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I posit that ME2 is actually MORE of an rpg than its predecessor!


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#101
Soruyao

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ME2Shephard wrote...

@Soruyao: Of course not and I never said it did. True some people on here are saying that it does but if that were case then Resident Evil 5 would classified as an RPG because it utilizes an inventory system. But that's where ignorance shines when people don't know what classifies an RPG. I was just explaining that every consol game will eventually get to the point where the items you collect are pointless. The inventory system being cluttered and convoluded has been the consistent argument to those that had wished for the inventory system to be back. Now don't get me wrong, I still believe Mass Effect 2 is an RPG and I still loved the game but it lacks elements from the ME1 that made ME2 feel more like a TPS than an RPG. Bioware, like many people are saying, definitely should search for a balance. The first game felt more like an RPG whereas the second felt more like a TPS. Equalibrium needs to be sustained to truely make everyone happy which I don't feel they did in ME2. You may feel differently than I do.


We have an inventory.  We have piles of ore, stacks of medi gel, enough guns to fill a treasure chest or two, 15 or so model ships, four shepards worth of armor, quest items like brandy, power cells, heat sinks, random salvage, and a fish.    Also, our weapon mods, if you really want to be technical.   Heck, in fallout, even the money was a stacked item in your inventory.  It's just all stored in the ship's cargo hold and not in your magical bag of holding.

We're carrying enough things at any period of time to fill most RPG inventories.    (I definitely never had that many things at once in fallout 3!) If anything, the fact that we can't access it all the time is even more immersion-fostering.   I can't explain away my character carrying more than one extra looted weapon on a mission at a time.   If I'm on a mission and I find a box with 3 sniper rifles, where am I supposed to put them?  Shepard doesn't carry a backpack.

#102
Kavva

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Soruyao wrote...

We have an inventory.  We have piles of ore, stacks of medi gel, enough guns to fill a treasure chest or two, 15 or so model ships, four shepards worth of armor, quest items like brandy, power cells, heat sinks, random salvage, and a fish.    Also, our weapon mods, if you really want to be technical(...)



Dont forget the Space Hamster :D

#103
foxunit

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And your collectable helmet ;)

#104
Guest_gmartin40_*

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And yourself.

#105
ME2Shephard

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Soruyao wrote...

ME2Shephard wrote...

@Soruyao: Of course not and I never said it did. True some people on here are saying that it does but if that were case then Resident Evil 5 would classified as an RPG because it utilizes an inventory system. But that's where ignorance shines when people don't know what classifies an RPG. I was just explaining that every consol game will eventually get to the point where the items you collect are pointless. The inventory system being cluttered and convoluded has been the consistent argument to those that had wished for the inventory system to be back. Now don't get me wrong, I still believe Mass Effect 2 is an RPG and I still loved the game but it lacks elements from the ME1 that made ME2 feel more like a TPS than an RPG. Bioware, like many people are saying, definitely should search for a balance. The first game felt more like an RPG whereas the second felt more like a TPS. Equalibrium needs to be sustained to truely make everyone happy which I don't feel they did in ME2. You may feel differently than I do.


We have an inventory.  We have piles of ore, stacks of medi gel, enough guns to fill a treasure chest or two, 15 or so model ships, four shepards worth of armor, quest items like brandy, power cells, heat sinks, random salvage, and a fish.    Also, our weapon mods, if you really want to be technical.   Heck, in fallout, even the money was a stacked item in your inventory.  It's just all stored in the ship's cargo hold and not in your magical bag of holding.

We're carrying enough things at any period of time to fill most RPG inventories.    (I definitely never had that many things at once in fallout 3!) If anything, the fact that we can't access it all the time is even more immersion-fostering.   I can't explain away my character carrying more than one extra looted weapon on a mission at a time.   If I'm on a mission and I find a box with 3 sniper rifles, where am I supposed to put them?  Shepard doesn't carry a backpack.


You are arguing a point that I really didn't care about in ME2. True I didn't mind how ME1's inventory system was. True I still believe there is a sort or Inventory system established meaning your weapons locker, tech research, and armor locker. It isn't on your person but I honestly didn't mind either. I just SOME people on here wish they had the traditional inventory system again. I never said I was one of them. That doesn't make or break a game for me. And it certainly doesn't determine whether the game is an RPG or not. I was helpinig your argument out there. As stated I felt there were certain elements that made it feel more like a TPS than RPG, which isn't bad, its just not my favorite genre of game. I enjoyed how your stats made a huge difference in the first game where in the second they don't. Again you may not agree, but I think your upgrades and armor and weapons played more of a role in your character building then stats did. With that said, that gave me feel that weapons and player skill when aiming and firing mattered more than your build did, hense the TPS feel. Play Resident Evil 5 and you will see what I'm talking about.

#106
Schneidend

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I've been positing this since before the damn game came out. Unfortunately, reasonable people like us don't bawl half as loudly as the vocal minority do.

#107
Acero Azul

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The real question should be, does it have to stick to pure RPG guidelines? can it not be a hybrid of gametypes?

#108
ME2Shephard

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Acero Azul wrote...

The real question should be, does it have to stick to pure RPG guidelines? can it not be a hybrid of gametypes?


No of course not. But some balance between it being an RPG and a TPS would certainly solve this debate. The first was more RPG based where the second game was more TPS based. I still think Bioware has not found equalibrium there, thus many RPG purists are disappointed just many TPS purists were disappointed about the first game.

#109
Soruyao

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ME2Shephard wrote...

You are arguing a point that I really didn't care about in ME2. True I didn't mind how ME1's inventory system was. True I still believe there is a sort or Inventory system established meaning your weapons locker, tech research, and armor locker. It isn't on your person but I honestly didn't mind either. I just SOME people on here wish they had the traditional inventory system again. I never said I was one of them. That doesn't make or break a game for me. And it certainly doesn't determine whether the game is an RPG or not. I was helpinig your argument out there. As stated I felt there were certain elements that made it feel more like a TPS than RPG, which isn't bad, its just not my favorite genre of game. I enjoyed how your stats made a huge difference in the first game where in the second they don't. Again you may not agree, but I think your upgrades and armor and weapons played more of a role in your character building then stats did. With that said, that gave me feel that weapons and player skill when aiming and firing mattered more than your build did, hense the TPS feel. Play Resident Evil 5 and you will see what I'm talking about.


Okay, I will agree with you as far as the inventory in this game not being traditional.    Sorry for nitpicking at that one, I was more arguing with the other people in the topic about that.   However, I do think that what we have qualifies as an inventory in the most basic sense of being a list of things that we have.   :P

#110
lukandroll

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More features > Less features

ME1 > ME2