samusfan wrote...
I know this isn't the topic of this thread, but since it's sort of veered off anyway:
It doesn't make sense to me that the IFF merely places a "friendly" ship in the right spot (and not into/near a black hole or something) - if that was the case, then why is all the wreckage of the ships that went through without an IFF located in the EXACT SAME spot the Normandy comes out of the relay in?
The only way that it can be logically explained is that the relay itself had automated defensed (like a sentry gun net) that would just immediately blast anything that came through - hence the huge field of wreckage at the jump-in point.
The remains of the ships are there for a simple reason - drift. You really don't think that things stay absolutely still in space, do you? With all the currents from the black holes and whatnot, something has to move. I mean hell, how do you explain the Pillar of Autumn making a cameo?
In regards to the plot hole - there isn't one. I didn't let Legion into my system on my second playthrough and it was the exact same. Legion has no personal vendetta against you.
The IFF is like a tracking beacon that your ship pretty much carries around. When approaching the relay, it searches for the signal it gives off - reconigzes it - and sends your ship to a designated safe zone. Without it, you are pretty much jumping blind.
The IFF isn't some sort of activation device - it's not some sort of "press this button, you'll be safe kthxGO!" kind've device. It's just a beacon that allows the relay to reconigze that this ship will be sent through the relay safely - and not into some dark abyss of satan's bunghole.
For me, the event was triggered when I activated me going to Illium to do some shopping - so it's understandable why my team was gone. It's also been made mention that the shuttle can go FTL and can seat up to 12.. and since there's 11 people on this team total.. yeeah.
There's no secret behind the works thing here. You're over-analyzing it.