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Hack and Bypass mini-games


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#1
RichardPound

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Will Bioware release a patch to remove the Hack and Bypass minigames?
For some people they may be easy, but for me they are very frustrating and take me completely out of the immersion of the RPG shooter.

#2
Daeion

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How are they frustrating and how do they break immersion? Your char is hacking into something, why shouldn't you do it?

#3
Zentrasi

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I enjoy them but I think they probably should let you bypass them as in the first game (you could override them with omni gel) for those who don't like them.

#4
Majpain007

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lmao they are the easiest things in the game.

#5
DarthCaine

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They're much better than in ME1

#6
Demigod

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I think they are great remind me of system shock 2's mini games. A lot better than the me1 pc minigame for everything with the spinning rings. Hacking? ring puzzle, mining ? ring puzzle, picking lock? ring puzzle.



The new mini games are much better and imho fun

#7
Makoto SFG

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Yes, I agree, much better than the first.



And just to add, if you're having trouble with them... Well, I guess I don't know what to say... they're easy, fun and engaging.... hard? Not at all...

#8
RichardPound

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For anyone else who doesn't like them or has difficulty with them, I learned that a way to make them easier is to bring the screen resolution down to the lowest possible, that should be 800x600 for the Bypass game, and the mouse is easier to control so you can beat the game easier. I have not yet found something like that for the Hack game; although my character was able to buy an upgrade that doubles the time you are allowed before the game stops.
Bioware should consider a patch that removes the time limit, or a patch that gives players the option to take the Hack and Bypass mini-games out completely.

Oh, also the resource gathering mini-game is mind numbingly repetitive and boring. I hope Bioware either puts in a patch to make the search area much much bigger (so they go by faster), or gives players the option to bypass this minigame too.

For me the biggest strength of the game is the story and moral/ethical choices.  it is like a movie in which the player influences the plot. 

These minigames pull me out of this "movie" and shatter the continuity and pacing of the story.
I know that not everyone feels this way, and that is why I hope Bioware gives the option for people who don't want these games to bypass them, while players who enjoy them can continue to play them.

Modifié par RichardPound, 04 février 2010 - 05:51 .


#9
Vigil

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I too suffer BADLY in these Minigames. Using a Trackball (I cannot use a mouse, my wrist was busted long ago in an accident). I REALLY hope a fix will come out, after six months I really want to end this game finally... The ME1 Medigel Bypass was a good option, maybe?

#10
javierabegazo

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How could they ever "break immersion" ....??



lol, I can understand a badly designed HUD, but when the game tells you to hack a locked door in a merc's base, and you see that interface instead of a silly game of Simon Says, how could that break immersion?

#11
Onyx Jaguar

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There are some frustrating elements. But I agree Immersion really isn't one of the problems.

#12
dipdunk

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Aside from the guy who finds it physically difficult, are you serious?

In the bypass game, it's the same circuit board every time. After 3-4 playthroughs, I was able to eyeball half the board every time.

Hacking isn't as much skill-based as it is waiting for the right segment to come up.

I guess I wouldn't be averse to replacing the hacking game with ME1's rotary-frogger game, but come on, bypass is super easy.
As to the complaints about realism, ME2 using these two minigames to accomplish these two separate tasks seemed far more realistic to me than using one game for everything like in ME1.

- edit - I just LOLed thinking that if ME1 would have had a pyjak-shooting minigame (the Mako doesn't count), it probably have also been a rotary-frogger game.

Modifié par dipdunk, 27 mars 2010 - 01:26 .


#13
Mcjon01

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RichardPound wrote...

Will Bioware release a patch to remove the Hack and Bypass minigames?
For some people they may be easy, but for me they are very frustrating and take me completely out of the immersion of the RPG shooter.


No, they won't.  Patches fix things that are broken.  You might not be good at them, but the Hack and Bypass minigames are working as intended, which makes them not broken.

#14
Rodriguer2000

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eh its ok it definitly "feels" like i hacking or bypassing something

#15
D.I.Y_Death

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I actually liked the bypass and hacking mini games. They weren't very challenging but they fit well into the game, giving you a feel of doing the more "technical" aspects of Shepard's role.



The mini games themselves aren't hard, I mean even monkeys can match patterns. And to make the difficulty worse you get upgrades which give you excessive amounts of time to hack and bypass.



Anyhow they work well as a pace setter in ME2 but I'd like to see the difficulty of the mini games increase on harder modes.




#16
X-Frame

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Hacking/Bypass is so easy but I do agree that I sometimes *sigh* a bit when I know I need to hack/bypass something as opposed to a safe that just gives me straight access.

#17
Guest_slimgrin_*

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They're repetitive and boring, not to mention pointless on repeated playthrough's. Bioware really dropped the ball on new game+



There should have been an option to remove them.



Agree with OP 100%.

#18
Vigil

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As for realism: connecting contacts on a security mainboard isn't that unrealistic at all. Even the datapad-hack is somewhat "realistic", if you think of a small monitor in which you read of the data that is the firewall, with some imagination. Still, the last is quite doable, using the arrow keys (I redid the WASD key setting to arrow-and-trackball setting, that I use in ALL games), the vault and other hacks though are the pest for me...

Hopefully they will do something about this..., hopefully...

#19
ModerateOsprey

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The hacking and bypass mini-games aren't even in the same league as the tedium of planet scanning. They are far better than the ones in ME1. They do actually give you quite a bit of time to complete them - it always felt a bit frantic in ME1.

A lot of other stuff I would prefer patched first.

Modifié par ModerateOsprey, 28 mars 2010 - 11:46 .


#20
HeyBlade789

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there a fun diversion which is much better then ME1

#21
kalliba

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Even if you have trouble with the hacking at first (as I did) it does become very easy, eventually. Practice makes perfect :)

#22
OneBadAssMother

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They only take a few seconds each and I prefer it to the repetitive system in ME1 tbh. But then again, ME1 had omni-gel. So just bring back omni-gel and all will be well.

#23
Jack Package

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The hack/bypass minigames are much better than in ME1.. there you had just to reach a console (e.g. on Ilos the armature hacking consoles) end even in the middle of a fight everyone all of a sudden would stop while you were hacking it. in ME2 while you are hacking/bypassing the time doesn't stop, this really makes it feel much more realistic.

#24
Your Synthetic Superior

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RichardPound wrote...

Will Bioware release a patch to remove the Hack and Bypass minigames?
For some people they may be easy, but for me they are very frustrating and take me completely out of the immersion of the RPG shooter.


I don't think they make patches specifically for retardeds.

#25
OneBadAssMother

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Ever been shot while hacking/bypassing, and you're trying to get 5000 creds off it? Heh