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There are no powerful mage builds!


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#51
Kahryl

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Iain Linwood wrote...

PK1408 wrote...

 Mages should bemega powerful in games such as this as they are in fantasy worlds like Tolkiens.
,


There are only five wizards in Middle Earth (who happen to be Minor Gods from the West).

Regards


And even THEY aren't 10% as ridiculous as the mages in DA:O

Heck when Gandalf was attacked by orcs he pulled out a SWORD.  Not started cone of colding all over the place and loling as every difficulty was effortlessly overcome.

#52
Denlath Vestor

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pima wrote...

where can you find builds at?

^ This
I'm not the best at looking at all of the possibilities and coming up with the best DW, 2H, or S&B Warrior or DW Rogue, etc, etc.

There are hundreds of step-by-step builds you can find for NWN. I know it's still early to exect that amount of content, but I'm wondering if there's anywhere I can go to find particular builds at this point.

#53
Iain Linwood

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My one complaint from the LOTR films was that the forgot that Gandalfs sword, Glamdring, was the same as Sting and should have glowed blue whilst Orcs were near.



Guess that makes me a geek :P



Regards


#54
BlueEyes_Austin

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PK1408 wrote...

Each of the builds I have tried are as weak as you like.

The skill trees do not allow you to build a formidable mage. Mages should bemega powerful in games such as this as they are in fantasy worlds like Tolkiens.

Mines as wimpy as you like,


[golfclap] Well played, sir.  [/golfclap]

#55
seb__

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Tolkien is like "Ok, the good ones are in the north-west of the map, the bad ones on the opposite location surrounded by huge mountains with only one way out. So we take the weakest idiots in the hole universe and let them destroy the powerful evil forces by melting a ring".
Oh sorry, it's THE ONE RING. "One Ring to bring them all and in the darkness bind them", just like the one ring you get when you marry.

Please don't compare this girls-adventure to this dark fantasy world, where there is no good and evil, just evil and more evil. Thanks ;)

But you're right: Mages were awesome in BG, NWN, and here too. It simply has to be that way.

Modifié par seb__, 19 novembre 2009 - 11:04 .


#56
vhatever

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Troll, troll, troll your post gently down the forum.

#57
Girl Goblin

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Denlath Vestor wrote...

pima wrote...

where can you find builds at?

^ This
I'm not the best at looking at all of the possibilities and coming up with the best DW, 2H, or S&B Warrior or DW Rogue, etc, etc.

There are hundreds of step-by-step builds you can find for NWN. I know it's still early to exect that amount of content, but I'm wondering if there's anywhere I can go to find particular builds at this point.

There are many ways to build an effective mage, but here's a really simple one:
max herbalism
max the primal lines cold and electricity
1 point in heal
pick one other spell line to max (I'd recommend the one with the bombs or the one that ends in crushing prison)
For your attributes: your highest should be Magic.  Next highest, willpower.  Get your cunning up to 15 (you'll get more cunning for free in a semi-early quest).  Put a few points into constitution now and then, but don't bother raising it above 16 or so.  Again, you'll get some for free in a quest.

#58
mysticforce42

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Kahryl wrote...

Iain Linwood wrote...

PK1408 wrote...

 Mages should bemega powerful in games such as this as they are in fantasy worlds like Tolkiens.
,


There are only five wizards in Middle Earth (who happen to be Minor Gods from the West).

Regards


And even THEY aren't 10% as ridiculous as the mages in DA:O

Heck when Gandalf was attacked by orcs he pulled out a SWORD.  Not started cone of colding all over the place and loling as every difficulty was effortlessly overcome.


Eh, Gandolf and DA:O mages are just lucky that Orc/Darkspawn Shaman/Emissaries don't have access to Mana Clash. <_<

Mages in DA:O might be overpowered in the player's hands, but they certainly are very easy to kill too.

#59
Iain Linwood

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Professor Tolkien was a Dean at Oxford, specialising in English.

seb__ wrote...

Tolkien is like "Ok, the good ones are in the north-west of the map, the bad ones on the opposite location surrounded by huge mountains with only one way out. So we take the weakest idiots  in the hole (WHOLE) universe (half the world) and let them destroy the powerful (,) evil forces by melting a ring".
Oh sorry, it's THE ONE RING. "One Ring to bring (RULE) them all and in the darkness bind them", just like the one ring you get when you marry.

Please don't compare this girls-adventure (?) to this dark fantasy world, where there is no good and evil, just evil and more evil. Thanks ;)
 


You do realise that wthout Tolkien modern fantasy wouldn't exist in it's current form. Therefore all other fantasy that has tried to steer away from the traditional fantasy route wouldn't exist either?

I take it you haven't read the novel?

#60
macayle

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PK1408 wrote...

Each of the builds I have tried are as weak as you like.

The skill trees do not allow you to build a formidable mage. Mages should bemega powerful in games such as this as they are in fantasy worlds like Tolkiens.

Mines as wimpy as you like,



you must have the one and only weak mage around since normally all the threads scream how all powerfull mages are to the point they unbalance the game ( not sure how character balance has any effect on a solo rpg game thought)

#61
macayle

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CJohnJones wrote...

It is interesting that anyone would complain about the most powerful class in the game being too weak.



have you not heard the old MMO standard?  Any class you play is weak and needs to be buffed up any class you do not play needs to be nerfed

#62
Kahryl

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macayle wrote...

PK1408 wrote...

Each of the builds I have tried are as weak as you like.

The skill trees do not allow you to build a formidable mage. Mages should bemega powerful in games such as this as they are in fantasy worlds like Tolkiens.

Mines as wimpy as you like,



you must have the one and only weak mage around since normally all the threads scream how all powerfull mages are to the point they unbalance the game ( not sure how character balance has any effect on a solo rpg game thought)


You must have missed all the many posts that explain this very carefully and patiently for you.

#63
FalloutBoy

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I was playing my mage and my cat walked across my keyboard and killed the High Dragon.


#64
TheAlarmist

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"Obvious troll is obvious."

#65
JCorrie

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Iain Linwood wrote...



Professor Tolkien was a Dean at Oxford, specialising in English.

seb__ wrote...

Tolkien is like "Ok, the good ones are in the north-west of the map, the bad ones on the opposite location surrounded by huge mountains with only one way out. So we take the weakest idiots  in the hole (WHOLE) universe (half the world) and let them destroy the powerful (,) evil forces by melting a ring".
Oh sorry, it's THE ONE RING. "One Ring to bring (RULE) them all and in the darkness bind them", just like the one ring you get when you marry.

Please don't compare this girls-adventure (?) to this dark fantasy world, where there is no good and evil, just evil and more evil. Thanks ;)
 


You do realise that wthout Tolkien modern fantasy wouldn't exist in it's current form. Therefore all other fantasy that has tried to steer away from the traditional fantasy route wouldn't exist either?

I take it you haven't read the novel?



I apologise for an unrelated post however i feel i must speak up. Your correction of the "One Ring to bring (RULE) them all and in the darkness bind them", is in fact wrong. The previous poster was quoting correctly. The whole thing is actually, "One ring to rule them all, one ring to find them. One ring to bring them all and in the darkness bind them." Therefore, perhaps you sir, need to read the novel.

Modifié par JCorrie, 19 novembre 2009 - 11:47 .


#66
Kahryl

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JCorrie wrote...
One ring to rule them all, one ring to find them. One ring to bring them all and in the darkness bind them." Therefore, perhaps you sir, need to read the novel.


When I was little I thought there were three rings referred to in that line.

And I kept thinking "wow the middle one is useless"

#67
Reiella

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Fluwm wrote...

I think the complaint is more along the lines of there being no single, powerful spell. In BG2, for example, you could toss a fireball into a room and kill all but the toughest enemies. Right after I got my fireball spell in DA:O, I tossed it at a random encounter w/ highwaymen, and it only singed them. I was pretty disappointed.

On that note, I was also VERY disappointed the first time I saw the spell effects--particularly the arcane bolt. That one nearly made me cry. Outside of the fire-related spells, the effects for everything I've seen (I haven't seen close to everything, mind you) have been very, very underwhelming. I'm talking uglier-than-infinity engine-effects here. I mean, if they're going to bill the game as a spiritual successor the BG, it should at the very least have better spell effects ten years after.


The spell you are looking for is Storm of the Century.

#68
boohead

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is this a joke post? Mages are proven to be the most overpowered class in this game by a LARGE margin.





from redic aoe damage and aoe cc, to the most invulnerable tank (Arcanemage), to the only healers. I mean cmon, is this ajoke?

#69
boohead

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w

#70
Meshuganah

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wtb chain contingency: helpless x4 project image combo :)

#71
WhiteLotusEldor

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Curry Noodles wrote...

I've been using electricity too, and I'm starting to think that the reason it does a little less direct damage is because almost nothing resists it.


Not only does nothing resist it but it does Stamina / Mana damage as well so it's just not taking away Health but lowering the amount of abilities the enemies can use. Chain Lightning also doesn't require your weapon to be sheathed so it's a great extra burst of controlled AoE damage while you are hacking away with your Arcane Warrior, if Blood Mage is offspec.

Pima wrote...

where can you find builds at?


*Zephyroth*
Male ~ Elven Magi ~ Mage
<Arcane Warrior / Blood Mage>

Spells: <Buffs in ( ~ )>
Arcane Bolt -> (Arcane Shield)
(Rock Armor)
Heal
Glyph of Paralysis -> Warding -> Repulsion
Weakness -> Paralyze -> (Miasma)
Drain Life -> (Death Magic) -> Curse of Mortality
Mind Blast -> Forcefield -> (Telekinetic Weapons) -> Crushing Prison
Lightning -> Shock -> Tempest -> Chain Lightning

(Combat Magic) -> Aura of Might -> (Shimmering Shield) -> Fade Shroud
(Blood Magic) -> Blood Sacrifice -> Blood Wound -> Blood Control

Thats 29 spells / talents which is easily obtainable if you do all the side quest and get to 22-23.
<29> Arcane Bolt is free <28> / Extra spell at Lv.1 <27> / Grey Warden <26> / 4 Spell Books <22>

Haven't finished game yet so the spells i'm looking at potentially grabbing now are Glyph of Neutralization / Death Cloud / Mass Paralysis. Death Cloud is in the lead but we shall see.

You start with buffs turned off and a Staff in hand. Against zergs Forcefield / Blood Control most dangerous enemy then cast Tempest + Blood Wound to freeze them in it. Don't forget to activate Blood Magic before you can Blood Wound. For single target mobs lead off with Crushing Prison + Curse of Mortality for heavy single target Dots to start off with. Then activate buffs you want like Combat Magic / Miasma / Telekinetic Weapons / Rock Armor and switch to your melee weapon slicing up the half dead mobs and using your health to keep control of field with Glyph Combo <Repulsion + Paralysis> / Crushing Prison / Paralysis / Mind Blast or just use Chain Lightning if you have a bunch of almost dead mobs. Great finisher.  If your health gets low drop out of Blood Magic and activate Death Magic soaking up health from dead mobs and casting Drain Life / Heal as needed.

For stats you'll want...

Magic <50-60>
Willpower <30-35>
Constitution <40-45>

This build wrecks face. You can easily switch out Lightning tree for Cold or Fire but its up to you. Just remember that Control makes almost every encounter rediculously easy.

#72
Sword For Hire

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I haven't continued on past the mage origin (because im still on my first playthrough) or tried this with Morrigan or whatsherface Wynne.  Just pumping magic and willpower as a stat and gaining access to and sustaining Spell Might along with Spell Wisp at the same time and obtaining Staff Focus & Arcane Mastery should suffice.  Your single target spells should be killer, add that to the fact that your staff damage is based off your spellpower and your basic attack damage just went up as well.

Then glance over at dragonage.wikia.com/wiki/Arcane_Warrior add and sustain Combat Magic as well
and take Aura of Might.  Your melee damage just shot up (spellpower) add Spirit Healer as your second and final specialization for +2 magic and try to see if the game allows you to cast Lifeward on yourself.

You should have some talent points left over to spend as well, to do with as you please.  This is I what intend on building on my 2 playthrough as a mage, or you could be cheap and cake things with ice and break them (cake&break heh), but why bother when you can be powerful.

Look out for equipment that adds to your build as well.  Things that increase elemental damage type might help when you cast frost weapons on your er weapons. etc etc willpower, willpower, spellpower, elemental damage

that is all
:)

Modifié par Sword For Hire, 20 novembre 2009 - 12:44 .


#73
Gidzen

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vhatever wrote...

Troll, troll, troll your post gently down the forum.


The only thing WORST than a troll is a anti-troll    vhat did you say?

#74
Loc'n'lol

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Successful troll is successful

#75
NicolinoH

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the way a mage is is its offence is its defence you want it to be like some kind of silkroad wizard wich 1 shots everybody in a AoE ? .. then this game would be simply too easy no ? .. i'm making a Mage now and to be kinda honest when my team are in trouble with alot of peoplei use blizzard they all fall down and the enemy gets frozen :D dealing out damage time for you and your team .. its really easy .. if the damage would be Higher everyone would just make a mage O.o