Default137 wrote...
Seriously.
In every Bioware games, there are two paths, the good path, which if you go this route evertything is always sunshine, happiness, and flowers, and the evil/mean/thug path, which if you go this way, every big choices ends up having serious negative repercussions down the road, NPCs don't want to talk to you, and most of the choices involve you being a total idiot. And I got to thinking, why is this? Why is it that choosing the "good" choice is always the right one? Why can't for once, things play out like they would realisitically, and choosing a "good/idealisitc" choice could possibly come back and bite you in the ass, is it because Bioware is to scared the thousands of players would find this to complex, or be fruserated they can't just hop and sing through the game, or is there something else besides it.
Let me give some examples here, using both Dragon Age, and Mass Effect,
Alright, in Dragon Age, at one critical junction, you have to choose who will lead Ferelden, you get to choose between your best buddy, who is kind of a klutz, not very politically savvy, and overal very childlike if he doesn't get his way, and a very politically savvy chick who is kind of a ****, but does have the nations best interests at heart, and knows exactly how to get them.
Realistically, while promoting your buddy should be a good aligned choice, why is it the BEST choice, I am almost 100% sure those who chose the **** will end up regreting it in DA2, because she'll suddenly revert to near idiocy levels, try to kill you numerous times, or go against her character and damn the whole country for no reason whatsoever other then for Bioware to pull a gigantic "WE TOLD YOU SO HURR" to the fans who took that choice, meanwhile, the happy idiot will manage to fully lead the country to a new golden age the likes of which it has never seen, will be the GREATEST KING EVAR, and will fully listen to you at all times despite the fact he can barely tie his shoes without your help, and can't understand the very basics of politics, as shown by his tantrum at the Landsmeet.
Yeah, its nice, but it doesn't make any sense, why shouldn't it be the opposite, choosing the idiot while a good choice, leads to many innocent people getting killed by his ineptitude, while the savvy **** would lead the nation to a new glory age, and manages to use you to full effect to shut down any threats to her nation.
Its the same with Mass Effect, let me use the Council as a new example here.
In ME1 you get the option to save the Council, or let it die, if you save them, apparently thousands if not tens of thousands of human military personnal get killed, yet this has absolutly no effect in ME2, and will probably not even be mentioned in ME3, yet if you kill them, suddenly everyone hates you, no aliens want to talk to you, and the Galaxy thinks your trash. I would love to see this come back and bite people in the ass in ME3, where if you saved the Council, the Alliance would not be able to summon enough troops to defend against the Reapers, and many innocent people would die, because they are still reeling from the casualties at the battle of the Citadel, you know what will most likely happen though? If you saved the Council, they will listen to you far faster then a human led, or new council would be willing to, and you will be able to save the day FASTER, HURRAH FOR US ALL.
Another example from the end of ME2, choosing to destroy or save the base, if we save it, chances are, we will get screwed by that choice in ME3, wheras destroying it will be the heroes option, with no negatives whatsoever, as always, why can't it be set up that if you don't grab the base, our weapons and armor are not as powerful as they could be in ME3, and crew members will die in an attack, or our mother will die if we are a Spacer, because her ship was oldtech, or colonies will fall that would not normally have fallen, as with that tech we could have better defended ourselves.
tldr : I think the reason people always go good rather then choosing the more evil/blunt options is not because people don't like playing more evil minded, but rather because being good has no consequences they have to deal with, while being evil has a ton, if the choice to save the Council meant that humanity would suffer heavily, and I'd see that suffering in later games, I'd put much more thought into it then I did, which at the time was basically "Huh, I don't like Udina, STICK IT TO THE MAN" or in ME2 the Collectors base, which was mainly "I DON'T LIKE TIM, STICK IT TO THE MAN P2 STICK IT HARDER"
Doesn't really matter if the Alliane doesn't have enough people in my game. A friend will be bringing her children to the big fight to help me bring color to the darkness. Also I'm sure Wrex will bring some friends along for the big brawl. Also all those Geth I saved and their new possible alliance with the Quarians. Also I'm sure my gf Ashley won't let me stand alone. Also my eyes are still brown.