Enormous plot loop hole that has no explanation. MAJOR FLAW!
#76
Posté 04 février 2010 - 02:11
#77
Posté 04 février 2010 - 02:16
#78
Posté 04 février 2010 - 02:17
... DLC?
#79
Posté 04 février 2010 - 02:17
#80
Posté 04 février 2010 - 02:38
And an incredibly stupid one. Which most plot devices are.
"Please get all main combat related characters off the ship so we can move the plot along: useless characters need dying, and EDI needs a reason to interface with the rest of the ship."
This could have been handled so much simpler, so much easier. But nope! "Everyone, get in a shuttle. Because."
#81
Posté 04 février 2010 - 02:48
Modifié par bjdbwea, 04 février 2010 - 02:49 .
#82
Posté 04 février 2010 - 02:48
#83
Posté 02 mars 2010 - 11:51
Modifié par Spectre_Moncy, 02 mars 2010 - 11:55 .
#84
Posté 02 mars 2010 - 12:18
#85
Posté 02 mars 2010 - 12:18
Well, with no oxygen to burn, you couldn't even blow up the whole thing, could you?Spectre_Moncy wrote...
I think the huge plot-hole is that you can actually breathe without using a helmet while in the collector base which is located in the galactic core. It doesn't make sense... One more! How the hell did Ashley/Kaidan escaped from the collectors on Horizon? BioWare writers must have smoked something that temporarily decreased their IQ points.
I think there was some kind of "ventilation system", the collectors have to breath as well, right?
Now about Ashley/Kaidan, they got "unfrozen" the second the collector ship went away, just like half the colony even though you don't see it.
#86
Posté 02 mars 2010 - 12:19
Spectre_Moncy wrote...
I think the huge plot-hole is that you can actually breathe without using a helmet while in the collector base which is located in the galactic core. It doesn't make sense... One more! How the hell did Ashley/Kaidan escaped from the collectors on Horizon? BioWare writers must have smoked something that temporarily decreased their IQ points.
Ugh, you necroed this post?
You are aware that the collectors only took half of Horizon's colonists right?
All those that you saw in stasis were still alive and I would imagine by the time the collectors were lifting off that stasis wore off.
As for the collector base, it's got a mass effect field around it. Obviously you weren't paying attention because when Shepherd jumps off the derelict reaper anyone that is with him, suddenly has their visors on at that point because the mass effect field got taken down and so he was able to make an elongated jump to the hatch of the Normandy. On the Collector Base he doesn't get such luck because the Mass Effect field is still up.
#87
Posté 02 mars 2010 - 12:29
Modifié par Ryllen Laerth Kriel, 02 mars 2010 - 12:30 .
#88
Posté 02 mars 2010 - 12:41
#89
Posté 02 mars 2010 - 12:50
Modifié par Ryllen Laerth Kriel, 02 mars 2010 - 12:50 .
#90
Posté 02 mars 2010 - 12:52
To be honest, first time through I was a bit like 'wtf?' when they just randomly left but the reasons to evacuate in case the IFF blows up the Normandy or whatever are sound enough for me to accept.
I'd still like to know where they went though...or maybe it was actually grocery shopping...





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