Aller au contenu

Photo

Too few companions


90 réponses à ce sujet

#1
Suilebhain

Suilebhain
  • Members
  • 154 messages
What I am reading so far makes me think there are too few companions. I like the ability to choose who I take with me, and the presence of more companions leads to greater replayability.

After RtO I am beginning to think that the team that originally created the game has moved on to other things and they brought in the second-stringers to continue the project, starting with RtO and on through Awakenings.

#2
Viglin

Viglin
  • Members
  • 836 messages
From what lve heard, its 5 companions...in an exspansion, not a brand new game...how can that be too little...when the main game has what, 10?



I myself prefer less, always feel bad leaving half my team.

#3
Guest_Colenda_*

Guest_Colenda_*
  • Guests
It's an expansion. Six party members is a fairly typical number. You could have more companions, but that would come at a great cost to the level of character development that each received.

#4
Stompi

Stompi
  • Members
  • 231 messages
I agree that fewer companions could hurt the replay value. But on the other hand, Awakening will no where be as long as the main game. Perhaps it is better to have 5 companions, who are really good developed, than 10 companions you don't really care about  when you're finsished.

#5
Challseus

Challseus
  • Members
  • 1 032 messages
I prefer quality vs quantity, and I hope that is the way they are developing it :)

#6
Kalledon

Kalledon
  • Members
  • 79 messages
Is it 5 companions or 5 NEW companions. I know there is only 1 returning companion. But that gives you 6 companions (and I'm still holding out that Dog will also be included bringing it up to 7).

#7
Giant ambush beetle

Giant ambush beetle
  • Members
  • 6 077 messages
5 is not enough? I thought its pretty much for an expansion, I even fear that there is too little time to get used to all of them. I fear everything is going to feel rushed. Its not a full game so dont expect 80 hours of game time, which was just enough to get used to my DAO companions.

#8
Nobody Important

Nobody Important
  • Members
  • 646 messages
How is 6 companions not enough for an EXPANSION PACK?(5 new plus 1 returning) The main game had 10 and this is only about 1/4 of the length of that.

Modifié par Nobody Important, 04 février 2010 - 12:42 .


#9
cerulianknight 2

cerulianknight 2
  • Members
  • 26 messages
As in Dungeon Siege,anyone remember that game? You were allowed to have 6 in your active adventuring party; 4 is too few.

#10
Giant ambush beetle

Giant ambush beetle
  • Members
  • 6 077 messages
In Baldurs Gate & Icewind Dale too, and both come from Bioware. However, things work fine with only 4 in the party so for me its not such a big issue.

I think the low number of companions in your active party is a result of engine limitations.

#11
Nobody Important

Nobody Important
  • Members
  • 646 messages

The Woldan wrote...

In Baldurs Gate & Icewind Dale too, and both come from Bioware. However, things work fine with only 4 in the party so for me its not such a big issue.
I think the low number of companions in your active party is a result of engine limitations.

Icewind Dale wasn't made by Bioware. Also why are you guys comparing a full length games number of companions to an expansion pack that is 1/4 the length of the main game?

#12
Youltrs

Youltrs
  • Members
  • 2 messages
I just wish their points and talents will be useful, if they will join at least in level.20....

#13
Nobody Important

Nobody Important
  • Members
  • 646 messages

Youltrs wrote...

I just wish their points and talents will be useful, if they will join at least in level.20....

It has been confirmed you can respec characters so it won't matter what their talents or points are.

#14
Noviere

Noviere
  • Members
  • 899 messages
I think the number of companions is fine. This isn't a full game, so I don't expect as much content as the original.

#15
Lakmoots

Lakmoots
  • Members
  • 234 messages
It is entirely the same team that made DA:O that is making Awakenings...

As far as I know, there is only one person who has moved on... Mary Kirby, I think.

And that is to do work on Star Wars...

Plus... this is only an expansion, and has been worked on for a long time. It has been planned for ages, and only now are they releasing details.

So I expect it to be great... and I don't even get a box or manual (PS3 Australia).Image IPB

#16
Wishpig

Wishpig
  • Members
  • 2 173 messages
Bioware always has to many freakin companions. I don't have the patience to play through more then 3 times... and I never get to experience them all. I welcome a smaller group, that way I don't feel like I'm missing anyone.

#17
RetrOldSchool

RetrOldSchool
  • Members
  • 280 messages
I think that 5 new + 1 returning is pretty good, though I think they could've included 1 or 2 more from DA:O (if the player chose to keep them)



6 companions mean 2 full parties, which IMO is good for an expansion.

#18
Ponce de Leon

Ponce de Leon
  • Members
  • 4 030 messages

Lakmoots wrote...
As far as I know, there is only one person who has moved on... Mary Kirby, I think.

No Mary Kirby? Isn't she the one that wrote Sten? Ahh, too bad, I liked her writings.
And also, this excludes Sten from the list of old favorites.

Still, 5 companions, in my opinion, are quite a number, considering it's an expansion and it's full voiced and all. Not to mention the old favorite.

#19
Dragon Age1103

Dragon Age1103
  • Members
  • 986 messages
I can't agree at all. I think less companions saved them money on voice work but gave them room to open up characters with more lines. I'm sure it is cheaper to keep the same few people versus paying a few more new faces. I could be way off but I hope fewer companions means the 6 we get(which in my opinion is a heck of a lot for an expansion) have even more dialogue & juicy secrets for us to squeeze out, longer side quests, richer tales, the works!!!

#20
nubbers666

nubbers666
  • Members
  • 1 065 messages
taking in to consideration that u can only have 4 members in your group at once i say that more would just be a waste but im sure they'll probably will add more for dlc

#21
Suilebhain

Suilebhain
  • Members
  • 154 messages
You can only have 4, yes, and it is listed as an expansion, true, and there is said to be 5+1 choices, but if you play through DA:O with more than two of the possible six origins, then the 6 will be extremely limiting. Plus, $40 is the cost of a whole game, in my book. *shrugs* We'll see how many of the same people defending this are whining after release.

#22
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages
I sometimes think it would be more worthwhile to simply craft enough companions to fill out the party and leave it at that -- you could create *much* more content to fill out those characters with quests and integrate them more closely into the plot. Trying to offer more options just for the sake of options becomes tricky -- sometimes it really seems that the more options you provide the more some players see what's not there rather than what is. Give them one opening to the game and they accept it's the only one. Give them six and they wonder "why not seven? why not ten? why can't I be a human commoner or an apostate? If you give me choices I want all of them!"

Not to mention that resources become spread more thinly until the option you're providing is more a choice of faces and stats rather than fleshed-out characters... but maybe that's what some people want, I don't know. Depending on the game, it might be fine.

But I only sometimes think this. Image IPB

Modifié par David Gaider, 05 février 2010 - 09:31 .


#23
Giant ambush beetle

Giant ambush beetle
  • Members
  • 6 077 messages
What, you still arent used to human nature?  

Image IPB

#24
Sialater

Sialater
  • Members
  • 12 600 messages
Only sometimes. ;)

#25
General Balls

General Balls
  • Members
  • 228 messages
I felt that Mass Effect 2 had far too many companions for it's length. And you could see the results of that (less character interaction, very limited interaction between team members, romances not as fleshed out as I believe they could have been). It was a very disappointing aspect to an otherwise great game.



If Bioware can concentrate their focus on a few, and make them awesome, I'm more than happy to sacrifice the extra four or so that might have hamstringed those efforts.