and origins are played and so forth. It's pretty compelling stuff.