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Enormous plot loop hole that has no explanation. MAJOR FLAW!


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#51
KalliChan07

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JakePT wrote...

The leaving on the shuttle thing was incredibly clumsy, but it wasn't a plot whole, more of a plot contrivance.


^ Agreed.  They should've given you an actual reason to leave besides "Oh hey we're gonna test it out!"  Oh wells, it worked out anyhow, so I'm not going to complain.  Hearing Seth scream sh*t sh*t sh*t, what the sh*t?!  over and over again was more than worth it ;)

#52
Spectre_Shepard

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this is not a flaw. shepard goes on an unspecified mission. thats it.

#53
FeoNix

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The IFF utilizes different protocols than are standard. The reason for this is because of where the Omega 4 relay drops you off, the galactic core. As was theorized by Mordin the relay and the base are shielded by mass effect fields, similar to the dead reaper.



The IFF's unique protocol use allows the Normandy to land closer to the relay than is typically possible, in this way they can be more or less sure to land within the mass effect field and not be destroyed by the swirling destructive masses at the galactic core.

#54
penguin12345

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You need the IFF because it decelerates your ship at a much faster rate and doesn't send it careening into a black hole or exploding sun. EDI said so.

#55
Console Cowboy

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would've been cool if there was a specific mission for this part with a cutscene that gives you the option of following through with the mission or immediately returning to the Normandy.

#56
OH-UP-THIS!

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IFF, Identification: Friend or Foe, is onboard all modern warfare aircraft, today.



The reason for it on the NormandyII, is so you aren't IMMEDIATELY identified as an enemy. Fullstop!

It has Zero, to do with the Omega4 relay, other than a means of gaining access to that area of space, without being detected, as an ENEMY!


#57
Agamemnon2589

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*Is confused as to why people are having trouble with this "plot loophole"*

#58
Draconis6666

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ohupthis wrote...

IFF, Identification: Friend or Foe, is onboard all modern warfare aircraft, today.

The reason for it on the NormandyII, is so you aren't IMMEDIATELY identified as an enemy. Fullstop!
It has Zero, to do with the Omega4 relay, other than a means of gaining access to that area of space, without being detected, as an ENEMY!



Did you even pay attention to the conversation about the IFF? It is mentioned several times that the IFF is needed because the Mass Relays are not accurate and that drift of thousands of kilometers is common. Because the omega 4 relay leads into the galactic core that is basicaly suicide since your jumping into a mass of blackholes and exploding suns.

EDI states specificaly that the IFF forces the relay to use more advanced and acurate algorithms so that you jump more precisely and land inside the small safe zone on the other side of the relay. So the IFF has EVERYTHING to do with the Relay and being able to use it.

#59
samusfan

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I know this isn't the topic of this thread, but since it's sort of veered off anyway:



It doesn't make sense to me that the IFF merely places a "friendly" ship in the right spot (and not into/near a black hole or something) - if that was the case, then why is all the wreckage of the ships that went through without an IFF located in the EXACT SAME spot the Normandy comes out of the relay in?



The only way that it can be logically explained is that the relay itself had automated defensed (like a sentry gun net) that would just immediately blast anything that came through - hence the huge field of wreckage at the jump-in point.

#60
Dr. Peter Venkman

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Spectre_Shepard wrote...

this is not a flaw. shepard goes on an unspecified mission. thats it.


Must've been the unspecified mission that he was never told about. It's a glaring hole, sorry.

#61
Elemental_805

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Legion had nothing to do with virus, I know casue I accidently sold him (stupid small text) and the same advent happened


#62
Rathias0114

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samusfan wrote...

I know this isn't the topic of this thread, but since it's sort of veered off anyway:

It doesn't make sense to me that the IFF merely places a "friendly" ship in the right spot (and not into/near a black hole or something) - if that was the case, then why is all the wreckage of the ships that went through without an IFF located in the EXACT SAME spot the Normandy comes out of the relay in?

The only way that it can be logically explained is that the relay itself had automated defensed (like a sentry gun net) that would just immediately blast anything that came through - hence the huge field of wreckage at the jump-in point.


The remains of the ships are there for a simple reason - drift. You really don't think that things stay absolutely still in space, do you? With all the currents from the black holes and whatnot, something has to move. I mean hell, how do you explain the Pillar of Autumn making a cameo?

In regards to the plot hole - there isn't one. I didn't let Legion into my system on my second playthrough and it was the exact same. Legion has no personal vendetta against you. 

The IFF is like a tracking beacon that your ship pretty much carries around. When approaching the relay, it searches for the signal it gives off - reconigzes it - and sends your ship to a designated safe zone. Without it, you are pretty much jumping blind.

The IFF isn't some sort of activation device - it's not some sort of "press this button, you'll be safe kthxGO!" kind've device. It's just a beacon that allows the relay to reconigze that this ship will be sent through the relay safely - and not into some dark abyss of satan's bunghole.

For me, the event was triggered when I activated me going to Illium to do some shopping - so it's understandable why my team was gone. It's also been made mention that the shuttle can go FTL and can seat up to 12.. and since there's 11 people on this team total.. yeeah.

There's no secret behind the works thing here. You're over-analyzing it.

#63
Jigero

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I'll admit the shuttle thing was kinda bogus, but it was nothing beyond that, I dunno why they couldn't have placed that while you where doing Legions loyalty quest it would have made slightly more sense.

#64
AK118

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i thought this might be about how we somehow are supposed to figure out that harbinger is a reaper, or how he's able to control the collectors from darkspace but no one else.

#65
Rathias0114

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When you're the CEO of Genocidal Maniacs R Us.. you get some perks.

#66
Myounage

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TheLostGenius wrote...

benaq wrote...

It's not a plot hole at all. They took the shuttle for a mission.

Legion has nothing to do with the virus, the virus was on the IFF.


Have you ever played through the game where Legion wasn't allowed access beyond the firewall? What if he tampered the IFF to send a distress beacon to the Collector's, being that he was treacherously manipulating Shepard into trusting him "them". Anyone with a definitive "I sold Legion to Cereberus and the IFF sceneraio was different".

I sold Legion to Cerberus and the IFF mission still got the crew kidnapped.

#67
Daeion

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benaq wrote...

It's not a plot hole at all. They took the shuttle for a mission.

Legion has nothing to do with the virus, the virus was on the IFF.


It's a plot hole because you don't know what mission they went on and you didn't even initiate the mission, for all the computer knows I may have wanted to go back to the citadel.  They should have had a specific mission from TIM where you need the entire team.  You take the Normandy to the planet and then while you are planet side things go bad for the Normandy.

#68
Direwolf0294

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You went of to do a mission. What I don't like is that cannon wise Shepard really wouldn't be running around doing all the side quests so that would mean the mission he was on would of had to be somthing to do with the main story.

Actualy now that I think about it Cerberus could of asked you to go save another opretive or somthing.

#69
TheLostGenius

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dan107 wrote...

This is nothing compared to the plot hole of exploring the "derelict" collector ship. If that was just a trap, they would've sealed the doors and blasted the Normady to pieces as soon as you were inside. But it's a game. Willing suspension of disbelief and all that. :P


Thats not true. If anything the series has proven, the Reaper's allies are more than willing to put all of their effort into confrontations that they will lose. No sneaky bombs. Silly you.

#70
TheLostGenius

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The sensibility I got was that the entire team left on the shuttle for no reason while they installed the IFF, because they needed an artificial event to happen that allowed them to NOT be on board to defend the Normandy from the collector invasion. Really. Give us a tiny main story line mission. The mission could have been intercut with the invasion, would have been amazing,

#71
TarkNWN

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Clearly, it's EDI's doing so that she can have alone time with Joker. :P



I believe the intent is that the crew goes to do a random mission (like when we're doing sidequests, the Normandy is in the same situation, all the combat characters go into the shuttle and leave)

#72
Erakleitos

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Mmm to me the hole is somewhere else...

#73
smudboy

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Obvious: bad writing.

#74
Vaeliorin

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Yeah, that bit really is forced. I had 100% cleared every single system I could go to, done every N7 and loyalty mission, and all of a sudden my character, without my direction, decides to go off on some unmentioned mission (the details of which she's completely unaware of) and completely strip every combatant from the ship?



It's not really a plot hole, but it is bad writing. There should have been an actual mission that you needed to do at that point (though I'll admit I'm not a big fan of the fact that there are forced missions in ME2 at all. But at least the other forced missions actually include missions.)

#75
TudorWolf

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When installing the IFF the Normandy has to be effectively shut down except for the basic life support and the like, so they they can integrate it "safely". This is why the squad take the shuttle.



However, the IFF had a virus implanted to stop such a thing (my guess anyway) which interfered with the systems and sent a signal to the Collectors.

Said virus also fully disables the Normandy's systems to stop them getting away. EDI was only able to get around it by having her full capabilities unlocked. Talk to her afterward and she can tell you everything that was blocked before, including that she was built with anti-Reaper software.By giving her access to everything in connecting her to the ship, she's able to use it.



And then the shuttle crew is called back, presumably they rush back (as you would) before they can do anything mission-wise.