Consider this: the most basic version will be sold in europe at the cost of 65 euros = 97$. The story might be good, but graphics are lacking, there is no user content editor, must be installed on hd to avoid stuttering, there is video tearing, it is lacking camera freedom, etc. Will this completely ruin the experience? Perhaps not, but the implementation is mediocre, at least.
But what's absolutely unfair is that the same game, PC version, will be sold with more features for 55 euros = 82$. That's 15$ less. Consider that piracy in the "modern" console marked (360, ps3) is near to 0, can we say the same for PC (in europe, moreover?). So how do they justify those 15$ more? Extra content? Better graphics? Innovative features?
What's a joke is that the game will be sold today in europe today, but since it has already been released, it is already on the pirate "market" from a few days. So increasing costs and cutting contents is the way to fight piracy? Or simply is it a way to make money on console players? Will the PC version sell more? The truth is that nobody knows, and I'd say that considering the cost, it will be a consequence of it more that a justification.
So, honestly, would you pay 97$ for a game with so-so graphics, removed contents, etc? How much can a great story cost? Why the same great story costs 15$ less for PC? Why the same game costs 60$ in the USA?
So I won't buy this game even if I'll miss a great story. I'm sorry because I was really expecting it. But I won't pay a game with missing content, mediocre implementation on my platform, a questionable antipiracy politic, an unjustified cost. Sell the game at 50$ in Europe and I'll consider it fair.
I'm feeling so bad...
Modifié par Yaggo, 06 novembre 2009 - 08:06 .





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