ME2Shephard wrote...
@Soruyao: Of course not and I never said it did. True some people on here are saying that it does but if that were case then Resident Evil 5 would classified as an RPG because it utilizes an inventory system. But that's where ignorance shines when people don't know what classifies an RPG. I was just explaining that every consol game will eventually get to the point where the items you collect are pointless. The inventory system being cluttered and convoluded has been the consistent argument to those that had wished for the inventory system to be back. Now don't get me wrong, I still believe Mass Effect 2 is an RPG and I still loved the game but it lacks elements from the ME1 that made ME2 feel more like a TPS than an RPG. Bioware, like many people are saying, definitely should search for a balance. The first game felt more like an RPG whereas the second felt more like a TPS. Equalibrium needs to be sustained to truely make everyone happy which I don't feel they did in ME2. You may feel differently than I do.
We have an inventory. We have piles of ore, stacks of medi gel, enough guns to fill a treasure chest or two, 15 or so model ships, four shepards worth of armor, quest items like brandy, power cells, heat sinks, random salvage, and a fish. Also, our weapon mods, if you really want to be technical. Heck, in fallout, even the money was a stacked item in your inventory. It's just all stored in the ship's cargo hold and not in your magical bag of holding.
We're carrying enough things at any period of time to fill most RPG inventories. (I definitely never had that many things at once in fallout 3!) If anything, the fact that we can't access it all the time is even more immersion-fostering. I can't explain away my character carrying more than one extra looted weapon on a mission at a time. If I'm on a mission and I find a box with 3 sniper rifles, where am I supposed to put them? Shepard doesn't carry a backpack.




Ce sujet est fermé
Retour en haut






