Article on the failings of ME2
#1
Posté 04 février 2010 - 01:22
I haven't started ME2 yeat (only finished Dragon Age last night), but I have to agree that Bio has been getting a free pass from reviewers for far too long, particularly as they have been producing games that follow the same basic structure since KOTOR, which while generally fun, haven't exactly been innovative.
#2
Posté 04 février 2010 - 01:25
When placed next to the other games I've played or own, I find ME 2 very fun to play.
That's all it should boil down to.
#3
Posté 04 février 2010 - 01:30
I bet hes a halo worshiper! now those games are crapppppppp
Modifié par Sidac, 04 février 2010 - 01:31 .
#4
Posté 04 février 2010 - 01:34
#5
Posté 04 février 2010 - 01:34
Modifié par kcp12, 04 février 2010 - 01:34 .
#6
Posté 04 février 2010 - 01:36
#7
Posté 04 février 2010 - 01:38
#8
Posté 04 février 2010 - 01:40
"BALLLARRGH, It is not identical to the original! Dragon Age sucks! You've ruined it for me, Bioware!"
#9
Posté 04 février 2010 - 01:40
As for his comment about the lack of alien languages, clearly he didn't read the codex entry in the first game that talked about the universal translator, probably because he clearly hates the codex. Personally, I'd rather the aliens speak English and register relatable emotions than use the handful of canned alien dialogue lines each species had in KOTOR.
#10
Posté 04 février 2010 - 01:42
Modifié par lawsie100, 04 février 2010 - 01:42 .
#11
Posté 04 février 2010 - 01:45
#12
Posté 04 février 2010 - 01:47
Oh please. This game STILL has me hooked on my THIRD play-through.
Modifié par Monstruo696, 04 février 2010 - 01:54 .
#13
Posté 04 février 2010 - 01:48
Cover system is nice, battle just occurs so often near boxes that it is very obvious when a fight will occur. Once I would like a fight in which you are caught metaphorically with your pants down. Lets say a squad bursts through commando style into a room with you in it and there is only 1 crate for cover. Or you are walking and get shot at by an infiltrator with only columns for cover (they can turn invisible and use snipers, perfect tactic for them and smart usage of their skills) Some actual gameplay designs implementing the classes better would help. Not once did I get hit by a biotic charge from a vanguard. Only tech I noticed were combat drones.
#14
Posté 04 février 2010 - 01:48
It should be pure improvement with less "scraping"(ME1 armor variety for all squadies). I hope you're paying attention bioware.
Modifié par MassEffect762, 04 février 2010 - 01:49 .
#15
Posté 04 février 2010 - 01:52
Looy wrote...
I think this guy was a little biased, there are plenty of legit problems with the game but he goes and picks something small like the hacking games or audio logs, makes him sound like an anal moron. The one thing I do agree with is the way you make each character loyal in the exact same way, you wait for them to request to see you, then do their mission.
yeah, but he suggested that some characters shouldn't be given background stories, which is...stupid
#16
Posté 04 février 2010 - 01:59
#17
Posté 04 février 2010 - 02:00
His "False Sense of Complexity" argument (in which he should have used the word 'difficulty' instead of 'complexity'... but hey, he's obviously not a great writer) is completely bogus. Those tips are VERY useful if you try one of the harder difficulties.
His "British Romans" and planet survey criticisms are just plain stupid, considering that the language thing is explained in the context of the ME world, and the planet surveys can actually go pretty fast if you just tap the thing (as the sticky explains at the top of this forum). It just sounds like he is your average moron, and not very well-qualified to be writing game reviews.
Most of his other points are so insignificant and petty that they aren't even worth mentioning.
The only points with which I even somewhat agree are 1) that you can predict combat by the layout of the room, and 2) that there is the same pattern with each party member with respect to their loyalty quest and such.
Modifié par Darth Obvious, 04 février 2010 - 02:03 .
#18
Guest_blackrhubarb 2.0_*
Posté 04 février 2010 - 02:01
Guest_blackrhubarb 2.0_*
#19
Posté 04 février 2010 - 02:02
That guy had a bone to pick with Bioware. Way too many nit-picky things. Audio logs...OH NOES!
Audio logs bug the hell out of me - I didn't like them in FEAR and I hated them even more in Bioshock.
You can criticise a lot about the Half Life 2 series but they showed the world how to deliver a story without the need to have every major character leave an audio log detailing all their important thoughts lying around - and that came out in 2004!
#20
Posté 04 février 2010 - 02:02
#21
Posté 04 février 2010 - 02:05
In Mass Effect 2, they hit the nail on the head. While it could have used a bit more RPG (More guns/armor & companion customization), the action was just fine. I really did feel like I was Shepard, a bad ass Specter with a chip on his shoulder and a large array of destructive tools at my command. What people expect from these games is that Shepard becomes THEM, but in reality, this game is geared for YOU to become Shepard.
The game is not perfect, but it does a better job of sucking you into the story and Shepard's boots that ME1 did.
#22
Posté 04 février 2010 - 02:11
lyssalu wrote...
yeah, but he suggested that some characters shouldn't be given background stories, which is...stupid
I agree with you. But then, it shouldn't be so straightforward... you should have to work to get them to open up.
#23
Guest_blackrhubarb 2.0_*
Posté 04 février 2010 - 02:12
Guest_blackrhubarb 2.0_*
Monstruo696 wrote...
The game is not perfect, but it does a better job of sucking you into the story and Shepard's boots that ME1 did.
You might think so. Other people don't. That's the point.
#24
Posté 04 février 2010 - 02:12
#25
Posté 04 février 2010 - 02:13




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