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Is this the way to fight piracy?


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#1
Yaggo

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I waited for this game with great hopes, now I am a bit disappointed. A 10/10 videogame must be the best of its class to deserve this score. This means story, music, video, innovation, etc. For every aspect in which it fails, a point must be taken away. So I think that this game, even with the best story it might have, is worth 7/10 on consoles.

Consider this: the most basic version will be sold in europe at the cost of 65 euros = 97$. The story might be good, but graphics are lacking, there is no user content editor, must be installed on hd to avoid stuttering, there is video tearing, it is lacking camera freedom, etc. Will this completely ruin the experience? Perhaps not, but the implementation is mediocre, at least.

But what's absolutely unfair is that the same game, PC version, will be sold with more features for 55 euros = 82$. That's 15$  less. Consider that piracy in the "modern" console marked (360, ps3) is near to 0, can we say the same for PC (in europe, moreover?). So how do they justify those 15$ more? Extra content? Better graphics? Innovative features?

What's a joke is that the game will be sold today in europe today, but since it has already been released, it is already on the pirate "market" from a few days. So increasing costs and cutting contents is the way to fight piracy? Or simply is it a way to make money on console players? Will the PC version sell more? The truth is that nobody knows, and I'd say that considering the cost, it will be a consequence of it more that a justification.

So, honestly, would you pay 97$ for a game with so-so graphics, removed contents, etc? How much can a great story cost? Why the same great story costs 15$ less for PC? Why the same game costs 60$ in the USA?

So I won't buy this game even if I'll miss a great story. I'm sorry because I was really expecting it. But I won't pay a game with missing content, mediocre implementation on my platform, a questionable antipiracy politic, an unjustified cost. Sell the game at 50$ in Europe and I'll consider it fair.

I'm feeling so bad... :(

Modifié par Yaggo, 06 novembre 2009 - 08:06 .


#2
orpheus333

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PC games have always been cheaper due to the overheads console manufacturers place upon the mechanical attachment of IP to their media. It sucks. PC piracy is a major issue that needs to be addressed but a thesis could be written on the subject and im not going todo that here.



In terms of graphics it may not be the best but..i don't know i like it despite the lack of bells and whistles.

#3
Maedyan

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So how do they justify those 15$ more? Extra content? Better graphics? Innovative features?

Well if you consider the pc version gets pirated more then wouldn't they need to make up the money somewhere? Hate to say that but sounds logical to me... The poster above makes a good point as well. :)

You can always wait 6 months to a year & then pickup a copy after the price reduces. Or buy a used copy.

Modifié par Maedyan, 06 novembre 2009 - 08:15 .


#4
Kraptor79

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Just buy the PC version, it is cheaper and better and you can get it for 50 euros or less. You also have to understand that everything will cost more in the EU, since VAT is much higher(17-25%, depends the country), while in the US sales tax is very low.

Modifié par Kraptor79, 06 novembre 2009 - 08:17 .


#5
Kyuju

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Consoles charge fees to developers to let them release a game on the console. I believe it's $15 for PS3 and 360, $5 for Wii and PS2. I could be wrong on the exact amounts.



Dragon Age isn't the only game like that, no one should be surprised that it follows convention.



If you don't like it get a PC that can play games.

#6
Trigonous

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No content has been "removed" from the Console version. You are complaining that it lacks a content creation system, something that has long since been proven impossible. Bioware has even discussed methods for porting some of the "better" content created by the community over to consoles, but again has hit snags. It just isn't feasible, because of royalties due to the console companies, the console companies controlling "appropriate" content in these modules, the inability to prove who created the content in the first place and credit them properly, and the delivery method .

Just to clarify, there will never be a toolset for the console version of any game. Ever.

Modifié par Trigonous, 06 novembre 2009 - 08:19 .


#7
Sheylan

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Kraptor79 wrote...

Just buy the PC version, it is cheaper and better and you can get it for 50 euros or less.



And console games are ALWAYS more expensive. You have to pay all the same people to make them, plus Sony/Microsoft.

#8
Kraptor79

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Also don't forget that VAT is much higher in the EU then Sales Tax in the US.

#9
Yaggo

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Maedyan wrote...

Well if you consider the pc version gets pirated more then wouldn't they need to make up the money somewhere?


I agree but they decided to put the cost of this on those that will have the worst version of the game and will buy it 99.9% legally... No offense, I'm not to saying that every PC owner will copy it, but the strategy is puzzling. I expected some efforts to deliver a great console product or at least a fair pricing.

#10
Yaggo

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Consoles charge fees to developers to let them release a game on the console. I believe it's $15 for PS3 and 360, $5 for Wii and PS2. I could be wrong on the exact amounts.


Agreed, but if the base cost of the game is 45$ instead of 60$ then the final cost would be the same... Considering they did not have to develop tools, and that most of the costs are shared (music, design, story, etc.)...

Yes, I was not expecting tools. But I was expecting they spent the time needed to build tools for a better implementation instead.

Yes, I can decide not to buy the game for console, get a better PC, etc. That's not the point. I'm not missing money. It simply a matter of strategy and fairness.

That's why I won't be buying this game, it is a question of principle, not because I am missing money.

#11
Kakimori

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Consider this: I feel lucky if a good RPG comes out once every 2-3 years. And I am willing to support companies that develop and produce such good RPGs, on the rare occasions that they do so. Therefore, I am willing to pay for the game, in order to give said company a profit. In order to keep them in business. So that they will make more games. Which I will also buy and enjoy.



Does it make sense?

#12
Korruptted

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Mwahahah 50 for a new PC game in US ftw. QQ

Btw, piracy on 360 is HUGE, and it's getting to the point where people will start to address it more so than PC's. Case and point, Halo odst or whatever that crap's called. PS3 will be there too, as soon as people figure out bluray.

Man up and buy the game. It's great.

Modifié par Korruptted, 06 novembre 2009 - 08:30 .


#13
Sheylan

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Also, saying that there is no piracy on consoles is an outright fallacy. I have half a dozen freinds with chipped XBoxs. It takes only a hair more technical know how to pirate on XBox compared to PC.

#14
vyvexthorne

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There's no such thing as fair pricing any more.. lots of money right now is what companies want. They no longer care about the consumer.. only what the consumer consumes. Wait a year and the console version will have dropped to $9 - $19 dollars. There's a faster depreciation price on console games than pc it seems.. probably why they cost so much at the start.

#15
KalDurenik

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They need to pay the people that own the consoles money for releasing it on their console. Anyway the PC version is better in every way if your PC can run it.

#16
kal_torak

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It has nothing to do with DAO. Console games are more expensive than computer games.

#17
Infiltrator.SF

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You should have gotten it for a PC. Surely you don't want to play the spiritual successor of BG on a frikin console?

#18
RomanDaemon

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or....simply let kids have their consoles...and play games on a real gaming platform..../shrug....never understood why play consoles if PC offers unlimited potential and is just so much better of a gaming platform...

#19
ByblosHex

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Pirates have access to everything legit players do. They had access earlier and without as many problems caused by the DRM since they circumvent it. It's the same as any game with intrusive DRM. It only hurts the legit players.

#20
Hexcaliber

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Yaggo wrote...

Maedyan wrote...

Well if you consider the pc version gets pirated more then wouldn't they need to make up the money somewhere?


I agree but they decided to put the cost of this on those that will have the worst version of the game and will buy it 99.9% legally... No offense, I'm not to saying that every PC owner will copy it, but the strategy is puzzling. I expected some efforts to deliver a great console product or at least a fair pricing.

This is complete and utter nonsense, do I really need to list the reams of sites offering the xbox360 version for download, software pirating is something affecting all platforms. I could also argue given the far cheaper outlay to purchase a console and a higher proportion of junior gamers having access to console versions, they are far more likely to download pirate versions.

If you dislike the extra charges for console games, pay the £1500 or so for a decent gaming pc and stop whining.

#21
Delikar

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andyr1986 wrote...

In terms of graphics it may not be the best but..i don't know i like it despite the lack of bells and whistles.


Compare these graphics to their formers and they blow them all away. This is a different kind of RPG from Oblivion and the detail levels are far about NWN and Baulders Gate. Even for this era of gaming graphics they are FAR from subpar.

#22
ngen

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People complaining about price on a game are hilarious.



Lets take the Cinema example...

Divide the price for a ticket, popcorn, the trip there and a large coke with the amount of time spend there. Here in Denmark I would could easily spend 300 DKR (about 60$). And I get a good time for 2 hours at the most. Thats 30 dineroes an hour.



Okey lets take DA:O - It cost me 55€ (82$) for the DDE version, lets include some addition costs for some pizza in front of the screen (much to my girlfriends dismay) and some beverage and round it up to a good 120$. Lets say when I've grown tired of it and uninstall it - I've spend at least 80 hours on it. Thats 1.5$ an hour, I call that value for my having-a-good-time money.



Less whining, more gaming.

#23
Kelston

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Yaggo wrote...
 It simply a matter of strategy and fairness.

That's why I won't be buying this game, it is a question of principle, not because I am missing money.


It is fair. You blame BioWare/EA for charging you extra for the console version except you are faulting the wrong people.

It's not the same content or same levels of development on a console version as it is on a PC version. You're limited to the what 6-10 buttons on a gamepad versus the 102+ on a keyboard? You're limited by unchangeable hardware on the console. You're forced to pay licensing fees to say "PS3" or "XBOX" on your gamebox.

If it's a "matter of principle" then you have terrible principles. You expect the extra costs involved in creating a console compatible version of a PC game to just be eaten by the company rather than passing that to the consumer.

You fail to grasp reality. You have no idea what you're talking about. And I am glad BioWare doesn't cater to you, the lowest common denominator. People like you are what brings about the decline of the quality of games. People like you who will pay 50 dollars every year for a roster update to Madden 2XXX. People like you who complain about "graphics" rather than gameplay or content.

I hope you will never like a game again. Because it is readily apparent that the games you like and the games you expect are those that are low quality, low cost, but super shiny. I would not be surprised if your ideal game was a $75 game about flipping the most realistic looking coin ever rendered.

#24
Kelston

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Yaggo wrote...
 It simply a matter of strategy and fairness.

That's why I won't be buying this game, it is a question of principle, not because I am missing money.


It is fair. You blame BioWare/EA for charging you extra for the console version except you are faulting the wrong people.

It's not the same content or same levels of development on a console version as it is on a PC version. You're limited to the what 6-10 buttons on a gamepad versus the 102+ on a keyboard? You're limited by unchangeable hardware on the console. You're forced to pay licensing fees to say "PS3" or "XBOX" on your gamebox.

If it's a "matter of principle" then you have terrible principles. You expect the extra costs involved in creating a console compatible version of a PC game to just be eaten by the company rather than passing that to the consumer.

You fail to grasp reality. You have no idea what you're talking about. And I am glad BioWare doesn't cater to you, the lowest common denominator. People like you are what brings about the decline of the quality of games. People like you who will pay 50 dollars every year for a roster update to Madden 2XXX. People like you who complain about "graphics" rather than gameplay or content.

I hope you will never like a game again. Because it is readily apparent that the games you like and the games you expect are those that are low quality, low cost, but super shiny. I would not be surprised if your ideal game was a $75 game about flipping the most realistic looking coin ever rendered.

#25
Demigod

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Yaggo wrote...

 Consider that piracy in the "modern" console marked (360, ps3) is near to 0, 


Sorry but that made me laugh, yes its easier on pc but stating 0 on the console is rather blinkered in lite of this weeks news
http://uk.xbox360.ig.../1040853p1.html  (never heard much piracy on the ps3 but its s easy on x360 as it was on the original)

Biowares method here, however flawed the delivery at launch has been, is imho the right one. Give added value into having an original , not even second hand, copy. This encourages a purchase giving something the pirates will have difficulty in getting, lets not dream they wont get it, rather than taking away the rights of the person who bought it Bioware have given those of us who buy it first hand something extra (shale)

As for difference in console price that is Sony and Microsoft decision, each copy sold has to pay a fee to them, for validation of content integration into their on-line systems and the right to be sold on that console. They are fees not present on the pc.