What I am reading so far makes me think there are too few companions. I like the ability to choose who I take with me, and the presence of more companions leads to greater replayability.
After RtO I am beginning to think that the team that originally created the game has moved on to other things and they brought in the second-stringers to continue the project, starting with RtO and on through Awakenings.
Too few companions
Débuté par
Suilebhain
, févr. 03 2010 09:55
#1
Posté 03 février 2010 - 09:55
#2
Posté 03 février 2010 - 09:57
From what lve heard, its 5 companions...in an exspansion, not a brand new game...how can that be too little...when the main game has what, 10?
I myself prefer less, always feel bad leaving half my team.
I myself prefer less, always feel bad leaving half my team.
#3
Guest_Colenda_*
Posté 03 février 2010 - 09:58
Guest_Colenda_*
It's an expansion. Six party members is a fairly typical number. You could have more companions, but that would come at a great cost to the level of character development that each received.
#4
Posté 03 février 2010 - 10:12
I agree that fewer companions could hurt the replay value. But on the other hand, Awakening will no where be as long as the main game. Perhaps it is better to have 5 companions, who are really good developed, than 10 companions you don't really care about when you're finsished.
#5
Posté 03 février 2010 - 10:21
I prefer quality vs quantity, and I hope that is the way they are developing it
#6
Posté 03 février 2010 - 10:35
Is it 5 companions or 5 NEW companions. I know there is only 1 returning companion. But that gives you 6 companions (and I'm still holding out that Dog will also be included bringing it up to 7).
#7
Posté 03 février 2010 - 10:38
5 is not enough? I thought its pretty much for an expansion, I even fear that there is too little time to get used to all of them. I fear everything is going to feel rushed. Its not a full game so dont expect 80 hours of game time, which was just enough to get used to my DAO companions.
#8
Posté 04 février 2010 - 12:39
How is 6 companions not enough for an EXPANSION PACK?(5 new plus 1 returning) The main game had 10 and this is only about 1/4 of the length of that.
Modifié par Nobody Important, 04 février 2010 - 12:42 .
#9
Posté 04 février 2010 - 12:43
As in Dungeon Siege,anyone remember that game? You were allowed to have 6 in your active adventuring party; 4 is too few.
#10
Posté 04 février 2010 - 12:50
In Baldurs Gate & Icewind Dale too, and both come from Bioware. However, things work fine with only 4 in the party so for me its not such a big issue.
I think the low number of companions in your active party is a result of engine limitations.
I think the low number of companions in your active party is a result of engine limitations.
#11
Posté 04 février 2010 - 12:53
Icewind Dale wasn't made by Bioware. Also why are you guys comparing a full length games number of companions to an expansion pack that is 1/4 the length of the main game?The Woldan wrote...
In Baldurs Gate & Icewind Dale too, and both come from Bioware. However, things work fine with only 4 in the party so for me its not such a big issue.
I think the low number of companions in your active party is a result of engine limitations.
#12
Posté 04 février 2010 - 01:01
I just wish their points and talents will be useful, if they will join at least in level.20....
#13
Posté 04 février 2010 - 01:04
It has been confirmed you can respec characters so it won't matter what their talents or points are.Youltrs wrote...
I just wish their points and talents will be useful, if they will join at least in level.20....
#14
Posté 04 février 2010 - 02:05
I think the number of companions is fine. This isn't a full game, so I don't expect as much content as the original.
#15
Posté 04 février 2010 - 02:14
It is entirely the same team that made DA:O that is making Awakenings...
As far as I know, there is only one person who has moved on... Mary Kirby, I think.
And that is to do work on Star Wars...
Plus... this is only an expansion, and has been worked on for a long time. It has been planned for ages, and only now are they releasing details.
So I expect it to be great... and I don't even get a box or manual (PS3 Australia).
As far as I know, there is only one person who has moved on... Mary Kirby, I think.
And that is to do work on Star Wars...
Plus... this is only an expansion, and has been worked on for a long time. It has been planned for ages, and only now are they releasing details.
So I expect it to be great... and I don't even get a box or manual (PS3 Australia).
#16
Posté 04 février 2010 - 03:39
Bioware always has to many freakin companions. I don't have the patience to play through more then 3 times... and I never get to experience them all. I welcome a smaller group, that way I don't feel like I'm missing anyone.
#17
Posté 04 février 2010 - 10:22
I think that 5 new + 1 returning is pretty good, though I think they could've included 1 or 2 more from DA:O (if the player chose to keep them)
6 companions mean 2 full parties, which IMO is good for an expansion.
6 companions mean 2 full parties, which IMO is good for an expansion.
#18
Posté 04 février 2010 - 10:53
No Mary Kirby? Isn't she the one that wrote Sten? Ahh, too bad, I liked her writings.Lakmoots wrote...
As far as I know, there is only one person who has moved on... Mary Kirby, I think.
And also, this excludes Sten from the list of old favorites.
Still, 5 companions, in my opinion, are quite a number, considering it's an expansion and it's full voiced and all. Not to mention the old favorite.
#19
Posté 04 février 2010 - 11:15
I can't agree at all. I think less companions saved them money on voice work but gave them room to open up characters with more lines. I'm sure it is cheaper to keep the same few people versus paying a few more new faces. I could be way off but I hope fewer companions means the 6 we get(which in my opinion is a heck of a lot for an expansion) have even more dialogue & juicy secrets for us to squeeze out, longer side quests, richer tales, the works!!!
#20
Posté 04 février 2010 - 11:44
taking in to consideration that u can only have 4 members in your group at once i say that more would just be a waste but im sure they'll probably will add more for dlc
#21
Posté 05 février 2010 - 09:23
You can only have 4, yes, and it is listed as an expansion, true, and there is said to be 5+1 choices, but if you play through DA:O with more than two of the possible six origins, then the 6 will be extremely limiting. Plus, $40 is the cost of a whole game, in my book. *shrugs* We'll see how many of the same people defending this are whining after release.
#22
Posté 05 février 2010 - 09:29
I sometimes think it would be more worthwhile to simply craft enough companions to fill out the party and leave it at that -- you could create *much* more content to fill out those characters with quests and integrate them more closely into the plot. Trying to offer more options just for the sake of options becomes tricky -- sometimes it really seems that the more options you provide the more some players see what's not there rather than what is. Give them one opening to the game and they accept it's the only one. Give them six and they wonder "why not seven? why not ten? why can't I be a human commoner or an apostate? If you give me choices I want all of them!"
Not to mention that resources become spread more thinly until the option you're providing is more a choice of faces and stats rather than fleshed-out characters... but maybe that's what some people want, I don't know. Depending on the game, it might be fine.
But I only sometimes think this.
Not to mention that resources become spread more thinly until the option you're providing is more a choice of faces and stats rather than fleshed-out characters... but maybe that's what some people want, I don't know. Depending on the game, it might be fine.
But I only sometimes think this.
Modifié par David Gaider, 05 février 2010 - 09:31 .
#23
Posté 05 février 2010 - 09:37
What, you still arent used to human nature?
#24
Posté 05 février 2010 - 09:38
Only sometimes.
#25
Posté 05 février 2010 - 09:49
I felt that Mass Effect 2 had far too many companions for it's length. And you could see the results of that (less character interaction, very limited interaction between team members, romances not as fleshed out as I believe they could have been). It was a very disappointing aspect to an otherwise great game.
If Bioware can concentrate their focus on a few, and make them awesome, I'm more than happy to sacrifice the extra four or so that might have hamstringed those efforts.
If Bioware can concentrate their focus on a few, and make them awesome, I'm more than happy to sacrifice the extra four or so that might have hamstringed those efforts.





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