CarodejI really wish I had a detailed map of the terrain in that area. However, since I don't, all I can do is speculate.
From everything they said, Ostagar was a place that was very easy to defend. I got the impression they could have easily held out even with odds greater than 10 to 1 against them. We don't know how easy it would be for the darkspawn to go around Ostagar. If it was easy to go around, then we don't know why the darkspawn would choose to take the path they did. While it seems improbable that the gorge is a natural choke point for a large radius around that point (but without a map, we don't know), but if it was, then just defening that should have been enough to halt the darkspawn.
This analysis is mostly correct, I think. It is repeatedly mentioned that Ostagar was highly defensible and that it was built by the Tevinter Imperium to control that region. I doubt such a large structure would've been built if it wasn't an important pass to accessing Fereldan.
And that brings me to the utter lack of intelligence shown in the battle plan. Were there no rogues there to set traps? No one that could make shrapnel or other traps? No materials to make these traps? Knowing where the enemy would be marching, I would have laid my minefield, er traps, across their path.
The problem with traps and minefields is that, someday, you might wish to
advance across that line. You can't, however, if you have to spend days or hours taking down your traps.
Even worse, the trap field will act like a river separating you from your enemy. While you are undoing the traps, they can harrass you with archer fire (and magic in the DAO world) and destroy the people you send to clear the field. They can then build up on their side of it until they feel ready to attack you while simultaneously disabling the traps. We already know the darkspawn outnumbered the Feraldan forces and were growing even larger by the day. It's highly debatable whether the Feraldans could've won a skirmishing war with the darkspawn across a field of traps. Even with Orlesian support they'd have problems as the Orlesians were mostly sending chevaliers, which are heavily armored units built for melee combat, not ranged. It's unknown how many ranged forces would be sent.
If holding that gorge was key, why were there no defensive bulwarks built. I know the Ferelden troops are not a Roman army, but surely they could have done a lot with even a few hours of work. Why weren't there raised platforms for archers to fire from? (Not to mention why did the archers only fire one volley of arrows?)
There is no need for raised platforms when you have an enormous wall to stand on. While the only archers we saw were on the ground, that doesn't mean there were none on the walls. Furthermore, the archers would not have much time to launch volleys into the darkspawn because they'd risk hitting their own soldiers once the battle was joined. The darkspawn wern't advancing in formation, but were instead functioning as a scattered horde. The only real point they had a large gathering was when they engaged Feraldan forces. Archers arn't as effective against a loose formation and they wouldn't want to risk hitting their own friends once the battle was joined.
Why are the best armored, and slowest troops, set up as the ones that will charge the flank? Why are the ligher armored and more maneuverable troops put into place where they should not be moving, but holding a defensive line?
It's called shock value. The goal wasn't to harrass the darkspawn forces with a mobile unit, but to go deep into the body of their army and rip it up. For that purpose you need the heavier forces to carry the momentum. The better question is why they wern't on horseback (which is more typical of that kind of strategy), but I'd chock that one up to the game engine not supporting mounted combat

.
The mobile units were involved with holding a line because there really wasn't another effective role for them to play. In addition, under a Feudal setting you don't really mix and match forces from different lords. Cailan's men are
Cailen's men and Loghain's men are
Loghain's men. Cailan was supposed to hold the gate, Loghain was supposed to counter charge. They wouldn't swap out units to compensate for equipment discrepencies.
Why did Cailan's part of the troops run out to attack and lose any advantage they had of formation fighting? (If they charged, it should have been timed either with Loghain's attack, or after Loghain's attack had distracted the darkspawn.)
Actually, they should definitely have engaged
BEFORE Loghain's forces did, otherwise the darkspawn are going to curl up into a tortoise formation and then use their greater numbers to surround the entire Feraldan army.
As to why Cailan's men charged, it was most likely because they weren't highly drilled, super disciplined forces nor was Cailan a highly trained general from what we know. Basic training may be part of a noble upbringing, and stories of his father's exploits probably contributed as well, but Cailan
was impetuous and inexperienced. It's not unreasonable to think that he and his lieutenants would find a charge appropriate.
Why were there no mages casting fireballs or blizzard or whatever into the masses of darkspawn? Why were ballista inside the Tower of Ishall instead of outside where they could be used against the darkspawn.
The ballistas seemed ground into their positions I think, so you couldn't really move them. As for the mages, AoE spells seem to be very rare (aside from fireball, but that would run into the same problem as the archers did, see above). Wynne is supposed to be one of the best mages in the circle and she's barely experienced enough to even have the
option of knowing a mass AoE spell. The other mages, arguably, just didn't know that level of magic.
draxynnus wrote...
One thing to note here...
What did "waiting" really entail? The Darkspawn came to Ostagar, after all, not the other way around, and presumably they would have had to have been fought as soon as they arrived regardless of whether or not Redcliffe or Orlesian forces were present...unless "wait until reinforcements arrive" was code for "pull back". It's possible that Cailan was putting up a show of bravado to explain his behaviour when his real concern is that he felt at least attempting to stop the Blight at Ostagar rather than it having the opportunity to rampage through the Bannorn until it could be stopped at some other fortress was worth the risk, even if he privately felt that there was the likelihood that he'd lose this one. His other preparations, such as inviting the Orlesian Grey Wardens and possibly conspiring with Duncan to invoke the Warden Treaties, are his way of ensuring that the Blight can still be stopped if the Battle of Ostagar is lost.
This is the basic gist of it I think. They couldn't really wait without withdrawing. Withdrawing meant letting areas like Lothering potentially fall to the darkspawn. We know from Duncan that Redridge, which is much closer than Orlais, would take a week to reach Ostagar. It was either hold there or pull back for a better position at the cost of others. His attitude about the upcoming battle is best explained by Wynne at camp where she comments the he
has to be that way as his attitude effects all of the soldiers present. Her only hesitation is that Cailan finds his enthusiasm a little
too easily sometimes, which can be explained by his impetuous, headstrong character.
Modifié par Kaiousei, 04 février 2010 - 06:40 .