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Hack and Bypass mini-games


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#26
Grizzly46

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I fully agree with the OP - not that the mini-games are difficult but because a) they are too easy, B) they are too boring) and c) they are all the frikkin same! It doesn't matter if I try to open a lock on Omega or an old quarian wall-safe - it is the same damn memeory game... Actually, Having used both the memory system and the super-easy hacking system together with both ring games we had in ME1 plus a couple of others would have been much better.



That said, the best minigames in both ME1 (tower of hanoi which brought me a world of trouble the first time I tried it) and ME2 (pyjak shooting) were unique and could only be found once...

#27
danielassault

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They are good for your brain

#28
Vigil

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Your Synthetic Superior wrote...
I don't think they make patches specifically for retardeds.

You do not have to be a jerk, Synth!
We don't call you names either.

Even if they double the bypassing time and the 'pin light up & connect time' for the cost of Medigel or something, would help me a lot. Note, "would help ME a lot.", as in 'then I can finally get going with the game'.
Naturally, it might not help everyone... sadly..

Note: changing the "only one try setting" into the unlimited tries might help... Just thinking out loud...

Modifié par Vigil, 28 mars 2010 - 03:01 .


#29
Element Zero

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I like the new minigames. They're definitely worlds better than those in the first game.
 
As to bringing back "Omnigel", I guess that could work. I could go entire playthroughs in ME without failing a Decryption/Electronics check. When I did, though, I was always hesitant to "waste" omnigel. I liked hoarding it for other uses, even though I rarely ran low from mid-game onward.

I feel it would kill verisimilitude to remove these from the game. If a door/safe/whatnot is locked, Shepard has to hack it -- makes sense to me. Maybe the option to use shaped charges could be used on doors, just to break up the feeling of monotony some experience? Still, explosions are much less subtle than an electronic bypass.

I'm sure we'll see something new in ME3. That's just the way things work. I hope whatever we get proves to be an upgrade, rather than a step backward. I did not particularly enjoy ME1's minigames, despite finding them easy.

Modifié par tallrickruush, 28 mars 2010 - 03:44 .


#30
trickfred

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They're great. The bypass/hack systems are two of the few things I'd consider very much improved over ME1. I'd actually like a few more systems added like this, to add a bit more variety. Also, more specifically to bypassing, a few different lock models with different circuit layouts, so people don't automatically know which two go together at a glance.



I always thought it was silly for my Infiltrator, tech expert as he was, to just push a few coloured buttons or slap some gel on stuff, and not actually rip the cover off of locked doors and containers and poke around in the wiring, like Hicks in Aliens, or Han Solo near the end of Jedi, for example.

#31
Element Zero

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trickfred wrote...

They're great. The bypass/hack systems are two of the few things I'd consider very much improved over ME1. I'd actually like a few more systems added like this, to add a bit more variety. Also, more specifically to bypassing, a few different lock models with different circuit layouts, so people don't automatically know which two go together at a glance.

I always thought it was silly for my Infiltrator, tech expert as he was, to just push a few coloured buttons or slap some gel on stuff, and not actually rip the cover off of locked doors and containers and poke around in the wiring, like Hicks in Aliens, or Han Solo near the end of Jedi, for example.



Well said. I'm tallrickruush, and this is my favorite store, er post, in this thread.

#32
Weiser_Cain

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I have damages wrists, I have to wear a brace to use a pc so I imagine that pin hacking is much harder for me than others.

#33
cruc1al

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The two minigames get old very quickly. There should be more variation in the time available, number of symbol pairs to connect or number of code fragments to find, types of code fragments visible, amount of red fragments, the speed at which the screen flows down etc. They just made it too repetitive, like in ME1. Therefore I now only hack or bypass if it's an upgrade or mission related.

#34
Element Zero

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cruc1al wrote...

The two minigames get old very quickly. There should be more variation in the time available, number of symbol pairs to connect or number of code fragments to find, types of code fragments visible, amount of red fragments, the speed at which the screen flows down etc. They just made it too repetitive, like in ME1. Therefore I now only hack or bypass if it's an upgrade or mission related.



I imagine you miss out on a ton of credits, then, no?  I generally only end up with between 30k to 70k in extra credits, so I almost consider each hack to be "mission critical". I'd be afraid to leave so much "loot" behind, with upgrades being so important.

#35
cruc1al

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tallrickruush wrote...

cruc1al wrote...

The two minigames get old very quickly. There should be more variation in the time available, number of symbol pairs to connect or number of code fragments to find, types of code fragments visible, amount of red fragments, the speed at which the screen flows down etc. They just made it too repetitive, like in ME1. Therefore I now only hack or bypass if it's an upgrade or mission related.



I imagine you miss out on a ton of credits, then, no?  I generally only end up with between 30k to 70k in extra credits, so I almost consider each hack to be "mission critical". I'd be afraid to leave so much "loot" behind, with upgrades being so important.


If I find that the lack of upgrades makes the game too difficult for my liking, I just edit my savegame.

#36
Element Zero

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cruc1al wrote...
If I find that the lack of upgrades makes the game too difficult for my liking, I just edit my savegame.



Gotcha. If I were playing on PC, I'd definitely edit my save to eliminate planet scanning. My disdain for that minigame borders on a burning hatred.

#37
Xerxes52

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Hacking and Bypassing are great imo (better than simon says at least), and I usually save before each Hack or Bypass just in case.



Too bad planet scanning isn't as fast/easy as the other mingames.

#38
Beerfish

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This is actually a good thing to discuss. In just about every game whether it be sic fi or fantasy we encounter the need to lock things and have the player open them. How can it be done in a way that makes it meaningful and yet not tedious.



I prefer something along the lines of having an item(s) in the level that the player must find to be able to use to get by that locked door and or chest rather than a mini game.

#39
cruc1al

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Beerfish wrote...

I prefer something along the lines of having an item(s) in the level that the player must find to be able to use to get by that locked door and or chest rather than a mini game.


That or the traditional skill-based chance of success in unlocking it.

#40
Beerfish

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cruc1al wrote...

Beerfish wrote...

I prefer something along the lines of having an item(s) in the level that the player must find to be able to use to get by that locked door and or chest rather than a mini game.


That or the traditional skill-based chance of success in unlocking it.


Yes that too and I was going to mention it however some people get terribly bent out of shape over that (see ME1).  Not that this is the way I feel but some people hate putting skill points in perceived passive skills.

#41
cruc1al

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What I think BioWare is going to do is just do away with loot completely for ME3. :D That would be so like BW

Modifié par cruc1al, 28 mars 2010 - 04:28 .


#42
Element Zero

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Beerfish wrote...

Yes that too and I was going to mention it however some people get terribly bent out of shape over that (see ME1).  Not that this is the way I feel but some people hate putting skill points in perceived passive skills.



Yeah, I honestly prefer success being based upon my own skill level, as with the ME2 minigames. It's not that I hated investing points into Electronics and Decryption. They had other uses, afterall. I just prefer to succeed based upon my own skills, rather than the "purchased skills" of Cmdr. Shepard.

#43
Your Synthetic Superior

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Vigil wrote...

Your Synthetic Superior wrote...
I don't think they make patches specifically for retardeds.

You do not have to be a jerk, Synth!


I'm sorry. I should have said, "I don't think thy make patches specifically for the mentally challenged".

#44
Elvis_Mazur

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Are People losing the immersion because of THIS?



If you don't like just don't do it. And besides, they are very quick to complete.


#45
Jaryd theBlackDragon

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Only peeve I've had with the hacking mini game is that I'm colourblind (red/green) so I'm used to using the layout of sourcecode to "know" where I am as most colour coding doesn't really do it for me (I'm a software engineer). The fact that it's basically the same code blocks with different colours for the same lines was kind of hard for me at first.

#46
Zardax_the_Magnificent

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The way this discussion is going makes me think that some people have very fast cpu's which cause the timer to run out fast and others have slower cpu's giving them more time to hack. The "retards" who are having trouble (which includes me), paid good money for their games and deserve to be heard by BioWare. We are contributing financially to this game the non-retards are enjoying. If you don't want to patch the game, give us a "hack" to stop the timer.

#47
cruc1al

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Zardax_the_Magnificent wrote...

The way this discussion is going makes me think that some people have very fast cpu's which cause the timer to run out fast and others have slower cpu's giving them more time to hack. The "retards" who are having trouble (which includes me), paid good money for their games and deserve to be heard by BioWare. We are contributing financially to this game the non-retards are enjoying. If you don't want to patch the game, give us a "hack" to stop the timer.


Where in this discussion is there any indication that a faster CPU makes the timer go faster? That sounds absurd.

#48
ShepardOsiris

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Zardax_the_Magnificent wrote...

The way this discussion is going makes me think that some people have very fast cpu's which cause the timer to run out fast and others have slower cpu's giving them more time to hack. The "retards" who are having trouble (which includes me), paid good money for their games and deserve to be heard by BioWare. We are contributing financially to this game the non-retards are enjoying. If you don't want to patch the game, give us a "hack" to stop the timer.


  You are so full of crap it isn't even funny?  Fast CPU makes your timer run out quicker?  It's a timer, not an animation.   The time difference on any hardware configuration is going to be fractions of a second at most.  I've got a blindingly fast CPU, and I play ME 2 on PC and my 360, and there is no difference in the hack timers.  

  I'm not exceptional at all, and I have no problems with either mini game, and I enjoy them much more than the ME 1 system.  I've never even felt like the double timer upgrade was necessary, I think it's pretty easy to get both hacks done with close to half the time left on the basic timer, and more than 3/4 of it left if you have the upgrade.  

  That said I truly feel sorry for anyone that can't get it done in time, especially if it is because of some sort of disability.  However, you can't just expect Bioware to trim and splice everything catered to all who may play it, you have to make a design choice at a certain point and say, that's it.  Where do you draw the line?  Is Bioware supposed to make a control scheme that can work one handed for anyone that may want to play that can't use 1 hand?
  
  And then of course customize each difficulty so everything works perfectly for those one handed players, and then oops, they forgot the people that only have 3 fingers on that one hand, gotta patch it again to redo everything.  It's just not possible to cater to everyone who has an issue with part or all of the game.   

#49
AsheraII

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Hacking game > Shooting game > Bypass game

#50
Qwepir

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I've always thought the ones you HAVE to do break the flow. Like I just slaughter a room full of guys, and then I'm forced to bypass a door to get to the next room full of guys. And if (for some stupid reason) I fail the bypass, I get to do it again anyway, so what's the point.