General Balls wrote...
I felt that Mass Effect 2 had far too many companions for it's length. And you could see the results of that (less character interaction, very limited interaction between team members, romances not as fleshed out as I believe they could have been). It was a very disappointing aspect to an otherwise great game.
If Bioware can concentrate their focus on a few, and make them awesome, I'm more than happy to sacrifice the extra four or so that might have hamstringed those efforts.
I think the benefit of having a larger group of companions is that it does allow the players to find the group that best suits hir personality, even though depth is sacrificed, in most cases. For instance, in ME2, if my choices were limited to Jacob, Miranda, Tali, Jack and Grunt, I would probably end the game with an undefined feeling of dissatisfaction, because my ideal group wouldn't include Jacob, Miranda or Grunt, and my engagement with the game would be much more transitory because there wasn't that core of characters that I loved. Hence, from a marketing/business perspective, more characters equals the potential for an increased number of highly engaged fans. However, I do think ME2 suffers from a lack of depth in party interaction that is likely a result of having so many party members in play and not enough time to work on both game mechanics and squad interaction equally.
DAO, on the other hand, had a larger group of support characters and managed to do them all justice. Hence, it's somewhat more difficult to argue that they couldn't continue in this vein, except to the extent that Awakenings is an expansion, and the scope of the game would have to be in some ways limited just for practicality's sake. I think DAO's replayability was off the charts great specifically because there was so much to experience with different party configurations that could not be achieved in one playthrough. From a business perspective in keeping the game active on a customer's playlist for as long as possible, that's a great thing.
Basically, I prefer more characters since a bigger group is more likely to ensure that I can find a squad that suits my tastes -- but only if quantity doesn't cause quality to suffer to too great an extent. I think DAO proves that BW has the capability to do large party depth extrememly well if it's a priority, so I'll likely continue to expect this level of excellence from them as a core feature of the DAO franchise, within the limitations of the add-on project, of course.
Modifié par tmelange, 06 février 2010 - 12:18 .