Curry Noodles wrote...
I've been using electricity too, and I'm starting to think that the reason it does a little less direct damage is because almost nothing resists it.
Not only does nothing resist it but it does Stamina / Mana damage as well so it's just not taking away Health but lowering the amount of abilities the enemies can use. Chain Lightning also doesn't require your weapon to be sheathed so it's a great extra burst of controlled AoE damage while you are hacking away with your Arcane Warrior, if Blood Mage is offspec.
Pima wrote...
where can you find builds at?
*Zephyroth*
Male ~ Elven Magi ~ Mage
<Arcane Warrior / Blood Mage>
Spells: <Buffs in ( ~ )>
Arcane Bolt -> (Arcane Shield)
(Rock Armor)
Heal
Glyph of Paralysis -> Warding -> Repulsion
Weakness -> Paralyze -> (Miasma)
Drain Life -> (Death Magic) -> Curse of Mortality
Mind Blast -> Forcefield -> (Telekinetic Weapons) -> Crushing Prison
Lightning -> Shock -> Tempest -> Chain Lightning
(Combat Magic) -> Aura of Might -> (Shimmering Shield) -> Fade Shroud
(Blood Magic) -> Blood Sacrifice -> Blood Wound -> Blood Control
Thats 29 spells / talents which is easily obtainable if you do all the side quest and get to 22-23.
<29> Arcane Bolt is free <28> / Extra spell at Lv.1 <27> / Grey Warden <26> / 4 Spell Books <22>
Haven't finished game yet so the spells i'm looking at potentially grabbing now are Glyph of Neutralization / Death Cloud / Mass Paralysis. Death Cloud is in the lead but we shall see.
You start with buffs turned off and a Staff in hand. Against zergs Forcefield / Blood Control most dangerous enemy then cast Tempest + Blood Wound to freeze them in it. Don't forget to activate Blood Magic before you can Blood Wound. For single target mobs lead off with Crushing Prison + Curse of Mortality for heavy single target Dots to start off with. Then activate buffs you want like Combat Magic / Miasma / Telekinetic Weapons / Rock Armor and switch to your melee weapon slicing up the half dead mobs and using your health to keep control of field with Glyph Combo <Repulsion + Paralysis> / Crushing Prison / Paralysis / Mind Blast or just use Chain Lightning if you have a bunch of almost dead mobs. Great finisher. If your health gets low drop out of Blood Magic and activate Death Magic soaking up health from dead mobs and casting Drain Life / Heal as needed.
For stats you'll want...
Magic <50-60>
Willpower <30-35>
Constitution <40-45>
This build wrecks face. You can easily switch out Lightning tree for Cold or Fire but its up to you. Just remember that Control makes almost every encounter rediculously easy.